#@tool #@icon(icon_path: String) class_name Tilemaps extends Node2D ## Documentation comments #signal #enum #const #@export var #var @onready var canvas_modulate: CanvasModulate = $CanvasModulate ## OVERRIDES func _ready() -> void: pass func _process(_delta: float) -> void: pass func _physics_process(_delta: float) -> void: pass ## CORE ## PRIVATE/HELPER ## RECEIVERS ## SETTERS/GETTERS