added audio; got sidetracked with shadows

This commit is contained in:
Adam Burns 2026-03-11 11:58:59 -04:00
parent 010286006f
commit 81c19d898c
14 changed files with 263 additions and 135 deletions

Binary file not shown.

View File

@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://c2sebjygsix7l"
path="res://.godot/imported/eine-kleine-bass-1.wav-b54afd9930f613ff0723564e6f002516.sample"
[deps]
source_file="res://assets/audio/eine-kleine-bass-1.wav"
dest_files=["res://.godot/imported/eine-kleine-bass-1.wav-b54afd9930f613ff0723564e6f002516.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=2
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

View File

@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bjv5v1w3x0n4i"
path="res://.godot/imported/eine-kleine-cello-1.wav-b900b30c3fccffbc96dae18bc925b0ff.sample"
[deps]
source_file="res://assets/audio/eine-kleine-cello-1.wav"
dest_files=["res://.godot/imported/eine-kleine-cello-1.wav-b900b30c3fccffbc96dae18bc925b0ff.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=2
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

View File

@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://be4kjw5l6yh30"
path="res://.godot/imported/eine-kleine-nachtmusik-theme-1.wav-46596d738c1b08a6e76a3e51de14d609.sample"
[deps]
source_file="res://assets/audio/eine-kleine-nachtmusik-theme-1.wav"
dest_files=["res://.godot/imported/eine-kleine-nachtmusik-theme-1.wav-46596d738c1b08a6e76a3e51de14d609.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=2
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

View File

@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://q6wqgiif77yi"
path="res://.godot/imported/eine-kleine-viol-1.wav-b114f6c4fd9defc9822eb2899c219143.sample"
[deps]
source_file="res://assets/audio/eine-kleine-viol-1.wav"
dest_files=["res://.godot/imported/eine-kleine-viol-1.wav-b114f6c4fd9defc9822eb2899c219143.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=2
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

BIN
assets/symphonyguys3.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cu0cv0im0e47g"
path="res://.godot/imported/symphonyguys3.png-2e0fe16eb20ad392db5cb2c0caff71be.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/symphonyguys3.png"
dest_files=["res://.godot/imported/symphonyguys3.png-2e0fe16eb20ad392db5cb2c0caff71be.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

227
main.tscn

File diff suppressed because one or more lines are too long

View File

@ -19,7 +19,7 @@ config/icon="res://icon.svg"
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/scale=4.0
window/stretch/scale=8.0
[physics]

32
shadow.gdshader Normal file
View File

@ -0,0 +1,32 @@
/**
* Shadow 2D.
* License: CC0
* https://creativecommons.org/publicdomain/zero/1.0/
*/
shader_type canvas_item;
render_mode blend_mix;
uniform vec2 deform = vec2(2.0, 2.0);
uniform vec2 offset = vec2(0.0, 0.0);
uniform vec4 modulate : source_color;
//uniform vec2 texture_size; //uncomment for GLES2
void fragment() {
vec2 ps = TEXTURE_PIXEL_SIZE;
vec2 uv = UV;
float sizex = float(textureSize(TEXTURE,int(ps.x)).x); //comment for GLES2
float sizey = float(textureSize(TEXTURE,int(ps.y)).y); //comment for GLES2
//float sizex = texture_size.x; //uncomment for GLES2
//float sizey = texture_size.y; //uncomment for GLES2
uv.y+=offset.y*ps.y;
uv.x+=offset.x*ps.x;
float decalx=((uv.y-ps.x*sizex)*deform.x);
float decaly=((uv.y-ps.y*sizey)*deform.y);
uv.x += decalx;
uv.y += decaly;
vec4 shadow = vec4(modulate.rgb, texture(TEXTURE, uv).a * modulate.a);
vec4 col = texture(TEXTURE, UV);
COLOR = mix(shadow, col, col.a);
}

1
shadow.gdshader.uid Normal file
View File

@ -0,0 +1 @@
uid://c7o14m3k38ifi