multi levels; closed loop; custom resources; character stats; enemy attacks; player attacks; enemy movement started
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class_name CharacterStats
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extends Resource
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@export_category("Health")
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@export var health : int = 100
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@export var max_health : int = 100
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@export var starting_health : int = 100
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@export_category("Damage")
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@export var melee_damage : int = 10
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@export var ranged_damage : int = 0
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uid://dseptumqu6tok
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[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://b4honm56f7ui"]
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[ext_resource type="Script" uid="uid://dseptumqu6tok" path="res://resources/character_stats.gd" id="1_wld0n"]
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[resource]
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script = ExtResource("1_wld0n")
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ranged_damage = 10
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metadata/_custom_type_script = "uid://dseptumqu6tok"
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[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://cuqjljjdqplsj"]
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[ext_resource type="Script" uid="uid://dseptumqu6tok" path="res://resources/character_stats.gd" id="1_sbyxr"]
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[resource]
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script = ExtResource("1_sbyxr")
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health = 50
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max_health = 50
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starting_health = 50
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melee_damage = 5
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metadata/_custom_type_script = "uid://dseptumqu6tok"
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