[gd_scene load_steps=5 format=3 uid="uid://dcspnwq0858er"]

[ext_resource type="SpriteFrames" uid="uid://b7cjgh268bie5" path="res://resources/sprite_frames_player.tres" id="1_52vux"]
[ext_resource type="Script" uid="uid://c3mev0b5x3sl4" path="res://scenes/player_3d.gd" id="1_reoop"]

[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_reoop"]
dof_blur_far_enabled = true
dof_blur_far_distance = 2.6
dof_blur_far_transition = 1.0
dof_blur_near_enabled = true
dof_blur_near_distance = 2.8

[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_52vux"]
radius = 0.48486328
height = 1.5662842

[node name="Player3D" type="CharacterBody3D"]
script = ExtResource("1_reoop")

[node name="PlayerSprite3D" type="AnimatedSprite3D" parent="."]
offset = Vector2(0, 16)
alpha_cut = 1
texture_filter = 0
sprite_frames = ExtResource("1_52vux")
animation = &"idle_down"
autoplay = "idle_down"

[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.9848077, -0.044943456, 0.16773126, 0, 0.9659258, 0.25881904, -0.17364818, -0.25488698, 0.9512512, 0.4, 0.8, 2.5)
attributes = SubResource("CameraAttributesPractical_reoop")
projection = 1
near = 2.0
far = 4.0

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.78478503, 0)
shape = SubResource("CapsuleShape3D_52vux")
