From a2640acb6be13103de1cd2db0ad42447a32cf2ca Mon Sep 17 00:00:00 2001 From: Adam Date: Fri, 23 Jan 2026 23:09:34 -0500 Subject: [PATCH] tweaked camera settings to tackle z-fighting --- scenes/main_3d.tscn | 12 +++++++++--- scenes/player_3d.tscn | 6 ++++-- 2 files changed, 13 insertions(+), 5 deletions(-) diff --git a/scenes/main_3d.tscn b/scenes/main_3d.tscn index f36e8bc..e5c93dc 100644 --- a/scenes/main_3d.tscn +++ b/scenes/main_3d.tscn @@ -30,7 +30,9 @@ texture_filter = 0 material = SubResource("StandardMaterial3D_mt54i") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kefov"] -transparency = 1 +transparency = 2 +alpha_scissor_threshold = 0.5 +alpha_antialiasing_mode = 0 depth_draw_mode = 1 shading_mode = 0 albedo_texture = ExtResource("4_le0cj") @@ -42,7 +44,9 @@ size = Vector2(0.1, 0.1) orientation = 2 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_le0cj"] -transparency = 1 +transparency = 2 +alpha_scissor_threshold = 0.5 +alpha_antialiasing_mode = 0 depth_draw_mode = 1 shading_mode = 0 albedo_texture = ExtResource("5_le0cj") @@ -54,7 +58,9 @@ size = Vector2(0.1, 0.1) orientation = 2 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a6i3j"] -transparency = 1 +transparency = 2 +alpha_scissor_threshold = 0.5 +alpha_antialiasing_mode = 0 depth_draw_mode = 1 shading_mode = 0 albedo_texture = ExtResource("6_78blk") diff --git a/scenes/player_3d.tscn b/scenes/player_3d.tscn index 0e020c9..74bfcfe 100644 --- a/scenes/player_3d.tscn +++ b/scenes/player_3d.tscn @@ -8,7 +8,7 @@ dof_blur_far_enabled = true dof_blur_far_distance = 2.6 dof_blur_far_transition = 1.0 dof_blur_near_enabled = true -dof_blur_near_distance = 2.5 +dof_blur_near_distance = 2.8 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_52vux"] radius = 0.48486328 @@ -26,9 +26,11 @@ animation = &"idle_down" autoplay = "idle_down" [node name="Camera3D" type="Camera3D" parent="."] -transform = Transform3D(0.9848077, -0.044943456, 0.16773126, 0, 0.9659258, 0.25881904, -0.17364818, -0.25488698, 0.9512512, 0.4, 1, 2.5) +transform = Transform3D(0.9848077, -0.044943456, 0.16773126, 0, 0.9659258, 0.25881904, -0.17364818, -0.25488698, 0.9512512, 0.4, 0.8, 2.5) attributes = SubResource("CameraAttributesPractical_reoop") projection = 1 +near = 2.0 +far = 4.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.78478503, 0)