class_name AbilityContainer extends HBoxContainer var ability_name : String = "SomeAbility": set = set_ability_name @onready var ability_label: Label = $AbilityLabel @onready var ability_score: OptionButton = $AbilityScore func _ready() -> void: for score in 20: ability_score.add_item(str(score + 1)) func set_ability_name(a_n: String) -> void: print_debug("Creating an Ability Container for %s" % a_n) ability_name = a_n ability_label.text = ability_name