#@tool #@icon(icon_path: String) #class_name MyNode extends Node ## Documentation comments #signal #enum #const #@export var #var #@onready var @onready var outro_stream: AudioStreamPlayer = $OutroStream ## OVERRIDES func _ready() -> void: outro_stream.connect("finished", on_stream_finished) func _process(_delta: float) -> void: pass func _physics_process(_delta: float) -> void: pass ## CORE ## PRIVATE/HELPER ## RECEIVERS func on_stream_finished() -> void: get_tree().quit() ## SETTERS/GETTERS