Fixed enemy movement

This commit is contained in:
torontocaper committed 2025-11-12 08:28:58 -05:00
1 parent 84d09120b2
commit e325412c84
6 files changed
+63 -25

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+2 -4
View File
@@ -1,10 +1,10 @@
[gd_scene load_steps=4 format=3 uid="uid://cyy6jr7mxu0jl"]
[ext_resource type="Script" uid="uid://cb874g2gkrukb" path="res://scripts/bullet.gd" id="1_mkf8s"]
[ext_resource type="Texture2D" uid="uid://rejfd2gqjk7w" path="res://assets/graphics/effects/14.png" id="2_y25gk"]
[ext_resource type="Texture2D" uid="uid://bwubigf4fgyo8" path="res://assets/graphics/effects/02.png" id="2_y25gk"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"]
size = Vector2(16, 20)
size = Vector2(4, 2)
[node name="Bullet" type="Area2D"]
z_index = 100
@@ -13,9 +13,7 @@ collision_mask = 22
script = ExtResource("1_mkf8s")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1, 0)
shape = SubResource("RectangleShape2D_h1aey")
debug_color = Color(1, 0, 0, 1)
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.1, 0.1)
+9 -10
View File
@@ -46,6 +46,7 @@ size = Vector2(14, 15)
collision_layer = 16
collision_mask = 15
script = ExtResource("1_4oill")
speed = 100
[node name="SlimeSprite" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_negjt")
@@ -58,23 +59,21 @@ position = Vector2(0, 4.5)
shape = SubResource("RectangleShape2D_02r3y")
[node name="RightCast" type="RayCast2D" parent="."]
position = Vector2(1, 0)
target_position = Vector2(20, 0)
collision_mask = 3
target_position = Vector2(7, 0)
collision_mask = 2
[node name="LeftCast" type="RayCast2D" parent="."]
position = Vector2(1, 0)
target_position = Vector2(-20, 0)
collision_mask = 3
target_position = Vector2(-7, 0)
collision_mask = 2
[node name="RightDownCast" type="RayCast2D" parent="."]
position = Vector2(8, 0)
position = Vector2(7, 0)
target_position = Vector2(0, 20)
collision_mask = 3
collision_mask = 2
[node name="LeftDownCast" type="RayCast2D" parent="."]
position = Vector2(-6, 0)
position = Vector2(-7, 0)
target_position = Vector2(0, 20)
collision_mask = 3
collision_mask = 2
[connection signal="body_entered" from="." to="." method="_on_body_entered"]