cleaned up a few things; looking to add a 'level score' counter.

This commit is contained in:
Adam Burns 2026-03-16 21:38:24 -04:00
parent 1caed8e5bd
commit 5e4958b138
26 changed files with 1553 additions and 25 deletions

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@ -10,11 +10,12 @@ config_version=5
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[gd_scene format=3 uid="uid://c7eypje2fjbyx"] [gd_scene format=3 uid="uid://c7eypje2fjbyx"]
[ext_resource type="Script" uid="uid://c7h7awn4j2qv3" path="res://scenes/outro.gd" id="1_a6ogt"] [ext_resource type="Script" uid="uid://c7h7awn4j2qv3" path="res://scripts/outro.gd" id="1_a6ogt"]
[ext_resource type="Texture2D" uid="uid://cveidfttgu174" path="res://assets/misc/outro-screen-ALBM.png" id="1_nvx42"] [ext_resource type="Texture2D" uid="uid://cveidfttgu174" path="res://assets/misc/outro-screen-ALBM.png" id="1_nvx42"]
[ext_resource type="AudioStream" uid="uid://b6xe72a7nd2ol" path="res://assets/audio/eine-kleine-fast.wav" id="2_r6h2c"] [ext_resource type="AudioStream" uid="uid://b6xe72a7nd2ol" path="res://assets/audio/eine-kleine-fast.wav" id="2_r6h2c"]

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@ -10,22 +10,12 @@ extends Node
const LEVEL_0 = preload("uid://1mhb537c1qxd") const LEVEL_0 = preload("uid://1mhb537c1qxd")
#@export var
#var
@onready var start_button: Button = %StartButton @onready var start_button: Button = %StartButton
## OVERRIDES ## OVERRIDES
func _ready() -> void: func _ready() -> void:
start_button.connect("pressed", on_start_button_pressed) start_button.connect("pressed", on_start_button_pressed)
func _process(_delta: float) -> void:
pass
func _physics_process(_delta: float) -> void:
pass
## CORE ## CORE
## PRIVATE/HELPER ## PRIVATE/HELPER

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@ -14,9 +14,11 @@ const OUTRO = preload("uid://c7eypje2fjbyx")
@export var instruction_strings: Array[String] @export var instruction_strings: Array[String]
#var musicians: Array[Musician] #var musicians: Array[Musician]
var level_score: int
var next_instruction: String var next_instruction: String
@onready var ok_button: Button = %OKButton @onready var ok_button: Button = %OKButton
@onready var level_score_value: Label = %LevelScoreValue
@onready var instructions: Label = %Instructions @onready var instructions: Label = %Instructions
@onready var tilemaps: Tilemaps = $Tilemaps @onready var tilemaps: Tilemaps = $Tilemaps
## Musicians ## Musicians

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@ -98,7 +98,6 @@ func _play() -> void:
boost_timer.start() boost_timer.start()
light.visible = true light.visible = true
is_playing_music = true is_playing_music = true
#input_prompt.texture = solid_texture
func _pause() -> void: func _pause() -> void:
play("idle") play("idle")
@ -106,7 +105,6 @@ func _pause() -> void:
beat_timer.stop() beat_timer.stop()
light.visible = false light.visible = false
is_playing_music = false is_playing_music = false
#input_prompt.texture = outline_texture
## RECEIVERS ## RECEIVERS