added sprites for grenade and bullet; tilemap with collisions; explosion effect
This commit is contained in:
1 parent
ec743da5ba
commit
1c2cb39425
13 files changed
+603
-64
No files matched your search
@@ -3,6 +3,9 @@ extends RigidBody2D
|
||||
|
||||
var timer = Timer.new()
|
||||
|
||||
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
|
||||
@onready var sprite_2d: Sprite2D = $Sprite2D
|
||||
|
||||
func _ready() -> void:
|
||||
add_child(timer)
|
||||
timer.wait_time = 2.0
|
||||
@@ -12,6 +15,9 @@ func _ready() -> void:
|
||||
|
||||
func explode() -> void:
|
||||
print("kaboom!")
|
||||
sprite_2d.visible = false
|
||||
animated_sprite_2d.play("explode")
|
||||
await animated_sprite_2d.animation_finished
|
||||
self.queue_free()
|
||||
|
||||
func _on_body_entered(body: Node) -> void:
|
||||
|
||||
Reference in new issue
Block a user