cleaned up a few things; looking to add a 'level score' counter.
This commit is contained in:
parent
1caed8e5bd
commit
5e4958b138
BIN
assets/misc/Icon -- ALBM.png
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assets/misc/Icon -- ALBM.png
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66
exports/index.audio.position.worklet.js
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66
exports/index.audio.position.worklet.js
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/**************************************************************************/
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||||||
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/* godot.audio.position.worklet.js */
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/**************************************************************************/
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/* This file is part of: */
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||||||
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/* GODOT ENGINE */
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||||||
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/* https://godotengine.org */
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/**************************************************************************/
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||||||
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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||||||
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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|
/* without limitation the rights to use, copy, modify, merge, publish, */
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|
/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
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||||||
|
/* */
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||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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||||||
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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class GodotPositionReportingProcessor extends AudioWorkletProcessor {
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static get parameterDescriptors() {
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return [
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{
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name: 'reset',
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defaultValue: 0,
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minValue: 0,
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maxValue: 1,
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automationRate: 'k-rate',
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},
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];
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}
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constructor(...args) {
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super(...args);
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this.position = 0;
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}
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process(inputs, _outputs, parameters) {
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if (parameters['reset'][0] > 0) {
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this.position = 0;
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}
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if (inputs.length > 0) {
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const input = inputs[0];
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if (input.length > 0) {
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this.position += input[0].length;
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this.port.postMessage({ type: 'position', data: this.position });
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}
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}
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return true;
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}
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}
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registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);
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213
exports/index.audio.worklet.js
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213
exports/index.audio.worklet.js
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@ -0,0 +1,213 @@
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/**************************************************************************/
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/* audio.worklet.js */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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||||||
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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||||||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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||||||
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/* Permission is hereby granted, free of charge, to any person obtaining */
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|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
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|
/* permit persons to whom the Software is furnished to do so, subject to */
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||||||
|
/* the following conditions: */
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/* */
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||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
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||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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||||||
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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||||||
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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||||||
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/**************************************************************************/
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class RingBuffer {
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constructor(p_buffer, p_state, p_threads) {
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this.buffer = p_buffer;
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this.avail = p_state;
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this.threads = p_threads;
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this.rpos = 0;
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this.wpos = 0;
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}
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data_left() {
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return this.threads ? Atomics.load(this.avail, 0) : this.avail;
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}
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space_left() {
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return this.buffer.length - this.data_left();
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}
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||||||
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read(output) {
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const size = this.buffer.length;
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let from = 0;
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let to_write = output.length;
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if (this.rpos + to_write > size) {
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const high = size - this.rpos;
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output.set(this.buffer.subarray(this.rpos, size));
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from = high;
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to_write -= high;
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this.rpos = 0;
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}
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if (to_write) {
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output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
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}
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this.rpos += to_write;
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if (this.threads) {
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Atomics.add(this.avail, 0, -output.length);
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Atomics.notify(this.avail, 0);
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} else {
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this.avail -= output.length;
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}
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}
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write(p_buffer) {
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const to_write = p_buffer.length;
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const mw = this.buffer.length - this.wpos;
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if (mw >= to_write) {
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this.buffer.set(p_buffer, this.wpos);
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this.wpos += to_write;
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if (mw === to_write) {
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this.wpos = 0;
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}
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} else {
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const high = p_buffer.subarray(0, mw);
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const low = p_buffer.subarray(mw);
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this.buffer.set(high, this.wpos);
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this.buffer.set(low);
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this.wpos = low.length;
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}
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if (this.threads) {
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Atomics.add(this.avail, 0, to_write);
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Atomics.notify(this.avail, 0);
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} else {
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this.avail += to_write;
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}
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}
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}
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class GodotProcessor extends AudioWorkletProcessor {
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constructor() {
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super();
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this.threads = false;
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this.running = true;
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this.lock = null;
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this.notifier = null;
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this.output = null;
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this.output_buffer = new Float32Array();
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this.input = null;
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this.input_buffer = new Float32Array();
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this.port.onmessage = (event) => {
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const cmd = event.data['cmd'];
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const data = event.data['data'];
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this.parse_message(cmd, data);
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};
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}
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process_notify() {
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if (this.notifier) {
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Atomics.add(this.notifier, 0, 1);
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Atomics.notify(this.notifier, 0);
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}
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}
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parse_message(p_cmd, p_data) {
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if (p_cmd === 'start' && p_data) {
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const state = p_data[0];
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let idx = 0;
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this.threads = true;
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this.lock = state.subarray(idx, ++idx);
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this.notifier = state.subarray(idx, ++idx);
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const avail_in = state.subarray(idx, ++idx);
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const avail_out = state.subarray(idx, ++idx);
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this.input = new RingBuffer(p_data[1], avail_in, true);
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this.output = new RingBuffer(p_data[2], avail_out, true);
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} else if (p_cmd === 'stop') {
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this.running = false;
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this.output = null;
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this.input = null;
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this.lock = null;
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this.notifier = null;
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} else if (p_cmd === 'start_nothreads') {
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this.output = new RingBuffer(p_data[0], p_data[0].length, false);
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} else if (p_cmd === 'chunk') {
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this.output.write(p_data);
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}
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}
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static array_has_data(arr) {
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return arr.length && arr[0].length && arr[0][0].length;
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}
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process(inputs, outputs, parameters) {
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if (!this.running) {
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return false; // Stop processing.
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}
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if (this.output === null) {
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return true; // Not ready yet, keep processing.
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}
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const process_input = GodotProcessor.array_has_data(inputs);
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if (process_input) {
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const input = inputs[0];
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const chunk = input[0].length * input.length;
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if (this.input_buffer.length !== chunk) {
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this.input_buffer = new Float32Array(chunk);
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}
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if (!this.threads) {
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GodotProcessor.write_input(this.input_buffer, input);
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this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
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} else if (this.input.space_left() >= chunk) {
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GodotProcessor.write_input(this.input_buffer, input);
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this.input.write(this.input_buffer);
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} else {
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// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
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}
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}
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const process_output = GodotProcessor.array_has_data(outputs);
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if (process_output) {
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const output = outputs[0];
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const chunk = output[0].length * output.length;
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if (this.output_buffer.length !== chunk) {
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this.output_buffer = new Float32Array(chunk);
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}
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if (this.output.data_left() >= chunk) {
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this.output.read(this.output_buffer);
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GodotProcessor.write_output(output, this.output_buffer);
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if (!this.threads) {
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this.port.postMessage({ 'cmd': 'read', 'data': chunk });
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}
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} else {
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// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
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}
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}
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this.process_notify();
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return true;
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}
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static write_output(dest, source) {
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const channels = dest.length;
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for (let ch = 0; ch < channels; ch++) {
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for (let sample = 0; sample < dest[ch].length; sample++) {
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dest[ch][sample] = source[sample * channels + ch];
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}
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}
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}
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static write_input(dest, source) {
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const channels = source.length;
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for (let ch = 0; ch < channels; ch++) {
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for (let sample = 0; sample < source[ch].length; sample++) {
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dest[sample * channels + ch] = source[ch][sample];
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}
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}
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}
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}
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registerProcessor('godot-processor', GodotProcessor);
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exports/index.html
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220
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
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<title>trijam-363-conductor</title>
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|
<style>
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html, body, #canvas {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
border: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
color: white;
|
||||||
|
background-color: black;
|
||||||
|
overflow: hidden;
|
||||||
|
touch-action: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#canvas {
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
|
||||||
|
#canvas:focus {
|
||||||
|
outline: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status, #status-splash, #status-progress {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status, #status-splash {
|
||||||
|
top: 0;
|
||||||
|
bottom: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status {
|
||||||
|
background-color: #242424;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
visibility: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-splash {
|
||||||
|
max-height: 100%;
|
||||||
|
max-width: 100%;
|
||||||
|
margin: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-splash.show-image--false {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-splash.fullsize--true {
|
||||||
|
height: 100%;
|
||||||
|
width: 100%;
|
||||||
|
object-fit: contain;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-splash.use-filter--false {
|
||||||
|
image-rendering: pixelated;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-progress, #status-notice {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-progress {
|
||||||
|
bottom: 10%;
|
||||||
|
width: 50%;
|
||||||
|
margin: 0 auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-notice {
|
||||||
|
background-color: #5b3943;
|
||||||
|
border-radius: 0.5rem;
|
||||||
|
border: 1px solid #9b3943;
|
||||||
|
color: #e0e0e0;
|
||||||
|
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
||||||
|
line-height: 1.3;
|
||||||
|
margin: 0 2rem;
|
||||||
|
overflow: hidden;
|
||||||
|
padding: 1rem;
|
||||||
|
text-align: center;
|
||||||
|
z-index: 1;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
<link id="-gd-engine-icon" rel="icon" type="image/png" href="index.icon.png" />
|
||||||
|
<link rel="apple-touch-icon" href="index.apple-touch-icon.png"/>
|
||||||
|
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<canvas id="canvas">
|
||||||
|
Your browser does not support the canvas tag.
|
||||||
|
</canvas>
|
||||||
|
|
||||||
|
<noscript>
|
||||||
|
Your browser does not support JavaScript.
|
||||||
|
</noscript>
|
||||||
|
|
||||||
|
<div id="status">
|
||||||
|
<img id="status-splash" class="show-image--true fullsize--true use-filter--true" src="index.png" alt="">
|
||||||
|
<progress id="status-progress"></progress>
|
||||||
|
<div id="status-notice"></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script src="index.js"></script>
|
||||||
|
<script>
|
||||||
|
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":14990276,"index.wasm":37685705},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
|
||||||
|
const GODOT_THREADS_ENABLED = false;
|
||||||
|
const engine = new Engine(GODOT_CONFIG);
|
||||||
|
|
||||||
|
(function () {
|
||||||
|
const statusOverlay = document.getElementById('status');
|
||||||
|
const statusProgress = document.getElementById('status-progress');
|
||||||
|
const statusNotice = document.getElementById('status-notice');
|
||||||
|
|
||||||
|
let initializing = true;
|
||||||
|
let statusMode = '';
|
||||||
|
|
||||||
|
function setStatusMode(mode) {
|
||||||
|
if (statusMode === mode || !initializing) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (mode === 'hidden') {
|
||||||
|
statusOverlay.remove();
|
||||||
|
initializing = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
statusOverlay.style.visibility = 'visible';
|
||||||
|
statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
|
||||||
|
statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
|
||||||
|
statusMode = mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
function setStatusNotice(text) {
|
||||||
|
while (statusNotice.lastChild) {
|
||||||
|
statusNotice.removeChild(statusNotice.lastChild);
|
||||||
|
}
|
||||||
|
const lines = text.split('\n');
|
||||||
|
lines.forEach((line) => {
|
||||||
|
statusNotice.appendChild(document.createTextNode(line));
|
||||||
|
statusNotice.appendChild(document.createElement('br'));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function displayFailureNotice(err) {
|
||||||
|
console.error(err);
|
||||||
|
if (err instanceof Error) {
|
||||||
|
setStatusNotice(err.message);
|
||||||
|
} else if (typeof err === 'string') {
|
||||||
|
setStatusNotice(err);
|
||||||
|
} else {
|
||||||
|
setStatusNotice('An unknown error occurred.');
|
||||||
|
}
|
||||||
|
setStatusMode('notice');
|
||||||
|
initializing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const missing = Engine.getMissingFeatures({
|
||||||
|
threads: GODOT_THREADS_ENABLED,
|
||||||
|
});
|
||||||
|
|
||||||
|
if (missing.length !== 0) {
|
||||||
|
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
|
||||||
|
let serviceWorkerRegistrationPromise;
|
||||||
|
try {
|
||||||
|
serviceWorkerRegistrationPromise = navigator.serviceWorker.getRegistration();
|
||||||
|
} catch (err) {
|
||||||
|
serviceWorkerRegistrationPromise = Promise.reject(new Error('Service worker registration failed.'));
|
||||||
|
}
|
||||||
|
// There's a chance that installing the service worker would fix the issue
|
||||||
|
Promise.race([
|
||||||
|
serviceWorkerRegistrationPromise.then((registration) => {
|
||||||
|
if (registration != null) {
|
||||||
|
return Promise.reject(new Error('Service worker already exists.'));
|
||||||
|
}
|
||||||
|
return registration;
|
||||||
|
}).then(() => engine.installServiceWorker()),
|
||||||
|
// For some reason, `getRegistration()` can stall
|
||||||
|
new Promise((resolve) => {
|
||||||
|
setTimeout(() => resolve(), 2000);
|
||||||
|
}),
|
||||||
|
]).then(() => {
|
||||||
|
// Reload if there was no error.
|
||||||
|
window.location.reload();
|
||||||
|
}).catch((err) => {
|
||||||
|
console.error('Error while registering service worker:', err);
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
// Display the message as usual
|
||||||
|
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
|
||||||
|
displayFailureNotice(missingMsg + missing.join('\n'));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setStatusMode('progress');
|
||||||
|
engine.startGame({
|
||||||
|
'onProgress': function (current, total) {
|
||||||
|
if (current > 0 && total > 0) {
|
||||||
|
statusProgress.value = current;
|
||||||
|
statusProgress.max = total;
|
||||||
|
} else {
|
||||||
|
statusProgress.removeAttribute('value');
|
||||||
|
statusProgress.removeAttribute('max');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}).then(() => {
|
||||||
|
setStatusMode('hidden');
|
||||||
|
}, displayFailureNotice);
|
||||||
|
}
|
||||||
|
}());
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
|
|
||||||
BIN
exports/index.icon.png
Normal file
BIN
exports/index.icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.6 KiB |
40
exports/index.icon.png.import
Normal file
40
exports/index.icon.png.import
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://01gekima2i8p"
|
||||||
|
path="res://.godot/imported/index.icon.png-c4a9e96706e70b250c0b0144b6b11313.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://exports/index.icon.png"
|
||||||
|
dest_files=["res://.godot/imported/index.icon.png-c4a9e96706e70b250c0b0144b6b11313.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
909
exports/index.js
Normal file
909
exports/index.js
Normal file
File diff suppressed because one or more lines are too long
BIN
exports/index.pck
Normal file
BIN
exports/index.pck
Normal file
Binary file not shown.
BIN
exports/index.png
Normal file
BIN
exports/index.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 192 KiB |
40
exports/index.png.import
Normal file
40
exports/index.png.import
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cad35va8y8ch1"
|
||||||
|
path="res://.godot/imported/index.png-b259ab16718bc210c505332965363aff.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://exports/index.png"
|
||||||
|
dest_files=["res://.godot/imported/index.png-b259ab16718bc210c505332965363aff.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
exports/index.wasm
Normal file
BIN
exports/index.wasm
Normal file
Binary file not shown.
@ -10,11 +10,12 @@ config_version=5
|
|||||||
|
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="trijam-363-conductor"
|
config/name="A Little Byte-Music"
|
||||||
run/main_scene="uid://bbw7g5cdqgafr"
|
run/main_scene="uid://bbw7g5cdqgafr"
|
||||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||||
|
run/max_fps=240
|
||||||
boot_splash/image="uid://cicani7q1g5p"
|
boot_splash/image="uid://cicani7q1g5p"
|
||||||
config/icon="res://icon.svg"
|
config/icon="uid://cy857rhy418kh"
|
||||||
|
|
||||||
[autoload]
|
[autoload]
|
||||||
|
|
||||||
|
|||||||
@ -1,4 +0,0 @@
|
|||||||
[gd_resource type="OccluderPolygon2D" format=3 uid="uid://inxtfgsnw5sq"]
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
polygon = PackedVector2Array(1, 12, 4, 13, 1, 14, -3, 13)
|
|
||||||
@ -66,3 +66,16 @@ size_flags_horizontal = 4
|
|||||||
size_flags_vertical = 4
|
size_flags_vertical = 4
|
||||||
theme_override_font_sizes/font_size = 24
|
theme_override_font_sizes/font_size = 24
|
||||||
text = "CONTINUE"
|
text = "CONTINUE"
|
||||||
|
|
||||||
|
[node name="LevelScoreContainer" type="HBoxContainer" parent="UI" unique_id=1187529728]
|
||||||
|
offset_right = 40.0
|
||||||
|
offset_bottom = 40.0
|
||||||
|
|
||||||
|
[node name="LevelScoreLabel" type="Label" parent="UI/LevelScoreContainer" unique_id=1110109876]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Level Score: "
|
||||||
|
|
||||||
|
[node name="LevelScoreValue" type="Label" parent="UI/LevelScoreContainer" unique_id=10844195]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
text = "00"
|
||||||
|
|||||||
@ -3,7 +3,7 @@
|
|||||||
[ext_resource type="PackedScene" uid="uid://irgt7rn5kfap" path="res://scenes/levels/level.tscn" id="1_sxr8l"]
|
[ext_resource type="PackedScene" uid="uid://irgt7rn5kfap" path="res://scenes/levels/level.tscn" id="1_sxr8l"]
|
||||||
|
|
||||||
[node name="Level0" unique_id=1319338792 instance=ExtResource("1_sxr8l")]
|
[node name="Level0" unique_id=1319338792 instance=ExtResource("1_sxr8l")]
|
||||||
instruction_strings = Array[String](["This is the tutorial level; the little person below is the CONDUCTOR", "When you're ready, press the spacebar to start the music", "OK, so if you've done that, you've probably noticed that the \"music\" here is just a click track...", "...and that it may already be muted. ", "That's a feature, not a bug!", "To turn it back up, press the \"X\" key.", "(\"X\" as in ... \"eXecute\"? ... and like the little button next to the conductor)", "(It'll make more sense in a minute.)", "OK, so now you've probably noticed that you have to *keep* pressing \"X\" to keep the volume up.", "Every time you push \"X\", it *boosts* the volume back up", "And after some time, the volume drops back down on its own", "(This time gets shorter as the game goes on.)", "When you've had enough of the click track, hit \"CONTINUE\" once more to move on"])
|
instruction_strings = Array[String](["This is the tutorial level; the little person below is YOU -- the conductor!", "When you're ready, press the spacebar to start the music.", "OK, so if you've done that, you've probably noticed that the \"music\" here is just a click track -- and that it may already be muted. ", "That's a feature, not a bug! To turn it back up, press the \"X\" key. (\"X\" as in ... \"eXecute\"?)", "Now you've probably noticed that you have to *keep* pressing \"X\" to keep the volume up.", "Every time you push \"X\", it boosts the volume back up. After some time, the volume drops back down on its own.", "When you've had enough of the click track, hit \"CONTINUE\" once more to move on."])
|
||||||
|
|
||||||
[node name="Cellist" parent="Musicians" parent_id_path=PackedInt32Array(237973745) index="1" unique_id=233159387]
|
[node name="Cellist" parent="Musicians" parent_id_path=PackedInt32Array(237973745) index="1" unique_id=233159387]
|
||||||
visible = false
|
visible = false
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://c7eypje2fjbyx"]
|
[gd_scene format=3 uid="uid://c7eypje2fjbyx"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://c7h7awn4j2qv3" path="res://scenes/outro.gd" id="1_a6ogt"]
|
[ext_resource type="Script" uid="uid://c7h7awn4j2qv3" path="res://scripts/outro.gd" id="1_a6ogt"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cveidfttgu174" path="res://assets/misc/outro-screen-ALBM.png" id="1_nvx42"]
|
[ext_resource type="Texture2D" uid="uid://cveidfttgu174" path="res://assets/misc/outro-screen-ALBM.png" id="1_nvx42"]
|
||||||
[ext_resource type="AudioStream" uid="uid://b6xe72a7nd2ol" path="res://assets/audio/eine-kleine-fast.wav" id="2_r6h2c"]
|
[ext_resource type="AudioStream" uid="uid://b6xe72a7nd2ol" path="res://assets/audio/eine-kleine-fast.wav" id="2_r6h2c"]
|
||||||
|
|
||||||
|
|||||||
@ -10,22 +10,12 @@ extends Node
|
|||||||
|
|
||||||
const LEVEL_0 = preload("uid://1mhb537c1qxd")
|
const LEVEL_0 = preload("uid://1mhb537c1qxd")
|
||||||
|
|
||||||
#@export var
|
|
||||||
#var
|
|
||||||
|
|
||||||
@onready var start_button: Button = %StartButton
|
@onready var start_button: Button = %StartButton
|
||||||
|
|
||||||
## OVERRIDES
|
## OVERRIDES
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
start_button.connect("pressed", on_start_button_pressed)
|
start_button.connect("pressed", on_start_button_pressed)
|
||||||
|
|
||||||
func _process(_delta: float) -> void:
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _physics_process(_delta: float) -> void:
|
|
||||||
pass
|
|
||||||
|
|
||||||
## CORE
|
## CORE
|
||||||
|
|
||||||
## PRIVATE/HELPER
|
## PRIVATE/HELPER
|
||||||
|
|||||||
@ -14,9 +14,11 @@ const OUTRO = preload("uid://c7eypje2fjbyx")
|
|||||||
@export var instruction_strings: Array[String]
|
@export var instruction_strings: Array[String]
|
||||||
|
|
||||||
#var musicians: Array[Musician]
|
#var musicians: Array[Musician]
|
||||||
|
var level_score: int
|
||||||
var next_instruction: String
|
var next_instruction: String
|
||||||
|
|
||||||
@onready var ok_button: Button = %OKButton
|
@onready var ok_button: Button = %OKButton
|
||||||
|
@onready var level_score_value: Label = %LevelScoreValue
|
||||||
@onready var instructions: Label = %Instructions
|
@onready var instructions: Label = %Instructions
|
||||||
@onready var tilemaps: Tilemaps = $Tilemaps
|
@onready var tilemaps: Tilemaps = $Tilemaps
|
||||||
## Musicians
|
## Musicians
|
||||||
|
|||||||
@ -98,7 +98,6 @@ func _play() -> void:
|
|||||||
boost_timer.start()
|
boost_timer.start()
|
||||||
light.visible = true
|
light.visible = true
|
||||||
is_playing_music = true
|
is_playing_music = true
|
||||||
#input_prompt.texture = solid_texture
|
|
||||||
|
|
||||||
func _pause() -> void:
|
func _pause() -> void:
|
||||||
play("idle")
|
play("idle")
|
||||||
@ -106,7 +105,6 @@ func _pause() -> void:
|
|||||||
beat_timer.stop()
|
beat_timer.stop()
|
||||||
light.visible = false
|
light.visible = false
|
||||||
is_playing_music = false
|
is_playing_music = false
|
||||||
#input_prompt.texture = outline_texture
|
|
||||||
|
|
||||||
## RECEIVERS
|
## RECEIVERS
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user