got a metronome working
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@ -11,26 +11,67 @@ extends Node2D
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@export var tempo: int = 120
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@export var tempo: int = 120
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@export var beats_per_measure: int = 4
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@export var beats_per_measure: int = 4
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var beats_elapsed: int = 0
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var beat_time_start: float = 0.0
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var beat_time_elapsed: float = 0.0
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var seconds_per_beat: float
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var seconds_per_beat: float
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var seconds_elapsed: float = 0.0
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var useconds_per_beat: float
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var song_time_elapsed: float = 0.0
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var total_time_elapsed: float = 0.0
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#var fmod: float
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var is_running: bool = false
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var is_running: bool = false
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var start_time: float
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var end_time: float
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var ready_time: float
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var delay_time: float
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@onready var click_track: AudioStreamPlayer2D = %ClickTrack
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@onready var click_track: AudioStreamPlayer2D = %ClickTrack
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## OVERRIDES
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## OVERRIDES
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func _ready() -> void:
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func _ready() -> void:
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ready_time = Time.get_ticks_usec()
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print("Ready time: %s" % ready_time)
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#var time_to_next_mix: float = AudioServer.get_time_to_next_mix()
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#print(time_to_next_mix)
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#var output_latency: float = AudioServer.get_output_latency()
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#print(output_latency)
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#var mix_rate: float = AudioServer.get_mix_rate()
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#print(mix_rate)
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#delay_time = time_to_next_mix + output_latency
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#print(delay_time)
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seconds_per_beat = 60.0/float(tempo)
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seconds_per_beat = 60.0/float(tempo)
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print(seconds_per_beat)
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useconds_per_beat = seconds_per_beat * 1000000.0
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#print(useconds_per_beat)
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func _process(_delta: float) -> void:
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func _process(_delta: float) -> void:
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total_time_elapsed = Time.get_ticks_usec()
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#print("total time: %s" % total_time_elapsed)
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if is_running:
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if is_running:
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seconds_elapsed = Time.get_ticks_msec() / 1000.0
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song_time_elapsed = total_time_elapsed - start_time
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#print("song time elapsed: %s" % song_time_elapsed)
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beat_time_elapsed = song_time_elapsed - beat_time_start
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#print("beat time elapsed: %s" % beat_time_elapsed)
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#fmod = fmod(total_time_elapsed, useconds_per_beat)
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#print(fmod)
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if beat_time_elapsed >= useconds_per_beat:
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beats_elapsed += 1
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print("that's beat %s in the books" % beats_elapsed)
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beat_time_elapsed = 0.0
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beat_time_start = song_time_elapsed
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func _input(event: InputEvent) -> void:
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_accept"):
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if event.is_action_pressed("ui_accept"):
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is_running = true
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if is_running == false:
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click_track.play()
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start_time = Time.get_ticks_usec()
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print("start time: %s" % start_time)
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is_running = true
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click_track.play()
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else:
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click_track.stop()
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is_running = false
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end_time = Time.get_ticks_usec()
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print("end_time: %s" % end_time)
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#func _physics_process(delta: float) -> void:
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#func _physics_process(delta: float) -> void:
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#pass
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#pass
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