[gd_scene format=3 uid="uid://dwqw0ieu8smw7"]

[ext_resource type="PackedScene" uid="uid://irgt7rn5kfap" path="res://scenes/levels/level.tscn" id="1_x6ivy"]

[node name="Level1" unique_id=1319338792 instance=ExtResource("1_x6ivy")]
level_number = 1
instruction_strings = Array[String](["In this case, it's the Bassist. Let's call them Bradley.", "This time around, pressing spacebar will actually trigger actual music...", "(Also, instead of pressing \"X\", you'll have to press \"B\" to keep Bradley playing.)", "But be careful! If you try to boost while the volume's already boosted, it won't sound good.", "(You'll also have to restart the level*.)", "(*in future versions.)", "If you haven't already, go ahead and hit spacebar to play the bass track!", "If the song's over, you can hit spacebar again to try again, or click continue to move on."])

[node name="Cellist" parent="Musicians" parent_id_path=PackedInt32Array(237973745) index="1" unique_id=233159387]
visible = false

[node name="Violinist" parent="Musicians" parent_id_path=PackedInt32Array(237973745) index="2" unique_id=557143802]
visible = false

[node name="Bassist" parent="Musicians" parent_id_path=PackedInt32Array(237973745) index="3" unique_id=884981738]
position = Vector2(35, 28)

[node name="Instructions" parent="UI/InstructionsBox" parent_id_path=PackedInt32Array(135409027) index="0" unique_id=957159240]
text = "Oh look, it's a musician!"

[editable path="Musicians/Conductor"]
[editable path="Musicians/Cellist"]
[editable path="Musicians/Violinist"]
[editable path="Musicians/Bassist"]
