refined parallax layers
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@@ -1,13 +1,38 @@
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[gd_scene load_steps=11 format=3 uid="uid://cueixogtk70go"]
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[gd_scene load_steps=14 format=3 uid="uid://cueixogtk70go"]
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[ext_resource type="Script" uid="uid://d0ca3jbhe8le3" path="res://scripts/game_controller.gd" id="1_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://dnarbab7jjqmk" path="res://scenes/crate.tscn" id="1_uwrxv"]
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[ext_resource type="Script" uid="uid://b84pdw14l6gb6" path="res://scripts/scene_manager.gd" id="2_iywne"]
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[ext_resource type="PackedScene" uid="uid://2pp1gtlflav8" path="res://scenes/trigger.tscn" id="2_yqjtg"]
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[ext_resource type="PackedScene" uid="uid://d3y1iqmpknpyo" path="res://scenes/player.tscn" id="3_lnu2h"]
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[ext_resource type="Texture2D" uid="uid://bxx6s82ck7kch" path="res://graphics/backgrounds/forestbackground.png" id="3_p57ef"]
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[ext_resource type="Texture2D" uid="uid://cxhbqd7yunb5o" path="res://graphics/backgrounds/25-10-17-sky-background-godot-course-.png" id="4_gee14"]
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[ext_resource type="Texture2D" uid="uid://kos0kjk46ooe" path="res://graphics/backgrounds/25-10-17-trees-background-godot-course-v1.png" id="4_u5sy4"]
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[sub_resource type="Gradient" id="Gradient_iywne"]
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offsets = PackedFloat32Array(0.20666666, 0.66, 0.96666664)
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colors = PackedColorArray(0, 0, 0, 1, 0.19215687, 0.1882353, 0.22745098, 1, 0.27058825, 0.23529412, 0.36862746, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_p57ef"]
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noise_type = 2
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cellular_return_type = 0
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domain_warp_enabled = true
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_u5sy4"]
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noise = SubResource("FastNoiseLite_p57ef")
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color_ramp = SubResource("Gradient_iywne")
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seamless = true
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in_3d_space = true
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[sub_resource type="Gradient" id="Gradient_p57ef"]
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offsets = PackedFloat32Array(0.5133333, 0.8466667, 0.9266667)
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colors = PackedColorArray(0, 0, 0, 0, 0.5525, 0.85, 0.58224994, 0.36078432, 0.99233335, 1, 0.53999996, 0.27058825)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_u5sy4"]
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noise_type = 5
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frequency = 0.02
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_iywne"]
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noise = SubResource("FastNoiseLite_u5sy4")
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color_ramp = SubResource("Gradient_p57ef")
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seamless = true
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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size = Vector2(273, 101)
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@@ -23,39 +48,28 @@ script = ExtResource("2_iywne")
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[node name="Background" type="Parallax2D" parent="."]
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scroll_scale = Vector2(0.5, 0.5)
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repeat_size = Vector2(320, 0)
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repeat_size = Vector2(512, 512)
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repeat_times = 100
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metadata/_edit_lock_ = true
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metadata/_edit_group_ = true
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[node name="ForestBackground" type="Sprite2D" parent="Background"]
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texture = ExtResource("3_p57ef")
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centered = false
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[node name="ForestSky" type="Sprite2D" parent="Background"]
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position = Vector2(0, -160)
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scale = Vector2(1, 4)
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texture = ExtResource("4_gee14")
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centered = false
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[node name="BackgroundSprite" type="Sprite2D" parent="Background"]
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texture = SubResource("NoiseTexture2D_u5sy4")
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[node name="Midground" type="Parallax2D" parent="."]
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repeat_size = Vector2(320, 0)
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repeat_size = Vector2(512, 512)
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autoscroll = Vector2(-20, 0)
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repeat_times = 100
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metadata/_edit_group_ = true
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[node name="Sprite2D" type="Sprite2D" parent="Midground"]
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texture = ExtResource("4_u5sy4")
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centered = false
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[node name="MidgroundSprite" type="Sprite2D" parent="Midground"]
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texture = SubResource("NoiseTexture2D_iywne")
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[node name="Player" parent="." instance=ExtResource("3_lnu2h")]
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position = Vector2(-54, 87)
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BUMP_POWER = null
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SHOVE_POWER = 400
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ACCELERATION = 10
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HARD_GRAVITY = 2
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position = Vector2(-201, 84)
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[node name="Block" type="StaticBody2D" parent="."]
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position = Vector2(-46.999985, 183)
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position = Vector2(-133, 124.999985)
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scale = Vector2(0.7200012, 0.39999938)
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metadata/_edit_group_ = true
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@@ -64,7 +78,7 @@ shape = SubResource("RectangleShape2D_8cj0n")
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debug_color = Color(0.48, 0.48, 0.48, 1)
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[node name="Block2" type="StaticBody2D" parent="."]
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position = Vector2(215.00003, 190.00003)
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position = Vector2(111.00002, 123)
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scale = Vector2(0.877356, 0.36431184)
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metadata/_edit_group_ = true
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@@ -73,7 +87,7 @@ shape = SubResource("RectangleShape2D_8cj0n")
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debug_color = Color(0.48, 0.48, 0.48, 1)
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[node name="Block3" type="StaticBody2D" parent="."]
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position = Vector2(433, 191.00003)
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position = Vector2(306.99997, 114.00001)
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scale = Vector2(0.39041698, 0.5632845)
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metadata/_edit_group_ = true
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@@ -82,7 +96,7 @@ shape = SubResource("RectangleShape2D_8cj0n")
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debug_color = Color(0.48, 0.48, 0.48, 1)
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[node name="Block4" type="StaticBody2D" parent="."]
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position = Vector2(731, 190.99998)
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position = Vector2(573.00006, 123.99999)
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rotation = -1.5707964
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scale = Vector2(0.39041698, 1.1232846)
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metadata/_edit_group_ = true
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@@ -92,8 +106,7 @@ shape = SubResource("RectangleShape2D_8cj0n")
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debug_color = Color(0.48, 0.48, 0.48, 1)
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[node name="Block5" type="StaticBody2D" parent="."]
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position = Vector2(571, 160)
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rotation = -0.5235988
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position = Vector2(429, 144)
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scale = Vector2(0.36505565, 0.38472003)
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metadata/_edit_group_ = true
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@@ -102,7 +115,7 @@ shape = SubResource("RectangleShape2D_8cj0n")
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debug_color = Color(0.48, 0.48, 0.48, 1)
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[node name="Boundary" type="StaticBody2D" parent="."]
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position = Vector2(58, 301)
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position = Vector2(0, 180)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundary"]
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@@ -110,7 +123,7 @@ shape = SubResource("WorldBoundaryShape2D_8cj0n")
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debug_color = Color(0, 0.50980395, 0.003921569, 1)
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[node name="Trigger" parent="." instance=ExtResource("2_yqjtg")]
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position = Vector2(177, 105)
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position = Vector2(104, 47)
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scale = Vector2(0.48551935, 0.33269948)
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[node name="Trigger2" parent="." instance=ExtResource("2_yqjtg")]
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@@ -119,16 +132,13 @@ scale = Vector2(0.5942757, 0.5465749)
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intent = "powerup"
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[node name="Crate" parent="." groups=["explodable", "pushable"] instance=ExtResource("1_uwrxv")]
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position = Vector2(298, 98.00001)
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rotation = -0.5457037
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position = Vector2(-75, 78)
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[node name="Crate2" parent="." groups=["explodable", "pushable"] instance=ExtResource("1_uwrxv")]
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position = Vector2(729, -44.99998)
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rotation = 0.45025483
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position = Vector2(574, 24.000027)
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[node name="Crate3" parent="." groups=["explodable", "pushable"] instance=ExtResource("1_uwrxv")]
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position = Vector2(424, 64.999985)
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rotation = 0.62928104
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position = Vector2(293, 56)
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[connection signal="trigger_fired" from="Trigger" to="." method="_on_trigger_fired"]
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[connection signal="trigger_fired" from="Trigger2" to="." method="_on_trigger_fired"]
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