@icon("res://assets/icons/game.svg") class_name GameManager extends Node2D @export var ball: Ball @export var court: Court @export_group("Teams") @export var home_team: Team @export var away_team: Team var players: Array var active_player: Player: set = set_active_player func _ready() -> void: players = get_tree().get_nodes_in_group("players") for player in players: player.connect("turn_finished", on_player_turn_finished) active_player = players[0] as Player #func _input(event: InputEvent) -> void: #if event.is_action_pressed("") ## Signal-handlers func on_player_turn_finished() -> void: print_debug("Moving to the next player in the turn order") if players.find(active_player) < players.size() -1: active_player = players.get(players.find(active_player) + 1) else: active_player = players.get(0) ## Setters func set_active_player(new_active_player) -> void: active_player = new_active_player print_debug("The game is setting the active player to %s" % active_player.attributes.player_name) active_player.is_active = true