added sprites
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@@ -11,7 +11,6 @@ var total_allowed_bullets : int = 7
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func make_bullet(_bullet_position, _bullet_speed) -> void:
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print("make a bullet; put it in the world")
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var my_bullet = bullet_factory()
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game.add_child(my_bullet)
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my_bullet.transform = _bullet_position
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my_bullet.set_speed(_bullet_speed)
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