Fixed enemy movement

This commit is contained in:
torontocaper committed 2025-11-12 08:28:58 -05:00
1 parent 84d09120b2
commit e325412c84
6 files changed
+63 -25

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+1 -1
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@@ -25,7 +25,7 @@ var current_level = 0
# Save/load
var stash_data : Dictionary = {}
# Timers
var timers = [10, 15, 20]
var timers = [30, 30, 30]
var time_available : int = 0
var timer = Timer.new()
# Characters
+11 -10
View File
@@ -1,25 +1,26 @@
class_name Slimer
extends Area2D
signal player_slimed(body, slime)
@export var speed : int = 50
var direction : int = 1
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var right_down_cast: RayCast2D = $RightDownCast
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var slime_sprite: AnimatedSprite2D = $SlimeSprite
var speed : int = 25
var direction : int = 1
signal player_slimed(body, slime)
func _process(delta: float) -> void:
if not right_down_cast.is_colliding():
if not right_down_cast.is_colliding() or right_cast.is_colliding():
direction = -1
slime_sprite.flip_h = true
#if not left_down_cast.is_colliding():
#direction = 1
#slime_sprite.flip_h = false
#if not right_cast.is_colliding():
elif not left_down_cast.is_colliding() or left_cast.is_colliding():
direction = 1
slime_sprite.flip_h = false
#direction = -1
#slime_sprite.flip_h = true
#if not left_cast.is_colliding():