conductor/scenes/musicians/musician.gd

47 lines
772 B
GDScript

#@tool
#@icon(icon_path: String)
class_name Musician
extends AnimatedSprite2D
## Documentation comments
# signal
# enum
# const
# @export var
var is_active: bool = false
@onready var audio: AudioStreamPlayer2D = $Audio
@onready var light: PointLight2D = $Light
@onready var occluder: LightOccluder2D = $Occluder
## OVERRIDES
func _ready() -> void:
light.visible = false
audio.connect("finished", enter_exit)
func _process(_delta: float) -> void:
pass
func _physics_process(_delta: float) -> void:
pass
## CORE
func enter_exit() -> void:
if is_active:
play("idle")
audio.stop()
light.visible = false
is_active = false
else:
play("default")
audio.play()
light.visible = true
is_active = true
## PRIVATE/HELPER
## RECEIVERS
## SETTERS/GETTERS