refined parallax layers

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torontocaper committed 2025-10-18 23:15:03 -04:00
1 parent 47b0cc91ca
commit 8b0acaef2b
6 files changed
+98 -44

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@@ -2,16 +2,16 @@ class_name Player extends CharacterBody2D
## Character controller.
## TODO: fix bullet cooldown timer
const SPEED = 300.0
const JUMP_VELOCITY = -600.0
const SPEED = 200.0
const JUMP_VELOCITY = -350.0
enum FaceDirection{LEFT, RIGHT}
enum State{IDLE, WALK, JUMP, FALLING, SHOOT_STILL, SHOOT_RUN}
@export var BUMP_POWER := 50
@export var SHOVE_POWER := 200
@export var ACCELERATION := 5
@export var HARD_GRAVITY := 100
@export var SHOVE_POWER := 300
@export var ACCELERATION := 4
@export var HARD_GRAVITY := 2
var current_state: State = State.IDLE
var facing : FaceDirection = FaceDirection.RIGHT