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.editorconfig
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.editorconfig
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root = true
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[*]
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charset = utf-8
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.gitattributes
vendored
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
vendored
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.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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/android/
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icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bqlrnjmm2n8wc"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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polyline_test.gd
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polyline_test.gd
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extends Node2D
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var number_of_points: int = 15: set = set_number_of_points
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var displacement_range: float = 50.0: set = set_displacement_range
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@onready var pseudo_random_line: Line2D = $PseudoRandomLine
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@onready var generate_button: Button = %GenerateButton
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@onready var points_slider: HSlider = %PointsSlider
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@onready var points_number_value: Label = %PointsNumberValue
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@onready var range_slider: HSlider = %RangeSlider
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@onready var range_value: Label = %RangeValue
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## OVERRIDES
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func _ready() -> void:
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generate_button.connect("pressed", on_generate_button_pressed)
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points_slider.connect("value_changed", on_points_slider_value_changed)
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range_slider.connect("value_changed", on_range_slider_value_changed)
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## MAIN FUNCTIONALITY
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func draw_new_line():
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print_debug("Drawing a new line")
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pseudo_random_line.draw_new_line(number_of_points, displacement_range)
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## RECEIVERS
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func on_generate_button_pressed() -> void:
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draw_new_line()
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func on_points_slider_value_changed(new_value: float) -> void:
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number_of_points = int(new_value)
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func on_range_slider_value_changed(new_value: float) -> void:
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displacement_range = new_value
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## SETTERS
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func set_number_of_points(number: int) -> void:
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number_of_points = number
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print_debug("Number of points changed to %s" % number)
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points_number_value.text = str(number_of_points)
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func set_displacement_range(new_range: float) -> void:
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displacement_range = new_range
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print_debug("Range changed to %s" % new_range)
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range_value.text = str(int(displacement_range))
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1
polyline_test.gd.uid
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polyline_test.gd.uid
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uid://bunut0nauk3hc
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polyline_test.tscn
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polyline_test.tscn
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[gd_scene format=3 uid="uid://bwo1nwlpd7de0"]
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[ext_resource type="Script" uid="uid://bunut0nauk3hc" path="res://polyline_test.gd" id="1_wqxvq"]
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[ext_resource type="Script" uid="uid://d108o5r0cp08k" path="res://pseudo_random_line.gd" id="2_hpaox"]
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[node name="PolylineTest" type="Node2D" unique_id=2061132914]
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script = ExtResource("1_wqxvq")
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[node name="PseudoRandomLine" type="Line2D" parent="." unique_id=1157292632]
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position = Vector2(960, 0)
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points = PackedVector2Array(0, 0, 15, 360, -20, 720, 0, 1080)
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script = ExtResource("2_hpaox")
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[node name="LineGenerator" type="VBoxContainer" parent="." unique_id=1518301930]
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="RangeBox" type="VBoxContainer" parent="LineGenerator" unique_id=2097052193]
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layout_mode = 2
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[node name="RangeLabel" type="Label" parent="LineGenerator/RangeBox" unique_id=1150127330]
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layout_mode = 2
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text = "Max H-Displacement"
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horizontal_alignment = 1
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[node name="RangeSlider" type="HSlider" parent="LineGenerator/RangeBox" unique_id=638872673]
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unique_name_in_owner = true
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layout_mode = 2
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min_value = 20.0
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value = 50.0
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[node name="RangeValue" type="Label" parent="LineGenerator/RangeBox" unique_id=1757847165]
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unique_name_in_owner = true
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layout_mode = 2
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text = "50"
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horizontal_alignment = 1
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[node name="HSeparator" type="HSeparator" parent="LineGenerator" unique_id=1595672937]
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layout_mode = 2
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[node name="PointsBox" type="VBoxContainer" parent="LineGenerator" unique_id=1775551115]
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layout_mode = 2
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[node name="PointsNumberLabel" type="Label" parent="LineGenerator/PointsBox" unique_id=1483339729]
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layout_mode = 2
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text = "Number of Points"
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horizontal_alignment = 1
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[node name="PointsSlider" type="HSlider" parent="LineGenerator/PointsBox" unique_id=109775206]
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unique_name_in_owner = true
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layout_mode = 2
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min_value = 5.0
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max_value = 30.0
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value = 15.0
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[node name="PointsNumberValue" type="Label" parent="LineGenerator/PointsBox" unique_id=133285090]
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unique_name_in_owner = true
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layout_mode = 2
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text = "15"
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horizontal_alignment = 1
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[node name="HSeparator2" type="HSeparator" parent="LineGenerator" unique_id=1511674807]
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layout_mode = 2
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[node name="GenerateButton" type="Button" parent="LineGenerator" unique_id=1177300767]
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unique_name_in_owner = true
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layout_mode = 2
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text = "GENERATE"
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="trijam-362-crack-in-reality"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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20
pseudo_random_line.gd
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pseudo_random_line.gd
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extends Line2D
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## Line that extends from top of screen to bottom, defining a crack in reality
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var unpacked_points: Array[Vector2]
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## OVERRIDES
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## MAIN
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func draw_new_line(number_of_points: int, displacement_range: float) -> void:
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unpacked_points.clear()
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for x in number_of_points - 2:
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print_debug("Adding a point at index %s" % x)
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var point = Vector2(randf_range(-displacement_range, displacement_range), (1080.0/number_of_points) * (x + 1))
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print_debug("The point's coords will be %s" % point)
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unpacked_points.append(point)
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unpacked_points.push_front(Vector2(0.0, 0.0))
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unpacked_points.push_back(Vector2(0.0, 1080.0))
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points = PackedVector2Array(unpacked_points)
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queue_redraw()
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1
pseudo_random_line.gd.uid
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pseudo_random_line.gd.uid
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uid://d108o5r0cp08k
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