conductor/scripts/scene_manager.gd

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2026-03-15 03:57:31 +00:00
#@tool
#@icon(icon_path: String)
extends Node
## Documentation comments
#signal
#enum
#const
#@export var
var levels: Array[Level]
var current_level: Level
#@onready var
## OVERRIDES
func _ready() -> void:
pass
#func _process(_delta: float) -> void:
#pass
## CORE
func build_level(level_number: int) -> void:
print_debug("Building level #%s" % level_number)
## PRIVATE/HELPER
## RECEIVERS
## SETTERS/GETTERS