cleaned up a few things; looking to add a 'level score' counter.
This commit is contained in:
1 parent
1caed8e5bd
commit
5e4958b138
26 files changed
+1553
-25
No files matched your search
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
@@ -2,16 +2,16 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cu0cv0im0e47g"
|
||||
path="res://.godot/imported/symphonyguys3.png-2b5fde7ec22f3c85e69bb95f9ff67482.ctex"
|
||||
uid="uid://cy857rhy418kh"
|
||||
path="res://.godot/imported/Icon -- ALBM.png-eacde8ac615c8b8f711c6fa8a832b1f8.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/sprites/symphonyguys3.png"
|
||||
dest_files=["res://.godot/imported/symphonyguys3.png-2b5fde7ec22f3c85e69bb95f9ff67482.ctex"]
|
||||
source_file="res://assets/misc/Icon -- ALBM.png"
|
||||
dest_files=["res://.godot/imported/Icon -- ALBM.png-eacde8ac615c8b8f711c6fa8a832b1f8.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 13 KiB |
+1
-1
@@ -8,7 +8,7 @@ custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path=""
|
||||
export_path="exports/index.html"
|
||||
patches=PackedStringArray()
|
||||
patch_delta_encoding=false
|
||||
patch_delta_compression_level_zstd=19
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://la2vkagfyvon"
|
||||
path="res://.godot/imported/index.apple-touch-icon.png-65973ddaad96ecdaf3c752a8d5b693c7.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://exports/index.apple-touch-icon.png"
|
||||
dest_files=["res://.godot/imported/index.apple-touch-icon.png-65973ddaad96ecdaf3c752a8d5b693c7.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -0,0 +1,66 @@
|
||||
/**************************************************************************/
|
||||
/* godot.audio.position.worklet.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
class GodotPositionReportingProcessor extends AudioWorkletProcessor {
|
||||
static get parameterDescriptors() {
|
||||
return [
|
||||
{
|
||||
name: 'reset',
|
||||
defaultValue: 0,
|
||||
minValue: 0,
|
||||
maxValue: 1,
|
||||
automationRate: 'k-rate',
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
this.position = 0;
|
||||
}
|
||||
|
||||
process(inputs, _outputs, parameters) {
|
||||
if (parameters['reset'][0] > 0) {
|
||||
this.position = 0;
|
||||
}
|
||||
|
||||
if (inputs.length > 0) {
|
||||
const input = inputs[0];
|
||||
if (input.length > 0) {
|
||||
this.position += input[0].length;
|
||||
this.port.postMessage({ type: 'position', data: this.position });
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);
|
||||
@@ -0,0 +1,213 @@
|
||||
/**************************************************************************/
|
||||
/* audio.worklet.js */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
class RingBuffer {
|
||||
constructor(p_buffer, p_state, p_threads) {
|
||||
this.buffer = p_buffer;
|
||||
this.avail = p_state;
|
||||
this.threads = p_threads;
|
||||
this.rpos = 0;
|
||||
this.wpos = 0;
|
||||
}
|
||||
|
||||
data_left() {
|
||||
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
|
||||
}
|
||||
|
||||
space_left() {
|
||||
return this.buffer.length - this.data_left();
|
||||
}
|
||||
|
||||
read(output) {
|
||||
const size = this.buffer.length;
|
||||
let from = 0;
|
||||
let to_write = output.length;
|
||||
if (this.rpos + to_write > size) {
|
||||
const high = size - this.rpos;
|
||||
output.set(this.buffer.subarray(this.rpos, size));
|
||||
from = high;
|
||||
to_write -= high;
|
||||
this.rpos = 0;
|
||||
}
|
||||
if (to_write) {
|
||||
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
|
||||
}
|
||||
this.rpos += to_write;
|
||||
if (this.threads) {
|
||||
Atomics.add(this.avail, 0, -output.length);
|
||||
Atomics.notify(this.avail, 0);
|
||||
} else {
|
||||
this.avail -= output.length;
|
||||
}
|
||||
}
|
||||
|
||||
write(p_buffer) {
|
||||
const to_write = p_buffer.length;
|
||||
const mw = this.buffer.length - this.wpos;
|
||||
if (mw >= to_write) {
|
||||
this.buffer.set(p_buffer, this.wpos);
|
||||
this.wpos += to_write;
|
||||
if (mw === to_write) {
|
||||
this.wpos = 0;
|
||||
}
|
||||
} else {
|
||||
const high = p_buffer.subarray(0, mw);
|
||||
const low = p_buffer.subarray(mw);
|
||||
this.buffer.set(high, this.wpos);
|
||||
this.buffer.set(low);
|
||||
this.wpos = low.length;
|
||||
}
|
||||
if (this.threads) {
|
||||
Atomics.add(this.avail, 0, to_write);
|
||||
Atomics.notify(this.avail, 0);
|
||||
} else {
|
||||
this.avail += to_write;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class GodotProcessor extends AudioWorkletProcessor {
|
||||
constructor() {
|
||||
super();
|
||||
this.threads = false;
|
||||
this.running = true;
|
||||
this.lock = null;
|
||||
this.notifier = null;
|
||||
this.output = null;
|
||||
this.output_buffer = new Float32Array();
|
||||
this.input = null;
|
||||
this.input_buffer = new Float32Array();
|
||||
this.port.onmessage = (event) => {
|
||||
const cmd = event.data['cmd'];
|
||||
const data = event.data['data'];
|
||||
this.parse_message(cmd, data);
|
||||
};
|
||||
}
|
||||
|
||||
process_notify() {
|
||||
if (this.notifier) {
|
||||
Atomics.add(this.notifier, 0, 1);
|
||||
Atomics.notify(this.notifier, 0);
|
||||
}
|
||||
}
|
||||
|
||||
parse_message(p_cmd, p_data) {
|
||||
if (p_cmd === 'start' && p_data) {
|
||||
const state = p_data[0];
|
||||
let idx = 0;
|
||||
this.threads = true;
|
||||
this.lock = state.subarray(idx, ++idx);
|
||||
this.notifier = state.subarray(idx, ++idx);
|
||||
const avail_in = state.subarray(idx, ++idx);
|
||||
const avail_out = state.subarray(idx, ++idx);
|
||||
this.input = new RingBuffer(p_data[1], avail_in, true);
|
||||
this.output = new RingBuffer(p_data[2], avail_out, true);
|
||||
} else if (p_cmd === 'stop') {
|
||||
this.running = false;
|
||||
this.output = null;
|
||||
this.input = null;
|
||||
this.lock = null;
|
||||
this.notifier = null;
|
||||
} else if (p_cmd === 'start_nothreads') {
|
||||
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
|
||||
} else if (p_cmd === 'chunk') {
|
||||
this.output.write(p_data);
|
||||
}
|
||||
}
|
||||
|
||||
static array_has_data(arr) {
|
||||
return arr.length && arr[0].length && arr[0][0].length;
|
||||
}
|
||||
|
||||
process(inputs, outputs, parameters) {
|
||||
if (!this.running) {
|
||||
return false; // Stop processing.
|
||||
}
|
||||
if (this.output === null) {
|
||||
return true; // Not ready yet, keep processing.
|
||||
}
|
||||
const process_input = GodotProcessor.array_has_data(inputs);
|
||||
if (process_input) {
|
||||
const input = inputs[0];
|
||||
const chunk = input[0].length * input.length;
|
||||
if (this.input_buffer.length !== chunk) {
|
||||
this.input_buffer = new Float32Array(chunk);
|
||||
}
|
||||
if (!this.threads) {
|
||||
GodotProcessor.write_input(this.input_buffer, input);
|
||||
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
|
||||
} else if (this.input.space_left() >= chunk) {
|
||||
GodotProcessor.write_input(this.input_buffer, input);
|
||||
this.input.write(this.input_buffer);
|
||||
} else {
|
||||
// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
|
||||
}
|
||||
}
|
||||
const process_output = GodotProcessor.array_has_data(outputs);
|
||||
if (process_output) {
|
||||
const output = outputs[0];
|
||||
const chunk = output[0].length * output.length;
|
||||
if (this.output_buffer.length !== chunk) {
|
||||
this.output_buffer = new Float32Array(chunk);
|
||||
}
|
||||
if (this.output.data_left() >= chunk) {
|
||||
this.output.read(this.output_buffer);
|
||||
GodotProcessor.write_output(output, this.output_buffer);
|
||||
if (!this.threads) {
|
||||
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
|
||||
}
|
||||
} else {
|
||||
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
|
||||
}
|
||||
}
|
||||
this.process_notify();
|
||||
return true;
|
||||
}
|
||||
|
||||
static write_output(dest, source) {
|
||||
const channels = dest.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < dest[ch].length; sample++) {
|
||||
dest[ch][sample] = source[sample * channels + ch];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static write_input(dest, source) {
|
||||
const channels = source.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < source[ch].length; sample++) {
|
||||
dest[sample * channels + ch] = source[ch][sample];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
registerProcessor('godot-processor', GodotProcessor);
|
||||
@@ -0,0 +1,220 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
|
||||
<title>trijam-363-conductor</title>
|
||||
<style>
|
||||
html, body, #canvas {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
}
|
||||
|
||||
body {
|
||||
color: white;
|
||||
background-color: black;
|
||||
overflow: hidden;
|
||||
touch-action: none;
|
||||
}
|
||||
|
||||
#canvas {
|
||||
display: block;
|
||||
}
|
||||
|
||||
#canvas:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
#status, #status-splash, #status-progress {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#status, #status-splash {
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
}
|
||||
|
||||
#status {
|
||||
background-color: #242424;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
#status-splash {
|
||||
max-height: 100%;
|
||||
max-width: 100%;
|
||||
margin: auto;
|
||||
}
|
||||
|
||||
#status-splash.show-image--false {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#status-splash.fullsize--true {
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
object-fit: contain;
|
||||
}
|
||||
|
||||
#status-splash.use-filter--false {
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
|
||||
#status-progress, #status-notice {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#status-progress {
|
||||
bottom: 10%;
|
||||
width: 50%;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
#status-notice {
|
||||
background-color: #5b3943;
|
||||
border-radius: 0.5rem;
|
||||
border: 1px solid #9b3943;
|
||||
color: #e0e0e0;
|
||||
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
||||
line-height: 1.3;
|
||||
margin: 0 2rem;
|
||||
overflow: hidden;
|
||||
padding: 1rem;
|
||||
text-align: center;
|
||||
z-index: 1;
|
||||
}
|
||||
</style>
|
||||
<link id="-gd-engine-icon" rel="icon" type="image/png" href="index.icon.png" />
|
||||
<link rel="apple-touch-icon" href="index.apple-touch-icon.png"/>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="canvas">
|
||||
Your browser does not support the canvas tag.
|
||||
</canvas>
|
||||
|
||||
<noscript>
|
||||
Your browser does not support JavaScript.
|
||||
</noscript>
|
||||
|
||||
<div id="status">
|
||||
<img id="status-splash" class="show-image--true fullsize--true use-filter--true" src="index.png" alt="">
|
||||
<progress id="status-progress"></progress>
|
||||
<div id="status-notice"></div>
|
||||
</div>
|
||||
|
||||
<script src="index.js"></script>
|
||||
<script>
|
||||
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":14990276,"index.wasm":37685705},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
|
||||
const GODOT_THREADS_ENABLED = false;
|
||||
const engine = new Engine(GODOT_CONFIG);
|
||||
|
||||
(function () {
|
||||
const statusOverlay = document.getElementById('status');
|
||||
const statusProgress = document.getElementById('status-progress');
|
||||
const statusNotice = document.getElementById('status-notice');
|
||||
|
||||
let initializing = true;
|
||||
let statusMode = '';
|
||||
|
||||
function setStatusMode(mode) {
|
||||
if (statusMode === mode || !initializing) {
|
||||
return;
|
||||
}
|
||||
if (mode === 'hidden') {
|
||||
statusOverlay.remove();
|
||||
initializing = false;
|
||||
return;
|
||||
}
|
||||
statusOverlay.style.visibility = 'visible';
|
||||
statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
|
||||
statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
|
||||
statusMode = mode;
|
||||
}
|
||||
|
||||
function setStatusNotice(text) {
|
||||
while (statusNotice.lastChild) {
|
||||
statusNotice.removeChild(statusNotice.lastChild);
|
||||
}
|
||||
const lines = text.split('\n');
|
||||
lines.forEach((line) => {
|
||||
statusNotice.appendChild(document.createTextNode(line));
|
||||
statusNotice.appendChild(document.createElement('br'));
|
||||
});
|
||||
}
|
||||
|
||||
function displayFailureNotice(err) {
|
||||
console.error(err);
|
||||
if (err instanceof Error) {
|
||||
setStatusNotice(err.message);
|
||||
} else if (typeof err === 'string') {
|
||||
setStatusNotice(err);
|
||||
} else {
|
||||
setStatusNotice('An unknown error occurred.');
|
||||
}
|
||||
setStatusMode('notice');
|
||||
initializing = false;
|
||||
}
|
||||
|
||||
const missing = Engine.getMissingFeatures({
|
||||
threads: GODOT_THREADS_ENABLED,
|
||||
});
|
||||
|
||||
if (missing.length !== 0) {
|
||||
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
|
||||
let serviceWorkerRegistrationPromise;
|
||||
try {
|
||||
serviceWorkerRegistrationPromise = navigator.serviceWorker.getRegistration();
|
||||
} catch (err) {
|
||||
serviceWorkerRegistrationPromise = Promise.reject(new Error('Service worker registration failed.'));
|
||||
}
|
||||
// There's a chance that installing the service worker would fix the issue
|
||||
Promise.race([
|
||||
serviceWorkerRegistrationPromise.then((registration) => {
|
||||
if (registration != null) {
|
||||
return Promise.reject(new Error('Service worker already exists.'));
|
||||
}
|
||||
return registration;
|
||||
}).then(() => engine.installServiceWorker()),
|
||||
// For some reason, `getRegistration()` can stall
|
||||
new Promise((resolve) => {
|
||||
setTimeout(() => resolve(), 2000);
|
||||
}),
|
||||
]).then(() => {
|
||||
// Reload if there was no error.
|
||||
window.location.reload();
|
||||
}).catch((err) => {
|
||||
console.error('Error while registering service worker:', err);
|
||||
});
|
||||
} else {
|
||||
// Display the message as usual
|
||||
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
|
||||
displayFailureNotice(missingMsg + missing.join('\n'));
|
||||
}
|
||||
} else {
|
||||
setStatusMode('progress');
|
||||
engine.startGame({
|
||||
'onProgress': function (current, total) {
|
||||
if (current > 0 && total > 0) {
|
||||
statusProgress.value = current;
|
||||
statusProgress.max = total;
|
||||
} else {
|
||||
statusProgress.removeAttribute('value');
|
||||
statusProgress.removeAttribute('max');
|
||||
}
|
||||
},
|
||||
}).then(() => {
|
||||
setStatusMode('hidden');
|
||||
}, displayFailureNotice);
|
||||
}
|
||||
}());
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 5.6 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://01gekima2i8p"
|
||||
path="res://.godot/imported/index.icon.png-c4a9e96706e70b250c0b0144b6b11313.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://exports/index.icon.png"
|
||||
dest_files=["res://.godot/imported/index.icon.png-c4a9e96706e70b250c0b0144b6b11313.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -0,0 +1,909 @@
|
||||
var Godot=(()=>{var _scriptName=globalThis.document?.currentScript?.src;return async function(moduleArg={}){var moduleRtn;(function(){function humanReadableVersionToPacked(str){str=str.split("-")[0];var vers=str.split(".").slice(0,3);while(vers.length<3)vers.push("00");vers=vers.map((n,i,arr)=>n.padStart(2,"0"));return vers.join("")}var packedVersionToHumanReadable=n=>[n/1e4|0,(n/100|0)%100,n%100].join(".");var TARGET_NOT_SUPPORTED=2147483647;var currentNodeVersion=typeof process!=="undefined"&&process.versions?.node?humanReadableVersionToPacked(process.versions.node):TARGET_NOT_SUPPORTED;if(currentNodeVersion<TARGET_NOT_SUPPORTED){throw new Error("not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)")}if(currentNodeVersion<2147483647){throw new Error(`This emscripten-generated code requires node v${packedVersionToHumanReadable(2147483647)} (detected v${packedVersionToHumanReadable(currentNodeVersion)})`)}var userAgent=typeof navigator!=="undefined"&&navigator.userAgent;if(!userAgent){return}var currentSafariVersion=userAgent.includes("Safari/")&&userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/)?humanReadableVersionToPacked(userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/)[1]):TARGET_NOT_SUPPORTED;if(currentSafariVersion<150200){throw new Error(`This emscripten-generated code requires Safari v${packedVersionToHumanReadable(150200)} (detected v${currentSafariVersion})`)}var currentFirefoxVersion=userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/)?parseFloat(userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/)[1]):TARGET_NOT_SUPPORTED;if(currentFirefoxVersion<100){throw new Error(`This emscripten-generated code requires Firefox v100 (detected v${currentFirefoxVersion})`)}var currentChromeVersion=userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/)?parseFloat(userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/)[1]):TARGET_NOT_SUPPORTED;if(currentChromeVersion<95){throw new Error(`This emscripten-generated code requires Chrome v95 (detected v${currentChromeVersion})`)}})();var Module=moduleArg;var ENVIRONMENT_IS_WEB=!!globalThis.window;var ENVIRONMENT_IS_WORKER=!!globalThis.WorkerGlobalScope;var ENVIRONMENT_IS_NODE=globalThis.process?.versions?.node&&globalThis.process?.type!="renderer";var ENVIRONMENT_IS_SHELL=!ENVIRONMENT_IS_WEB&&!ENVIRONMENT_IS_NODE&&!ENVIRONMENT_IS_WORKER;var arguments_=[];var thisProgram="./this.program";var quit_=(status,toThrow)=>{throw toThrow};if(ENVIRONMENT_IS_WORKER){_scriptName=self.location.href}var scriptDirectory="";function locateFile(path){if(Module["locateFile"]){return Module["locateFile"](path,scriptDirectory)}return scriptDirectory+path}var readAsync,readBinary;if(ENVIRONMENT_IS_SHELL){}else if(ENVIRONMENT_IS_WEB||ENVIRONMENT_IS_WORKER){try{scriptDirectory=new URL(".",_scriptName).href}catch{}if(!(globalThis.window||globalThis.WorkerGlobalScope))throw new Error("not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)");{if(ENVIRONMENT_IS_WORKER){readBinary=url=>{var xhr=new XMLHttpRequest;xhr.open("GET",url,false);xhr.responseType="arraybuffer";xhr.send(null);return new Uint8Array(xhr.response)}}readAsync=async url=>{assert(!isFileURI(url),"readAsync does not work with file:// URLs");var response=await fetch(url,{credentials:"same-origin"});if(response.ok){return response.arrayBuffer()}throw new Error(response.status+" : "+response.url)}}}else{throw new Error("environment detection error")}var out=console.log.bind(console);var err=console.error.bind(console);assert(!ENVIRONMENT_IS_NODE,"node environment detected but not enabled at build time. Add `node` to `-sENVIRONMENT` to enable.");assert(!ENVIRONMENT_IS_SHELL,"shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.");var wasmBinary;if(!globalThis.WebAssembly){err("no native wasm support detected")}var ABORT=false;var EXITSTATUS;function assert(condition,text){if(!condition){abort("Assertion failed"+(text?": "+text:""))}}var isFileURI=filename=>filename.startsWith("file://");function writeStackCookie(){var max=_emscripten_stack_get_end();assert((max&3)==0);if(max==0){max+=4}HEAPU32[max>>2]=34821223;HEAPU32[max+4>>2]=2310721022;HEAPU32[0>>2]=1668509029}function checkStackCookie(){if(ABORT)return;var max=_emscripten_stack_get_end();if(max==0){max+=4}var cookie1=HEAPU32[max>>2];var cookie2=HEAPU32[max+4>>2];if(cookie1!=34821223||cookie2!=2310721022){abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`)}if(HEAPU32[0>>2]!=1668509029){abort("Runtime error: The application has corrupted its heap memory area (address zero)!")}}var runtimeDebug=true;(()=>{var h16=new Int16Array(1);var h8=new Int8Array(h16.buffer);h16[0]=25459;if(h8[0]!==115||Line truncated
|
||||
;return moduleRtn}})();if(typeof exports==="object"&&typeof module==="object"){module.exports=Godot;module.exports.default=Godot}else if(typeof define==="function"&&define["amd"])define([],()=>Godot);
|
||||
|
||||
const Features = {
|
||||
/**
|
||||
* Check whether WebGL is available. Optionally, specify a particular version of WebGL to check for.
|
||||
*
|
||||
* @param {number=} [majorVersion=1] The major WebGL version to check for.
|
||||
* @returns {boolean} If the given major version of WebGL is available.
|
||||
* @function Engine.isWebGLAvailable
|
||||
*/
|
||||
isWebGLAvailable: function (majorVersion = 1) {
|
||||
try {
|
||||
return !!document.createElement('canvas').getContext(['webgl', 'webgl2'][majorVersion - 1]);
|
||||
} catch (e) { /* Not available */ }
|
||||
return false;
|
||||
},
|
||||
|
||||
/**
|
||||
* Check whether the Fetch API available and supports streaming responses.
|
||||
*
|
||||
* @returns {boolean} If the Fetch API is available and supports streaming responses.
|
||||
* @function Engine.isFetchAvailable
|
||||
*/
|
||||
isFetchAvailable: function () {
|
||||
return 'fetch' in window && 'Response' in window && 'body' in window.Response.prototype;
|
||||
},
|
||||
|
||||
/**
|
||||
* Check whether the engine is running in a Secure Context.
|
||||
*
|
||||
* @returns {boolean} If the engine is running in a Secure Context.
|
||||
* @function Engine.isSecureContext
|
||||
*/
|
||||
isSecureContext: function () {
|
||||
return window['isSecureContext'] === true;
|
||||
},
|
||||
|
||||
/**
|
||||
* Check whether the engine is cross origin isolated.
|
||||
* This value is dependent on Cross-Origin-Opener-Policy and Cross-Origin-Embedder-Policy headers sent by the server.
|
||||
*
|
||||
* @returns {boolean} If the engine is running in a Secure Context.
|
||||
* @function Engine.isSecureContext
|
||||
*/
|
||||
isCrossOriginIsolated: function () {
|
||||
return window['crossOriginIsolated'] === true;
|
||||
},
|
||||
|
||||
/**
|
||||
* Check whether SharedBufferArray is available.
|
||||
*
|
||||
* Most browsers require the page to be running in a secure context, and the
|
||||
* the server to provide specific CORS headers for SharedArrayBuffer to be available.
|
||||
*
|
||||
* @returns {boolean} If SharedArrayBuffer is available.
|
||||
* @function Engine.isSharedArrayBufferAvailable
|
||||
*/
|
||||
isSharedArrayBufferAvailable: function () {
|
||||
return 'SharedArrayBuffer' in window;
|
||||
},
|
||||
|
||||
/**
|
||||
* Check whether the AudioContext supports AudioWorkletNodes.
|
||||
*
|
||||
* @returns {boolean} If AudioWorkletNode is available.
|
||||
* @function Engine.isAudioWorkletAvailable
|
||||
*/
|
||||
isAudioWorkletAvailable: function () {
|
||||
return 'AudioContext' in window && 'audioWorklet' in AudioContext.prototype;
|
||||
},
|
||||
|
||||
/**
|
||||
* Return an array of missing required features (as string).
|
||||
*
|
||||
* @returns {Array<string>} A list of human-readable missing features.
|
||||
* @function Engine.getMissingFeatures
|
||||
* @param {{threads: (boolean|undefined)}} supportedFeatures
|
||||
*/
|
||||
getMissingFeatures: function (supportedFeatures = {}) {
|
||||
const {
|
||||
// Quotes are needed for the Closure compiler.
|
||||
'threads': supportsThreads = true,
|
||||
} = supportedFeatures;
|
||||
|
||||
const missing = [];
|
||||
if (!Features.isWebGLAvailable(2)) {
|
||||
missing.push('WebGL2 - Check web browser configuration and hardware support');
|
||||
}
|
||||
if (!Features.isFetchAvailable()) {
|
||||
missing.push('Fetch - Check web browser version');
|
||||
}
|
||||
if (!Features.isSecureContext()) {
|
||||
missing.push('Secure Context - Check web server configuration (use HTTPS)');
|
||||
}
|
||||
|
||||
if (supportsThreads) {
|
||||
if (!Features.isCrossOriginIsolated()) {
|
||||
missing.push('Cross-Origin Isolation - Check that the web server configuration sends the correct headers.');
|
||||
}
|
||||
if (!Features.isSharedArrayBufferAvailable()) {
|
||||
missing.push('SharedArrayBuffer - Check that the web server configuration sends the correct headers.');
|
||||
}
|
||||
}
|
||||
|
||||
// Audio is normally optional since we have a dummy fallback.
|
||||
return missing;
|
||||
},
|
||||
};
|
||||
|
||||
const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
|
||||
function getTrackedResponse(response, load_status) {
|
||||
function onloadprogress(reader, controller) {
|
||||
return reader.read().then(function (result) {
|
||||
if (load_status.done) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
if (result.value) {
|
||||
controller.enqueue(result.value);
|
||||
load_status.loaded += result.value.length;
|
||||
}
|
||||
if (!result.done) {
|
||||
return onloadprogress(reader, controller);
|
||||
}
|
||||
load_status.done = true;
|
||||
return Promise.resolve();
|
||||
});
|
||||
}
|
||||
const reader = response.body.getReader();
|
||||
return new Response(new ReadableStream({
|
||||
start: function (controller) {
|
||||
onloadprogress(reader, controller).then(function () {
|
||||
controller.close();
|
||||
});
|
||||
},
|
||||
}), { headers: response.headers });
|
||||
}
|
||||
|
||||
function loadFetch(file, tracker, fileSize, raw) {
|
||||
tracker[file] = {
|
||||
total: fileSize || 0,
|
||||
loaded: 0,
|
||||
done: false,
|
||||
};
|
||||
return fetch(file).then(function (response) {
|
||||
if (!response.ok) {
|
||||
return Promise.reject(new Error(`Failed loading file '${file}'`));
|
||||
}
|
||||
const tr = getTrackedResponse(response, tracker[file]);
|
||||
if (raw) {
|
||||
return Promise.resolve(tr);
|
||||
}
|
||||
return tr.arrayBuffer();
|
||||
});
|
||||
}
|
||||
|
||||
function retry(func, attempts = 1) {
|
||||
function onerror(err) {
|
||||
if (attempts <= 1) {
|
||||
return Promise.reject(err);
|
||||
}
|
||||
return new Promise(function (resolve, reject) {
|
||||
setTimeout(function () {
|
||||
retry(func, attempts - 1).then(resolve).catch(reject);
|
||||
}, 1000);
|
||||
});
|
||||
}
|
||||
return func().catch(onerror);
|
||||
}
|
||||
|
||||
const DOWNLOAD_ATTEMPTS_MAX = 4;
|
||||
const loadingFiles = {};
|
||||
const lastProgress = { loaded: 0, total: 0 };
|
||||
let progressFunc = null;
|
||||
|
||||
const animateProgress = function () {
|
||||
let loaded = 0;
|
||||
let total = 0;
|
||||
let totalIsValid = true;
|
||||
let progressIsFinal = true;
|
||||
|
||||
Object.keys(loadingFiles).forEach(function (file) {
|
||||
const stat = loadingFiles[file];
|
||||
if (!stat.done) {
|
||||
progressIsFinal = false;
|
||||
}
|
||||
if (!totalIsValid || stat.total === 0) {
|
||||
totalIsValid = false;
|
||||
total = 0;
|
||||
} else {
|
||||
total += stat.total;
|
||||
}
|
||||
loaded += stat.loaded;
|
||||
});
|
||||
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
|
||||
lastProgress.loaded = loaded;
|
||||
lastProgress.total = total;
|
||||
if (typeof progressFunc === 'function') {
|
||||
progressFunc(loaded, total);
|
||||
}
|
||||
}
|
||||
if (!progressIsFinal) {
|
||||
requestAnimationFrame(animateProgress);
|
||||
}
|
||||
};
|
||||
|
||||
this.animateProgress = animateProgress;
|
||||
|
||||
this.setProgressFunc = function (callback) {
|
||||
progressFunc = callback;
|
||||
};
|
||||
|
||||
this.loadPromise = function (file, fileSize, raw = false) {
|
||||
return retry(loadFetch.bind(null, file, loadingFiles, fileSize, raw), DOWNLOAD_ATTEMPTS_MAX);
|
||||
};
|
||||
|
||||
this.preloadedFiles = [];
|
||||
this.preload = function (pathOrBuffer, destPath, fileSize) {
|
||||
let buffer = null;
|
||||
if (typeof pathOrBuffer === 'string') {
|
||||
const me = this;
|
||||
return this.loadPromise(pathOrBuffer, fileSize).then(function (buf) {
|
||||
me.preloadedFiles.push({
|
||||
path: destPath || pathOrBuffer,
|
||||
buffer: buf,
|
||||
});
|
||||
return Promise.resolve();
|
||||
});
|
||||
} else if (pathOrBuffer instanceof ArrayBuffer) {
|
||||
buffer = new Uint8Array(pathOrBuffer);
|
||||
} else if (ArrayBuffer.isView(pathOrBuffer)) {
|
||||
buffer = new Uint8Array(pathOrBuffer.buffer);
|
||||
}
|
||||
if (buffer) {
|
||||
this.preloadedFiles.push({
|
||||
path: destPath,
|
||||
buffer: pathOrBuffer,
|
||||
});
|
||||
return Promise.resolve();
|
||||
}
|
||||
return Promise.reject(new Error('Invalid object for preloading'));
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* An object used to configure the Engine instance based on godot export options, and to override those in custom HTML
|
||||
* templates if needed.
|
||||
*
|
||||
* @header Engine configuration
|
||||
* @summary The Engine configuration object. This is just a typedef, create it like a regular object, e.g.:
|
||||
*
|
||||
* ``const MyConfig = { executable: 'godot', unloadAfterInit: false }``
|
||||
*
|
||||
* @typedef {Object} EngineConfig
|
||||
*/
|
||||
const EngineConfig = {}; // eslint-disable-line no-unused-vars
|
||||
|
||||
/**
|
||||
* @struct
|
||||
* @constructor
|
||||
* @ignore
|
||||
*/
|
||||
const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-vars
|
||||
const cfg = /** @lends {InternalConfig.prototype} */ {
|
||||
/**
|
||||
* Whether to unload the engine automatically after the instance is initialized.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @default
|
||||
* @type {boolean}
|
||||
*/
|
||||
unloadAfterInit: true,
|
||||
/**
|
||||
* The HTML DOM Canvas object to use.
|
||||
*
|
||||
* By default, the first canvas element in the document will be used is none is specified.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @default
|
||||
* @type {?HTMLCanvasElement}
|
||||
*/
|
||||
canvas: null,
|
||||
/**
|
||||
* The name of the WASM file without the extension. (Set by Godot Editor export process).
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @default
|
||||
* @type {string}
|
||||
*/
|
||||
executable: '',
|
||||
/**
|
||||
* An alternative name for the game pck to load. The executable name is used otherwise.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @default
|
||||
* @type {?string}
|
||||
*/
|
||||
mainPack: null,
|
||||
/**
|
||||
* Specify a language code to select the proper localization for the game.
|
||||
*
|
||||
* The browser locale will be used if none is specified. See complete list of
|
||||
* :ref:`supported locales <doc_locales>`.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @type {?string}
|
||||
* @default
|
||||
*/
|
||||
locale: null,
|
||||
/**
|
||||
* The canvas resize policy determines how the canvas should be resized by Godot.
|
||||
*
|
||||
* ``0`` means Godot won't do any resizing. This is useful if you want to control the canvas size from
|
||||
* javascript code in your template.
|
||||
*
|
||||
* ``1`` means Godot will resize the canvas on start, and when changing window size via engine functions.
|
||||
*
|
||||
* ``2`` means Godot will adapt the canvas size to match the whole browser window.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @type {number}
|
||||
* @default
|
||||
*/
|
||||
canvasResizePolicy: 2,
|
||||
/**
|
||||
* The arguments to be passed as command line arguments on startup.
|
||||
*
|
||||
* See :ref:`command line tutorial <doc_command_line_tutorial>`.
|
||||
*
|
||||
* **Note**: :js:meth:`startGame <Engine.prototype.startGame>` will always add the ``--main-pack`` argument.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @type {Array<string>}
|
||||
* @default
|
||||
*/
|
||||
args: [],
|
||||
/**
|
||||
* When enabled, the game canvas will automatically grab the focus when the engine starts.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @type {boolean}
|
||||
* @default
|
||||
*/
|
||||
focusCanvas: true,
|
||||
/**
|
||||
* When enabled, this will turn on experimental virtual keyboard support on mobile.
|
||||
*
|
||||
* @memberof EngineConfig
|
||||
* @type {boolean}
|
||||
* @default
|
||||
*/
|
||||
experimentalVK: false,
|
||||
/**
|
||||
* The progressive web app service worker to install.
|
||||
* @memberof EngineConfig
|
||||
* @default
|
||||
* @type {string}
|
||||
*/
|
||||
serviceWorker: '',
|
||||
/**
|
||||
* @ignore
|
||||
* @type {Array.<string>}
|
||||
*/
|
||||
persistentPaths: ['/userfs'],
|
||||
/**
|
||||
* @ignore
|
||||
* @type {boolean}
|
||||
*/
|
||||
persistentDrops: false,
|
||||
/**
|
||||
* @ignore
|
||||
* @type {Array.<string>}
|
||||
*/
|
||||
gdextensionLibs: [],
|
||||
/**
|
||||
* @ignore
|
||||
* @type {Array.<string>}
|
||||
*/
|
||||
fileSizes: [],
|
||||
/**
|
||||
* @ignore
|
||||
* @type {number}
|
||||
*/
|
||||
emscriptenPoolSize: 8,
|
||||
/**
|
||||
* @ignore
|
||||
* @type {number}
|
||||
*/
|
||||
godotPoolSize: 4,
|
||||
/**
|
||||
* A callback function for handling Godot's ``OS.execute`` calls.
|
||||
*
|
||||
* This is for example used in the Web Editor template to switch between project manager and editor, and for running the game.
|
||||
*
|
||||
* @callback EngineConfig.onExecute
|
||||
* @param {string} path The path that Godot's wants executed.
|
||||
* @param {Array.<string>} args The arguments of the "command" to execute.
|
||||
*/
|
||||
/**
|
||||
* @ignore
|
||||
* @type {?function(string, Array.<string>)}
|
||||
*/
|
||||
onExecute: null,
|
||||
/**
|
||||
* A callback function for being notified when the Godot instance quits.
|
||||
*
|
||||
* **Note**: This function will not be called if the engine crashes or become unresponsive.
|
||||
*
|
||||
* @callback EngineConfig.onExit
|
||||
* @param {number} status_code The status code returned by Godot on exit.
|
||||
*/
|
||||
/**
|
||||
* @ignore
|
||||
* @type {?function(number)}
|
||||
*/
|
||||
onExit: null,
|
||||
/**
|
||||
* A callback function for displaying download progress.
|
||||
*
|
||||
* The function is called once per frame while downloading files, so the usage of ``requestAnimationFrame()``
|
||||
* is not necessary.
|
||||
*
|
||||
* If the callback function receives a total amount of bytes as 0, this means that it is impossible to calculate.
|
||||
* Possible reasons include:
|
||||
*
|
||||
* - Files are delivered with server-side chunked compression
|
||||
* - Files are delivered with server-side compression on Chromium
|
||||
* - Not all file downloads have started yet (usually on servers without multi-threading)
|
||||
*
|
||||
* @callback EngineConfig.onProgress
|
||||
* @param {number} current The current amount of downloaded bytes so far.
|
||||
* @param {number} total The total amount of bytes to be downloaded.
|
||||
*/
|
||||
/**
|
||||
* @ignore
|
||||
* @type {?function(number, number)}
|
||||
*/
|
||||
onProgress: null,
|
||||
/**
|
||||
* A callback function for handling the standard output stream. This method should usually only be used in debug pages.
|
||||
*
|
||||
* By default, ``console.log()`` is used.
|
||||
*
|
||||
* @callback EngineConfig.onPrint
|
||||
* @param {...*} [var_args] A variadic number of arguments to be printed.
|
||||
*/
|
||||
/**
|
||||
* @ignore
|
||||
* @type {?function(...*)}
|
||||
*/
|
||||
onPrint: function () {
|
||||
console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
||||
},
|
||||
/**
|
||||
* A callback function for handling the standard error stream. This method should usually only be used in debug pages.
|
||||
*
|
||||
* By default, ``console.error()`` is used.
|
||||
*
|
||||
* @callback EngineConfig.onPrintError
|
||||
* @param {...*} [var_args] A variadic number of arguments to be printed as errors.
|
||||
*/
|
||||
/**
|
||||
* @ignore
|
||||
* @type {?function(...*)}
|
||||
*/
|
||||
onPrintError: function (var_args) {
|
||||
console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
||||
},
|
||||
};
|
||||
|
||||
/**
|
||||
* @ignore
|
||||
* @struct
|
||||
* @constructor
|
||||
* @param {EngineConfig} opts
|
||||
*/
|
||||
function Config(opts) {
|
||||
this.update(opts);
|
||||
}
|
||||
|
||||
Config.prototype = cfg;
|
||||
|
||||
/**
|
||||
* @ignore
|
||||
* @param {EngineConfig} opts
|
||||
*/
|
||||
Config.prototype.update = function (opts) {
|
||||
const config = opts || {};
|
||||
// NOTE: We must explicitly pass the default, accessing it via
|
||||
// the key will fail due to closure compiler renames.
|
||||
function parse(key, def) {
|
||||
if (typeof (config[key]) === 'undefined') {
|
||||
return def;
|
||||
}
|
||||
return config[key];
|
||||
}
|
||||
// Module config
|
||||
this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
|
||||
this.onPrintError = parse('onPrintError', this.onPrintError);
|
||||
this.onPrint = parse('onPrint', this.onPrint);
|
||||
this.onProgress = parse('onProgress', this.onProgress);
|
||||
|
||||
// Godot config
|
||||
this.canvas = parse('canvas', this.canvas);
|
||||
this.executable = parse('executable', this.executable);
|
||||
this.mainPack = parse('mainPack', this.mainPack);
|
||||
this.locale = parse('locale', this.locale);
|
||||
this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
|
||||
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
|
||||
this.persistentDrops = parse('persistentDrops', this.persistentDrops);
|
||||
this.experimentalVK = parse('experimentalVK', this.experimentalVK);
|
||||
this.focusCanvas = parse('focusCanvas', this.focusCanvas);
|
||||
this.serviceWorker = parse('serviceWorker', this.serviceWorker);
|
||||
this.gdextensionLibs = parse('gdextensionLibs', this.gdextensionLibs);
|
||||
this.fileSizes = parse('fileSizes', this.fileSizes);
|
||||
this.emscriptenPoolSize = parse('emscriptenPoolSize', this.emscriptenPoolSize);
|
||||
this.godotPoolSize = parse('godotPoolSize', this.godotPoolSize);
|
||||
this.args = parse('args', this.args);
|
||||
this.onExecute = parse('onExecute', this.onExecute);
|
||||
this.onExit = parse('onExit', this.onExit);
|
||||
};
|
||||
|
||||
/**
|
||||
* @ignore
|
||||
* @param {string} loadPath
|
||||
* @param {Response} response
|
||||
*/
|
||||
Config.prototype.getModuleConfig = function (loadPath, response) {
|
||||
let r = response;
|
||||
const gdext = this.gdextensionLibs;
|
||||
return {
|
||||
'print': this.onPrint,
|
||||
'printErr': this.onPrintError,
|
||||
'thisProgram': this.executable,
|
||||
'noExitRuntime': false,
|
||||
'dynamicLibraries': [`${loadPath}.side.wasm`].concat(this.gdextensionLibs),
|
||||
'emscriptenPoolSize': this.emscriptenPoolSize,
|
||||
'instantiateWasm': function (imports, onSuccess) {
|
||||
function done(result) {
|
||||
onSuccess(result['instance'], result['module']);
|
||||
}
|
||||
if (typeof (WebAssembly.instantiateStreaming) !== 'undefined') {
|
||||
WebAssembly.instantiateStreaming(Promise.resolve(r), imports).then(done);
|
||||
} else {
|
||||
r.arrayBuffer().then(function (buffer) {
|
||||
WebAssembly.instantiate(buffer, imports).then(done);
|
||||
});
|
||||
}
|
||||
r = null;
|
||||
return {};
|
||||
},
|
||||
'locateFile': function (path) {
|
||||
if (!path.startsWith('godot.')) {
|
||||
return path;
|
||||
} else if (path.endsWith('.audio.worklet.js')) {
|
||||
return `${loadPath}.audio.worklet.js`;
|
||||
} else if (path.endsWith('.audio.position.worklet.js')) {
|
||||
return `${loadPath}.audio.position.worklet.js`;
|
||||
} else if (path.endsWith('.js')) {
|
||||
return `${loadPath}.js`;
|
||||
} else if (path in gdext) {
|
||||
return path;
|
||||
} else if (path.endsWith('.side.wasm')) {
|
||||
return `${loadPath}.side.wasm`;
|
||||
} else if (path.endsWith('.wasm')) {
|
||||
return `${loadPath}.wasm`;
|
||||
}
|
||||
return path;
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* @ignore
|
||||
* @param {function()} cleanup
|
||||
*/
|
||||
Config.prototype.getGodotConfig = function (cleanup) {
|
||||
// Try to find a canvas
|
||||
if (!(this.canvas instanceof HTMLCanvasElement)) {
|
||||
const nodes = document.getElementsByTagName('canvas');
|
||||
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
|
||||
const first = nodes[0];
|
||||
this.canvas = /** @type {!HTMLCanvasElement} */ (first);
|
||||
}
|
||||
if (!this.canvas) {
|
||||
throw new Error('No canvas found in page');
|
||||
}
|
||||
}
|
||||
// Canvas can grab focus on click, or key events won't work.
|
||||
if (this.canvas.tabIndex < 0) {
|
||||
this.canvas.tabIndex = 0;
|
||||
}
|
||||
|
||||
// Browser locale, or custom one if defined.
|
||||
let locale = this.locale;
|
||||
if (!locale) {
|
||||
locale = navigator.languages ? navigator.languages[0] : navigator.language;
|
||||
locale = locale.split('.')[0];
|
||||
}
|
||||
locale = locale.replace('-', '_');
|
||||
const onExit = this.onExit;
|
||||
|
||||
// Godot configuration.
|
||||
return {
|
||||
'canvas': this.canvas,
|
||||
'canvasResizePolicy': this.canvasResizePolicy,
|
||||
'locale': locale,
|
||||
'persistentDrops': this.persistentDrops,
|
||||
'virtualKeyboard': this.experimentalVK,
|
||||
'godotPoolSize': this.godotPoolSize,
|
||||
'focusCanvas': this.focusCanvas,
|
||||
'onExecute': this.onExecute,
|
||||
'onExit': function (p_code) {
|
||||
cleanup(); // We always need to call the cleanup callback to free memory.
|
||||
if (typeof (onExit) === 'function') {
|
||||
onExit(p_code);
|
||||
}
|
||||
},
|
||||
};
|
||||
};
|
||||
return new Config(initConfig);
|
||||
};
|
||||
|
||||
/**
|
||||
* Projects exported for the Web expose the :js:class:`Engine` class to the JavaScript environment, that allows
|
||||
* fine control over the engine's start-up process.
|
||||
*
|
||||
* This API is built in an asynchronous manner and requires basic understanding
|
||||
* of `Promises <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises>`__.
|
||||
*
|
||||
* @module Engine
|
||||
* @header Web export JavaScript reference
|
||||
*/
|
||||
const Engine = (function () {
|
||||
const preloader = new Preloader();
|
||||
|
||||
let loadPromise = null;
|
||||
let loadPath = '';
|
||||
let initPromise = null;
|
||||
|
||||
/**
|
||||
* @classdesc The ``Engine`` class provides methods for loading and starting exported projects on the Web. For default export
|
||||
* settings, this is already part of the exported HTML page. To understand practical use of the ``Engine`` class,
|
||||
* see :ref:`Custom HTML page for Web export <doc_customizing_html5_shell>`.
|
||||
*
|
||||
* @description Create a new Engine instance with the given configuration.
|
||||
*
|
||||
* @global
|
||||
* @constructor
|
||||
* @param {EngineConfig} initConfig The initial config for this instance.
|
||||
*/
|
||||
function Engine(initConfig) { // eslint-disable-line no-shadow
|
||||
this.config = new InternalConfig(initConfig);
|
||||
this.rtenv = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Load the engine from the specified base path.
|
||||
*
|
||||
* @param {string} basePath Base path of the engine to load.
|
||||
* @param {number=} [size=0] The file size if known.
|
||||
* @returns {Promise} A Promise that resolves once the engine is loaded.
|
||||
*
|
||||
* @function Engine.load
|
||||
*/
|
||||
Engine.load = function (basePath, size) {
|
||||
if (loadPromise == null) {
|
||||
loadPath = basePath;
|
||||
loadPromise = preloader.loadPromise(`${loadPath}.wasm`, size, true);
|
||||
requestAnimationFrame(preloader.animateProgress);
|
||||
}
|
||||
return loadPromise;
|
||||
};
|
||||
|
||||
/**
|
||||
* Unload the engine to free memory.
|
||||
*
|
||||
* This method will be called automatically depending on the configuration. See :js:attr:`unloadAfterInit`.
|
||||
*
|
||||
* @function Engine.unload
|
||||
*/
|
||||
Engine.unload = function () {
|
||||
loadPromise = null;
|
||||
};
|
||||
|
||||
/**
|
||||
* Safe Engine constructor, creates a new prototype for every new instance to avoid prototype pollution.
|
||||
* @ignore
|
||||
* @constructor
|
||||
*/
|
||||
function SafeEngine(initConfig) {
|
||||
const proto = /** @lends Engine.prototype */ {
|
||||
/**
|
||||
* Initialize the engine instance. Optionally, pass the base path to the engine to load it,
|
||||
* if it hasn't been loaded yet. See :js:meth:`Engine.load`.
|
||||
*
|
||||
* @param {string=} basePath Base path of the engine to load.
|
||||
* @return {Promise} A ``Promise`` that resolves once the engine is loaded and initialized.
|
||||
*/
|
||||
init: function (basePath) {
|
||||
if (initPromise) {
|
||||
return initPromise;
|
||||
}
|
||||
if (loadPromise == null) {
|
||||
if (!basePath) {
|
||||
initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
|
||||
return initPromise;
|
||||
}
|
||||
Engine.load(basePath, this.config.fileSizes[`${basePath}.wasm`]);
|
||||
}
|
||||
const me = this;
|
||||
function doInit(promise) {
|
||||
// Care! Promise chaining is bogus with old emscripten versions.
|
||||
// This caused a regression with the Mono build (which uses an older emscripten version).
|
||||
// Make sure to test that when refactoring.
|
||||
return new Promise(function (resolve, reject) {
|
||||
promise.then(function (response) {
|
||||
const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
|
||||
Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
|
||||
const paths = me.config.persistentPaths;
|
||||
module['initFS'](paths).then(function (err) {
|
||||
me.rtenv = module;
|
||||
if (me.config.unloadAfterInit) {
|
||||
Engine.unload();
|
||||
}
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
preloader.setProgressFunc(this.config.onProgress);
|
||||
initPromise = doInit(loadPromise);
|
||||
return initPromise;
|
||||
},
|
||||
|
||||
/**
|
||||
* Load a file so it is available in the instance's file system once it runs. Must be called **before** starting the
|
||||
* instance.
|
||||
*
|
||||
* If not provided, the ``path`` is derived from the URL of the loaded file.
|
||||
*
|
||||
* @param {string|ArrayBuffer} file The file to preload.
|
||||
*
|
||||
* If a ``string`` the file will be loaded from that path.
|
||||
*
|
||||
* If an ``ArrayBuffer`` or a view on one, the buffer will used as the content of the file.
|
||||
*
|
||||
* @param {string=} path Path by which the file will be accessible. Required, if ``file`` is not a string.
|
||||
*
|
||||
* @returns {Promise} A Promise that resolves once the file is loaded.
|
||||
*/
|
||||
preloadFile: function (file, path) {
|
||||
return preloader.preload(file, path, this.config.fileSizes[file]);
|
||||
},
|
||||
|
||||
/**
|
||||
* Start the engine instance using the given override configuration (if any).
|
||||
* :js:meth:`startGame <Engine.prototype.startGame>` can be used in typical cases instead.
|
||||
*
|
||||
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
|
||||
* The engine must be loaded beforehand.
|
||||
*
|
||||
* Fails if a canvas cannot be found on the page, or not specified in the configuration.
|
||||
*
|
||||
* @param {EngineConfig} override An optional configuration override.
|
||||
* @return {Promise} Promise that resolves once the engine started.
|
||||
*/
|
||||
start: function (override) {
|
||||
this.config.update(override);
|
||||
const me = this;
|
||||
return me.init().then(function () {
|
||||
if (!me.rtenv) {
|
||||
return Promise.reject(new Error('The engine must be initialized before it can be started'));
|
||||
}
|
||||
|
||||
let config = {};
|
||||
try {
|
||||
config = me.config.getGodotConfig(function () {
|
||||
me.rtenv = null;
|
||||
});
|
||||
} catch (e) {
|
||||
return Promise.reject(e);
|
||||
}
|
||||
// Godot configuration.
|
||||
me.rtenv['initConfig'](config);
|
||||
|
||||
// Preload GDExtension libraries.
|
||||
if (me.config.gdextensionLibs.length > 0 && !me.rtenv['loadDynamicLibrary']) {
|
||||
return Promise.reject(new Error('GDExtension libraries are not supported by this engine version. '
|
||||
+ 'Enable "Extensions Support" for your export preset and/or build your custom template with "dlink_enabled=yes".'));
|
||||
}
|
||||
return new Promise(function (resolve, reject) {
|
||||
for (const file of preloader.preloadedFiles) {
|
||||
me.rtenv['copyToFS'](file.path, file.buffer);
|
||||
}
|
||||
preloader.preloadedFiles.length = 0; // Clear memory
|
||||
me.rtenv['callMain'](me.config.args);
|
||||
initPromise = null;
|
||||
me.installServiceWorker();
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* Start the game instance using the given configuration override (if any).
|
||||
*
|
||||
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
|
||||
*
|
||||
* This will load the engine if it is not loaded, and preload the main pck.
|
||||
*
|
||||
* This method expects the initial config (or the override) to have both the :js:attr:`executable` and :js:attr:`mainPack`
|
||||
* properties set (normally done by the editor during export).
|
||||
*
|
||||
* @param {EngineConfig} override An optional configuration override.
|
||||
* @return {Promise} Promise that resolves once the game started.
|
||||
*/
|
||||
startGame: function (override) {
|
||||
this.config.update(override);
|
||||
// Add main-pack argument.
|
||||
const exe = this.config.executable;
|
||||
const pack = this.config.mainPack || `${exe}.pck`;
|
||||
this.config.args = ['--main-pack', pack].concat(this.config.args);
|
||||
// Start and init with execName as loadPath if not inited.
|
||||
const me = this;
|
||||
return Promise.all([
|
||||
this.init(exe),
|
||||
this.preloadFile(pack, pack),
|
||||
]).then(function () {
|
||||
return me.start.apply(me);
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* Create a file at the specified ``path`` with the passed as ``buffer`` in the instance's file system.
|
||||
*
|
||||
* @param {string} path The location where the file will be created.
|
||||
* @param {ArrayBuffer} buffer The content of the file.
|
||||
*/
|
||||
copyToFS: function (path, buffer) {
|
||||
if (this.rtenv == null) {
|
||||
throw new Error('Engine must be inited before copying files');
|
||||
}
|
||||
this.rtenv['copyToFS'](path, buffer);
|
||||
},
|
||||
|
||||
/**
|
||||
* Request that the current instance quit.
|
||||
*
|
||||
* This is akin the user pressing the close button in the window manager, and will
|
||||
* have no effect if the engine has crashed, or is stuck in a loop.
|
||||
*
|
||||
*/
|
||||
requestQuit: function () {
|
||||
if (this.rtenv) {
|
||||
this.rtenv['request_quit']();
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Install the progressive-web app service worker.
|
||||
* @returns {Promise} The service worker registration promise.
|
||||
*/
|
||||
installServiceWorker: function () {
|
||||
if (this.config.serviceWorker && 'serviceWorker' in navigator) {
|
||||
try {
|
||||
return navigator.serviceWorker.register(this.config.serviceWorker);
|
||||
} catch (e) {
|
||||
return Promise.reject(e);
|
||||
}
|
||||
}
|
||||
return Promise.resolve();
|
||||
},
|
||||
};
|
||||
|
||||
Engine.prototype = proto;
|
||||
// Closure compiler exported instance methods.
|
||||
Engine.prototype['init'] = Engine.prototype.init;
|
||||
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
|
||||
Engine.prototype['start'] = Engine.prototype.start;
|
||||
Engine.prototype['startGame'] = Engine.prototype.startGame;
|
||||
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
|
||||
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
|
||||
Engine.prototype['installServiceWorker'] = Engine.prototype.installServiceWorker;
|
||||
// Also expose static methods as instance methods
|
||||
Engine.prototype['load'] = Engine.load;
|
||||
Engine.prototype['unload'] = Engine.unload;
|
||||
return new Engine(initConfig);
|
||||
}
|
||||
|
||||
// Closure compiler exported static methods.
|
||||
SafeEngine['load'] = Engine.load;
|
||||
SafeEngine['unload'] = Engine.unload;
|
||||
|
||||
// Feature-detection utilities.
|
||||
SafeEngine['isWebGLAvailable'] = Features.isWebGLAvailable;
|
||||
SafeEngine['isFetchAvailable'] = Features.isFetchAvailable;
|
||||
SafeEngine['isSecureContext'] = Features.isSecureContext;
|
||||
SafeEngine['isCrossOriginIsolated'] = Features.isCrossOriginIsolated;
|
||||
SafeEngine['isSharedArrayBufferAvailable'] = Features.isSharedArrayBufferAvailable;
|
||||
SafeEngine['isAudioWorkletAvailable'] = Features.isAudioWorkletAvailable;
|
||||
SafeEngine['getMissingFeatures'] = Features.getMissingFeatures;
|
||||
|
||||
return SafeEngine;
|
||||
}());
|
||||
if (typeof window !== 'undefined') {
|
||||
window['Engine'] = Engine;
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 192 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cad35va8y8ch1"
|
||||
path="res://.godot/imported/index.png-b259ab16718bc210c505332965363aff.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://exports/index.png"
|
||||
dest_files=["res://.godot/imported/index.png-b259ab16718bc210c505332965363aff.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
Binary file not shown.
+3
-2
@@ -10,11 +10,12 @@ config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="trijam-363-conductor"
|
||||
config/name="A Little Byte-Music"
|
||||
run/main_scene="uid://bbw7g5cdqgafr"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
run/max_fps=240
|
||||
boot_splash/image="uid://cicani7q1g5p"
|
||||
config/icon="res://icon.svg"
|
||||
config/icon="uid://cy857rhy418kh"
|
||||
|
||||
[autoload]
|
||||
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
[gd_resource type="OccluderPolygon2D" format=3 uid="uid://inxtfgsnw5sq"]
|
||||
|
||||
[resource]
|
||||
polygon = PackedVector2Array(1, 12, 4, 13, 1, 14, -3, 13)
|
||||
@@ -66,3 +66,16 @@ size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme_override_font_sizes/font_size = 24
|
||||
text = "CONTINUE"
|
||||
|
||||
[node name="LevelScoreContainer" type="HBoxContainer" parent="UI" unique_id=1187529728]
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
|
||||
[node name="LevelScoreLabel" type="Label" parent="UI/LevelScoreContainer" unique_id=1110109876]
|
||||
layout_mode = 2
|
||||
text = "Level Score: "
|
||||
|
||||
[node name="LevelScoreValue" type="Label" parent="UI/LevelScoreContainer" unique_id=10844195]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "00"
|
||||
@@ -3,7 +3,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://irgt7rn5kfap" path="res://scenes/levels/level.tscn" id="1_sxr8l"]
|
||||
|
||||
[node name="Level0" unique_id=1319338792 instance=ExtResource("1_sxr8l")]
|
||||
instruction_strings = Array[String](["This is the tutorial level; the little person below is the CONDUCTOR", "When you're ready, press the spacebar to start the music", "OK, so if you've done that, you've probably noticed that the \"music\" here is just a click track...", "...and that it may already be muted. ", "That's a feature, not a bug!", "To turn it back up, press the \"X\" key.", "(\"X\" as in ... \"eXecute\"? ... and like the little button next to the conductor)", "(It'll make more sense in a minute.)", "OK, so now you've probably noticed that you have to *keep* pressing \"X\" to keep the volume up.", "Every time you push \"X\", it *boosts* the volume back up", "And after some time, the volume drops back down on its own", "(This time gets shorter as the game goes on.)", "When you've had enough of the click track, hit \"CONTINUE\" once more to move on"])
|
||||
instruction_strings = Array[String](["This is the tutorial level; the little person below is YOU -- the conductor!", "When you're ready, press the spacebar to start the music.", "OK, so if you've done that, you've probably noticed that the \"music\" here is just a click track -- and that it may already be muted. ", "That's a feature, not a bug! To turn it back up, press the \"X\" key. (\"X\" as in ... \"eXecute\"?)", "Now you've probably noticed that you have to *keep* pressing \"X\" to keep the volume up.", "Every time you push \"X\", it boosts the volume back up. After some time, the volume drops back down on its own.", "When you've had enough of the click track, hit \"CONTINUE\" once more to move on."])
|
||||
|
||||
[node name="Cellist" parent="Musicians" parent_id_path=PackedInt32Array(237973745) index="1" unique_id=233159387]
|
||||
visible = false
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
[gd_scene format=3 uid="uid://c7eypje2fjbyx"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c7h7awn4j2qv3" path="res://scenes/outro.gd" id="1_a6ogt"]
|
||||
[ext_resource type="Script" uid="uid://c7h7awn4j2qv3" path="res://scripts/outro.gd" id="1_a6ogt"]
|
||||
[ext_resource type="Texture2D" uid="uid://cveidfttgu174" path="res://assets/misc/outro-screen-ALBM.png" id="1_nvx42"]
|
||||
[ext_resource type="AudioStream" uid="uid://b6xe72a7nd2ol" path="res://assets/audio/eine-kleine-fast.wav" id="2_r6h2c"]
|
||||
|
||||
|
||||
@@ -10,22 +10,12 @@ extends Node
|
||||
|
||||
const LEVEL_0 = preload("uid://1mhb537c1qxd")
|
||||
|
||||
#@export var
|
||||
#var
|
||||
|
||||
@onready var start_button: Button = %StartButton
|
||||
|
||||
## OVERRIDES
|
||||
|
||||
func _ready() -> void:
|
||||
start_button.connect("pressed", on_start_button_pressed)
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
## CORE
|
||||
|
||||
## PRIVATE/HELPER
|
||||
|
||||
@@ -14,9 +14,11 @@ const OUTRO = preload("uid://c7eypje2fjbyx")
|
||||
@export var instruction_strings: Array[String]
|
||||
|
||||
#var musicians: Array[Musician]
|
||||
var level_score: int
|
||||
var next_instruction: String
|
||||
|
||||
@onready var ok_button: Button = %OKButton
|
||||
@onready var level_score_value: Label = %LevelScoreValue
|
||||
@onready var instructions: Label = %Instructions
|
||||
@onready var tilemaps: Tilemaps = $Tilemaps
|
||||
## Musicians
|
||||
|
||||
@@ -98,7 +98,6 @@ func _play() -> void:
|
||||
boost_timer.start()
|
||||
light.visible = true
|
||||
is_playing_music = true
|
||||
#input_prompt.texture = solid_texture
|
||||
|
||||
func _pause() -> void:
|
||||
play("idle")
|
||||
@@ -106,7 +105,6 @@ func _pause() -> void:
|
||||
beat_timer.stop()
|
||||
light.visible = false
|
||||
is_playing_music = false
|
||||
#input_prompt.texture = outline_texture
|
||||
|
||||
## RECEIVERS
|
||||
|
||||
|
||||
File renamed without changes.
File renamed without changes.
Reference in new issue
Block a user