42 lines
1.1 KiB
GDScript3
42 lines
1.1 KiB
GDScript3
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@icon("res://assets/icons/dice.svg")
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extends Node
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enum DiceType {
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d4,
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d6,
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d8,
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d10,
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d12,
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d20,
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d100
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}
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var dice: Dictionary[DiceType, Array] = {
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DiceType.d4: [1, 2, 3, 4],
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DiceType.d6: [1, 2, 3, 4, 5, 6],
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DiceType.d8: [1, 2, 3, 4, 5, 6, 7, 8],
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DiceType.d10: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
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DiceType.d12: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12],
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DiceType.d20: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20],
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DiceType.d100: [0, 10, 20, 30, 40, 50, 60, 70, 80, 90]
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}
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func roll(dice_type: DiceType, number: int) -> int:
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var total: int = 0
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for die in number:
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var this_roll = _roll_this_die(dice_type, number)
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total += this_roll
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return total
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func _roll_this_die(d_t: DiceType, roll_index: int) -> int:
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print_debug("Roll #%s commencing..." % roll_index)
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var roll: int = dice[d_t].pick_random()
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var crit_hit: bool = roll == dice[d_t].back()
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if crit_hit:
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print_debug("That's a critical hit!")
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var crit_miss: bool = roll == dice[d_t].front()
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if crit_miss:
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print_debug("That's a critical miss!")
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print_debug("Roll #%s total: %s" % [roll_index, roll])
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return roll
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