played with shaders, grass height, sky effects
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@@ -0,0 +1,8 @@
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[gd_resource type="CameraAttributesPractical" format=3 uid="uid://bjsnxgqx5je00"]
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[resource]
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dof_blur_far_enabled = true
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dof_blur_far_distance = 3.0
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dof_blur_far_transition = 1.0
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dof_blur_near_enabled = true
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dof_blur_near_distance = 2.7
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@@ -1,7 +1,9 @@
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[gd_resource type="MeshLibrary" load_steps=5 format=3 uid="uid://lrqih4x4lu5e"]
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[gd_resource type="MeshLibrary" load_steps=11 format=3 uid="uid://lrqih4x4lu5e"]
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[ext_resource type="QuadMesh" uid="uid://c07onmcuj0iv4" path="res://resources/meshes/props_grass_7.tres" id="1_kyhbi"]
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[ext_resource type="Texture2D" uid="uid://dqeinw0mr6b51" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Grass_1_21.png" id="2_nq4dm"]
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[ext_resource type="Texture2D" uid="uid://cty2yw378tjf3" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Props_Grass_5.png" id="3_43mkk"]
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[ext_resource type="Texture2D" uid="uid://dbi81hqewccse" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Props_Grass_6.png" id="4_gq5k2"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_43mkk"]
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shading_mode = 0
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@@ -12,6 +14,26 @@ material = SubResource("StandardMaterial3D_43mkk")
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size = Vector2(0.1, 0.1)
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orientation = 1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gq5k2"]
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shading_mode = 0
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albedo_texture = ExtResource("3_43mkk")
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texture_filter = 0
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[sub_resource type="QuadMesh" id="QuadMesh_q5ywq"]
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material = SubResource("StandardMaterial3D_gq5k2")
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size = Vector2(0.1, 0.1)
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orientation = 1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q5ywq"]
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shading_mode = 0
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albedo_texture = ExtResource("4_gq5k2")
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texture_filter = 0
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[sub_resource type="QuadMesh" id="QuadMesh_yjyt2"]
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material = SubResource("StandardMaterial3D_q5ywq")
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size = Vector2(0.1, 0.1)
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orientation = 1
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[resource]
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item/0/name = "props_grass_7"
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item/0/mesh = ExtResource("1_kyhbi")
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@@ -27,3 +49,17 @@ item/1/mesh_cast_shadow = 1
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item/1/shapes = []
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item/1/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/1/navigation_layers = 1
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item/2/name = "props_grass_5"
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item/2/mesh = SubResource("QuadMesh_q5ywq")
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item/2/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/2/mesh_cast_shadow = 1
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item/2/shapes = []
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item/2/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/2/navigation_layers = 1
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item/3/name = "props_grass_6"
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item/3/mesh = SubResource("QuadMesh_yjyt2")
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item/3/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/3/mesh_cast_shadow = 1
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item/3/shapes = []
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item/3/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/3/navigation_layers = 1
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@@ -0,0 +1,76 @@
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[gd_resource type="MeshLibrary" load_steps=14 format=3 uid="uid://t45ph5cwvbr4"]
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[ext_resource type="Texture2D" uid="uid://oj44wj30tk0v" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Props_Dirt_11.png" id="1_ywgba"]
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[ext_resource type="Texture2D" uid="uid://dallhpwd4b7xq" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Grass_2_2.png" id="2_7x8un"]
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[ext_resource type="Shader" uid="uid://bus7pq4drisd1" path="res://test_shader.gdshader" id="3_7x8un"]
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[ext_resource type="Texture2D" uid="uid://dvyu8hutjntvk" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Grass_2_1.png" id="3_w73ao"]
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[ext_resource type="Texture2D" uid="uid://d4c35fmdiyv7m" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Grass_2_3.png" id="4_bng6h"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mt54i"]
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transparency = 1
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shading_mode = 0
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albedo_texture = ExtResource("1_ywgba")
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texture_filter = 0
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[sub_resource type="QuadMesh" id="QuadMesh_le0cj"]
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material = SubResource("StandardMaterial3D_mt54i")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ywgba"]
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render_priority = 0
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shader = ExtResource("3_7x8un")
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shader_parameter/input_texture = ExtResource("2_7x8un")
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[sub_resource type="PlaneMesh" id="PlaneMesh_mt54i"]
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material = SubResource("ShaderMaterial_ywgba")
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size = Vector2(0.1, 0.1)
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orientation = 2
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_7x8un"]
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render_priority = 0
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shader = ExtResource("3_7x8un")
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shader_parameter/input_texture = ExtResource("3_w73ao")
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[sub_resource type="PlaneMesh" id="PlaneMesh_le0cj"]
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material = SubResource("ShaderMaterial_7x8un")
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size = Vector2(0.1, 0.1)
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orientation = 2
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_w73ao"]
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render_priority = 0
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shader = ExtResource("3_7x8un")
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shader_parameter/input_texture = ExtResource("4_bng6h")
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[sub_resource type="PlaneMesh" id="PlaneMesh_1gkdw"]
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material = SubResource("ShaderMaterial_w73ao")
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size = Vector2(0.1, 0.1)
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orientation = 2
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[resource]
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item/0/name = "props_dirt_11"
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item/0/mesh = SubResource("QuadMesh_le0cj")
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item/0/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/mesh_cast_shadow = 1
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item/0/shapes = []
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item/0/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/navigation_layers = 1
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item/1/name = "grass_2_2"
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item/1/mesh = SubResource("PlaneMesh_mt54i")
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item/1/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/1/mesh_cast_shadow = 1
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item/1/shapes = []
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item/1/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/1/navigation_layers = 1
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item/2/name = "grass_2_1_left"
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item/2/mesh = SubResource("PlaneMesh_le0cj")
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item/2/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/2/mesh_cast_shadow = 1
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item/2/shapes = []
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item/2/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/2/navigation_layers = 1
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item/3/name = "grass_2_3_right"
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item/3/mesh = SubResource("PlaneMesh_1gkdw")
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item/3/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/3/mesh_cast_shadow = 1
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item/3/shapes = []
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item/3/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/3/navigation_layers = 1
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