basketball-tactics/scripts/autoloads/dice.gd

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GDScript3
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@icon("res://assets/icons/dice.svg")
extends Node
enum DiceType {
d4,
d6,
d8,
d10,
d12,
d20,
d100
}
var dice: Dictionary[DiceType, Array] = {
DiceType.d4: [1, 2, 3, 4],
DiceType.d6: [1, 2, 3, 4, 5, 6],
DiceType.d8: [1, 2, 3, 4, 5, 6, 7, 8],
DiceType.d10: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
DiceType.d12: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12],
DiceType.d20: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20],
DiceType.d100: [0, 10, 20, 30, 40, 50, 60, 70, 80, 90]
}
func roll(dice_type: DiceType, number: int) -> int:
var total: int = 0
for die in number:
var this_roll = _roll_this_die(dice_type, number)
total += this_roll
return total
func _roll_this_die(d_t: DiceType, roll_index: int) -> int:
print_debug("Roll #%s commencing..." % roll_index)
var roll: int = dice[d_t].pick_random()
var crit_hit: bool = roll == dice[d_t].back()
if crit_hit:
print_debug("That's a critical hit!")
var crit_miss: bool = roll == dice[d_t].front()
if crit_miss:
print_debug("That's a critical miss!")
print_debug("Roll #%s total: %s" % [roll_index, roll])
return roll