Added jump buffer, controller input

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torontocaper committed 2025-10-15 21:36:48 -04:00
1 parent 22a1232e63
commit c5b67bc07c
2 files changed
+20 -1

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+12 -1
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@@ -10,6 +10,7 @@ enum FaceDirection{LEFT, RIGHT}
var facing : FaceDirection = FaceDirection.RIGHT
var direction : float = 0.0
var jump_buffer_timer : Timer
var push_target : RigidBody2D
var push_enabled : bool = false
@@ -18,6 +19,10 @@ var push_enabled : bool = false
@onready var right_spawn: Marker2D = $RightSpawn
@onready var left_spawn: Marker2D = $LeftSpawn
func _ready() -> void:
jump_buffer_timer = Timer.new()
add_child(jump_buffer_timer)
func _physics_process(delta: float) -> void:
handle_input()
handle_movement(delta)
@@ -27,8 +32,14 @@ func _physics_process(delta: float) -> void:
func handle_input() -> void:
# Handle jumping.
if Input.is_action_just_pressed("jump") and is_on_floor():
if Input.is_action_just_pressed("jump"):
jump_buffer_timer.start(0.1)
if is_on_floor() and jump_buffer_timer.time_left > 0:
velocity.y = JUMP_VELOCITY
jump_buffer_timer.stop()
# Set direction.
direction = Input.get_axis("move_left", "move_right")
if direction < 0:
facing = FaceDirection.LEFT