refined parallax layers
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@@ -2,16 +2,16 @@ class_name Player extends CharacterBody2D
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## Character controller.
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## TODO: fix bullet cooldown timer
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const SPEED = 300.0
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const JUMP_VELOCITY = -600.0
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const SPEED = 200.0
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const JUMP_VELOCITY = -350.0
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enum FaceDirection{LEFT, RIGHT}
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enum State{IDLE, WALK, JUMP, FALLING, SHOOT_STILL, SHOOT_RUN}
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@export var BUMP_POWER := 50
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@export var SHOVE_POWER := 200
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@export var ACCELERATION := 5
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@export var HARD_GRAVITY := 100
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@export var SHOVE_POWER := 300
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@export var ACCELERATION := 4
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@export var HARD_GRAVITY := 2
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var current_state: State = State.IDLE
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var facing : FaceDirection = FaceDirection.RIGHT
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