cleaned up player code and animations a bit; mapped new colours onto veg assets
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+10
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=58 format=3 uid="uid://d3y1iqmpknpyo"]
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[gd_scene load_steps=56 format=3 uid="uid://d3y1iqmpknpyo"]
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[ext_resource type="Script" uid="uid://d3hp5rjoph7hg" path="res://scripts/player.gd" id="1_3vyb7"]
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[ext_resource type="Texture2D" uid="uid://dr3rp5hv7rexv" path="res://graphics/animations/player_idle/Player Idle 48x48.png" id="2_g2els"]
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@@ -132,10 +132,6 @@ region = Rect2(288, 0, 48, 48)
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atlas = ExtResource("4_qlg0r")
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region = Rect2(336, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
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atlas = ExtResource("5_tuyoq")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
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atlas = ExtResource("5_tuyoq")
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region = Rect2(48, 0, 48, 48)
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@@ -164,6 +160,10 @@ region = Rect2(288, 0, 48, 48)
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atlas = ExtResource("5_tuyoq")
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region = Rect2(336, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
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atlas = ExtResource("5_tuyoq")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
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atlas = ExtResource("6_fjrip")
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region = Rect2(0, 0, 48, 48)
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@@ -196,14 +196,6 @@ region = Rect2(288, 0, 48, 48)
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atlas = ExtResource("6_fjrip")
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region = Rect2(336, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_j2b1d"]
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atlas = ExtResource("6_fjrip")
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region = Rect2(384, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_cs1tg"]
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atlas = ExtResource("6_fjrip")
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region = Rect2(432, 0, 48, 48)
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[sub_resource type="SpriteFrames" id="SpriteFrames_3vyb7"]
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animations = [{
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"frames": [{
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@@ -323,9 +315,6 @@ animations = [{
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_f1ej7")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_l71n6")
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}, {
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"duration": 1.0,
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@@ -345,6 +334,9 @@ animations = [{
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_wqfne")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_f1ej7")
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}],
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"loop": false,
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"name": &"shoot_run",
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@@ -374,12 +366,6 @@ animations = [{
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_t4otl")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_j2b1d")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_cs1tg")
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}],
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"loop": false,
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"name": &"shoot_still",
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@@ -411,13 +397,12 @@ position = Vector2(-16, -7)
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[node name="PlayerSprite" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_3vyb7")
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animation = &"punch"
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animation = &"shoot_still"
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autoplay = "idle"
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frame = 9
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frame_progress = 1.0
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2(0, -50)
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position_smoothing_enabled = true
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[node name="DebugInfo" type="CanvasLayer" parent="."]
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