initial commit

This commit is contained in:
Adam Burns 2026-01-16 23:22:25 -05:00
commit 71093b29f0
13 changed files with 252 additions and 0 deletions

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.editorconfig Normal file
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root = true
[*]
charset = utf-8

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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debug_label.gd Normal file
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@tool
#@icon
class_name DebugLabel
extends HBoxContainer
## Easy-to-use(?) container for visualizing variables
## Signals
## Enums
## Constants
## @export variables
@export var target: Node ## The Node this label applies to (usually its parent)
@export var variable_name: String ## The variable this label displays; check spelling and casing
## Regular variables
## @onready variables
@onready var title_label: Label = $TitleLabel
@onready var value_label: Label = $ValueLabel
## Overridden built-in virtual methods
#func _init() -> void:
#func _enter_tree() -> void:
func _ready() -> void:
title_label.text = variable_name.capitalize() + ": "
add_child(title_label)
add_child(value_label)
func _process(_delta: float) -> void:
if not Engine.is_editor_hint():
if target:
if variable_name:
var value = target.get(variable_name)
value_label.text = str(value)
#func _physics_process(delta: float) -> void:
## Remaining virtual methods
## Overridden custom methods
## Remaining methods
## Subclasses

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debug_label.gd.uid Normal file
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uid://1txbj5djbkq0

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debug_label.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://bsmtdok8be7d8"]
[ext_resource type="Script" uid="uid://1txbj5djbkq0" path="res://debug_label.gd" id="1_0rxpk"]
[node name="DebugLabel" type="HBoxContainer"]
script = ExtResource("1_0rxpk")
[node name="TitleLabel" type="Label" parent="."]
layout_mode = 2
text = "VariableName: "
[node name="ValueLabel" type="Label" parent="."]
layout_mode = 2
text = "##somevalue##"

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icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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Width:  |  Height:  |  Size: 995 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://croowm1661ut1"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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main.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://dkt8o6fkbh5u"]
[ext_resource type="PackedScene" uid="uid://dyerg4wkjmayq" path="res://player.tscn" id="1_ig7tw"]
[sub_resource type="Gradient" id="Gradient_7dm0k"]
interpolation_mode = 2
colors = PackedColorArray(0.27022192, 0.27022192, 0.2702219, 1, 0.5290667, 0.52906674, 0.5290664, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_ig7tw"]
gradient = SubResource("Gradient_7dm0k")
width = 1024
height = 1024
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.55, 0.55)
repeat = 2
[node name="Main" type="Node2D"]
[node name="Background1" type="Sprite2D" parent="."]
texture = SubResource("GradientTexture2D_ig7tw")
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]

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player.gd Normal file
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#@tool
#@icon
#class_name
extends CharacterBody2D
## Top-down player controller
## Signals
## Enums
## Constants
## @export variables
@export var speed: int = 100
@export var turning_speed: float = 0.1
## Regular variables
var thrust: float = 0.0
var rudder: float = 0.0
var yaw
var heading: Vector2 = Vector2.UP
## @onready variables
## Overridden built-in virtual methods
#func _init() -> void:
#func _enter_tree() -> void:
#func _ready() -> void:
#func _process(_delta: float) -> void:
func _physics_process(_delta: float) -> void:
thrust = Input.get_axis("backward", "forward")
rudder = Input.get_axis("turn_left", "turn_right")
yaw = rudder * turning_speed
heading = heading.rotated(yaw)
rotate(yaw)
velocity = thrust * heading * speed
move_and_slide()
## Remaining virtual methods
## Overridden custom methods
## Remaining methods
## Subclasses

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player.gd.uid Normal file
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uid://cmggbqdffjgwf

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player.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://dyerg4wkjmayq"]
[ext_resource type="Script" uid="uid://cmggbqdffjgwf" path="res://player.gd" id="1_4flbx"]
[ext_resource type="PackedScene" uid="uid://bsmtdok8be7d8" path="res://debug_label.tscn" id="3_i3pqv"]
[node name="Player" type="CharacterBody2D"]
motion_mode = 1
script = ExtResource("1_4flbx")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2(0, -0.16666603)
polygon = PackedVector2Array(0, -20, 10, 15, 0, 5, -10, 15)
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(4, 4)
[node name="PlayerDebug" type="CanvasLayer" parent="."]
[node name="VBoxContainer" type="VBoxContainer" parent="PlayerDebug"]
offset_right = 40.0
offset_bottom = 40.0
[node name="ThrustLabel" parent="PlayerDebug/VBoxContainer" node_paths=PackedStringArray("target") instance=ExtResource("3_i3pqv")]
layout_mode = 2
target = NodePath("../../..")
variable_name = "thrust"
[node name="RudderLabel" parent="PlayerDebug/VBoxContainer" node_paths=PackedStringArray("target") instance=ExtResource("3_i3pqv")]
layout_mode = 2
target = NodePath("../../..")
variable_name = "rudder"
[node name="YawLabel" parent="PlayerDebug/VBoxContainer" node_paths=PackedStringArray("target") instance=ExtResource("3_i3pqv")]
layout_mode = 2
target = NodePath("../../..")
variable_name = "yaw"
[node name="HeadingLabel" parent="PlayerDebug/VBoxContainer" node_paths=PackedStringArray("target") instance=ExtResource("3_i3pqv")]
layout_mode = 2
target = NodePath("../../..")
variable_name = "heading"

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="trijam-355-inconvenient-superpowers"
run/main_scene="uid://dkt8o6fkbh5u"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
[input]
forward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
backward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
turn_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
turn_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}