diff --git a/addons/better-terrain/BetterTerrain.cs b/addons/better-terrain/BetterTerrain.cs new file mode 100644 index 0000000..31f1677 --- /dev/null +++ b/addons/better-terrain/BetterTerrain.cs @@ -0,0 +1,258 @@ +using Godot; +using Godot.Collections; + +#nullable disable + +/* + +This is a lightweight wrapper for Better Terrain in C#. + +It is not a C# implementation, it merely provides a type safe interface to access +the BetterTerrain autoload from C#. If you are not using Godot in C#, you can ignore +this file. + +The interface is created for a specific tilemap node, which it uses to locate the +autoload, and to fill in as a parameter to simplify all the subsequent calls. +Very simple example: + +``` + BetterTerrain betterTerrain; + + public override void _Ready() + { + TileMapLayer tileMapLayer = GetNode("TileMapLayer"); + betterTerrain = new BetterTerrain(tm); + + var coordinates = new Vector2I(0, 0); + betterTerrain.SetCell(coordinates, 1); + betterTerrain.UpdateTerrainCell(coordinates); + } +``` + +The functions available are the same as BetterTerrain's, though the TileMapLayer or +TileSet parameters are automatically filled in. The help is not duplicated here, +refer to the GDScript version for specifics. + +*/ + +public class BetterTerrain +{ + public enum TerrainType + { + MatchTiles = 0, + MatchVertices = 1, + Category = 2, + Decoration = 3 + } + + public enum SymmetryType + { + None = 0, + Mirror = 1, // Horizontally mirror + Flip = 2, // Vertically flip + Reflect = 3, // All four reflections + RotateClockwise = 4, + RotateCounterClockwise = 5, + Rotate180 = 6, + RotateAll = 7, // All four rotated forms + All = 8 // All rotated and reflected forms + } + + private static readonly NodePath nodePath = new("/root/BetterTerrain"); + private readonly Node betterTerrain; + private readonly TileMapLayer tileMapLayer; + + public BetterTerrain(TileMapLayer tileMapLayer) + { + this.tileMapLayer = tileMapLayer; + betterTerrain = tileMapLayer.GetNode(nodePath); + } + + public Array> GetTerrainCategories() + { + return (Array>)betterTerrain.Call(MethodName.GetTerrainCategories, tileMapLayer.TileSet); + } + + public bool AddTerrain(string name, Color color, TerrainType type, Array categories = null, Godot.Collections.Dictionary icon = null) + { + categories ??= new Array(); + icon ??= new Godot.Collections.Dictionary(); + return (bool)betterTerrain.Call(MethodName.AddTerrain, tileMapLayer.TileSet, name, color, (int)type, categories, icon); + } + + public bool RemoveTerrain(int index) + { + return (bool)betterTerrain.Call(MethodName.RemoveTerrain, tileMapLayer.TileSet, index); + } + + public int TerrainCount() + { + return (int)betterTerrain.Call(MethodName.TerrainCount, tileMapLayer.TileSet); + } + + public Godot.Collections.Dictionary GetTerrain(int index) + { + return (Godot.Collections.Dictionary)betterTerrain.Call(MethodName.GetTerrain, tileMapLayer.TileSet, index); + } + + public bool SetTerrain(int index, string name, Color color, TerrainType type, Array categories = null, Godot.Collections.Dictionary icon = null) + { + categories ??= new Array(); + icon ??= new Godot.Collections.Dictionary(); + return (bool)betterTerrain.Call(MethodName.SetTerrain, tileMapLayer.TileSet, index, name, color, (int)type, categories, icon); + } + + public bool SwapTerrains(int index1, int index2) + { + return (bool)betterTerrain.Call(MethodName.SwapTerrains, tileMapLayer.TileSet, index1, index2); + } + + public bool SetTileTerrainType(TileData tileData, int type) + { + return (bool)betterTerrain.Call(MethodName.SetTileTerrainType, tileMapLayer.TileSet, tileData, type); + } + + public int GetTileTerrainType(TileData tileData) + { + return (int)betterTerrain.Call(MethodName.GetTileTerrainType, tileData); + } + + public bool SetTileSymmetryType(TileData tileData, SymmetryType type) + { + return (bool)betterTerrain.Call(MethodName.SetTileSymmetryType, tileMapLayer.TileSet, tileData, (int)type); + } + + public SymmetryType GetTileSymmetryType(TileData tileData) + { + return (SymmetryType)(int)betterTerrain.Call(MethodName.GetTileSymmetryType, tileData); + } + + public Array GetTilesInTerrain(int type) + { + return (Array)betterTerrain.Call(MethodName.GetTilesInTerrain, tileMapLayer.TileSet, type); + } + + public Array> GetTileSourcesInTerrain(int type) + { + return (Array>)betterTerrain.Call(MethodName.GetTileSourcesInTerrain, tileMapLayer.TileSet, type); + } + + public bool AddTilePeeringType(TileData tileData, TileSet.CellNeighbor peering, int type) + { + return (bool)betterTerrain.Call(MethodName.AddTilePeeringType, tileMapLayer.TileSet, tileData, (int)peering, type); + } + + public bool RemoveTilePeeringType(TileData tileData, TileSet.CellNeighbor peering, int type) + { + return (bool)betterTerrain.Call(MethodName.RemoveTilePeeringType, tileMapLayer.TileSet, tileData, (int)peering, type); + } + + public Array TilePeeringKeys(TileData tileData) + { + return (Array)betterTerrain.Call(MethodName.TilePeeringKeys, tileData); + } + + public Array TilePeeringTypes(TileData tileData, TileSet.CellNeighbor peering) + { + return (Array)betterTerrain.Call(MethodName.TilePeeringTypes, tileData, (int)peering); + } + + public Array TilePeeringForType(TileData tileData, int type) + { + return (Array)betterTerrain.Call(MethodName.TilePeeringForType, tileData, type); + } + + public bool SetCell(Vector2I coordinate, int type) + { + return (bool)betterTerrain.Call(MethodName.SetCell, tileMapLayer, coordinate, type); + } + + public bool SetCells(Array coordinates, int type) + { + return (bool)betterTerrain.Call(MethodName.SetCells, tileMapLayer, coordinates, type); + } + + public bool ReplaceCell(Vector2I coordinate, int type) + { + return (bool)betterTerrain.Call(MethodName.ReplaceCell, tileMapLayer, coordinate, type); + } + + public bool ReplaceCells(Array coordinates, int type) + { + return (bool)betterTerrain.Call(MethodName.ReplaceCells, tileMapLayer, coordinates, type); + } + + public int GetCell(Vector2I coordinate) + { + return (int)betterTerrain.Call(MethodName.GetCell, tileMapLayer, coordinate); + } + + public void UpdateTerrainCells(Array cells, bool updateSurroundingCells = true) + { + betterTerrain.Call(MethodName.UpdateTerrainCells, tileMapLayer, cells, updateSurroundingCells); + } + + public void UpdateTerrainCell(Vector2I cell, bool updateSurroundingCells = true) + { + betterTerrain.Call(MethodName.UpdateTerrainCell, tileMapLayer, cell, updateSurroundingCells); + } + + public void UpdateTerrainArea(Rect2I area, bool updateSurroundingCells = true) + { + betterTerrain.Call(MethodName.UpdateTerrainArea, tileMapLayer, area, updateSurroundingCells); + } + + public Godot.Collections.Dictionary CreateTerrainChangeset(Godot.Collections.Dictionary paint) + { + return (Godot.Collections.Dictionary)betterTerrain.Call(MethodName.CreateTerrainChangeset, tileMapLayer, paint); + } + + public bool IsTerrainChangesetReady(Godot.Collections.Dictionary changeset) + { + return (bool)betterTerrain.Call(MethodName.IsTerrainChangesetReady, changeset); + } + + public void WaitForTerrainChangeset(Godot.Collections.Dictionary changeset) + { + betterTerrain.Call(MethodName.WaitForTerrainChangeset, changeset); + } + + public void ApplyTerrainChangeset(Godot.Collections.Dictionary changeset) + { + betterTerrain.Call(MethodName.ApplyTerrainChangeset, changeset); + } + + private static class MethodName + { + public static readonly StringName GetTerrainCategories = "get_terrain_categories"; + public static readonly StringName AddTerrain = "add_terrain"; + public static readonly StringName RemoveTerrain = "remove_terrain"; + public static readonly StringName TerrainCount = "terrain_count"; + public static readonly StringName GetTerrain = "get_terrain"; + public static readonly StringName SetTerrain = "set_terrain"; + public static readonly StringName SwapTerrains = "swap_terrains"; + public static readonly StringName SetTileTerrainType = "set_tile_terrain_type"; + public static readonly StringName GetTileTerrainType = "get_tile_terrain_type"; + public static readonly StringName SetTileSymmetryType = "set_tile_symmetry_type"; + public static readonly StringName GetTileSymmetryType = "get_tile_symmetry_type"; + public static readonly StringName GetTilesInTerrain = "get_tiles_in_terrain"; + public static readonly StringName GetTileSourcesInTerrain = "get_tile_sources_in_terrain"; + public static readonly StringName AddTilePeeringType = "add_tile_peering_type"; + public static readonly StringName RemoveTilePeeringType = "remove_tile_peering_type"; + public static readonly StringName TilePeeringKeys = "tile_peering_keys"; + public static readonly StringName TilePeeringTypes = "tile_peering_types"; + public static readonly StringName TilePeeringForType = "tile_peering_for_type"; + public static readonly StringName SetCell = "set_cell"; + public static readonly StringName SetCells = "set_cells"; + public static readonly StringName ReplaceCell = "replace_cell"; + public static readonly StringName ReplaceCells = "replace_cells"; + public static readonly StringName GetCell = "get_cell"; + public static readonly StringName UpdateTerrainCells = "update_terrain_cells"; + public static readonly StringName UpdateTerrainCell = "update_terrain_cell"; + public static readonly StringName UpdateTerrainArea = "update_terrain_area"; + public static readonly StringName CreateTerrainChangeset = "create_terrain_changeset"; + public static readonly StringName IsTerrainChangesetReady = "is_terrain_changeset_ready"; + public static readonly StringName WaitForTerrainChangeset = "wait_for_terrain_changeset"; + public static readonly StringName ApplyTerrainChangeset = "apply_terrain_changeset"; + } +} diff --git a/addons/better-terrain/BetterTerrain.gd b/addons/better-terrain/BetterTerrain.gd new file mode 100644 index 0000000..8c53711 --- /dev/null +++ b/addons/better-terrain/BetterTerrain.gd @@ -0,0 +1,1160 @@ +@tool +extends Node + +## A [TileMapLayer] terrain / auto-tiling system. +## +## This is a drop-in replacement for Godot 4's tilemap terrain system, offering +## more versatile and straightforward autotiling. It can be used with any +## existing [TileMapLayer] or [TileSet], either through the editor plugin, or +## directly via code. +## [br][br] +## The [b]BetterTerrain[/b] class contains only static functions, each of which +## either takes a [TileMapLayer], a [TileSet], and sometimes a [TileData]. +## Meta-data is embedded inside the [TileSet] and the [TileData] types to store +## the terrain information. See [method Object.get_meta] for information. +## [br][br] +## Once terrain is set up, it can be written to the tilemap using [method set_cells]. +## Similar to Godot 3.x, setting the cells does not run the terrain solver, so once +## the cells have been set, you need to call an update function such as [method update_terrain_cells]. + + +## The meta-data key used to store terrain information. +const TERRAIN_META = &"_better_terrain" + +## The current version. Used to handle future upgrades. +const TERRAIN_SYSTEM_VERSION = "0.2" + +var _tile_cache = {} +var rng = RandomNumberGenerator.new() +var use_seed := true + +## A helper class that provides functions detailing valid peering bits and +## polygons for different tile types. +var data := load("res://addons/better-terrain/BetterTerrainData.gd"): + get: + return data + +enum TerrainType { + MATCH_TILES, ## Selects tiles by matching against adjacent tiles. + MATCH_VERTICES, ## Select tiles by analysing vertices, similar to wang-style tiles. + CATEGORY, ## Declares a matching type for more sophisticated rules. + DECORATION, ## Fills empty tiles by matching adjacent tiles + MAX, +} + +enum TileCategory { + EMPTY = -1, ## An empty cell, or a tile marked as decoration + NON_TERRAIN = -2, ## A non-empty cell that does not contain a terrain tile + ERROR = -3 +} + +enum SymmetryType { + NONE, + MIRROR, ## Horizontally mirror + FLIP, ## Vertically flip + REFLECT, ## All four reflections + ROTATE_CLOCKWISE, + ROTATE_COUNTER_CLOCKWISE, + ROTATE_180, + ROTATE_ALL, ## All four rotated forms + ALL ## All rotated and reflected forms +} + + +func _intersect(first: Array, second: Array) -> bool: + if first.size() > second.size(): + return _intersect(second, first) # Array 'has' is fast compared to gdscript loop + for f in first: + if second.has(f): + return true + return false + + +# Meta-data functions + +func _get_terrain_meta(ts: TileSet) -> Dictionary: + return ts.get_meta(TERRAIN_META) if ts and ts.has_meta(TERRAIN_META) else { + terrains = [], + decoration = ["Decoration", Color.DIM_GRAY, TerrainType.DECORATION, [], {path = "res://addons/better-terrain/icons/Decoration.svg"}], + version = TERRAIN_SYSTEM_VERSION + } + + +func _set_terrain_meta(ts: TileSet, meta : Dictionary) -> void: + ts.set_meta(TERRAIN_META, meta) + ts.emit_changed() + + +func _get_tile_meta(td: TileData) -> Dictionary: + return td.get_meta(TERRAIN_META) if td.has_meta(TERRAIN_META) else { + type = TileCategory.NON_TERRAIN + } + + +func _set_tile_meta(ts: TileSet, td: TileData, meta) -> void: + td.set_meta(TERRAIN_META, meta) + ts.emit_changed() + + +func _get_cache(ts: TileSet) -> Array: + if _tile_cache.has(ts): + return _tile_cache[ts] + + var cache := [] + if !ts: + return cache + _tile_cache[ts] = cache + + var watcher = Node.new() + watcher.set_script(load("res://addons/better-terrain/Watcher.gd")) + watcher.tileset = ts + watcher.trigger.connect(_purge_cache.bind(ts)) + add_child(watcher) + ts.changed.connect(watcher.activate) + + var types = {} + + var ts_meta := _get_terrain_meta(ts) + for t in ts_meta.terrains.size(): + var terrain = ts_meta.terrains[t] + var bits = terrain[3].duplicate() + bits.push_back(t) + types[t] = bits + cache.push_back([]) + + # Decoration + types[-1] = [TileCategory.EMPTY] + cache.push_back([[-1, Vector2.ZERO, -1, {}, 1.0]]) + + for s in ts.get_source_count(): + var source_id := ts.get_source_id(s) + var source := ts.get_source(source_id) as TileSetAtlasSource + if !source: + continue + source.changed.connect(watcher.activate) + for c in source.get_tiles_count(): + var coord := source.get_tile_id(c) + for a in source.get_alternative_tiles_count(coord): + var alternate := source.get_alternative_tile_id(coord, a) + var td := source.get_tile_data(coord, alternate) + var td_meta := _get_tile_meta(td) + if td_meta.type < TileCategory.EMPTY or td_meta.type >= cache.size(): + continue + + td.changed.connect(watcher.activate) + var peering := {} + for key in td_meta.keys(): + if !(key is int): + continue + + var targets := [] + for k in types: + if _intersect(types[k], td_meta[key]): + targets.push_back(k) + + peering[key] = targets + + # Decoration tiles without peering are skipped + if td_meta.type == TileCategory.EMPTY and !peering: + continue + + var symmetry = td_meta.get("symmetry", SymmetryType.NONE) + # Branch out no symmetry tiles early + if symmetry == SymmetryType.NONE: + cache[td_meta.type].push_back([source_id, coord, alternate, peering, td.probability]) + continue + + # calculate the symmetry order for this tile + var symmetry_order := 0 + for flags in data.symmetry_mapping[symmetry]: + var symmetric_peering = data.peering_bits_after_symmetry(peering, flags) + if symmetric_peering == peering: + symmetry_order += 1 + + var adjusted_probability = td.probability / symmetry_order + for flags in data.symmetry_mapping[symmetry]: + var symmetric_peering = data.peering_bits_after_symmetry(peering, flags) + cache[td_meta.type].push_back([source_id, coord, alternate | flags, symmetric_peering, adjusted_probability]) + + return cache + + +func _get_cache_terrain(ts_meta : Dictionary, index: int) -> Array: + # the cache and the terrains in ts_meta don't line up because + # decorations are cached too + if index < 0 or index >= ts_meta.terrains.size(): + return ts_meta.decoration + return ts_meta.terrains[index] + + +func _purge_cache(ts: TileSet) -> void: + _tile_cache.erase(ts) + for c in get_children(): + if c.tileset == ts: + c.tidy() + break + + +func _clear_invalid_peering_types(ts: TileSet) -> void: + var ts_meta := _get_terrain_meta(ts) + + var cache := _get_cache(ts) + for t in cache.size(): + var type = _get_cache_terrain(ts_meta, t)[2] + var valid_peering_types = data.get_terrain_peering_cells(ts, type) + + for c in cache[t]: + if c[0] < 0: + continue + var source := ts.get_source(c[0]) as TileSetAtlasSource + if !source: + continue + var td := source.get_tile_data(c[1], c[2]) + var td_meta := _get_tile_meta(td) + + for peering in c[3].keys(): + if valid_peering_types.has(peering): + continue + td_meta.erase(peering) + + _set_tile_meta(ts, td, td_meta) + + # Not strictly necessary + _purge_cache(ts) + + +func _has_invalid_peering_types(ts: TileSet) -> bool: + var ts_meta := _get_terrain_meta(ts) + + var cache := _get_cache(ts) + for t in cache.size(): + var type = _get_cache_terrain(ts_meta, t)[2] + var valid_peering_types = data.get_terrain_peering_cells(ts, type) + + for c in cache[t]: + for peering in c[3].keys(): + if !valid_peering_types.has(peering): + return true + + return false + + +func _update_terrain_data(ts: TileSet) -> void: + var ts_meta = _get_terrain_meta(ts) + var previous_version = ts_meta.get("version") + + # First release: no version info + if !ts_meta.has("version"): + ts_meta["version"] = "0.0" + + # 0.0 -> 0.1: add categories + if ts_meta.version == "0.0": + for t in ts_meta.terrains: + if t.size() == 3: + t.push_back([]) + ts_meta.version = "0.1" + + # 0.1 -> 0.2: add decoration tiles and terrain icons + if ts_meta.version == "0.1": + # Add terrain icon containers + for t in ts_meta.terrains: + if t.size() == 4: + t.push_back({}) + + # Add default decoration data + ts_meta["decoration"] = ["Decoration", Color.DIM_GRAY, TerrainType.DECORATION, [], {path = "res://addons/better-terrain/icons/Decoration.svg"}] + ts_meta.version = "0.2" + + if previous_version != ts_meta.version: + _set_terrain_meta(ts, ts_meta) + + +func _weighted_selection(choices: Array, apply_empty_probability: bool): + if choices.is_empty(): + return null + + var weight = choices.reduce(func(a, c): return a + c[4], 0.0) + + if apply_empty_probability and weight < 1.0 and rng.randf() > weight: + return [-1, Vector2.ZERO, -1, null, 1.0] + + if choices.size() == 1: + return choices[0] + + if weight == 0.0: + return choices[rng.randi() % choices.size()] + + var pick = rng.randf() * weight + for c in choices: + if pick < c[4]: + return c + pick -= c[4] + return choices.back() + + +func _weighted_selection_seeded(choices: Array, coord: Vector2i, apply_empty_probability: bool): + if use_seed: + rng.seed = hash(coord) + return _weighted_selection(choices, apply_empty_probability) + + +func _update_tile_tiles(tm: TileMapLayer, coord: Vector2i, types: Dictionary, cache: Array, apply_empty_probability: bool): + var type = types[coord] + + const reward := 3 + var penalty := -2000 if apply_empty_probability else -10 + + var best_score := -1000 # Impossibly bad score + var best := [] + for t in cache[type]: + var score := 0 + for peering in t[3]: + score += reward if t[3][peering].has(types[tm.get_neighbor_cell(coord, peering)]) else penalty + + if score > best_score: + best_score = score + best = [t] + elif score == best_score: + best.append(t) + + return _weighted_selection_seeded(best, coord, apply_empty_probability) + + +func _probe(tm: TileMapLayer, coord: Vector2i, peering: int, type: int, types: Dictionary) -> int: + var targets = data.associated_vertex_cells(tm, coord, peering) + targets = targets.map(func(c): return types[c]) + + var first = targets[0] + if targets.all(func(t): return t == first): + return first + + # if different, use the lowest non-same + targets = targets.filter(func(t): return t != type) + return targets.reduce(func(a, t): return min(a, t)) + + +func _update_tile_vertices(tm: TileMapLayer, coord: Vector2i, types: Dictionary, cache: Array): + var type = types[coord] + + const reward := 3 + const penalty := -10 + + var best_score := -1000 # Impossibly bad score + var best := [] + for t in cache[type]: + var score := 0 + for peering in t[3]: + score += reward if _probe(tm, coord, peering, type, types) in t[3][peering] else penalty + + if score > best_score: + best_score = score + best = [t] + elif score == best_score: + best.append(t) + + return _weighted_selection_seeded(best, coord, false) + + +func _update_tile_immediate(tm: TileMapLayer, coord: Vector2i, ts_meta: Dictionary, types: Dictionary, cache: Array) -> void: + var type = types[coord] + if type < TileCategory.EMPTY or type >= ts_meta.terrains.size(): + return + + var placement + var terrain = _get_cache_terrain(ts_meta, type) + if terrain[2] in [TerrainType.MATCH_TILES, TerrainType.DECORATION]: + placement = _update_tile_tiles(tm, coord, types, cache, terrain[2] == TerrainType.DECORATION) + elif terrain[2] == TerrainType.MATCH_VERTICES: + placement = _update_tile_vertices(tm, coord, types, cache) + else: + return + + if placement: + tm.set_cell(coord, placement[0], placement[1], placement[2]) + + +func _update_tile_deferred(tm: TileMapLayer, coord: Vector2i, ts_meta: Dictionary, types: Dictionary, cache: Array): + var type = types[coord] + if type >= TileCategory.EMPTY and type < ts_meta.terrains.size(): + var terrain = _get_cache_terrain(ts_meta, type) + if terrain[2] in [TerrainType.MATCH_TILES, TerrainType.DECORATION]: + return _update_tile_tiles(tm, coord, types, cache, terrain[2] == TerrainType.DECORATION) + elif terrain[2] == TerrainType.MATCH_VERTICES: + return _update_tile_vertices(tm, coord, types, cache) + return null + + +func _widen(tm: TileMapLayer, coords: Array) -> Array: + var result := {} + var peering_neighbors = data.get_terrain_peering_cells(tm.tile_set, TerrainType.MATCH_TILES) + for c in coords: + result[c] = true + var neighbors = data.neighboring_coords(tm, c, peering_neighbors) + for t in neighbors: + result[t] = true + return result.keys() + + +func _widen_with_exclusion(tm: TileMapLayer, coords: Array, exclusion: Rect2i) -> Array: + var result := {} + var peering_neighbors = data.get_terrain_peering_cells(tm.tile_set, TerrainType.MATCH_TILES) + for c in coords: + if !exclusion.has_point(c): + result[c] = true + var neighbors = data.neighboring_coords(tm, c, peering_neighbors) + for t in neighbors: + if !exclusion.has_point(t): + result[t] = true + return result.keys() + +# Terrains + +## Returns an [Array] of categories. These are the terrains in the [TileSet] which +## are marked with [enum TerrainType] of [code]CATEGORY[/code]. Each entry in the +## array is a [Dictionary] with [code]name[/code], [code]color[/code], and [code]id[/code]. +func get_terrain_categories(ts: TileSet) -> Array: + var result := [] + if !ts: + return result + + var ts_meta := _get_terrain_meta(ts) + for id in ts_meta.terrains.size(): + var t = ts_meta.terrains[id] + if t[2] == TerrainType.CATEGORY: + result.push_back({name = t[0], color = t[1], id = id}) + + return result + + +## Adds a new terrain to the [TileSet]. Returns [code]true[/code] if this is successful. +## [br][br] +## [code]type[/code] must be one of [enum TerrainType].[br] +## [code]categories[/code] is an indexed list of terrain categories that this terrain +## can match as. The indexes must be valid terrains of the CATEGORY type. +## [code]icon[/code] is a [Dictionary] with either a [code]path[/code] string pointing +## to a resource, or a [code]source_id[/code] [int] and a [code]coord[/code] [Vector2i]. +## The former takes priority if both are present. +func add_terrain(ts: TileSet, name: String, color: Color, type: int, categories: Array = [], icon: Dictionary = {}) -> bool: + if !ts or name.is_empty() or type < 0 or type == TerrainType.DECORATION or type >= TerrainType.MAX: + return false + + var ts_meta := _get_terrain_meta(ts) + + # check categories + if type == TerrainType.CATEGORY and !categories.is_empty(): + return false + for c in categories: + if c < 0 or c >= ts_meta.terrains.size() or ts_meta.terrains[c][2] != TerrainType.CATEGORY: + return false + + if icon and not (icon.has("path") or (icon.has("source_id") and icon.has("coord"))): + return false + + ts_meta.terrains.push_back([name, color, type, categories, icon]) + _set_terrain_meta(ts, ts_meta) + _purge_cache(ts) + return true + + +## Removes the terrain at [code]index[/code] from the [TileSet]. Returns [code]true[/code] +## if the deletion is successful. +func remove_terrain(ts: TileSet, index: int) -> bool: + if !ts or index < 0: + return false + + var ts_meta := _get_terrain_meta(ts) + if index >= ts_meta.terrains.size(): + return false + + if ts_meta.terrains[index][2] == TerrainType.CATEGORY: + for t in ts_meta.terrains: + t[3].erase(index) + + for s in ts.get_source_count(): + var source := ts.get_source(ts.get_source_id(s)) as TileSetAtlasSource + if !source: + continue + for t in source.get_tiles_count(): + var coord := source.get_tile_id(t) + for a in source.get_alternative_tiles_count(coord): + var alternate := source.get_alternative_tile_id(coord, a) + var td := source.get_tile_data(coord, alternate) + + var td_meta := _get_tile_meta(td) + if td_meta.type == TileCategory.NON_TERRAIN: + continue + + if td_meta.type == index: + _set_tile_meta(ts, td, null) + continue + + if td_meta.type > index: + td_meta.type -= 1 + + for peering in td_meta.keys(): + if !(peering is int): + continue + + var fixed_peering = [] + for p in td_meta[peering]: + if p < index: + fixed_peering.append(p) + elif p > index: + fixed_peering.append(p - 1) + + if fixed_peering.is_empty(): + td_meta.erase(peering) + else: + td_meta[peering] = fixed_peering + + _set_tile_meta(ts, td, td_meta) + + ts_meta.terrains.remove_at(index) + _set_terrain_meta(ts, ts_meta) + + _purge_cache(ts) + return true + + +## Returns the number of terrains in the [TileSet]. +func terrain_count(ts: TileSet) -> int: + if !ts: + return 0 + + var ts_meta := _get_terrain_meta(ts) + return ts_meta.terrains.size() + + +## Retrieves information about the terrain at [code]index[/code] in the [TileSet]. +## [br][br] +## Returns a [Dictionary] describing the terrain. If it succeeds, the key [code]valid[/code] +## will be set to [code]true[/code]. Other keys are [code]name[/code], [code]color[/code], +## [code]type[/code] (a [enum TerrainType]), [code]categories[/code] which is +## an [Array] of category type terrains that this terrain matches as, and +## [code]icon[/code] which is a [Dictionary] with a [code]path[/code] [String] or +## a [code]source_id[/code] [int] and [code]coord[/code] [Vector2i] +func get_terrain(ts: TileSet, index: int) -> Dictionary: + if !ts or index < TileCategory.EMPTY: + return {valid = false} + + var ts_meta := _get_terrain_meta(ts) + if index >= ts_meta.terrains.size(): + return {valid = false} + + var terrain := _get_cache_terrain(ts_meta, index) + return { + id = index, + name = terrain[0], + color = terrain[1], + type = terrain[2], + categories = terrain[3].duplicate(), + icon = terrain[4].duplicate(), + valid = true + } + + +## Updates the details of the terrain at [code]index[/code] in [TileSet]. Returns +## [code]true[/code] if this succeeds. +## [br][br] +## If supplied, the [code]categories[/code] must be a list of indexes to other [code]CATEGORY[/code] +## type terrains. +## [code]icon[/code] is a [Dictionary] with either a [code]path[/code] string pointing +## to a resource, or a [code]source_id[/code] [int] and a [code]coord[/code] [Vector2i]. +func set_terrain(ts: TileSet, index: int, name: String, color: Color, type: int, categories: Array = [], icon: Dictionary = {valid = false}) -> bool: + if !ts or name.is_empty() or index < 0 or type < 0 or type == TerrainType.DECORATION or type >= TerrainType.MAX: + return false + + var ts_meta := _get_terrain_meta(ts) + if index >= ts_meta.terrains.size(): + return false + + if type == TerrainType.CATEGORY and !categories.is_empty(): + return false + for c in categories: + if c < 0 or c == index or c >= ts_meta.terrains.size() or ts_meta.terrains[c][2] != TerrainType.CATEGORY: + return false + + var icon_valid = icon.get("valid", "true") + if icon_valid: + match icon: + {}, {"path"}, {"source_id", "coord"}: pass + _: return false + + if type != TerrainType.CATEGORY: + for t in ts_meta.terrains: + t[3].erase(index) + + ts_meta.terrains[index] = [name, color, type, categories, icon] + _set_terrain_meta(ts, ts_meta) + + _clear_invalid_peering_types(ts) + _purge_cache(ts) + return true + + +## Swaps the terrains at [code]index1[/code] and [code]index2[/code] in [TileSet]. +func swap_terrains(ts: TileSet, index1: int, index2: int) -> bool: + if !ts or index1 < 0 or index2 < 0 or index1 == index2: + return false + + var ts_meta := _get_terrain_meta(ts) + if index1 >= ts_meta.terrains.size() or index2 >= ts_meta.terrains.size(): + return false + + for t in ts_meta.terrains: + var has1 = t[3].has(index1) + var has2 = t[3].has(index2) + + if has1 and !has2: + t[3].erase(index1) + t[3].push_back(index2) + elif has2 and !has1: + t[3].erase(index2) + t[3].push_back(index1) + + for s in ts.get_source_count(): + var source := ts.get_source(ts.get_source_id(s)) as TileSetAtlasSource + if !source: + continue + for t in source.get_tiles_count(): + var coord := source.get_tile_id(t) + for a in source.get_alternative_tiles_count(coord): + var alternate := source.get_alternative_tile_id(coord, a) + var td := source.get_tile_data(coord, alternate) + + var td_meta := _get_tile_meta(td) + if td_meta.type == TileCategory.NON_TERRAIN: + continue + + if td_meta.type == index1: + td_meta.type = index2 + elif td_meta.type == index2: + td_meta.type = index1 + + for peering in td_meta.keys(): + if !(peering is int): + continue + + var fixed_peering = [] + for p in td_meta[peering]: + if p == index1: + fixed_peering.append(index2) + elif p == index2: + fixed_peering.append(index1) + else: + fixed_peering.append(p) + td_meta[peering] = fixed_peering + + _set_tile_meta(ts, td, td_meta) + + var temp = ts_meta.terrains[index1] + ts_meta.terrains[index1] = ts_meta.terrains[index2] + ts_meta.terrains[index2] = temp + _set_terrain_meta(ts, ts_meta) + + _purge_cache(ts) + return true + + +# Terrain tile data + +## For a tile in a [TileSet] as specified by [TileData], set the terrain associated +## with that tile to [code]type[/code], which is an index of an existing terrain. +## Returns [code]true[/code] on success. +func set_tile_terrain_type(ts: TileSet, td: TileData, type: int) -> bool: + if !ts or !td or type < TileCategory.NON_TERRAIN: + return false + + var td_meta = _get_tile_meta(td) + td_meta.type = type + if type == TileCategory.NON_TERRAIN: + td_meta = null + _set_tile_meta(ts, td, td_meta) + + _clear_invalid_peering_types(ts) + _purge_cache(ts) + return true + + +## Returns the terrain type associated with tile specified by [TileData]. Returns +## -1 if the tile has no associated terrain. +func get_tile_terrain_type(td: TileData) -> int: + if !td: + return TileCategory.ERROR + var td_meta := _get_tile_meta(td) + return td_meta.type + + +## For a tile represented by [TileData] [code]td[/code] in [TileSet] +## [code]ts[/code], sets [enum SymmetryType] [code]type[/code]. This controls +## how the tile is rotated/mirrored during placement. +func set_tile_symmetry_type(ts: TileSet, td: TileData, type: int) -> bool: + if !ts or !td or type < SymmetryType.NONE or type > SymmetryType.ALL: + return false + + var td_meta := _get_tile_meta(td) + if td_meta.type == TileCategory.NON_TERRAIN: + return false + + td_meta.symmetry = type + _set_tile_meta(ts, td, td_meta) + _purge_cache(ts) + return true + + +## For a tile [code]td[/code], returns the [enum SymmetryType] which that +## tile uses. +func get_tile_symmetry_type(td: TileData) -> int: + if !td: + return SymmetryType.NONE + + var td_meta := _get_tile_meta(td) + return td_meta.get("symmetry", SymmetryType.NONE) + + +## Returns an Array of all [TileData] tiles included in the specified +## terrain [code]type[/code] for the [TileSet] [code]ts[/code] +func get_tiles_in_terrain(ts: TileSet, type: int) -> Array[TileData]: + var result:Array[TileData] = [] + if !ts or type < TileCategory.EMPTY: + return result + + var cache := _get_cache(ts) + if type > cache.size(): + return result + + var tiles = cache[type] + if !tiles: + return result + for c in tiles: + if c[0] < 0: + continue + var source := ts.get_source(c[0]) as TileSetAtlasSource + var td := source.get_tile_data(c[1], c[2]) + result.push_back(td) + + return result + + +## Returns an [Array] of [Dictionary] items including information about each +## tile included in the specified terrain [code]type[/code] for +## the [TileSet] [code]ts[/code]. Each Dictionary item includes +## [TileSetAtlasSource] [code]source[/code], [TileData] [code]td[/code], +## [Vector2i] [code]coord[/code], and [int] [code]alt_id[/code]. +func get_tile_sources_in_terrain(ts: TileSet, type: int) -> Array[Dictionary]: + var result:Array[Dictionary] = [] + + var cache := _get_cache(ts) + var tiles = cache[type] + if !tiles: + return result + for c in tiles: + if c[0] < 0: + continue + var source := ts.get_source(c[0]) as TileSetAtlasSource + if not source: + continue + var td := source.get_tile_data(c[1], c[2]) + result.push_back({ + source = source, + td = td, + coord = c[1], + alt_id = c[2] + }) + + return result + + +## For a [TileSet]'s tile, specified by [TileData], add terrain [code]type[/code] +## (an index of a terrain) to match this tile in direction [code]peering[/code], +## which is of type [enum TileSet.CellNeighbor]. Returns [code]true[/code] on success. +func add_tile_peering_type(ts: TileSet, td: TileData, peering: int, type: int) -> bool: + if !ts or !td or peering < 0 or peering > 15 or type < TileCategory.EMPTY: + return false + + var ts_meta := _get_terrain_meta(ts) + var td_meta := _get_tile_meta(td) + if td_meta.type < TileCategory.EMPTY or td_meta.type >= ts_meta.terrains.size(): + return false + + if !td_meta.has(peering): + td_meta[peering] = [type] + elif !td_meta[peering].has(type): + td_meta[peering].append(type) + else: + return false + _set_tile_meta(ts, td, td_meta) + _purge_cache(ts) + return true + + +## For a [TileSet]'s tile, specified by [TileData], remove terrain [code]type[/code] +## from matching in direction [code]peering[/code], which is of type [enum TileSet.CellNeighbor]. +## Returns [code]true[/code] on success. +func remove_tile_peering_type(ts: TileSet, td: TileData, peering: int, type: int) -> bool: + if !ts or !td or peering < 0 or peering > 15 or type < TileCategory.EMPTY: + return false + + var td_meta := _get_tile_meta(td) + if !td_meta.has(peering): + return false + if !td_meta[peering].has(type): + return false + td_meta[peering].erase(type) + if td_meta[peering].is_empty(): + td_meta.erase(peering) + _set_tile_meta(ts, td, td_meta) + _purge_cache(ts) + return true + + +## For the tile specified by [TileData], return an [Array] of peering directions +## for which terrain matching is set up. These will be of type [enum TileSet.CellNeighbor]. +func tile_peering_keys(td: TileData) -> Array: + if !td: + return [] + + var td_meta := _get_tile_meta(td) + var result := [] + for k in td_meta: + if k is int: + result.append(k) + return result + + +## For the tile specified by [TileData], return the [Array] of terrains that match +## for the direction [code]peering[/code] which should be of type [enum TileSet.CellNeighbor]. +func tile_peering_types(td: TileData, peering: int) -> Array: + if !td or peering < 0 or peering > 15: + return [] + + var td_meta := _get_tile_meta(td) + return td_meta[peering].duplicate() if td_meta.has(peering) else [] + + +## For the tile specified by [TileData], return the [Array] of peering directions +## for the specified terrain type [code]type[/code]. +func tile_peering_for_type(td: TileData, type: int) -> Array: + if !td: + return [] + + var td_meta := _get_tile_meta(td) + var result := [] + var sides := tile_peering_keys(td) + for side in sides: + if td_meta[side].has(type): + result.push_back(side) + + result.sort() + return result + + +# Painting + +## Applies the terrain [code]type[/code] to the [TileMapLayer] for the [Vector2i] +## [code]coord[/code]. Returns [code]true[/code] if it succeeds. Use [method set_cells] +## to change multiple tiles at once. +## [br][br] +## Use terrain type -1 to erase cells. +func set_cell(tm: TileMapLayer, coord: Vector2i, type: int) -> bool: + if !tm or !tm.tile_set or type < TileCategory.EMPTY: + return false + + if type == TileCategory.EMPTY: + tm.erase_cell(coord) + return true + + var cache := _get_cache(tm.tile_set) + if type >= cache.size(): + return false + + if cache[type].is_empty(): + return false + + var tile = cache[type].front() + tm.set_cell(coord, tile[0], tile[1], tile[2]) + return true + + +## Applies the terrain [code]type[/code] to the [TileMapLayer] for the +## [Vector2i] [code]coords[/code]. Returns [code]true[/code] if it succeeds. +## [br][br] +## Note that this does not cause the terrain solver to run, so this will just place +## an arbitrary terrain-associated tile in the given position. To run the solver, +## you must set the require cells, and then call either [method update_terrain_cell], +## [method update_terrain_cels], or [method update_terrain_area]. +## [br][br] +## If you want to prepare changes to the tiles in advance, you can use [method create_terrain_changeset] +## and the associated functions. +## [br][br] +## Use terrain type -1 to erase cells. +func set_cells(tm: TileMapLayer, coords: Array, type: int) -> bool: + if !tm or !tm.tile_set or type < TileCategory.EMPTY: + return false + + if type == TileCategory.EMPTY: + for c in coords: + tm.erase_cell(c) + return true + + var cache := _get_cache(tm.tile_set) + if type >= cache.size(): + return false + + if cache[type].is_empty(): + return false + + var tile = cache[type].front() + for c in coords: + tm.set_cell(c, tile[0], tile[1], tile[2]) + return true + + +## Replaces an existing tile on the [TileMapLayer] for the [Vector2i] +## [code]coord[/code] with a new tile in the provided terrain [code]type[/code] +## *only if* there is a tile with a matching set of peering sides in this terrain. +## Returns [code]true[/code] if any tiles were changed. Use [method replace_cells] +## to replace multiple tiles at once. +func replace_cell(tm: TileMapLayer, coord: Vector2i, type: int) -> bool: + if !tm or !tm.tile_set or type < 0: + return false + + var cache := _get_cache(tm.tile_set) + if type >= cache.size(): + return false + + if cache[type].is_empty(): + return false + + var td = tm.get_cell_tile_data(coord) + if !td: + return false + + var ts_meta := _get_terrain_meta(tm.tile_set) + var categories = ts_meta.terrains[type][3] + var check_types = [type] + categories + + for check_type in check_types: + var placed_peering = tile_peering_for_type(td, check_type) + for pt in get_tiles_in_terrain(tm.tile_set, type): + var check_peering := tile_peering_for_type(pt, check_type) + if placed_peering == check_peering: + var tile = cache[type].front() + tm.set_cell(coord, tile[0], tile[1], tile[2]) + return true + + return false + + +## Replaces existing tiles on the [TileMapLayer] for the [Vector2i] +## [code]coords[/code] with new tiles in the provided terrain [code]type[/code] +## *only if* there is a tile with a matching set of peering sides in this terrain +## for each tile. +## Returns [code]true[/code] if any tiles were changed. +func replace_cells(tm: TileMapLayer, coords: Array, type: int) -> bool: + if !tm or !tm.tile_set or type < 0: + return false + + var cache := _get_cache(tm.tile_set) + if type >= cache.size(): + return false + + if cache[type].is_empty(): + return false + + var ts_meta := _get_terrain_meta(tm.tile_set) + var categories = ts_meta.terrains[type][3] + var check_types = [type] + categories + + var changed = false + var potential_tiles = get_tiles_in_terrain(tm.tile_set, type) + for c in coords: + var found = false + var td = tm.get_cell_tile_data(c) + if !td: + continue + for check_type in check_types: + var placed_peering = tile_peering_for_type(td, check_type) + for pt in potential_tiles: + var check_peering = tile_peering_for_type(pt, check_type) + if placed_peering == check_peering: + var tile = cache[type].front() + tm.set_cell(c, tile[0], tile[1], tile[2]) + changed = true + found = true + break + + if found: + break + + return changed + + +## Returns the terrain type detected in the [TileMapLayer] at specified [Vector2i] +## [code]coord[/code]. Returns -1 if tile is not valid or does not contain a +## tile associated with a terrain. +func get_cell(tm: TileMapLayer, coord: Vector2i) -> int: + if !tm or !tm.tile_set: + return TileCategory.ERROR + + if tm.get_cell_source_id(coord) == -1: + return TileCategory.EMPTY + + var t := tm.get_cell_tile_data(coord) + if !t: + return TileCategory.NON_TERRAIN + + return _get_tile_meta(t).type + + +## Runs the tile solving algorithm on the [TileMapLayer] for the given +## [Vector2i] coordinates in the [code]cells[/code] parameter. By default, +## the surrounding cells are also solved, but this can be adjusted by passing [code]false[/code] +## to the [code]and_surrounding_cells[/code] parameter. +## [br][br] +## See also [method update_terrain_area] and [method update_terrain_cell]. +func update_terrain_cells(tm: TileMapLayer, cells: Array, and_surrounding_cells := true) -> void: + if !tm or !tm.tile_set: + return + + if and_surrounding_cells: + cells = _widen(tm, cells) + var needed_cells := _widen(tm, cells) + + var types := {} + for c in needed_cells: + types[c] = get_cell(tm, c) + + var ts_meta := _get_terrain_meta(tm.tile_set) + var cache := _get_cache(tm.tile_set) + for c in cells: + _update_tile_immediate(tm, c, ts_meta, types, cache) + + +## Runs the tile solving algorithm on the [TileMapLayer] for the given [Vector2i] +## [code]cell[/code]. By default, the surrounding cells are also solved, but +## this can be adjusted by passing [code]false[/code] to the [code]and_surrounding_cells[/code] +## parameter. This calls through to [method update_terrain_cells]. +func update_terrain_cell(tm: TileMapLayer, cell: Vector2i, and_surrounding_cells := true) -> void: + update_terrain_cells(tm, [cell], and_surrounding_cells) + + +## Runs the tile solving algorithm on the [TileMapLayer] for the given [Rect2i] +## [code]area[/code]. By default, the surrounding cells are also solved, but +## this can be adjusted by passing [code]false[/code] to the [code]and_surrounding_cells[/code] +## parameter. +## [br][br] +## See also [method update_terrain_cells]. +func update_terrain_area(tm: TileMapLayer, area: Rect2i, and_surrounding_cells := true) -> void: + if !tm or !tm.tile_set: + return + + # Normalize area and extend so tiles cover inclusive space + area = area.abs() + area.size += Vector2i.ONE + + var edges = [] + for x in range(area.position.x, area.end.x): + edges.append(Vector2i(x, area.position.y)) + edges.append(Vector2i(x, area.end.y - 1)) + for y in range(area.position.y + 1, area.end.y - 1): + edges.append(Vector2i(area.position.x, y)) + edges.append(Vector2i(area.end.x - 1, y)) + + var additional_cells := [] + var needed_cells := _widen_with_exclusion(tm, edges, area) + + if and_surrounding_cells: + additional_cells = needed_cells + needed_cells = _widen_with_exclusion(tm, needed_cells, area) + + var types := {} + for y in range(area.position.y, area.end.y): + for x in range(area.position.x, area.end.x): + var coord = Vector2i(x, y) + types[coord] = get_cell(tm, coord) + for c in needed_cells: + types[c] = get_cell(tm, c) + + var ts_meta := _get_terrain_meta(tm.tile_set) + var cache := _get_cache(tm.tile_set) + for y in range(area.position.y, area.end.y): + for x in range(area.position.x, area.end.x): + var coord := Vector2i(x, y) + _update_tile_immediate(tm, coord, ts_meta, types, cache) + for c in additional_cells: + _update_tile_immediate(tm, c, ts_meta, types, cache) + + +## For a [TileMapLayer], create a changeset that will +## be calculated via a [WorkerThreadPool], so it will not delay processing the current +## frame or affect the framerate. +## [br][br] +## The [code]paint[/code] parameter must be a [Dictionary] with keys of type [Vector2i] +## representing map coordinates, and integer values representing terrain types. +## [br][br] +## Returns a [Dictionary] with internal details. See also [method is_terrain_changeset_ready], +## [method apply_terrain_changeset], and [method wait_for_terrain_changeset]. +func create_terrain_changeset(tm: TileMapLayer, paint: Dictionary) -> Dictionary: + # Force cache rebuild if required + var _cache := _get_cache(tm.tile_set) + + var cells := paint.keys() + var needed_cells := _widen(tm, cells) + + var types := {} + for c in needed_cells: + types[c] = paint[c] if paint.has(c) else get_cell(tm, c) + + var placements := [] + placements.resize(cells.size()) + + var ts_meta := _get_terrain_meta(tm.tile_set) + var work := func(n: int): + placements[n] = _update_tile_deferred(tm, cells[n], ts_meta, types, _cache) + + return { + "valid": true, + "tilemap": tm, + "cells": cells, + "placements": placements, + "group_id": WorkerThreadPool.add_group_task(work, cells.size(), -1, false, "BetterTerrain") + } + + +## Returns [code]true[/code] if a changeset created by [method create_terrain_changeset] +## has finished the threaded calculation and is ready to be applied by [method apply_terrain_changeset]. +## See also [method wait_for_terrain_changeset]. +func is_terrain_changeset_ready(change: Dictionary) -> bool: + if !change.has("group_id"): + return false + + return WorkerThreadPool.is_group_task_completed(change.group_id) + + +## Blocks until a changeset created by [method create_terrain_changeset] finishes. +## This is useful to tidy up threaded work in the event that a node is to be removed +## whilst still waiting on threads. +## [br][br] +## Usage example: +## [codeblock] +## func _exit_tree(): +## if changeset.valid: +## BetterTerrain.wait_for_terrain_changeset(changeset) +## [/codeblock] +func wait_for_terrain_changeset(change: Dictionary) -> void: + if change.has("group_id"): + WorkerThreadPool.wait_for_group_task_completion(change.group_id) + + +## Apply the changes in a changeset created by [method create_terrain_changeset] +## once it is confirmed by [method is_terrain_changeset_ready]. The changes will +## be applied to the [TileMapLayer] that the changeset was initialized with. +## [br][br] +## Completed changesets can be applied multiple times, and stored for as long as +## needed once calculated. +func apply_terrain_changeset(change: Dictionary) -> void: + for n in change.cells.size(): + var placement = change.placements[n] + if placement: + change.tilemap.set_cell(change.cells[n], placement[0], placement[1], placement[2]) diff --git a/addons/better-terrain/BetterTerrain.gd.uid b/addons/better-terrain/BetterTerrain.gd.uid new file mode 100644 index 0000000..2a0c1c1 --- /dev/null +++ b/addons/better-terrain/BetterTerrain.gd.uid @@ -0,0 +1 @@ +uid://bgjvafeahjel5 diff --git a/addons/better-terrain/BetterTerrainData.gd b/addons/better-terrain/BetterTerrainData.gd new file mode 100644 index 0000000..5d3bcd5 --- /dev/null +++ b/addons/better-terrain/BetterTerrainData.gd @@ -0,0 +1,598 @@ +@tool + +## Data functions for [TileSet] properties. +## +## This data class has functions for retrieving data regarding the mathematical +## properties of a tile set. + +const _terrain_peering_square_tiles : Array[int] = [0, 3, 4, 7, 8, 11, 12, 15] +const _terrain_peering_square_vertices : Array[int] = [3, 7, 11, 15] +const _terrain_peering_isometric_tiles : Array[int] = [1, 2, 5, 6, 9, 10, 13, 14] +const _terrain_peering_isometric_vertices : Array[int] = [1, 5, 9, 13] +const _terrain_peering_horiztonal_tiles : Array[int] = [0, 2, 6, 8, 10, 14] +const _terrain_peering_horiztonal_vertices : Array[int] = [3, 5, 7, 11, 13, 15] +const _terrain_peering_vertical_tiles : Array[int] = [2, 4, 6, 10, 12, 14] +const _terrain_peering_vertical_vertices : Array[int] = [1, 3, 7, 9, 11, 15] +const _terrain_peering_non_modifying : Array[int] = [] + +const _terrain_peering_hflip : Array[int] = [8, 9, 6, 7, 4, 5, 2, 3, 0, 1, 14, 15, 12, 13, 10, 11] +const _terrain_peering_vflip : Array[int] = [0, 1, 14, 15, 12, 13, 10, 11, 8, 9, 6, 7, 4, 5, 2, 3] +const _terrain_peering_transpose : Array[int] = [4, 5, 2, 3, 0, 1, 14, 15, 12, 13, 10, 11, 8, 9, 6, 7] + +const symmetry_mapping := { + BetterTerrain.SymmetryType.NONE: [0], + BetterTerrain.SymmetryType.MIRROR: [0, TileSetAtlasSource.TRANSFORM_FLIP_H], + BetterTerrain.SymmetryType.FLIP: [0, TileSetAtlasSource.TRANSFORM_FLIP_V], + BetterTerrain.SymmetryType.REFLECT: [ + 0, + TileSetAtlasSource.TRANSFORM_FLIP_H, + TileSetAtlasSource.TRANSFORM_FLIP_V, + TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_FLIP_V + ], + BetterTerrain.SymmetryType.ROTATE_CLOCKWISE: [0, TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_TRANSPOSE], + BetterTerrain.SymmetryType.ROTATE_COUNTER_CLOCKWISE: [0, TileSetAtlasSource.TRANSFORM_FLIP_V | TileSetAtlasSource.TRANSFORM_TRANSPOSE], + BetterTerrain.SymmetryType.ROTATE_180: [0, TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_FLIP_V], + BetterTerrain.SymmetryType.ROTATE_ALL: [ + 0, + TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_TRANSPOSE, + TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_FLIP_V, + TileSetAtlasSource.TRANSFORM_FLIP_V | TileSetAtlasSource.TRANSFORM_TRANSPOSE + ], + BetterTerrain.SymmetryType.ALL: [ + 0, + TileSetAtlasSource.TRANSFORM_FLIP_H, + TileSetAtlasSource.TRANSFORM_FLIP_V, + TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_FLIP_V, + TileSetAtlasSource.TRANSFORM_TRANSPOSE, + TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_TRANSPOSE, + TileSetAtlasSource.TRANSFORM_FLIP_V | TileSetAtlasSource.TRANSFORM_TRANSPOSE, + TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_FLIP_V | TileSetAtlasSource.TRANSFORM_TRANSPOSE + ] +} + + +## Returns an [Array] of ints of type [enum TileSet.CellNeighbor] which represent +## the valid neighboring tiles for a terrain of [code]type[/code] in TileSet +static func get_terrain_peering_cells(ts: TileSet, type: int) -> Array[int]: + if !ts or type < 0 or type >= BetterTerrain.TerrainType.MAX: + return [] + + if type == BetterTerrain.TerrainType.CATEGORY: + return _terrain_peering_non_modifying + if type == BetterTerrain.TerrainType.DECORATION: + type = BetterTerrain.TerrainType.MATCH_TILES + + match [ts.tile_shape, type]: + [TileSet.TILE_SHAPE_SQUARE, BetterTerrain.TerrainType.MATCH_TILES]: + return _terrain_peering_square_tiles + [TileSet.TILE_SHAPE_SQUARE, BetterTerrain.TerrainType.MATCH_VERTICES]: + return _terrain_peering_square_vertices + [TileSet.TILE_SHAPE_ISOMETRIC, BetterTerrain.TerrainType.MATCH_TILES]: + return _terrain_peering_isometric_tiles + [TileSet.TILE_SHAPE_ISOMETRIC, BetterTerrain.TerrainType.MATCH_VERTICES]: + return _terrain_peering_isometric_vertices + + match [ts.tile_offset_axis, type]: + [TileSet.TILE_OFFSET_AXIS_VERTICAL, BetterTerrain.TerrainType.MATCH_TILES]: + return _terrain_peering_vertical_tiles + [TileSet.TILE_OFFSET_AXIS_VERTICAL, BetterTerrain.TerrainType.MATCH_VERTICES]: + return _terrain_peering_vertical_vertices + [TileSet.TILE_OFFSET_AXIS_HORIZONTAL, BetterTerrain.TerrainType.MATCH_TILES]: + return _terrain_peering_horiztonal_tiles + [TileSet.TILE_OFFSET_AXIS_HORIZONTAL, BetterTerrain.TerrainType.MATCH_VERTICES]: + return _terrain_peering_horiztonal_vertices + + return [] + + +## Returns true if [code]peering[/code] is a valid neighboring cell for a terrain of +## [code]type[/code] in [TileSet] +static func is_terrain_peering_cell(ts: TileSet, type: int, peering: int) -> bool: + return peering in get_terrain_peering_cells(ts, type) + + +static func _peering_polygon_square_tiles(peering: int) -> PackedVector2Array: + const t := 1.0 / 3.0 + var result : PackedVector2Array + match peering: + TileSet.CELL_NEIGHBOR_RIGHT_SIDE: result.append(Vector2(2*t, t)) + TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: result.append(Vector2(2*t, 2*t)) + TileSet.CELL_NEIGHBOR_BOTTOM_SIDE: result.append(Vector2(t, 2*t)) + TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: result.append(Vector2(0, 2*t)) + TileSet.CELL_NEIGHBOR_LEFT_SIDE: result.append(Vector2(0, t)) + TileSet.CELL_NEIGHBOR_TOP_LEFT_CORNER: result.append(Vector2(0, 0)) + TileSet.CELL_NEIGHBOR_TOP_SIDE: result.append(Vector2(t, 0)) + TileSet.CELL_NEIGHBOR_TOP_RIGHT_CORNER: result.append(Vector2(2*t, 0)) + -1: result.append(Vector2(t, t)) + result.append(result[0] + Vector2(t, 0)) + result.append(result[0] + Vector2(t, t)) + result.append(result[0] + Vector2(0, t)) + return result + + +static func _peering_polygon_square_vertices(peering: int) -> PackedVector2Array: + const t := 1.0 / 2.0 + var result : PackedVector2Array + match peering: + TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + result.append(Vector2(1, t)) + result.append(Vector2(1, 1)) + result.append(Vector2(t, 1)) + TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + result.append(Vector2(0, t)) + result.append(Vector2(t, 1)) + result.append(Vector2(0, 1)) + TileSet.CELL_NEIGHBOR_TOP_LEFT_CORNER: + result.append(Vector2(0, 0)) + result.append(Vector2(t, 0)) + result.append(Vector2(0, t)) + TileSet.CELL_NEIGHBOR_TOP_RIGHT_CORNER: + result.append(Vector2(t, 0)) + result.append(Vector2(1, 0)) + result.append(Vector2(1, t)) + -1: + result.append(Vector2(t, 0)) + result.append(Vector2(1, t)) + result.append(Vector2(t, 1)) + result.append(Vector2(0, t)) + return result + + +static func _peering_polygon_isometric_tiles(peering: int) -> PackedVector2Array: + const t := 1.0 / 4.0 + match peering: + -1: return PackedVector2Array([Vector2(2 * t, t), Vector2(3 * t, 2 * t), Vector2(2 * t, 3 * t), Vector2(t, 2 * t)]) + TileSet.CELL_NEIGHBOR_RIGHT_CORNER: + return PackedVector2Array([Vector2(3 * t, 2 * t), Vector2(1, t), Vector2(1, 3 * t)]) + TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + return PackedVector2Array([Vector2(3 * t, 2 * t), Vector2(1, 3 * t), Vector2(3 * t, 1), Vector2(2 * t, 3 * t)]) + TileSet.CELL_NEIGHBOR_BOTTOM_CORNER: + return PackedVector2Array([Vector2(2 * t, 3 * t), Vector2(3 * t, 1), Vector2(t, 1)]) + TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + return PackedVector2Array([Vector2(t, 2 * t), Vector2(2 * t, 3 * t), Vector2(t, 1), Vector2(0, 3 * t)]) + TileSet.CELL_NEIGHBOR_LEFT_CORNER: + return PackedVector2Array([Vector2(0, t), Vector2(t, 2 * t), Vector2(0, 3 * t)]) + TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE: + return PackedVector2Array([Vector2(t, 0), Vector2(2 * t, t), Vector2(t, 2 * t), Vector2(0, t)]) + TileSet.CELL_NEIGHBOR_TOP_CORNER: + return PackedVector2Array([Vector2(t, 0), Vector2(3 * t, 0), Vector2(2 * t, t)]) + TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE: + return PackedVector2Array([Vector2(3 * t, 0), Vector2(1, t), Vector2(3 * t, 2 * t), Vector2(2 * t, t)]) + return PackedVector2Array() + + +static func _peering_polygon_isometric_vertices(peering: int) -> PackedVector2Array: + const t := 1.0 / 4.0 + const ttt := 3.0 * t + match peering: + -1: return PackedVector2Array([Vector2(t, t), Vector2(ttt, t), Vector2(ttt, ttt), Vector2(t, ttt)]) + TileSet.CELL_NEIGHBOR_RIGHT_CORNER: + return PackedVector2Array([Vector2(ttt, t), Vector2(1, 0), Vector2(1, 1), Vector2(ttt, ttt)]) + TileSet.CELL_NEIGHBOR_BOTTOM_CORNER: + return PackedVector2Array([Vector2(t, ttt), Vector2(ttt, ttt), Vector2(1, 1), Vector2(0, 1)]) + TileSet.CELL_NEIGHBOR_LEFT_CORNER: + return PackedVector2Array([Vector2(0, 0), Vector2(t, t), Vector2(t, ttt), Vector2(0, 1)]) + TileSet.CELL_NEIGHBOR_TOP_CORNER: + return PackedVector2Array([Vector2(0, 0), Vector2(1, 0), Vector2(ttt, t), Vector2(t, t)]) + return PackedVector2Array() + + +static func _peering_polygon_horizontal_tiles(peering: int) -> PackedVector2Array: + const e := 1.0 / (2.0 * sqrt(3.0)) + const w := sqrt(3.0) / 8.0 + const t := 1.0 / 2.0 + const s := 1.0 / 8.0 + match peering: + -1: + return PackedVector2Array([ + Vector2(t, 2 * s), + Vector2(t + w, t - s), + Vector2(t + w, t + s), + Vector2(t, 6 * s), + Vector2(t - w, t + s), + Vector2(t - w, t - s) + ]) + TileSet.CELL_NEIGHBOR_RIGHT_SIDE: + return PackedVector2Array([ + Vector2(t + w, t - s), + Vector2(1, t - e), + Vector2(1, t + e), + Vector2(t + w, t + s) + ]) + TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + return PackedVector2Array([ + Vector2(t + w, t + s), + Vector2(1, t + e), + Vector2(t, 1), + Vector2(t, 6 * s) + ]) + TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + return PackedVector2Array([ + Vector2(t, 6 * s), + Vector2(t, 1), + Vector2(0, t + e), + Vector2(t - w, t + s) + ]) + TileSet.CELL_NEIGHBOR_LEFT_SIDE: + return PackedVector2Array([ + Vector2(t - w, t + s), + Vector2(0, t + e), + Vector2(0, t - e), + Vector2(t - w, t - s) + ]) + TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE: + return PackedVector2Array([ + Vector2(t - w, t - s), + Vector2(0, t - e), + Vector2(t, 0), + Vector2(t, 2 * s) + ]) + TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE: + return PackedVector2Array([ + Vector2(t, 2 * s), + Vector2(t, 0), + Vector2(1, t - e), + Vector2(t + w, t - s) + ]) + return PackedVector2Array() + + +static func _peering_polygon_horizontal_vertices(peering: int) -> PackedVector2Array: + const e := 1.0 / (2.0 * sqrt(3.0)) + const w := sqrt(3.0) / 8.0 + const t := 1.0 / 2.0 + const s := 1.0 / 8.0 + match peering: + -1: + return PackedVector2Array([ + Vector2(t - s, t - w), + Vector2(t + s, t - w), + Vector2(6 * s, t), + Vector2(t + s, t + w), + Vector2(t - s, t + w), + Vector2(2 * s, t) + ]) + TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + return PackedVector2Array([ + Vector2(6 * s, t), + Vector2(1, t), + Vector2(1, t + e), + Vector2(t + e, 1 - s), + Vector2(t + s, t + w) + ]) + TileSet.CELL_NEIGHBOR_BOTTOM_CORNER: + return PackedVector2Array([ + Vector2(t - s, t + w), + Vector2(t + s, t + w), + Vector2(t + e, 1 - s), + Vector2(t, 1), + Vector2(t - e, 1 - s) + ]) + TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + return PackedVector2Array([ + Vector2(0, t), + Vector2(2 * s, t), + Vector2(t - s, t + w), + Vector2(t - e, 1 - s), + Vector2(0, t + e) + ]) + TileSet.CELL_NEIGHBOR_TOP_LEFT_CORNER: + return PackedVector2Array([ + Vector2(t - e, s), + Vector2(t - s, t - w), + Vector2(2 * s, t), + Vector2(0, t), + Vector2(0, t - e) + ]) + TileSet.CELL_NEIGHBOR_TOP_CORNER: + return PackedVector2Array([ + Vector2(t, 0), + Vector2(t + e, s), + Vector2(t + s, t - w), + Vector2(t - s, t - w), + Vector2(t - e, s) + ]) + TileSet.CELL_NEIGHBOR_TOP_RIGHT_CORNER: + return PackedVector2Array([ + Vector2(t + e, s), + Vector2(1, t - e), + Vector2(1, t), + Vector2(6 * s, t), + Vector2(t + s, t - w) + ]) + return PackedVector2Array() + + +static func _peering_polygon_vertical_tiles(peering: int) -> PackedVector2Array: + const e := 1.0 / (2.0 * sqrt(3.0)) + const w := sqrt(3.0) / 8.0 + const t := 1.0 / 2.0 + const s := 1.0 / 8.0 + match peering: + -1: + return PackedVector2Array([ + Vector2(t - s, t - w), + Vector2(t + s, t - w), + Vector2(6 * s, t), + Vector2(t + s, t + w), + Vector2(t - s, t + w), + Vector2(2 * s, t) + ]) + TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + return PackedVector2Array([ + Vector2(6 * s, t), + Vector2(1, t), + Vector2(t + e, 1), + Vector2(t + s, t + w) + ]) + TileSet.CELL_NEIGHBOR_BOTTOM_SIDE: + return PackedVector2Array([ + Vector2(t - s, t + w), + Vector2(t + s, t + w), + Vector2(t + e, 1), + Vector2(t - e, 1) + ]) + TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + return PackedVector2Array([ + Vector2(0, t), + Vector2(2 * s, t), + Vector2(t - s, t + w), + Vector2(t - e, 1) + ]) + TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE: + return PackedVector2Array([ + Vector2(t - e, 0), + Vector2(t - s, t - w), + Vector2(2 * s, t), + Vector2(0, t) + ]) + TileSet.CELL_NEIGHBOR_TOP_SIDE: + return PackedVector2Array([ + Vector2(t - e, 0), + Vector2(t + e, 0), + Vector2(t + s, t - w), + Vector2(t - s, t - w) + ]) + TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE: + return PackedVector2Array([ + Vector2(t + e, 0), + Vector2(1, t), + Vector2(6 * s, t), + Vector2(t + s, t - w) + ]) + return PackedVector2Array() + + +static func _peering_polygon_vertical_vertices(peering: int) -> PackedVector2Array: + const e := 1.0 / (2.0 * sqrt(3.0)) + const w := sqrt(3.0) / 8.0 + const t := 1.0 / 2.0 + const s := 1.0 / 8.0 + match peering: + -1: + return PackedVector2Array([ + Vector2(t, 2 * s), + Vector2(t + w, t - s), + Vector2(t + w, t + s), + Vector2(t, 6 * s), + Vector2(t - w, t + s), + Vector2(t - w, t - s) + ]) + TileSet.CELL_NEIGHBOR_RIGHT_CORNER: + return PackedVector2Array([ + Vector2(1 - s, t - e), + Vector2(1, t), + Vector2(1 - s, t + e), + Vector2(t + w, t + s), + Vector2(t + w, t - s) + ]) + TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + return PackedVector2Array([ + Vector2(t + w, t + s), + Vector2(1 - s, t + e), + Vector2(t + e, 1), + Vector2(t, 1), + Vector2(t, 6 * s) + ]) + TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + return PackedVector2Array([ + Vector2(t - w, t + s), + Vector2(t, 6 * s), + Vector2(t, 1), + Vector2(t - e, 1), + Vector2(s, t + e) + ]) + TileSet.CELL_NEIGHBOR_LEFT_CORNER: + return PackedVector2Array([ + Vector2(s, t - e), + Vector2(t - w, t - s), + Vector2(t - w, t + s), + Vector2(s, t + e), + Vector2(0, t) + ]) + TileSet.CELL_NEIGHBOR_TOP_LEFT_CORNER: + return PackedVector2Array([ + Vector2(t - e, 0), + Vector2(t, 0), + Vector2(t, 2 * s), + Vector2(t - w, t - s), + Vector2(s, t - e) + ]) + TileSet.CELL_NEIGHBOR_TOP_RIGHT_CORNER: + return PackedVector2Array([ + Vector2(t, 0), + Vector2(t + e, 0), + Vector2(1 - s, t - e), + Vector2(t + w, t - s), + Vector2(t, 2 * s) + ]) + return PackedVector2Array() + + +static func _peering_non_modifying() -> PackedVector2Array: + const t := 1.0 / 3.0 + return PackedVector2Array([ + Vector2(t, 0), + Vector2(2 * t, 0), + Vector2(1, t), + Vector2(1, 2 * t), + Vector2(2 * t, 1), + Vector2(t, 1), + Vector2(0, 2 * t), + Vector2(0, t) + ]) + + +## Returns a parameterized polygon (coordinated are between 0 and 1) for [code]peering[/code] +## direction for a terrain of [code]type[/code] in [TileSet] +static func peering_polygon(ts: TileSet, type: int, peering: int) -> PackedVector2Array: + if type == BetterTerrain.TerrainType.CATEGORY: + return _peering_non_modifying() + if type == BetterTerrain.TerrainType.DECORATION: + type = BetterTerrain.TerrainType.MATCH_TILES + + match [ts.tile_shape, type]: + [TileSet.TILE_SHAPE_SQUARE, BetterTerrain.TerrainType.MATCH_TILES]: + return _peering_polygon_square_tiles(peering) + [TileSet.TILE_SHAPE_SQUARE, BetterTerrain.TerrainType.MATCH_VERTICES]: + return _peering_polygon_square_vertices(peering) + [TileSet.TILE_SHAPE_ISOMETRIC, BetterTerrain.TerrainType.MATCH_TILES]: + return _peering_polygon_isometric_tiles(peering) + [TileSet.TILE_SHAPE_ISOMETRIC, BetterTerrain.TerrainType.MATCH_VERTICES]: + return _peering_polygon_isometric_vertices(peering) + + match [ts.tile_offset_axis, type]: + [TileSet.TILE_OFFSET_AXIS_VERTICAL, BetterTerrain.TerrainType.MATCH_TILES]: + return _peering_polygon_vertical_tiles(peering) + [TileSet.TILE_OFFSET_AXIS_VERTICAL, BetterTerrain.TerrainType.MATCH_VERTICES]: + return _peering_polygon_vertical_vertices(peering) + [TileSet.TILE_OFFSET_AXIS_HORIZONTAL, BetterTerrain.TerrainType.MATCH_TILES]: + return _peering_polygon_horizontal_tiles(peering) + [TileSet.TILE_OFFSET_AXIS_HORIZONTAL, BetterTerrain.TerrainType.MATCH_VERTICES]: + return _peering_polygon_horizontal_vertices(peering) + + return PackedVector2Array() + + +## Returns as polygon centered on 0, 0 which represents the shape of the cell of +## a tile from [TileSet]. +static func cell_polygon(ts: TileSet) -> PackedVector2Array: + const t := 1.0 / 2.0 + if ts.tile_shape in [TileSet.TILE_SHAPE_SQUARE, TileSet.TILE_SHAPE_HALF_OFFSET_SQUARE]: + return PackedVector2Array([Vector2(-t, -t), Vector2(t, -t), Vector2(t, t), Vector2(-t, t)]) + if ts.tile_shape == TileSet.TILE_SHAPE_ISOMETRIC: + return PackedVector2Array([Vector2(0, -t), Vector2(t, 0), Vector2(0, t), Vector2(-t, 0)]) + + const e := t - 1.0 / (2.0 * sqrt(3.0)) + if ts.tile_offset_axis == TileSet.TILE_OFFSET_AXIS_HORIZONTAL: + return PackedVector2Array([ + Vector2(0, -t), + Vector2(t, -e), + Vector2(t, e), + Vector2(0, t), + Vector2(-t, e), + Vector2(-t, -e), + ]) + + return PackedVector2Array([ + Vector2(-t, 0), + Vector2(-e, -t), + Vector2(e, -t), + Vector2(t, 0), + Vector2(e, t), + Vector2(-e, t), + ]) + + +## Returns an [Array] of coordinated that neighbor [code]coord[/code] based on [code]peering[/code] +## [Array] of [enum TileSet.CellNeighbor] for a [TileSet]. +static func neighboring_coords(tm: TileMapLayer, coord: Vector2i, peerings: Array) -> Array: + return peerings.map(func(p): return tm.get_neighbor_cell(coord, p)) + + +## Returns an [Array] of coordinates which neighbor the vertex describe by [code]corner[/code] +## (which is of type [enum TileSet.CellNeighbor]) from [code]coord[/code] in [TileSet]. +static func associated_vertex_cells(tm: TileMapLayer, coord: Vector2i, corner: int) -> Array: + # get array of associated peering bits + if tm.tile_set.tile_shape in [TileSet.TILE_SHAPE_SQUARE, TileSet.TILE_SHAPE_ISOMETRIC]: + match corner: + # Square + TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + return neighboring_coords(tm, coord, [0, 3, 4]) + TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + return neighboring_coords(tm, coord, [4, 7, 8]) + TileSet.CELL_NEIGHBOR_TOP_LEFT_CORNER: + return neighboring_coords(tm, coord, [8, 11, 12]) + TileSet.CELL_NEIGHBOR_TOP_RIGHT_CORNER: + return neighboring_coords(tm, coord, [12, 15, 0]) + # Isometric + TileSet.CELL_NEIGHBOR_RIGHT_CORNER: + return neighboring_coords(tm, coord, [14, 1, 2]) + TileSet.CELL_NEIGHBOR_BOTTOM_CORNER: + return neighboring_coords(tm, coord, [2, 5, 6]) + TileSet.CELL_NEIGHBOR_LEFT_CORNER: + return neighboring_coords(tm, coord, [6, 9, 10]) + TileSet.CELL_NEIGHBOR_TOP_CORNER: + return neighboring_coords(tm, coord, [10, 13, 14]) + + if tm.tile_set.tile_offset_axis == TileSet.TILE_OFFSET_AXIS_HORIZONTAL: + match corner: + TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + return neighboring_coords(tm, coord, [0, 2]) + TileSet.CELL_NEIGHBOR_BOTTOM_CORNER: + return neighboring_coords(tm, coord, [2, 6]) + TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + return neighboring_coords(tm, coord, [6, 8]) + TileSet.CELL_NEIGHBOR_TOP_LEFT_CORNER: + return neighboring_coords(tm, coord, [8, 10]) + TileSet.CELL_NEIGHBOR_TOP_CORNER: + return neighboring_coords(tm, coord, [10, 14]) + TileSet.CELL_NEIGHBOR_TOP_RIGHT_CORNER: + return neighboring_coords(tm, coord, [14, 0]) + + # TileSet.TILE_OFFSET_AXIS_VERTICAL + match corner: + TileSet.CELL_NEIGHBOR_RIGHT_CORNER: + return neighboring_coords(tm, coord, [14, 2]) + TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + return neighboring_coords(tm, coord, [2, 4]) + TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + return neighboring_coords(tm, coord, [4, 6]) + TileSet.CELL_NEIGHBOR_LEFT_CORNER: + return neighboring_coords(tm, coord, [6, 10]) + TileSet.CELL_NEIGHBOR_TOP_LEFT_CORNER: + return neighboring_coords(tm, coord, [10, 12]) + TileSet.CELL_NEIGHBOR_TOP_RIGHT_CORNER: + return neighboring_coords(tm, coord, [12, 14]) + + return [] + + +## Returns an [Array] of [enum TileSet.CellNeighbor] suitable for flood filling +## an area in [TileSet]. +static func cells_adjacent_for_fill(ts: TileSet) -> Array[int]: + if ts.tile_shape == TileSet.TILE_SHAPE_SQUARE: + return [0, 4, 8, 12] + if ts.tile_shape == TileSet.TILE_SHAPE_ISOMETRIC: + return [2, 6, 10, 14] + if ts.tile_offset_axis == TileSet.TILE_OFFSET_AXIS_HORIZONTAL: + return _terrain_peering_horiztonal_tiles + return _terrain_peering_vertical_tiles + + +static func peering_bit_after_symmetry(bit: int, altflags: int) -> int: + if altflags & TileSetAtlasSource.TRANSFORM_TRANSPOSE: + bit = _terrain_peering_transpose[bit] + if altflags & TileSetAtlasSource.TRANSFORM_FLIP_H: + bit = _terrain_peering_hflip[bit] + if altflags & TileSetAtlasSource.TRANSFORM_FLIP_V: + bit = _terrain_peering_vflip[bit] + return bit + + +static func peering_bits_after_symmetry(dict: Dictionary, altflags: int) -> Dictionary: + # rearrange dictionary keys based on altflags + var result := {} + for k in dict: + result[peering_bit_after_symmetry(k, altflags)] = dict[k] + return result diff --git a/addons/better-terrain/BetterTerrainData.gd.uid b/addons/better-terrain/BetterTerrainData.gd.uid new file mode 100644 index 0000000..0a7f90f --- /dev/null +++ b/addons/better-terrain/BetterTerrainData.gd.uid @@ -0,0 +1 @@ +uid://hkumrov4cy5k diff --git a/addons/better-terrain/TerrainPlugin.gd b/addons/better-terrain/TerrainPlugin.gd new file mode 100644 index 0000000..81e63d2 --- /dev/null +++ b/addons/better-terrain/TerrainPlugin.gd @@ -0,0 +1,72 @@ +@tool +extends EditorPlugin + +const AUTOLOAD_NAME = "BetterTerrain" +var dock : Control +var button : Button + +func _enter_tree() -> void: + # Wait for autoloads to register + await get_tree().process_frame + + if !get_tree().root.get_node_or_null(^"BetterTerrain"): + # Autoload wasn't present on plugin init, which means plugin won't have loaded correctly + add_autoload_singleton(AUTOLOAD_NAME, "res://addons/better-terrain/BetterTerrain.gd") + ProjectSettings.save() + + var confirm = ConfirmationDialog.new() + confirm.dialog_text = "The editor needs to be restarted for Better Terrain to load correctly. Restart now? Note: Unsaved changes will be lost." + confirm.confirmed.connect(func(): + OS.set_restart_on_exit(true, ["-e"]) + get_tree().quit() + ) + get_editor_interface().popup_dialog_centered(confirm) + + dock = load("res://addons/better-terrain/editor/Dock.tscn").instantiate() + dock.update_overlay.connect(self.update_overlays) + get_editor_interface().get_editor_main_screen().mouse_exited.connect(dock.canvas_mouse_exit) + dock.undo_manager = get_undo_redo() + button = add_control_to_bottom_panel(dock, "Terrain") + button.toggled.connect(dock.about_to_be_visible) + dock.force_show_terrains.connect(button.toggled.emit.bind(true)) + button.visible = false + + +func _exit_tree() -> void: + remove_control_from_bottom_panel(dock) + dock.queue_free() + + +func _handles(object) -> bool: + return object is TileMapLayer or object is TileSet + + +func _make_visible(visible) -> void: + button.visible = visible + + +func _edit(object) -> void: + var new_tileset : TileSet = null + + if object is TileMapLayer: + dock.tilemap = object + new_tileset = object.tile_set + if object is TileSet: + new_tileset = object + + if dock.tileset != new_tileset: + dock.tiles_about_to_change() + dock.tileset = new_tileset + dock.tiles_changed() + + +func _forward_canvas_draw_over_viewport(overlay: Control) -> void: + if dock.visible: + dock.canvas_draw(overlay) + + +func _forward_canvas_gui_input(event: InputEvent) -> bool: + if !dock.visible: + return false + + return dock.canvas_input(event) diff --git a/addons/better-terrain/TerrainPlugin.gd.uid b/addons/better-terrain/TerrainPlugin.gd.uid new file mode 100644 index 0000000..36b2939 --- /dev/null +++ b/addons/better-terrain/TerrainPlugin.gd.uid @@ -0,0 +1 @@ +uid://cl7asxvrxdu1 diff --git a/addons/better-terrain/Watcher.gd b/addons/better-terrain/Watcher.gd new file mode 100644 index 0000000..0c5fa51 --- /dev/null +++ b/addons/better-terrain/Watcher.gd @@ -0,0 +1,20 @@ +@tool +extends Node + +signal trigger +var complete := false +var tileset : TileSet + +func tidy() -> bool: + if complete: + return false + + complete = true + queue_free() + return true + + +func activate(): + if tidy(): + trigger.emit() + diff --git a/addons/better-terrain/Watcher.gd.uid b/addons/better-terrain/Watcher.gd.uid new file mode 100644 index 0000000..35a1060 --- /dev/null +++ b/addons/better-terrain/Watcher.gd.uid @@ -0,0 +1 @@ +uid://brg4uv8gcnkbi diff --git a/addons/better-terrain/editor/Dock.gd b/addons/better-terrain/editor/Dock.gd new file mode 100644 index 0000000..ae15355 --- /dev/null +++ b/addons/better-terrain/editor/Dock.gd @@ -0,0 +1,939 @@ +@tool +extends Control + +signal update_overlay +signal force_show_terrains + +# The maximum individual tiles the overlay will draw before shortcutting the display +# To prevent editor lag when drawing large rectangles or filling large areas +const MAX_CANVAS_RENDER_TILES = 1500 +const TERRAIN_PROPERTIES_SCENE := preload("res://addons/better-terrain/editor/TerrainProperties.tscn") +const TERRAIN_ENTRY_SCENE := preload("res://addons/better-terrain/editor/TerrainEntry.tscn") +const MIN_ZOOM_SETTING := "editor/better_terrain/min_zoom_amount" +const MAX_ZOOM_SETTING := "editor/better_terrain/max_zoom_amount" + + +# Buttons +@onready var draw_button: Button = $VBox/Toolbar/Draw +@onready var line_button: Button = $VBox/Toolbar/Line +@onready var rectangle_button: Button = $VBox/Toolbar/Rectangle +@onready var fill_button: Button = $VBox/Toolbar/Fill +@onready var replace_button: Button = $VBox/Toolbar/Replace + +@onready var paint_type: Button = $VBox/Toolbar/PaintType +@onready var paint_terrain: Button = $VBox/Toolbar/PaintTerrain +@onready var select_tiles: Button = $VBox/Toolbar/SelectTiles + +@onready var paint_symmetry: Button = $VBox/Toolbar/PaintSymmetry +@onready var symmetry_options: OptionButton = $VBox/Toolbar/SymmetryOptions + +@onready var shuffle_random: Button = $VBox/Toolbar/ShuffleRandom +@onready var zoom_slider_container: VBoxContainer = $VBox/Toolbar/ZoomContainer + +@onready var source_selector: MenuBar = $VBox/Toolbar/Sources +@onready var source_selector_popup: PopupMenu = $VBox/Toolbar/Sources/Sources + +@onready var clean_button: Button = $VBox/Toolbar/Clean +@onready var layer_up: Button = $VBox/Toolbar/LayerUp +@onready var layer_down: Button = $VBox/Toolbar/LayerDown +@onready var layer_highlight: Button = $VBox/Toolbar/LayerHighlight +@onready var layer_grid: Button = $VBox/Toolbar/LayerGrid + +@onready var grid_mode_button: Button = $VBox/HSplit/Terrains/LowerToolbar/GridMode +@onready var quick_mode_button: Button = $VBox/HSplit/Terrains/LowerToolbar/QuickMode + +@onready var edit_tool_buttons: HBoxContainer = $VBox/HSplit/Terrains/LowerToolbar/EditTools +@onready var add_terrain_button: Button = $VBox/HSplit/Terrains/LowerToolbar/EditTools/AddTerrain +@onready var edit_terrain_button: Button = $VBox/HSplit/Terrains/LowerToolbar/EditTools/EditTerrain +@onready var pick_icon_button: Button = $VBox/HSplit/Terrains/LowerToolbar/EditTools/PickIcon +@onready var move_up_button: Button = $VBox/HSplit/Terrains/LowerToolbar/EditTools/MoveUp +@onready var move_down_button: Button = $VBox/HSplit/Terrains/LowerToolbar/EditTools/MoveDown +@onready var remove_terrain_button: Button = $VBox/HSplit/Terrains/LowerToolbar/EditTools/RemoveTerrain + +@onready var scroll_container: ScrollContainer = $VBox/HSplit/Terrains/Panel/ScrollContainer +@onready var terrain_list: HFlowContainer = $VBox/HSplit/Terrains/Panel/ScrollContainer/TerrainList +@onready var tile_view: Control = $VBox/HSplit/Panel/ScrollArea/TileView + + +var selected_entry := -2 + +var tilemap : TileMapLayer +var tileset : TileSet + +var undo_manager : EditorUndoRedoManager +var terrain_undo + +var draw_overlay := false +var initial_click : Vector2i +var prev_position : Vector2i +var current_position : Vector2i +var tileset_dirty := false +var zoom_slider : HSlider + +enum PaintMode { + NO_PAINT, + PAINT, + ERASE +} + +enum PaintAction { + NO_ACTION, + LINE, + RECT +} + +enum SourceSelectors { + ALL = 1000000, + NONE = 1000001, +} + +var paint_mode := PaintMode.NO_PAINT + +var paint_action := PaintAction.NO_ACTION + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + draw_button.icon = get_theme_icon("Edit", "EditorIcons") + line_button.icon = get_theme_icon("Line", "EditorIcons") + rectangle_button.icon = get_theme_icon("Rectangle", "EditorIcons") + fill_button.icon = get_theme_icon("Bucket", "EditorIcons") + select_tiles.icon = get_theme_icon("ToolSelect", "EditorIcons") + add_terrain_button.icon = get_theme_icon("Add", "EditorIcons") + edit_terrain_button.icon = get_theme_icon("Tools", "EditorIcons") + pick_icon_button.icon = get_theme_icon("ColorPick", "EditorIcons") + move_up_button.icon = get_theme_icon("ArrowUp", "EditorIcons") + move_down_button.icon = get_theme_icon("ArrowDown", "EditorIcons") + remove_terrain_button.icon = get_theme_icon("Remove", "EditorIcons") + grid_mode_button.icon = get_theme_icon("FileThumbnail", "EditorIcons") + quick_mode_button.icon = get_theme_icon("GuiVisibilityVisible", "EditorIcons") + layer_up.icon = get_theme_icon("MoveUp", "EditorIcons") + layer_down.icon = get_theme_icon("MoveDown", "EditorIcons") + layer_highlight.icon = get_theme_icon("TileMapHighlightSelected", "EditorIcons") + layer_grid.icon = get_theme_icon("Grid", "EditorIcons") + + select_tiles.button_group.pressed.connect(_on_bit_button_pressed) + + terrain_undo = load("res://addons/better-terrain/editor/TerrainUndo.gd").new() + add_child(terrain_undo) + tile_view.undo_manager = undo_manager + tile_view.terrain_undo = terrain_undo + + tile_view.paste_occurred.connect(_on_paste_occurred) + tile_view.change_zoom_level.connect(_on_change_zoom_level) + tile_view.terrain_updated.connect(_on_terrain_updated) + + # Zoom slider is manipulated by settings, make it at runtime + zoom_slider = HSlider.new() + zoom_slider.custom_minimum_size = Vector2(100, 0) + zoom_slider.value_changed.connect(tile_view._on_zoom_value_changed) + zoom_slider_container.add_child(zoom_slider) + + # Init settings if needed + if !ProjectSettings.has_setting(MIN_ZOOM_SETTING): + ProjectSettings.set(MIN_ZOOM_SETTING, 1.0) + ProjectSettings.add_property_info({ + "name": MIN_ZOOM_SETTING, + "type": TYPE_FLOAT, + "hint": PROPERTY_HINT_RANGE, + "hint_string": "0.1,1.0,0.1" + }) + ProjectSettings.set_initial_value(MIN_ZOOM_SETTING, 1.0) + ProjectSettings.set_as_basic(MIN_ZOOM_SETTING, true) + + if !ProjectSettings.has_setting(MAX_ZOOM_SETTING): + ProjectSettings.set(MAX_ZOOM_SETTING, 8.0) + ProjectSettings.add_property_info({ + "name": MAX_ZOOM_SETTING, + "type": TYPE_FLOAT, + "hint": PROPERTY_HINT_RANGE, + "hint_string": "2.0,32.0,1.0" + }) + ProjectSettings.set_initial_value(MAX_ZOOM_SETTING, 8.0) + ProjectSettings.set_as_basic(MAX_ZOOM_SETTING, true) + ProjectSettings.set_order(MAX_ZOOM_SETTING, ProjectSettings.get_order(MIN_ZOOM_SETTING) + 1) + + ProjectSettings.settings_changed.connect(_on_adjust_settings) + _on_adjust_settings() + zoom_slider.value = 1.0 + + +func _process(delta): + scroll_container.scroll_horizontal = 0 + + +func _on_adjust_settings(): + zoom_slider.min_value = ProjectSettings.get_setting(MIN_ZOOM_SETTING, 1.0) + zoom_slider.max_value = ProjectSettings.get_setting(MAX_ZOOM_SETTING, 8.0) + zoom_slider.step = (zoom_slider.max_value - zoom_slider.min_value) / 100.0 + + +func _get_fill_cells(target: Vector2i) -> Array: + var pick := BetterTerrain.get_cell(tilemap, target) + var bounds := tilemap.get_used_rect() + var neighbors = BetterTerrain.data.cells_adjacent_for_fill(tileset) + + # No sets yet, so use a dictionary + var checked := {} + var pending := [target] + var goal := [] + + while !pending.is_empty(): + var p = pending.pop_front() + if checked.has(p): + continue + checked[p] = true + if !bounds.has_point(p) or BetterTerrain.get_cell(tilemap, p) != pick: + continue + + goal.append(p) + pending.append_array(BetterTerrain.data.neighboring_coords(tilemap, p, neighbors)) + + return goal + + +func tiles_about_to_change() -> void: + if tileset and tileset.changed.is_connected(queue_tiles_changed): + tileset.changed.disconnect(queue_tiles_changed) + + +func tiles_changed() -> void: + # ensure up to date + BetterTerrain._update_terrain_data(tileset) + + # clear terrains + for c in terrain_list.get_children(): + terrain_list.remove_child(c) + c.queue_free() + + # load terrains from tileset + var terrain_count := BetterTerrain.terrain_count(tileset) + var item_count = terrain_count + 1 + for i in terrain_count: + var terrain := BetterTerrain.get_terrain(tileset, i) + if i >= terrain_list.get_child_count(): + add_terrain_entry(terrain, i) + + if item_count > terrain_list.get_child_count(): + var terrain := BetterTerrain.get_terrain(tileset, BetterTerrain.TileCategory.EMPTY) + if terrain.valid: + add_terrain_entry(terrain, item_count - 1) + + while item_count < terrain_list.get_child_count(): + var child = terrain_list.get_child(terrain_list.get_child_count() - 1) + terrain_list.remove_child(child) + child.free() + + source_selector_popup.clear() + source_selector_popup.add_item("All", SourceSelectors.ALL) + source_selector_popup.add_item("None", SourceSelectors.NONE) + var source_count = tileset.get_source_count() if tileset else 0 + for s in source_count: + var source_id = tileset.get_source_id(s) + var source := tileset.get_source(source_id) + if !(source is TileSetAtlasSource): + continue + + var name := source.resource_name + if name.is_empty(): + var texture := (source as TileSetAtlasSource).texture + var texture_name := texture.resource_name if texture else "" + if !texture_name.is_empty(): + name = texture_name + else: + var texture_path := texture.resource_path if texture else "" + if !texture_path.is_empty(): + name = texture_path.get_file() + + if !name.is_empty(): + name += " " + name += " (ID: %d)" % source_id + + source_selector_popup.add_check_item(name, source_id) + source_selector_popup.set_item_checked(source_selector_popup.get_item_index(source_id), true) + source_selector.visible = source_selector_popup.item_count > 3 # All, None and more than one source + + update_tile_view_paint() + tile_view.refresh_tileset(tileset) + + if tileset and !tileset.changed.is_connected(queue_tiles_changed): + tileset.changed.connect(queue_tiles_changed) + + clean_button.visible = BetterTerrain._has_invalid_peering_types(tileset) + + tileset_dirty = false + _on_grid_mode_pressed() + _on_quick_mode_pressed() + + +func about_to_be_visible(visible: bool) -> void: + if !visible: + return + + if tileset != tilemap.tile_set: + tiles_about_to_change() + tileset = tilemap.tile_set + tiles_changed() + + var settings := EditorInterface.get_editor_settings() + layer_highlight.set_pressed_no_signal(settings.get_setting("editors/tiles_editor/highlight_selected_layer")) + layer_grid.set_pressed_no_signal(settings.get_setting("editors/tiles_editor/display_grid")) + + +func queue_tiles_changed() -> void: + # Bring terrain data up to date with complex tileset changes + if !tileset or tileset_dirty: + return + + tileset_dirty = true + tiles_changed.call_deferred() + + +func _on_entry_select(index:int): + selected_entry = index + if selected_entry >= BetterTerrain.terrain_count(tileset): + selected_entry = BetterTerrain.TileCategory.EMPTY + for i in range(terrain_list.get_child_count()): + if i != index: + terrain_list.get_child(i).set_selected(false) + update_tile_view_paint() + + +func _on_clean_pressed() -> void: + var confirmed := [false] + var popup := ConfirmationDialog.new() + popup.dialog_text = tr("Tile set changes have caused terrain to become invalid. Remove invalid terrain data?") + popup.dialog_hide_on_ok = false + popup.confirmed.connect(func(): + confirmed[0] = true + popup.hide() + ) + EditorInterface.popup_dialog_centered(popup) + await popup.visibility_changed + popup.queue_free() + + if confirmed[0]: + undo_manager.create_action("Clean invalid terrain peering data", UndoRedo.MERGE_DISABLE, tileset) + undo_manager.add_do_method(BetterTerrain, &"_clear_invalid_peering_types", tileset) + undo_manager.add_do_method(self, &"tiles_changed") + terrain_undo.create_peering_restore_point(undo_manager, tileset) + undo_manager.add_undo_method(self, &"tiles_changed") + undo_manager.commit_action() + + +func _on_grid_mode_pressed() -> void: + for c in terrain_list.get_children(): + c.grid_mode = grid_mode_button.button_pressed + c.update_style() + + +func _on_quick_mode_pressed() -> void: + edit_tool_buttons.visible = !quick_mode_button.button_pressed + for c in terrain_list.get_children(): + c.visible = !quick_mode_button.button_pressed or c.terrain.type in [BetterTerrain.TerrainType.MATCH_TILES, BetterTerrain.TerrainType.MATCH_VERTICES] + + +func update_tile_view_paint() -> void: + tile_view.paint = selected_entry + tile_view.queue_redraw() + + var editable = tile_view.paint != BetterTerrain.TileCategory.EMPTY + edit_terrain_button.disabled = !editable + move_up_button.disabled = !editable or tile_view.paint == 0 + move_down_button.disabled = !editable or tile_view.paint == BetterTerrain.terrain_count(tileset) - 1 + remove_terrain_button.disabled = !editable + pick_icon_button.disabled = !editable + + +func _on_add_terrain_pressed() -> void: + if !tileset: + return + + var popup := TERRAIN_PROPERTIES_SCENE.instantiate() + popup.set_category_data(BetterTerrain.get_terrain_categories(tileset)) + popup.terrain_name = "New terrain" + popup.terrain_color = Color.from_hsv(randf(), 0.3 + 0.7 * randf(), 0.6 + 0.4 * randf()) + popup.terrain_icon = "" + popup.terrain_type = 0 + EditorInterface.popup_dialog_centered(popup) + await popup.visibility_changed + if popup.accepted: + undo_manager.create_action("Add terrain type", UndoRedo.MERGE_DISABLE, tileset) + undo_manager.add_do_method(self, &"perform_add_terrain", popup.terrain_name, popup.terrain_color, popup.terrain_type, popup.terrain_categories, {path = popup.terrain_icon}) + undo_manager.add_undo_method(self, &"perform_remove_terrain", terrain_list.get_child_count() - 1) + undo_manager.commit_action() + popup.queue_free() + + +func _on_edit_terrain_pressed() -> void: + if !tileset: + return + + if selected_entry < 0: + return + + var t := BetterTerrain.get_terrain(tileset, selected_entry) + var categories = BetterTerrain.get_terrain_categories(tileset) + categories = categories.filter(func(x): return x.id != selected_entry) + + var popup := TERRAIN_PROPERTIES_SCENE.instantiate() + popup.set_category_data(categories) + + t.icon = t.icon.duplicate() + + popup.terrain_name = t.name + popup.terrain_type = t.type + popup.terrain_color = t.color + if t.has("icon") and t.icon.has("path"): + popup.terrain_icon = t.icon.path + popup.terrain_categories = t.categories + EditorInterface.popup_dialog_centered(popup) + await popup.visibility_changed + if popup.accepted: + undo_manager.create_action("Edit terrain details", UndoRedo.MERGE_DISABLE, tileset) + undo_manager.add_do_method(self, &"perform_edit_terrain", selected_entry, popup.terrain_name, popup.terrain_color, popup.terrain_type, popup.terrain_categories, {path = popup.terrain_icon}) + undo_manager.add_undo_method(self, &"perform_edit_terrain", selected_entry, t.name, t.color, t.type, t.categories, t.icon) + if t.type != popup.terrain_type: + terrain_undo.create_terrain_type_restore_point(undo_manager, tileset) + terrain_undo.create_peering_restore_point_specific(undo_manager, tileset, selected_entry) + undo_manager.commit_action() + popup.queue_free() + + +func _on_pick_icon_pressed(): + if selected_entry < 0: + return + tile_view.pick_icon_terrain = selected_entry + + +func _on_pick_icon_focus_exited(): + tile_view.pick_icon_terrain_cancel = true + pick_icon_button.button_pressed = false + + +func _on_move_pressed(down: bool) -> void: + if !tileset: + return + + if selected_entry < 0: + return + + var index1 = selected_entry + var index2 = index1 + (1 if down else -1) + if index2 < 0 or index2 >= terrain_list.get_child_count(): + return + + undo_manager.create_action("Reorder terrains", UndoRedo.MERGE_DISABLE, tileset) + undo_manager.add_do_method(self, &"perform_swap_terrain", index1, index2) + undo_manager.add_undo_method(self, &"perform_swap_terrain", index1, index2) + undo_manager.commit_action() + + +func _on_remove_terrain_pressed() -> void: + if !tileset: + return + + if selected_entry < 0: + return + + # store confirmation in array to pass by ref + var t := BetterTerrain.get_terrain(tileset, selected_entry) + var confirmed := [false] + var popup := ConfirmationDialog.new() + popup.dialog_text = tr("Are you sure you want to remove {0}?").format([t.name]) + popup.dialog_hide_on_ok = false + popup.confirmed.connect(func(): + confirmed[0] = true + popup.hide() + ) + EditorInterface.popup_dialog_centered(popup) + await popup.visibility_changed + popup.queue_free() + + if confirmed[0]: + undo_manager.create_action("Remove terrain type", UndoRedo.MERGE_DISABLE, tileset) + undo_manager.add_do_method(self, &"perform_remove_terrain", selected_entry) + undo_manager.add_undo_method(self, &"perform_add_terrain", t.name, t.color, t.type, t.categories, t.icon) + for n in range(terrain_list.get_child_count() - 2, selected_entry, -1): + undo_manager.add_undo_method(self, &"perform_swap_terrain", n, n - 1) + if t.type == BetterTerrain.TerrainType.CATEGORY: + terrain_undo.create_terrain_type_restore_point(undo_manager, tileset) + terrain_undo.create_peering_restore_point_specific(undo_manager, tileset, selected_entry) + undo_manager.commit_action() + + +func add_terrain_entry(terrain:Dictionary, index:int = -1): + if index < 0: + index = terrain_list.get_child_count() + + var entry = TERRAIN_ENTRY_SCENE.instantiate() + entry.tileset = tileset + entry.terrain = terrain + entry.grid_mode = grid_mode_button.button_pressed + entry.select.connect(_on_entry_select) + + terrain_list.add_child(entry) + terrain_list.move_child(entry, index) + + +func remove_terrain_entry(index: int): + terrain_list.get_child(index).free() + for i in range(index, terrain_list.get_child_count()): + var child = terrain_list.get_child(i) + child.terrain = BetterTerrain.get_terrain(tileset, i) + child.update() + + +func perform_add_terrain(name: String, color: Color, type: int, categories: Array, icon:Dictionary = {}) -> void: + if BetterTerrain.add_terrain(tileset, name, color, type, categories, icon): + var index = BetterTerrain.terrain_count(tileset) - 1 + var terrain = BetterTerrain.get_terrain(tileset, index) + add_terrain_entry(terrain, index) + + +func perform_remove_terrain(index: int) -> void: + if index >= BetterTerrain.terrain_count(tileset): + return + if BetterTerrain.remove_terrain(tileset, index): + remove_terrain_entry(index) + update_tile_view_paint() + + +func perform_swap_terrain(index1: int, index2: int) -> void: + var lower := min(index1, index2) + var higher := max(index1, index2) + if lower >= terrain_list.get_child_count() or higher >= terrain_list.get_child_count(): + return + var item1 = terrain_list.get_child(lower) + var item2 = terrain_list.get_child(higher) + if BetterTerrain.swap_terrains(tileset, lower, higher): + terrain_list.move_child(item1, higher) + item1.terrain = BetterTerrain.get_terrain(tileset, higher) + item1.update() + item2.terrain = BetterTerrain.get_terrain(tileset, lower) + item2.update() + selected_entry = index2 + terrain_list.get_child(index2).set_selected(true) + update_tile_view_paint() + + +func perform_edit_terrain(index: int, name: String, color: Color, type: int, categories: Array, icon: Dictionary = {}) -> void: + if index >= terrain_list.get_child_count(): + return + var entry = terrain_list.get_child(index) + # don't overwrite empty icon + var valid_icon = icon + if icon.has("path") and icon.path.is_empty(): + var terrain = BetterTerrain.get_terrain(tileset, index) + valid_icon = terrain.icon + if BetterTerrain.set_terrain(tileset, index, name, color, type, categories, valid_icon): + entry.terrain = BetterTerrain.get_terrain(tileset, index) + entry.update() + tile_view.queue_redraw() + + +func _on_shuffle_random_pressed(): + BetterTerrain.use_seed = !shuffle_random.button_pressed + + +func _on_bit_button_pressed(button: BaseButton) -> void: + match select_tiles.button_group.get_pressed_button(): + select_tiles: tile_view.paint_mode = tile_view.PaintMode.SELECT + paint_type: tile_view.paint_mode = tile_view.PaintMode.PAINT_TYPE + paint_terrain: tile_view.paint_mode = tile_view.PaintMode.PAINT_PEERING + paint_symmetry: tile_view.paint_mode = tile_view.PaintMode.PAINT_SYMMETRY + _: tile_view.paint_mode = tile_view.PaintMode.NO_PAINT + tile_view.queue_redraw() + + symmetry_options.visible = paint_symmetry.button_pressed + + +func _on_symmetry_selected(index): + tile_view.paint_symmetry = index + + +func _on_paste_occurred(): + select_tiles.button_pressed = true + + +func _on_change_zoom_level(value): + zoom_slider.value = value + + +func _on_terrain_updated(index): + var entry = terrain_list.get_child(index) + entry.terrain = BetterTerrain.get_terrain(tileset, index) + entry.update() + + +func canvas_tilemap_transform() -> Transform2D: + var transform := tilemap.get_viewport_transform() * tilemap.global_transform + + # Handle subviewport + var editor_viewport := EditorInterface.get_editor_viewport_2d() + if tilemap.get_viewport() != editor_viewport: + var container = tilemap.get_viewport().get_parent() as SubViewportContainer + if container: + transform = editor_viewport.global_canvas_transform * container.get_transform() * transform + + return transform + + +func canvas_draw(overlay: Control) -> void: + if !draw_overlay: + return + + if selected_entry < 0: + return + + var type = selected_entry + var terrain := BetterTerrain.get_terrain(tileset, type) + if !terrain.valid: + return + + var tiles := [] + var transform := canvas_tilemap_transform() + + if paint_action == PaintAction.RECT and paint_mode != PaintMode.NO_PAINT: + var area := Rect2i(initial_click, current_position - initial_click).abs() + + # Shortcut fill for large areas + if area.size.x > 1 and area.size.y > 1 and area.size.x * area.size.y > MAX_CANVAS_RENDER_TILES: + var shortcut := PackedVector2Array([ + tilemap.map_to_local(area.position), + tilemap.map_to_local(Vector2i(area.end.x, area.position.y)), + tilemap.map_to_local(area.end), + tilemap.map_to_local(Vector2i(area.position.x, area.end.y)) + ]) + overlay.draw_colored_polygon(transform * shortcut, Color(terrain.color, 0.5)) + return + + for y in range(area.position.y, area.end.y + 1): + for x in range(area.position.x, area.end.x + 1): + tiles.append(Vector2i(x, y)) + elif paint_action == PaintAction.LINE and paint_mode != PaintMode.NO_PAINT: + var cells := _get_tileset_line(initial_click, current_position, tileset) + var shape = BetterTerrain.data.cell_polygon(tileset) + for c in cells: + var tile_transform := Transform2D(0.0, tilemap.tile_set.tile_size, 0.0, tilemap.map_to_local(c)) + overlay.draw_colored_polygon(transform * tile_transform * shape, Color(terrain.color, 0.5)) + elif fill_button.button_pressed: + tiles = _get_fill_cells(current_position) + if tiles.size() > MAX_CANVAS_RENDER_TILES: + tiles.resize(MAX_CANVAS_RENDER_TILES) + else: + tiles.append(current_position) + + var shape = BetterTerrain.data.cell_polygon(tileset) + for t in tiles: + var tile_transform := Transform2D(0.0, tilemap.tile_set.tile_size, 0.0, tilemap.map_to_local(t)) + overlay.draw_colored_polygon(transform * tile_transform * shape, Color(terrain.color, 0.5)) + + +func canvas_input(event: InputEvent) -> bool: + if selected_entry < 0: + return false + + draw_overlay = true + if event is InputEventMouseMotion: + var tr := canvas_tilemap_transform() + var pos := tr.affine_inverse() * Vector2(event.position) + var event_position := tilemap.local_to_map(pos) + prev_position = current_position + if event_position == current_position: + return false + current_position = event_position + update_overlay.emit() + + var replace_mode = replace_button.button_pressed + + var released : bool = event is InputEventMouseButton and !event.pressed + if released: + terrain_undo.finish_action() + var type = selected_entry + if paint_action == PaintAction.RECT and paint_mode != PaintMode.NO_PAINT: + var area := Rect2i(initial_click, current_position - initial_click).abs() + # Fill from initial_target to target + undo_manager.create_action(tr("Draw terrain rectangle"), UndoRedo.MERGE_DISABLE, tilemap) + for y in range(area.position.y, area.end.y + 1): + for x in range(area.position.x, area.end.x + 1): + var coord := Vector2i(x, y) + if paint_mode == PaintMode.PAINT: + if replace_mode: + undo_manager.add_do_method(BetterTerrain, &"replace_cell", tilemap, coord, type) + else: + undo_manager.add_do_method(BetterTerrain, &"set_cell", tilemap, coord, type) + else: + undo_manager.add_do_method(tilemap, &"erase_cell", coord) + + undo_manager.add_do_method(BetterTerrain, &"update_terrain_area", tilemap, area) + terrain_undo.create_tile_restore_point_area(undo_manager, tilemap, area) + undo_manager.commit_action() + update_overlay.emit() + elif paint_action == PaintAction.LINE and paint_mode != PaintMode.NO_PAINT: + undo_manager.create_action(tr("Draw terrain line"), UndoRedo.MERGE_DISABLE, tilemap) + var cells := _get_tileset_line(initial_click, current_position, tileset) + if paint_mode == PaintMode.PAINT: + if replace_mode: + undo_manager.add_do_method(BetterTerrain, &"replace_cells", tilemap, cells, type) + else: + undo_manager.add_do_method(BetterTerrain, &"set_cells", tilemap, cells, type) + elif paint_mode == PaintMode.ERASE: + for c in cells: + undo_manager.add_do_method(tilemap, &"erase_cell", c) + undo_manager.add_do_method(BetterTerrain, &"update_terrain_cells", tilemap, cells) + terrain_undo.create_tile_restore_point(undo_manager, tilemap, cells) + undo_manager.commit_action() + update_overlay.emit() + + paint_mode = PaintMode.NO_PAINT + return true + + var clicked : bool = event is InputEventMouseButton and event.pressed + if clicked: + paint_mode = PaintMode.NO_PAINT + + if (event.is_command_or_control_pressed() and !event.shift_pressed): + var pick = BetterTerrain.get_cell(tilemap, current_position) + if pick >= 0: + terrain_list.get_children()[pick]._on_focus_entered() + #_on_entry_select(pick) + return true + + paint_action = PaintAction.NO_ACTION + if rectangle_button.button_pressed: + paint_action = PaintAction.RECT + elif line_button.button_pressed: + paint_action = PaintAction.LINE + elif draw_button.button_pressed: + if event.shift_pressed: + paint_action = PaintAction.LINE + if event.is_command_or_control_pressed(): + paint_action = PaintAction.RECT + + if event.button_index == MOUSE_BUTTON_LEFT: + paint_mode = PaintMode.PAINT + elif event.button_index == MOUSE_BUTTON_RIGHT: + paint_mode = PaintMode.ERASE + else: + return false + + if (clicked or event is InputEventMouseMotion) and paint_mode != PaintMode.NO_PAINT: + if clicked: + initial_click = current_position + terrain_undo.action_index += 1 + terrain_undo.action_count = 0 + var type = selected_entry + + if paint_action == PaintAction.LINE or paint_action == PaintAction.RECT: + # if painting as line, execution happens on release. + # prevent other painting actions from running. + pass + elif draw_button.button_pressed: + undo_manager.create_action(tr("Draw terrain") + str(terrain_undo.action_index), UndoRedo.MERGE_ALL, tilemap, true) + var cells := _get_tileset_line(prev_position, current_position, tileset) + if paint_mode == PaintMode.PAINT: + if replace_mode: + terrain_undo.add_do_method(undo_manager, BetterTerrain, &"replace_cells", [tilemap, cells, type]) + else: + terrain_undo.add_do_method(undo_manager, BetterTerrain, &"set_cells", [tilemap, cells, type]) + elif paint_mode == PaintMode.ERASE: + for c in cells: + terrain_undo.add_do_method(undo_manager, tilemap, &"erase_cell", [c]) + terrain_undo.add_do_method(undo_manager, BetterTerrain, &"update_terrain_cells", [tilemap, cells]) + terrain_undo.create_tile_restore_point(undo_manager, tilemap, cells) + undo_manager.commit_action() + terrain_undo.action_count += 1 + elif fill_button.button_pressed: + var cells := _get_fill_cells(current_position) + undo_manager.create_action(tr("Fill terrain"), UndoRedo.MERGE_DISABLE, tilemap) + if paint_mode == PaintMode.PAINT: + if replace_mode: + undo_manager.add_do_method(BetterTerrain, &"replace_cells", tilemap, cells, type) + else: + undo_manager.add_do_method(BetterTerrain, &"set_cells", tilemap, cells, type) + elif paint_mode == PaintMode.ERASE: + for c in cells: + undo_manager.add_do_method(tilemap, &"erase_cell", c) + undo_manager.add_do_method(BetterTerrain, &"update_terrain_cells", tilemap, cells) + terrain_undo.create_tile_restore_point(undo_manager, tilemap, cells) + undo_manager.commit_action() + + update_overlay.emit() + return true + + return false + + +func canvas_mouse_exit() -> void: + draw_overlay = false + update_overlay.emit() + + +func _shortcut_input(event) -> void: + if event is InputEventKey: + if event.keycode == KEY_C and (event.is_command_or_control_pressed() and not event.echo): + get_viewport().set_input_as_handled() + tile_view.copy_selection() + if event.keycode == KEY_V and (event.is_command_or_control_pressed() and not event.echo): + get_viewport().set_input_as_handled() + tile_view.paste_selection() + + +## bresenham alg ported from Geometry2D::bresenham_line() +func _get_line(from:Vector2i, to:Vector2i) -> Array[Vector2i]: + if from == to: + return [to] + + var points:Array[Vector2i] = [] + var delta := (to - from).abs() * 2 + var step := (to - from).sign() + var current := from + + if delta.x > delta.y: + var err:int = delta.x / 2 + while current.x != to.x: + points.push_back(current); + err -= delta.y + if err < 0: + current.y += step.y + err += delta.x + current.x += step.x + else: + var err:int = delta.y / 2 + while current.y != to.y: + points.push_back(current) + err -= delta.x + if err < 0: + current.x += step.x + err += delta.y + current.y += step.y + + points.push_back(current); + return points; + + +## half-offset bresenham alg ported from TileMapEditor::get_line +func _get_tileset_line(from:Vector2i, to:Vector2i, tileset:TileSet) -> Array[Vector2i]: + if tileset.tile_shape == TileSet.TILE_SHAPE_SQUARE: + return _get_line(from, to) + + var points:Array[Vector2i] = [] + + var transposed := tileset.get_tile_offset_axis() == TileSet.TILE_OFFSET_AXIS_VERTICAL + if transposed: + from = Vector2i(from.y, from.x) + to = Vector2i(to.y, to.x) + + var delta:Vector2i = to - from + delta = Vector2i(2 * delta.x + abs(posmod(to.y, 2)) - abs(posmod(from.y, 2)), delta.y) + var sign:Vector2i = delta.sign() + + var current := from; + points.push_back(Vector2i(current.y, current.x) if transposed else current) + + var err := 0 + if abs(delta.y) < abs(delta.x): + var err_step:Vector2i = 3 * delta.abs() + while current != to: + err += err_step.y + if err > abs(delta.x): + if sign.x == 0: + current += Vector2i(sign.y, 0) + else: + current += Vector2i(sign.x if bool(current.y % 2) != (sign.x < 0) else 0, sign.y) + err -= err_step.x + else: + current += Vector2i(sign.x, 0) + err += err_step.y + points.push_back(Vector2i(current.y, current.x) if transposed else current) + else: + var err_step:Vector2i = delta.abs() + while current != to: + err += err_step.x + if err > 0: + if sign.x == 0: + current += Vector2i(0, sign.y) + else: + current += Vector2i(sign.x if bool(current.y % 2) != (sign.x < 0) else 0, sign.y) + err -= err_step.y; + else: + if sign.x == 0: + current += Vector2i(0, sign.y) + else: + current += Vector2i(-sign.x if bool(current.y % 2) != (sign.x > 0) else 0, sign.y) + err += err_step.y + points.push_back(Vector2i(current.y, current.x) if transposed else current) + + return points + + +func _on_terrain_enable_id_pressed(id): + if id in [SourceSelectors.ALL, SourceSelectors.NONE]: + for i in source_selector_popup.item_count: + if source_selector_popup.is_item_checkable(i): + source_selector_popup.set_item_checked(i, id == SourceSelectors.ALL) + else: + var index = source_selector_popup.get_item_index(id) + var checked = source_selector_popup.is_item_checked(index) + source_selector_popup.set_item_checked(index, !checked) + + var disabled_sources : Array[int] + for i in source_selector_popup.item_count: + if source_selector_popup.is_item_checkable(i) and !source_selector_popup.is_item_checked(i): + disabled_sources.append(source_selector_popup.get_item_id(i)) + tile_view.disabled_sources = disabled_sources + + +func corresponding_tilemap_editor_button(similar: Button) -> Button: + var editors = EditorInterface.get_base_control().find_children("*", "TileMapLayerEditor", true, false) + var tile_map_layer_editor = editors[0] + var buttons = tile_map_layer_editor.find_children("*", "Button", true, false) + for button: Button in buttons: + if button.icon == similar.icon: + return button + return null + + +func _on_layer_up_or_down_pressed(button: Button) -> void: + var matching_button = corresponding_tilemap_editor_button(button) + if !matching_button: + return + + # Major hack, to reduce flicker hide the tileset editor briefly + var editors = EditorInterface.get_base_control().find_children("*", "TileSetEditor", true, false) + var tile_set_editor = editors[0] + + matching_button.pressed.emit() + tile_set_editor.modulate = Color.TRANSPARENT + await get_tree().process_frame + await get_tree().process_frame + force_show_terrains.emit() + tile_set_editor.modulate = Color.WHITE + + + +func _on_layer_up_pressed() -> void: + _on_layer_up_or_down_pressed(layer_up) + + +func _on_layer_down_pressed() -> void: + _on_layer_up_or_down_pressed(layer_down) + + +func _on_layer_highlight_toggled(toggled: bool) -> void: + var settings = EditorInterface.get_editor_settings() + settings.set_setting("editors/tiles_editor/highlight_selected_layer", toggled) + + var highlight = corresponding_tilemap_editor_button(layer_highlight) + if highlight: + highlight.toggled.emit(toggled) + + +func _on_layer_grid_toggled(toggled: bool) -> void: + var settings = EditorInterface.get_editor_settings() + settings.set_setting("editors/tiles_editor/display_grid", toggled) + + var grid = corresponding_tilemap_editor_button(layer_grid) + if grid: + grid.toggled.emit(toggled) diff --git a/addons/better-terrain/editor/Dock.gd.uid b/addons/better-terrain/editor/Dock.gd.uid new file mode 100644 index 0000000..4a05548 --- /dev/null +++ b/addons/better-terrain/editor/Dock.gd.uid @@ -0,0 +1 @@ +uid://u5uokqfdw5hg diff --git a/addons/better-terrain/editor/Dock.tscn b/addons/better-terrain/editor/Dock.tscn new file mode 100644 index 0000000..f659343 --- /dev/null +++ b/addons/better-terrain/editor/Dock.tscn @@ -0,0 +1,405 @@ +[gd_scene load_steps=33 format=3 uid="uid://de8b6h6ieal7r"] + +[ext_resource type="Script" path="res://addons/better-terrain/editor/Dock.gd" id="1_raoha"] +[ext_resource type="Texture2D" uid="uid://c6lxq2y7mpb18" path="res://addons/better-terrain/icons/EditType.svg" id="2_cpm2t"] +[ext_resource type="Texture2D" uid="uid://y3xy6qdckht6" path="res://addons/better-terrain/icons/Replace.svg" id="2_fvmt6"] +[ext_resource type="Texture2D" uid="uid://bo2cjv08jkvf8" path="res://addons/better-terrain/icons/EditTerrain.svg" id="3_pqb1p"] +[ext_resource type="Texture2D" uid="uid://b0es228gfcykd" path="res://addons/better-terrain/icons/Warning.svg" id="4_6ahwe"] +[ext_resource type="Script" path="res://addons/better-terrain/editor/TileView.gd" id="4_nqppq"] +[ext_resource type="Texture2D" uid="uid://co6gwwmog0pjy" path="res://addons/better-terrain/icons/EditSymmetry.svg" id="5_kfjwu"] +[ext_resource type="Texture2D" uid="uid://cs4mdmluiydj6" path="res://addons/better-terrain/icons/ShuffleRandom.svg" id="5_n3owo"] +[ext_resource type="Texture2D" uid="uid://5hm3bfj3dvej" path="res://addons/better-terrain/icons/SymmetryMirror.svg" id="6_mofuh"] +[ext_resource type="Texture2D" uid="uid://dqmc1jp56or8m" path="res://addons/better-terrain/icons/SymmetryFlip.svg" id="7_ojxs0"] +[ext_resource type="Texture2D" uid="uid://cxoewno1cefua" path="res://addons/better-terrain/icons/SymmetryReflect.svg" id="8_8dhyg"] +[ext_resource type="Texture2D" uid="uid://baxhjy28r1iqj" path="res://addons/better-terrain/icons/SymmetryRotateClockwise.svg" id="9_tq76a"] +[ext_resource type="Texture2D" uid="uid://csbwdkr6bc2db" path="res://addons/better-terrain/icons/SymmetryRotateCounterClockwise.svg" id="10_o5h1f"] +[ext_resource type="Texture2D" uid="uid://8mcycyl3e66r" path="res://addons/better-terrain/icons/SymmetryRotate180.svg" id="11_m6syp"] +[ext_resource type="Texture2D" uid="uid://b7fx4mk18lmls" path="res://addons/better-terrain/icons/SymmetryRotateAll.svg" id="12_11vru"] +[ext_resource type="Texture2D" uid="uid://cyjra4g05dwh" path="res://addons/better-terrain/icons/SymmetryAll.svg" id="13_lp5m2"] + +[sub_resource type="ButtonGroup" id="ButtonGroup_aon7c"] + +[sub_resource type="InputEventKey" id="InputEventKey_saph6"] +device = -1 +keycode = 68 +unicode = 100 + +[sub_resource type="Shortcut" id="Shortcut_3k2al"] +events = [SubResource("InputEventKey_saph6")] + +[sub_resource type="Image" id="Image_3r1gs"] +data = { +"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 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255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0), +"format": "RGBA8", +"height": 16, +"mipmaps": false, +"width": 16 +} + +[sub_resource type="ImageTexture" id="ImageTexture_v6msm"] +image = SubResource("Image_3r1gs") + +[sub_resource type="InputEventKey" id="InputEventKey_q1v0d"] +device = -1 +keycode = 76 +unicode = 108 + +[sub_resource type="Shortcut" id="Shortcut_wc6bu"] +events = [SubResource("InputEventKey_q1v0d")] + +[sub_resource type="InputEventKey" id="InputEventKey_68n3h"] +device = -1 +keycode = 82 +unicode = 114 + +[sub_resource type="InputEventKey" id="InputEventKey_qcu1e"] +device = -1 +keycode = 67 +unicode = 99 + +[sub_resource type="Shortcut" id="Shortcut_tcjet"] +events = [SubResource("InputEventKey_68n3h"), SubResource("InputEventKey_qcu1e")] + +[sub_resource type="InputEventKey" id="InputEventKey_grxy4"] +device = -1 +keycode = 66 +unicode = 98 + +[sub_resource type="Shortcut" id="Shortcut_46fac"] +events = [SubResource("InputEventKey_grxy4")] + +[sub_resource type="InputEventKey" id="InputEventKey_xd61m"] +device = -1 +keycode = 80 +unicode = 112 + +[sub_resource type="Shortcut" id="Shortcut_uwwa1"] +events = [SubResource("InputEventKey_xd61m")] + +[sub_resource type="ButtonGroup" id="ButtonGroup_3wrxn"] +allow_unpress = true + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_mpeb7"] +bg_color = Color(0, 0, 0, 0.4) + +[node name="Dock" type="Control" node_paths=PackedStringArray("shortcut_context")] +custom_minimum_size = Vector2(0, 100) +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +focus_mode = 2 +shortcut_context = NodePath(".") +script = ExtResource("1_raoha") + +[node name="VBox" type="VBoxContainer" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="Toolbar" type="HBoxContainer" parent="VBox"] +layout_mode = 2 + +[node name="Draw" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Draw terrain +Shift: Draw line. +Ctrl/Cmd+Shift: Draw rectangle." +toggle_mode = true +button_pressed = true +button_group = SubResource("ButtonGroup_aon7c") +shortcut = SubResource("Shortcut_3k2al") +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="Line" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Draw line" +toggle_mode = true +button_group = SubResource("ButtonGroup_aon7c") +shortcut = SubResource("Shortcut_wc6bu") +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="Rectangle" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Fill a rectangle of terrain" +toggle_mode = true +button_group = SubResource("ButtonGroup_aon7c") +shortcut = SubResource("Shortcut_tcjet") +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="Fill" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Bucket fill terrain" +toggle_mode = true +button_group = SubResource("ButtonGroup_aon7c") +shortcut = SubResource("Shortcut_46fac") +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="Replace" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Toggle replace mode" +toggle_mode = true +shortcut = SubResource("Shortcut_uwwa1") +icon = ExtResource("2_fvmt6") + +[node name="VSeparator" type="VSeparator" parent="VBox/Toolbar"] +layout_mode = 2 + +[node name="SelectTiles" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Select" +toggle_mode = true +button_group = SubResource("ButtonGroup_3wrxn") +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="PaintType" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Paint terrain types" +toggle_mode = true +button_group = SubResource("ButtonGroup_3wrxn") +icon = ExtResource("2_cpm2t") +flat = true + +[node name="PaintTerrain" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Paint terrain connecting types" +toggle_mode = true +button_group = SubResource("ButtonGroup_3wrxn") +icon = ExtResource("3_pqb1p") +flat = true + +[node name="PaintSymmetry" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Paint tile symmetry" +toggle_mode = true +button_group = SubResource("ButtonGroup_3wrxn") +icon = ExtResource("5_kfjwu") +flat = true + +[node name="SymmetryOptions" type="OptionButton" parent="VBox/Toolbar"] +visible = false +custom_minimum_size = Vector2(100, 0) +layout_mode = 2 +selected = 0 +item_count = 9 +popup/item_0/text = "No symmetry" +popup/item_0/id = 8 +popup/item_1/text = "Mirror" +popup/item_1/icon = ExtResource("6_mofuh") +popup/item_1/id = 1 +popup/item_2/text = "Flip" +popup/item_2/icon = ExtResource("7_ojxs0") +popup/item_2/id = 1 +popup/item_3/text = "Reflect" +popup/item_3/icon = ExtResource("8_8dhyg") +popup/item_3/id = 2 +popup/item_4/text = "Rotate clockwise" +popup/item_4/icon = ExtResource("9_tq76a") +popup/item_4/id = 3 +popup/item_5/text = "Rotate counter-clockwise" +popup/item_5/icon = ExtResource("10_o5h1f") +popup/item_5/id = 4 +popup/item_6/text = "Rotate 180" +popup/item_6/icon = ExtResource("11_m6syp") +popup/item_6/id = 5 +popup/item_7/text = "All rotations" +popup/item_7/icon = ExtResource("12_11vru") +popup/item_7/id = 6 +popup/item_8/text = "All reflections & rotations" +popup/item_8/icon = ExtResource("13_lp5m2") +popup/item_8/id = 7 + +[node name="VSeparator3" type="VSeparator" parent="VBox/Toolbar"] +layout_mode = 2 + +[node name="ZoomContainer" type="VBoxContainer" parent="VBox/Toolbar"] +layout_mode = 2 +alignment = 1 + +[node name="Sources" type="MenuBar" parent="VBox/Toolbar"] +layout_mode = 2 + +[node name="Sources" type="PopupMenu" parent="VBox/Toolbar/Sources"] +hide_on_item_selection = false +hide_on_checkable_item_selection = false + +[node name="Spacer" type="Control" parent="VBox/Toolbar"] +layout_mode = 2 +size_flags_horizontal = 3 + +[node name="ShuffleRandom" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Shuffle random tiles each update" +toggle_mode = true +icon = ExtResource("5_n3owo") +flat = true + +[node name="Clean" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +text = "Clean tile data" +icon = ExtResource("4_6ahwe") + +[node name="VSeparator2" type="VSeparator" parent="VBox/Toolbar"] +layout_mode = 2 + +[node name="LayerUp" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Select previous layer" +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="LayerDown" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Select next layer" +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="LayerHighlight" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Highlight selected layer" +toggle_mode = true +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="LayerGrid" type="Button" parent="VBox/Toolbar"] +layout_mode = 2 +tooltip_text = "Toggle grid visibility" +toggle_mode = true +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="HSplit" type="HSplitContainer" parent="VBox"] +layout_mode = 2 +size_flags_vertical = 3 +split_offset = 325 + +[node name="Terrains" type="VBoxContainer" parent="VBox/HSplit"] +layout_mode = 2 + +[node name="Panel" type="PanelContainer" parent="VBox/HSplit/Terrains"] +layout_mode = 2 +size_flags_vertical = 3 +theme_override_styles/panel = SubResource("StyleBoxFlat_mpeb7") + +[node name="ScrollContainer" type="ScrollContainer" parent="VBox/HSplit/Terrains/Panel"] +layout_mode = 2 +horizontal_scroll_mode = 3 + +[node name="TerrainList" type="HFlowContainer" parent="VBox/HSplit/Terrains/Panel/ScrollContainer"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 + +[node name="LowerToolbar" type="HBoxContainer" parent="VBox/HSplit/Terrains"] +layout_mode = 2 + +[node name="GridMode" type="Button" parent="VBox/HSplit/Terrains/LowerToolbar"] +layout_mode = 2 +tooltip_text = "Toggle grid view" +toggle_mode = true +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="QuickMode" type="Button" parent="VBox/HSplit/Terrains/LowerToolbar"] +auto_translate_mode = 1 +layout_mode = 2 +tooltip_text = "Toggle quick mode. Only shows paintable terrain types." +toggle_mode = true +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="VSeparator" type="VSeparator" parent="VBox/HSplit/Terrains/LowerToolbar"] +layout_mode = 2 + +[node name="EditTools" type="HBoxContainer" parent="VBox/HSplit/Terrains/LowerToolbar"] +layout_mode = 2 +size_flags_horizontal = 3 +alignment = 2 + +[node name="AddTerrain" type="Button" parent="VBox/HSplit/Terrains/LowerToolbar/EditTools"] +layout_mode = 2 +tooltip_text = "Add terrain type" +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="EditTerrain" type="Button" parent="VBox/HSplit/Terrains/LowerToolbar/EditTools"] +layout_mode = 2 +tooltip_text = "Edit terrain type" +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="PickIcon" type="Button" parent="VBox/HSplit/Terrains/LowerToolbar/EditTools"] +layout_mode = 2 +tooltip_text = "Pick terrain icon from tileset" +toggle_mode = true +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="MoveUp" type="Button" parent="VBox/HSplit/Terrains/LowerToolbar/EditTools"] +layout_mode = 2 +tooltip_text = "Move selected terrain up" +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="MoveDown" type="Button" parent="VBox/HSplit/Terrains/LowerToolbar/EditTools"] +layout_mode = 2 +tooltip_text = "Move selected terrain down" +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="RemoveTerrain" type="Button" parent="VBox/HSplit/Terrains/LowerToolbar/EditTools"] +layout_mode = 2 +tooltip_text = "Remove selected terrain type(s)" +icon = SubResource("ImageTexture_v6msm") +flat = true + +[node name="Panel" type="Panel" parent="VBox/HSplit"] +custom_minimum_size = Vector2(0, 80) +layout_mode = 2 + +[node name="ScrollArea" type="ScrollContainer" parent="VBox/HSplit/Panel"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +size_flags_horizontal = 3 + +[node name="TileView" type="Control" parent="VBox/HSplit/Panel/ScrollArea"] +texture_filter = 1 +texture_repeat = 1 +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +focus_mode = 2 +script = ExtResource("4_nqppq") + +[connection signal="item_selected" from="VBox/Toolbar/SymmetryOptions" to="." method="_on_symmetry_selected"] +[connection signal="id_pressed" from="VBox/Toolbar/Sources/Sources" to="." method="_on_terrain_enable_id_pressed"] +[connection signal="pressed" from="VBox/Toolbar/ShuffleRandom" to="." method="_on_shuffle_random_pressed"] +[connection signal="pressed" from="VBox/Toolbar/Clean" to="." method="_on_clean_pressed"] +[connection signal="pressed" from="VBox/Toolbar/LayerUp" to="." method="_on_layer_up_pressed"] +[connection signal="pressed" from="VBox/Toolbar/LayerDown" to="." method="_on_layer_down_pressed"] +[connection signal="toggled" from="VBox/Toolbar/LayerHighlight" to="." method="_on_layer_highlight_toggled"] +[connection signal="toggled" from="VBox/Toolbar/LayerGrid" to="." method="_on_layer_grid_toggled"] +[connection signal="pressed" from="VBox/HSplit/Terrains/LowerToolbar/GridMode" to="." method="_on_grid_mode_pressed"] +[connection signal="pressed" from="VBox/HSplit/Terrains/LowerToolbar/QuickMode" to="." method="_on_quick_mode_pressed"] +[connection signal="pressed" from="VBox/HSplit/Terrains/LowerToolbar/EditTools/AddTerrain" to="." method="_on_add_terrain_pressed"] +[connection signal="pressed" from="VBox/HSplit/Terrains/LowerToolbar/EditTools/EditTerrain" to="." method="_on_edit_terrain_pressed"] +[connection signal="focus_exited" from="VBox/HSplit/Terrains/LowerToolbar/EditTools/PickIcon" to="." method="_on_pick_icon_focus_exited"] +[connection signal="pressed" from="VBox/HSplit/Terrains/LowerToolbar/EditTools/PickIcon" to="." method="_on_pick_icon_pressed"] +[connection signal="pressed" from="VBox/HSplit/Terrains/LowerToolbar/EditTools/MoveUp" to="." method="_on_move_pressed" binds= [false]] +[connection signal="pressed" from="VBox/HSplit/Terrains/LowerToolbar/EditTools/MoveDown" to="." method="_on_move_pressed" binds= [true]] +[connection signal="pressed" from="VBox/HSplit/Terrains/LowerToolbar/EditTools/RemoveTerrain" to="." method="_on_remove_terrain_pressed"] +[connection signal="mouse_exited" from="VBox/HSplit/Panel/ScrollArea/TileView" to="VBox/HSplit/Panel/ScrollArea/TileView" method="clear_highlighted_tile"] diff --git a/addons/better-terrain/editor/TerrainEntry.gd b/addons/better-terrain/editor/TerrainEntry.gd new file mode 100644 index 0000000..a937f95 --- /dev/null +++ b/addons/better-terrain/editor/TerrainEntry.gd @@ -0,0 +1,185 @@ +@tool +extends PanelContainer + +signal select(index) + +@onready var color_panel := %Color +@onready var terrain_icon_slot := %TerrainIcon +@onready var type_icon_slot := %TypeIcon +@onready var type_icon_panel := %TerrainIconPanel +@onready var name_label := %Name +@onready var layout_container := %Layout +@onready var icon_layout_container := %IconLayout + +var selected := false + +var tileset:TileSet +var terrain:Dictionary + +var grid_mode := false +var color_style_list:StyleBoxFlat +var color_style_grid:StyleBoxFlat +var color_style_decoration:StyleBoxFlat + +var _terrain_texture:Texture2D +var _terrain_texture_rect:Rect2i +var _icon_draw_connected := false + + +func _ready(): + update() + +func update(): + if !terrain or !terrain.valid: + return + if !tileset: + return + + name_label.text = terrain.name + tooltip_text = "%s (%d)" % [terrain.name, terrain.id] + + color_style_list = color_panel.get_theme_stylebox("panel").duplicate() + color_style_grid = color_panel.get_theme_stylebox("panel").duplicate() + color_style_decoration = color_panel.get_theme_stylebox("panel").duplicate() + + color_style_list.bg_color = terrain.color + color_style_list.corner_radius_top_left = 8 + color_style_list.corner_radius_bottom_left = 8 + color_style_list.corner_radius_top_right = 0 + color_style_list.corner_radius_bottom_right = 0 + color_style_list.content_margin_left = -1 + color_style_list.content_margin_right = -1 + color_style_list.border_width_left = 0 + color_style_list.border_width_right = 0 + color_style_list.border_width_top = 0 + color_style_list.border_width_bottom = 0 + + color_style_grid.bg_color = terrain.color + color_style_grid.corner_radius_top_left = 6 + color_style_grid.corner_radius_bottom_left = 6 + color_style_grid.corner_radius_top_right = 6 + color_style_grid.corner_radius_bottom_right = 6 + color_style_grid.content_margin_left = -1 + color_style_grid.content_margin_right = -1 + color_style_grid.border_width_left = 0 + color_style_grid.border_width_right = 0 + color_style_grid.border_width_top = 0 + color_style_grid.border_width_bottom = 0 + + color_style_decoration.bg_color = terrain.color + color_style_decoration.corner_radius_top_left = 8 + color_style_decoration.corner_radius_bottom_left = 8 + color_style_decoration.corner_radius_top_right = 8 + color_style_decoration.corner_radius_bottom_right = 8 + color_style_decoration.content_margin_left = -1 + color_style_decoration.content_margin_right = -1 + color_style_decoration.border_width_left = 4 + color_style_decoration.border_width_right = 4 + color_style_decoration.border_width_top = 4 + color_style_decoration.border_width_bottom = 4 + + match terrain.type: + BetterTerrain.TerrainType.MATCH_TILES: + type_icon_slot.texture = load("res://addons/better-terrain/icons/MatchTiles.svg") + BetterTerrain.TerrainType.MATCH_VERTICES: + type_icon_slot.texture = load("res://addons/better-terrain/icons/MatchVertices.svg") + BetterTerrain.TerrainType.CATEGORY: + type_icon_slot.texture = load("res://addons/better-terrain/icons/NonModifying.svg") + BetterTerrain.TerrainType.DECORATION: + type_icon_slot.texture = load("res://addons/better-terrain/icons/Decoration.svg") + + var has_icon = false + if terrain.has("icon"): + if terrain.icon.has("path") and not terrain.icon.path.is_empty(): + terrain_icon_slot.texture = load(terrain.icon.path) + _terrain_texture = null + terrain_icon_slot.queue_redraw() + has_icon = true + elif terrain.icon.has("source_id") and tileset.has_source(terrain.icon.source_id): + var source := tileset.get_source(terrain.icon.source_id) as TileSetAtlasSource + var coord := terrain.icon.coord as Vector2i + var rect := source.get_tile_texture_region(coord, 0) + _terrain_texture = source.texture + _terrain_texture_rect = rect + terrain_icon_slot.queue_redraw() + has_icon = true + + if not has_icon: + var tiles = BetterTerrain.get_tile_sources_in_terrain(tileset, get_index()) + if tiles.size() > 0: + var source := tiles[0].source as TileSetAtlasSource + var coord := tiles[0].coord as Vector2i + var rect := source.get_tile_texture_region(coord, 0) + _terrain_texture = source.texture + _terrain_texture_rect = rect + terrain_icon_slot.queue_redraw() + + if _terrain_texture: + terrain_icon_slot.texture = null + + if not _icon_draw_connected: + terrain_icon_slot.connect("draw", func(): + if _terrain_texture: + terrain_icon_slot.draw_texture_rect_region(_terrain_texture, Rect2i(0,0, 44, 44), _terrain_texture_rect) + ) + _icon_draw_connected = true + + update_style() + + +func update_style(): + if terrain.type == BetterTerrain.TerrainType.DECORATION: + type_icon_panel.visible = false + color_panel.custom_minimum_size = Vector2i(52,52) + else: + type_icon_panel.visible = true + color_panel.custom_minimum_size = Vector2i(24,24) + + if grid_mode: + if terrain.type == BetterTerrain.TerrainType.DECORATION: + color_panel.add_theme_stylebox_override("panel", color_style_decoration) + color_panel.size_flags_vertical = Control.SIZE_FILL + icon_layout_container.size_flags_vertical = Control.SIZE_EXPAND_FILL + else: + color_panel.add_theme_stylebox_override("panel", color_style_grid) + color_panel.size_flags_vertical = Control.SIZE_SHRINK_BEGIN + icon_layout_container.size_flags_vertical = Control.SIZE_FILL + custom_minimum_size = Vector2(0, 60) + size_flags_horizontal = Control.SIZE_FILL + layout_container.vertical = true + name_label.visible = false + icon_layout_container.add_theme_constant_override("separation", -24) + else: + if terrain.type == BetterTerrain.TerrainType.DECORATION: + color_panel.add_theme_stylebox_override("panel", color_style_decoration) + else: + color_panel.add_theme_stylebox_override("panel", color_style_list) + icon_layout_container.size_flags_vertical = Control.SIZE_FILL + custom_minimum_size = Vector2(2000, 60) + size_flags_horizontal = Control.SIZE_EXPAND_FILL + layout_container.vertical = false + name_label.visible = true + color_panel.size_flags_vertical = Control.SIZE_FILL + icon_layout_container.add_theme_constant_override("separation", 4) + + +func set_selected(value:bool = true): + selected = value + if value: + select.emit(get_index()) + queue_redraw() + + +func _draw(): + if selected: + draw_rect(Rect2(Vector2.ZERO, get_rect().size), Color(0.15, 0.70, 1, 0.3)) + + +func _on_focus_entered(): + queue_redraw() + selected = true + select.emit(get_index()) + + +func _on_focus_exited(): + queue_redraw() diff --git a/addons/better-terrain/editor/TerrainEntry.gd.uid b/addons/better-terrain/editor/TerrainEntry.gd.uid new file mode 100644 index 0000000..7cf0df2 --- /dev/null +++ b/addons/better-terrain/editor/TerrainEntry.gd.uid @@ -0,0 +1 @@ +uid://dbkyv3no0ocq8 diff --git a/addons/better-terrain/editor/TerrainEntry.tscn b/addons/better-terrain/editor/TerrainEntry.tscn new file mode 100644 index 0000000..3973bbf --- /dev/null +++ b/addons/better-terrain/editor/TerrainEntry.tscn @@ -0,0 +1,114 @@ +[gd_scene load_steps=8 format=3 uid="uid://u2y444hj182c"] + +[ext_resource type="Script" path="res://addons/better-terrain/editor/TerrainEntry.gd" id="1_o2na3"] +[ext_resource type="Texture2D" uid="uid://kmypxsqhynyv" path="res://addons/better-terrain/icons/Decoration.svg" id="2_ossyj"] + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3pdcc"] +content_margin_left = 4.0 +content_margin_top = 4.0 +content_margin_right = 4.0 +content_margin_bottom = 4.0 +draw_center = false + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dqhir"] +bg_color = Color(0.243, 0.816, 0.518, 1) +border_color = Color(0, 0, 0, 0.439216) +corner_radius_top_left = 8 +corner_radius_bottom_left = 8 + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_rohyw"] +content_margin_left = 2.0 +content_margin_top = 2.0 +content_margin_right = 2.0 +content_margin_bottom = 2.0 +bg_color = Color(0, 0, 0, 0.439216) +corner_radius_top_left = 4 +corner_radius_top_right = 4 +corner_radius_bottom_right = 4 +corner_radius_bottom_left = 4 + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_xa0fl"] +content_margin_left = 4.0 +content_margin_top = 4.0 +content_margin_right = 4.0 +content_margin_bottom = 4.0 +bg_color = Color(0, 0, 0, 0.439216) + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_b4rkm"] +content_margin_left = 3.0 +bg_color = Color(0, 0, 0, 0.439216) +draw_center = false + +[node name="TerrainEntry" type="PanelContainer"] +custom_minimum_size = Vector2(60, 60) +offset_right = 200.0 +offset_bottom = 60.0 +size_flags_vertical = 3 +focus_mode = 2 +theme_override_styles/panel = SubResource("StyleBoxFlat_3pdcc") +script = ExtResource("1_o2na3") + +[node name="Layout" type="BoxContainer" parent="."] +unique_name_in_owner = true +layout_mode = 2 +theme_override_constants/separation = 4 + +[node name="IconLayout" type="HBoxContainer" parent="Layout"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 4 + +[node name="Color" type="PanelContainer" parent="Layout/IconLayout"] +unique_name_in_owner = true +z_index = 1 +custom_minimum_size = Vector2(24, 24) +layout_mode = 2 +size_flags_horizontal = 0 +mouse_filter = 1 +theme_override_styles/panel = SubResource("StyleBoxFlat_dqhir") + +[node name="PanelContainer" type="PanelContainer" parent="Layout/IconLayout/Color"] +layout_mode = 2 +size_flags_horizontal = 4 +size_flags_vertical = 4 +mouse_filter = 1 +theme_override_styles/panel = SubResource("StyleBoxFlat_rohyw") + +[node name="TypeIcon" type="TextureRect" parent="Layout/IconLayout/Color/PanelContainer"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 4 +size_flags_vertical = 4 +texture = ExtResource("2_ossyj") + +[node name="TerrainIconPanel" type="PanelContainer" parent="Layout/IconLayout"] +unique_name_in_owner = true +custom_minimum_size = Vector2(52, 52) +layout_mode = 2 +size_flags_horizontal = 4 +size_flags_vertical = 4 +mouse_filter = 1 +theme_override_styles/panel = SubResource("StyleBoxFlat_xa0fl") + +[node name="TerrainIcon" type="TextureRect" parent="Layout/IconLayout/TerrainIconPanel"] +unique_name_in_owner = true +texture_filter = 1 +custom_minimum_size = Vector2(40, 40) +layout_mode = 2 +expand_mode = 4 +stretch_mode = 5 + +[node name="Name" type="Label" parent="Layout"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 1 +theme_override_colors/font_outline_color = Color(0, 0, 0, 1) +theme_override_constants/outline_size = 0 +theme_override_styles/normal = SubResource("StyleBoxFlat_b4rkm") +text = "New Terrain" +vertical_alignment = 1 +text_overrun_behavior = 3 + +[connection signal="focus_entered" from="." to="." method="_on_focus_entered"] +[connection signal="focus_exited" from="." to="." method="_on_focus_exited"] diff --git a/addons/better-terrain/editor/TerrainProperties.gd b/addons/better-terrain/editor/TerrainProperties.gd new file mode 100644 index 0000000..09b3170 --- /dev/null +++ b/addons/better-terrain/editor/TerrainProperties.gd @@ -0,0 +1,85 @@ +@tool +extends ConfirmationDialog + +var category_icon := load("res://addons/better-terrain/icons/NonModifying.svg") + +const CATEGORY_CHECK_ID = &"category_check_id" + +var accepted := false + +var terrain_name : String: + set(value): %NameEdit.text = value + get: return %NameEdit.text + +var terrain_color : Color: + set(value): %ColorPicker.color = value + get: return %ColorPicker.color + +var terrain_icon : String: + set(value): %IconEdit.text = value + get: return %IconEdit.text + +var terrain_type : int: + set(value): + %TypeOption.selected = value + _on_type_option_item_selected(value) + get: return %TypeOption.selected + +var terrain_categories : Array: set = set_categories, get = get_categories + + +# category is name, color, id +func set_category_data(options: Array) -> void: + if !options.is_empty(): + %CategoryLabel.show() + %CategoryContainer.show() + + for o in options: + var c = CheckBox.new() + c.text = o.name + c.icon = category_icon + c.add_theme_color_override(&"icon_normal_color", o.color) + c.add_theme_color_override(&"icon_disabled_color", Color(o.color, 0.4)) + c.add_theme_color_override(&"icon_focus_color", o.color) + c.add_theme_color_override(&"icon_hover_color", o.color) + c.add_theme_color_override(&"icon_hover_pressed_color", o.color) + c.add_theme_color_override(&"icon_normal_color", o.color) + c.add_theme_color_override(&"icon_pressed_color", o.color) + + c.set_meta(CATEGORY_CHECK_ID, o.id) + %CategoryLayout.add_child(c) + + +func set_categories(ids : Array): + for c in %CategoryLayout.get_children(): + c.button_pressed = c.get_meta(CATEGORY_CHECK_ID) in ids + + +func get_categories() -> Array: + var result := [] + if terrain_type == BetterTerrain.TerrainType.CATEGORY: + return result + for c in %CategoryLayout.get_children(): + if c.button_pressed: + result.push_back(c.get_meta(CATEGORY_CHECK_ID)) + return result + + +func _on_confirmed() -> void: + # confirm valid name + if terrain_name.is_empty(): + var dialog := AcceptDialog.new() + dialog.dialog_text = "Name cannot be empty" + EditorInterface.popup_dialog_centered(dialog) + await dialog.visibility_changed + dialog.queue_free() + return + + accepted = true + hide() + + +func _on_type_option_item_selected(index: int) -> void: + var categories_available = (index != BetterTerrain.TerrainType.CATEGORY) + for c in %CategoryLayout.get_children(): + c.disabled = !categories_available diff --git a/addons/better-terrain/editor/TerrainProperties.gd.uid b/addons/better-terrain/editor/TerrainProperties.gd.uid new file mode 100644 index 0000000..f223a61 --- /dev/null +++ b/addons/better-terrain/editor/TerrainProperties.gd.uid @@ -0,0 +1 @@ +uid://bnq4sd85qao56 diff --git a/addons/better-terrain/editor/TerrainProperties.tscn b/addons/better-terrain/editor/TerrainProperties.tscn new file mode 100644 index 0000000..43fdd2b --- /dev/null +++ b/addons/better-terrain/editor/TerrainProperties.tscn @@ -0,0 +1,93 @@ +[gd_scene load_steps=5 format=3 uid="uid://fdjybw6e7whr"] + +[ext_resource type="Script" path="res://addons/better-terrain/editor/TerrainProperties.gd" id="1_52nx8"] +[ext_resource type="Texture2D" uid="uid://d1h1p7pcwdnjk" path="res://addons/better-terrain/icons/MatchTiles.svg" id="2_ncc5p"] +[ext_resource type="Texture2D" uid="uid://dfemy1g6okwlv" path="res://addons/better-terrain/icons/MatchVertices.svg" id="3_0nvmi"] +[ext_resource type="Texture2D" uid="uid://1yr6yruwl63u" path="res://addons/better-terrain/icons/NonModifying.svg" id="5_awp83"] + +[node name="TerrainProperties" type="ConfirmationDialog"] +title = "Edit terrain properties" +initial_position = 2 +size = Vector2i(317, 257) +visible = true +dialog_hide_on_ok = false +script = ExtResource("1_52nx8") + +[node name="GridContainer" type="GridContainer" parent="."] +offset_left = 8.0 +offset_top = 8.0 +offset_right = 309.0 +offset_bottom = 208.0 +columns = 2 + +[node name="NameLabel" type="Label" parent="GridContainer"] +layout_mode = 2 +text = "Name" + +[node name="NameEdit" type="LineEdit" parent="GridContainer"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 3 +placeholder_text = "Terrain name" + +[node name="ColorLabel" type="Label" parent="GridContainer"] +layout_mode = 2 +text = "Color" + +[node name="ColorPicker" type="ColorPickerButton" parent="GridContainer"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 3 +color = Color(1, 0.262745, 0.498039, 1) +edit_alpha = false + +[node name="IconLabel" type="Label" parent="GridContainer"] +layout_mode = 2 +text = "Icon" + +[node name="IconEdit" type="LineEdit" parent="GridContainer"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 3 +placeholder_text = "Icon path (optional)" + +[node name="TypeLabel" type="Label" parent="GridContainer"] +layout_mode = 2 +text = "Mode" + +[node name="TypeOption" type="OptionButton" parent="GridContainer"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 3 +item_count = 3 +popup/item_0/text = "Match tiles" +popup/item_0/icon = ExtResource("2_ncc5p") +popup/item_1/text = "Match vertices" +popup/item_1/icon = ExtResource("3_0nvmi") +popup/item_1/id = 1 +popup/item_2/text = "Category" +popup/item_2/icon = ExtResource("5_awp83") +popup/item_2/id = 2 + +[node name="CategoryLabel" type="Label" parent="GridContainer"] +unique_name_in_owner = true +visible = false +layout_mode = 2 +size_flags_vertical = 1 +text = "Categories" + +[node name="CategoryContainer" type="ScrollContainer" parent="GridContainer"] +unique_name_in_owner = true +visible = false +custom_minimum_size = Vector2(0, 100) +layout_mode = 2 +size_flags_vertical = 3 + +[node name="CategoryLayout" type="VBoxContainer" parent="GridContainer/CategoryContainer"] +unique_name_in_owner = true +custom_minimum_size = Vector2(0, 100) +layout_mode = 2 +size_flags_vertical = 3 + +[connection signal="confirmed" from="." to="." method="_on_confirmed"] +[connection signal="item_selected" from="GridContainer/TypeOption" to="." method="_on_type_option_item_selected"] diff --git a/addons/better-terrain/editor/TerrainUndo.gd b/addons/better-terrain/editor/TerrainUndo.gd new file mode 100644 index 0000000..201d7df --- /dev/null +++ b/addons/better-terrain/editor/TerrainUndo.gd @@ -0,0 +1,190 @@ +@tool +extends Node + +var action_index := 0 +var action_count := 0 +var _current_action_index := 0 +var _current_action_count := 0 + +func create_tile_restore_point(undo_manager: EditorUndoRedoManager, tm: TileMapLayer, cells: Array, and_surrounding_cells: bool = true) -> void: + if and_surrounding_cells: + cells = BetterTerrain._widen(tm, cells) + + var restore := [] + for c in cells: + restore.append([ + c, + tm.get_cell_source_id(c), + tm.get_cell_atlas_coords(c), + tm.get_cell_alternative_tile(c) + ]) + + undo_manager.add_undo_method(self, &"restore_tiles", tm, restore) + + +func create_tile_restore_point_area(undo_manager: EditorUndoRedoManager, tm: TileMapLayer, area: Rect2i, and_surrounding_cells: bool = true) -> void: + area.end += Vector2i.ONE + + var restore := [] + for y in range(area.position.y, area.end.y): + for x in range(area.position.x, area.end.x): + var c := Vector2i(x, y) + restore.append([ + c, + tm.get_cell_source_id(c), + tm.get_cell_atlas_coords(c), + tm.get_cell_alternative_tile(c) + ]) + + undo_manager.add_undo_method(self, &"restore_tiles", tm, restore) + + if !and_surrounding_cells: + return + + var edges := [] + for x in range(area.position.x, area.end.x): + edges.append(Vector2i(x, area.position.y)) + edges.append(Vector2i(x, area.end.y)) + for y in range(area.position.y + 1, area.end.y - 1): + edges.append(Vector2i(area.position.x, y)) + edges.append(Vector2i(area.end.x, y)) + + edges = BetterTerrain._widen_with_exclusion(tm, edges, area) + create_tile_restore_point(undo_manager, tm, edges, false) + + +func restore_tiles(tm: TileMapLayer, restore: Array) -> void: + for r in restore: + tm.set_cell(r[0], r[1], r[2], r[3]) + + +func create_peering_restore_point(undo_manager: EditorUndoRedoManager, ts: TileSet) -> void: + var restore := [] + + for s in ts.get_source_count(): + var source_id := ts.get_source_id(s) + var source := ts.get_source(source_id) as TileSetAtlasSource + if !source: + continue + + for t in source.get_tiles_count(): + var coord := source.get_tile_id(t) + for a in source.get_alternative_tiles_count(coord): + var alternate := source.get_alternative_tile_id(coord, a) + + var td := source.get_tile_data(coord, alternate) + var tile_type := BetterTerrain.get_tile_terrain_type(td) + if tile_type == BetterTerrain.TileCategory.NON_TERRAIN: + continue + + var peering_dict := {} + for c in BetterTerrain.tile_peering_keys(td): + peering_dict[c] = BetterTerrain.tile_peering_types(td, c) + var symmetry = BetterTerrain.get_tile_symmetry_type(td) + restore.append([source_id, coord, alternate, tile_type, peering_dict, symmetry]) + + undo_manager.add_undo_method(self, &"restore_peering", ts, restore) + + +func create_peering_restore_point_specific(undo_manager: EditorUndoRedoManager, ts: TileSet, protect: int) -> void: + var restore := [] + + for s in ts.get_source_count(): + var source_id := ts.get_source_id(s) + var source := ts.get_source(source_id) as TileSetAtlasSource + if !source: + continue + + for t in source.get_tiles_count(): + var coord := source.get_tile_id(t) + for a in source.get_alternative_tiles_count(coord): + var alternate := source.get_alternative_tile_id(coord, a) + + var td := source.get_tile_data(coord, alternate) + var tile_type := BetterTerrain.get_tile_terrain_type(td) + if tile_type == BetterTerrain.TileCategory.NON_TERRAIN: + continue + + var to_restore : bool = tile_type == protect + + var terrain := BetterTerrain.get_terrain(ts, tile_type) + var cells = BetterTerrain.data.get_terrain_peering_cells(ts, terrain.type) + for c in cells: + if protect in BetterTerrain.tile_peering_types(td, c): + to_restore = true + break + + if !to_restore: + continue + + var peering_dict := {} + for c in cells: + peering_dict[c] = BetterTerrain.tile_peering_types(td, c) + var symmetry = BetterTerrain.get_tile_symmetry_type(td) + restore.append([source_id, coord, alternate, tile_type, peering_dict, symmetry]) + + undo_manager.add_undo_method(self, &"restore_peering", ts, restore) + + +func create_peering_restore_point_tile(undo_manager: EditorUndoRedoManager, ts: TileSet, source_id: int, coord: Vector2i, alternate: int) -> void: + var source := ts.get_source(source_id) as TileSetAtlasSource + var td := source.get_tile_data(coord, alternate) + var tile_type := BetterTerrain.get_tile_terrain_type(td) + + var restore := [] + var peering_dict := {} + for c in BetterTerrain.tile_peering_keys(td): + peering_dict[c] = BetterTerrain.tile_peering_types(td, c) + var symmetry = BetterTerrain.get_tile_symmetry_type(td) + restore.append([source_id, coord, alternate, tile_type, peering_dict, symmetry]) + + undo_manager.add_undo_method(self, &"restore_peering", ts, restore) + + +func restore_peering(ts: TileSet, restore: Array) -> void: + for r in restore: + var source := ts.get_source(r[0]) as TileSetAtlasSource + var td := source.get_tile_data(r[1], r[2]) + BetterTerrain.set_tile_terrain_type(ts, td, r[3]) + var peering_types = r[4] + for peering in peering_types: + var types := BetterTerrain.tile_peering_types(td, peering) + for t in types: + BetterTerrain.remove_tile_peering_type(ts, td, peering, t) + for t in peering_types[peering]: + BetterTerrain.add_tile_peering_type(ts, td, peering, t) + var symmetry = r[5] + BetterTerrain.set_tile_symmetry_type(ts, td, symmetry) + + +func create_terrain_type_restore_point(undo_manager: EditorUndoRedoManager, ts: TileSet) -> void: + var count = BetterTerrain.terrain_count(ts) + var restore = [] + for i in count: + restore.push_back(BetterTerrain.get_terrain(ts, i)) + + undo_manager.add_undo_method(self, &"restore_terrain", ts, restore) + + +func restore_terrain(ts: TileSet, restore: Array) -> void: + for i in restore.size(): + var r = restore[i] + BetterTerrain.set_terrain(ts, i, r.name, r.color, r.type, r.categories, r.icon) + + +func add_do_method(undo_manager: EditorUndoRedoManager, object:Object, method:StringName, args:Array): + if action_index > _current_action_index: + _current_action_index = action_index + _current_action_count = action_count + if action_count > _current_action_count: + _current_action_count = action_count + undo_manager.add_do_method(self, "_do_method", object, method, args, action_count) + + +func _do_method(object:Object, method:StringName, args:Array, this_action_count:int): + if this_action_count >= _current_action_count: + object.callv(method, args) + + +func finish_action(): + _current_action_count = 0 diff --git a/addons/better-terrain/editor/TerrainUndo.gd.uid b/addons/better-terrain/editor/TerrainUndo.gd.uid new file mode 100644 index 0000000..4e4748e --- /dev/null +++ b/addons/better-terrain/editor/TerrainUndo.gd.uid @@ -0,0 +1 @@ +uid://bcxer7nwxuew5 diff --git a/addons/better-terrain/editor/TileView.gd b/addons/better-terrain/editor/TileView.gd new file mode 100644 index 0000000..73b188a --- /dev/null +++ b/addons/better-terrain/editor/TileView.gd @@ -0,0 +1,896 @@ +@tool +extends Control + +signal paste_occurred +signal change_zoom_level(value) +signal terrain_updated(index) + +@onready var checkerboard := get_theme_icon("Checkerboard", "EditorIcons") + +@onready var paint_symmetry_icons := [ + null, + preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryMirror.svg"), + preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryFlip.svg"), + preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryReflect.svg"), + preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryRotateClockwise.svg"), + preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryRotateCounterClockwise.svg"), + preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryRotate180.svg"), + preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryRotateAll.svg"), + preload("res://addons/better-terrain/icons/paint-symmetry/SymmetryAll.svg"), +] + +# Draw checkerboard and tiles with specific materials in +# individual canvas items via rendering server +var _canvas_item_map = {} +var _canvas_item_background : RID + +var tileset: TileSet +var disabled_sources: Array[int] = []: set = set_disabled_sources + +var paint := BetterTerrain.TileCategory.NON_TERRAIN +var paint_symmetry := BetterTerrain.SymmetryType.NONE +var highlighted_tile_part := { valid = false } +var zoom_level := 1.0 + +var tiles_size : Vector2 +var tile_size : Vector2i +var tile_part_size : Vector2 +var alternate_size : Vector2 +var alternate_lookup := [] +var initial_click : Vector2i +var prev_position : Vector2i +var current_position : Vector2i + +var selection_start : Vector2i +var selection_end : Vector2i +var selection_rect : Rect2i +var selected_tile_states : Array[Dictionary] = [] +var copied_tile_states : Array[Dictionary] = [] +var staged_paste_tile_states : Array[Dictionary] = [] + +var pick_icon_terrain : int = -1 +var pick_icon_terrain_cancel := false + +var undo_manager : EditorUndoRedoManager +var terrain_undo + +# Modes for painting +enum PaintMode { + NO_PAINT, + PAINT_TYPE, + PAINT_PEERING, + PAINT_SYMMETRY, + SELECT, + PASTE +} + +var paint_mode := PaintMode.NO_PAINT + +# Actual interactions for painting +enum PaintAction { + NO_ACTION, + DRAW_TYPE, + ERASE_TYPE, + DRAW_PEERING, + ERASE_PEERING, + DRAW_SYMMETRY, + ERASE_SYMMETRY, + SELECT, + PASTE +} + +var paint_action := PaintAction.NO_ACTION + +const ALTERNATE_TILE_MARGIN := 18 + +func _enter_tree() -> void: + _canvas_item_background = RenderingServer.canvas_item_create() + RenderingServer.canvas_item_set_parent(_canvas_item_background, get_canvas_item()) + RenderingServer.canvas_item_set_draw_behind_parent(_canvas_item_background, true) + + +func _exit_tree() -> void: + RenderingServer.free_rid(_canvas_item_background) + for p in _canvas_item_map: + RenderingServer.free_rid(_canvas_item_map[p]) + _canvas_item_map.clear() + + +func refresh_tileset(ts: TileSet) -> void: + tileset = ts + + tiles_size = Vector2.ZERO + alternate_size = Vector2.ZERO + alternate_lookup = [] + disabled_sources = [] + + if !tileset: + return + + for s in tileset.get_source_count(): + var source_id := tileset.get_source_id(s) + var source := tileset.get_source(source_id) as TileSetAtlasSource + if !source or !source.texture: + continue + + tiles_size.x = max(tiles_size.x, source.texture.get_width()) + tiles_size.y += source.texture.get_height() + + tile_size = source.texture_region_size + tile_part_size = Vector2(tile_size) / 3.0 + + for t in source.get_tiles_count(): + var coord := source.get_tile_id(t) + var alt_count := source.get_alternative_tiles_count(coord) + if alt_count <= 1: + continue + + var rect := source.get_tile_texture_region(coord, 0) + alternate_lookup.append([rect.size, source_id, coord]) + alternate_size.x = max(alternate_size.x, rect.size.x * (alt_count - 1)) + alternate_size.y += rect.size.y + + _on_zoom_value_changed(zoom_level) + + +func is_tile_in_source(source: TileSetAtlasSource, coord: Vector2i) -> bool: + var origin := source.get_tile_at_coords(coord) + if origin == Vector2i(-1, -1): + return false + + # Animation frames are not needed + var size := source.get_tile_size_in_atlas(origin) + return coord.x < origin.x + size.x and coord.y < origin.y + size.y + + +func _build_tile_part_from_position(result: Dictionary, position: Vector2i, rect: Rect2) -> void: + result.rect = rect + var type := BetterTerrain.get_tile_terrain_type(result.data) + if type == BetterTerrain.TileCategory.NON_TERRAIN: + return + result.terrain_type = type + + var normalize_position := (Vector2(position) - rect.position) / rect.size + + var terrain := BetterTerrain.get_terrain(tileset, type) + if !terrain.valid: + return + for p in BetterTerrain.data.get_terrain_peering_cells(tileset, terrain.type): + var side_polygon = BetterTerrain.data.peering_polygon(tileset, terrain.type, p) + if Geometry2D.is_point_in_polygon(normalize_position, side_polygon): + result.peering = p + result.polygon = side_polygon + break + + +func tile_part_from_position(position: Vector2i) -> Dictionary: + if !tileset: + return { valid = false } + + var offset := Vector2.ZERO + var alt_offset := Vector2.RIGHT * (zoom_level * tiles_size.x + ALTERNATE_TILE_MARGIN) + if Rect2(alt_offset, zoom_level * alternate_size).has_point(position): + for a in alternate_lookup: + if a[1] in disabled_sources: + continue + var next_offset_y = alt_offset.y + zoom_level * a[0].y + if position.y > next_offset_y: + alt_offset.y = next_offset_y + continue + + var source := tileset.get_source(a[1]) as TileSetAtlasSource + if !source: + break + + var count := source.get_alternative_tiles_count(a[2]) + var index := int((position.x - alt_offset.x) / (zoom_level * a[0].x)) + 1 + + if index < count: + var alt_id := source.get_alternative_tile_id(a[2], index) + var target_rect := Rect2( + alt_offset + Vector2.RIGHT * (index - 1) * zoom_level * a[0].x, + zoom_level * a[0] + ) + + var result := { + valid = true, + source_id = a[1], + coord = a[2], + alternate = alt_id, + data = source.get_tile_data(a[2], alt_id) + } + _build_tile_part_from_position(result, position, target_rect) + return result + + else: + for s in tileset.get_source_count(): + var source_id := tileset.get_source_id(s) + if source_id in disabled_sources: + continue + var source := tileset.get_source(source_id) as TileSetAtlasSource + if !source || !source.texture: + continue + for t in source.get_tiles_count(): + var coord := source.get_tile_id(t) + var rect := source.get_tile_texture_region(coord, 0) + var target_rect := Rect2(offset + zoom_level * rect.position, zoom_level * rect.size) + if !target_rect.has_point(position): + continue + + var result := { + valid = true, + source_id = source_id, + coord = coord, + alternate = 0, + data = source.get_tile_data(coord, 0) + } + _build_tile_part_from_position(result, position, target_rect) + return result + + offset.y += zoom_level * source.texture.get_height() + + return { valid = false } + + +func tile_rect_from_position(position: Vector2i) -> Rect2: + if !tileset: + return Rect2(-1,-1,0,0) + + var offset := Vector2.ZERO + var alt_offset := Vector2.RIGHT * (zoom_level * tiles_size.x + ALTERNATE_TILE_MARGIN) + if Rect2(alt_offset, zoom_level * alternate_size).has_point(position): + for a in alternate_lookup: + if a[1] in disabled_sources: + continue + var next_offset_y = alt_offset.y + zoom_level * a[0].y + if position.y > next_offset_y: + alt_offset.y = next_offset_y + continue + + var source := tileset.get_source(a[1]) as TileSetAtlasSource + if !source: + break + + var count := source.get_alternative_tiles_count(a[2]) + var index := int((position.x - alt_offset.x) / (zoom_level * a[0].x)) + 1 + + if index < count: + var target_rect := Rect2( + alt_offset + Vector2.RIGHT * (index - 1) * zoom_level * a[0].x, + zoom_level * a[0] + ) + return target_rect + + else: + for s in tileset.get_source_count(): + var source_id := tileset.get_source_id(s) + if source_id in disabled_sources: + continue + var source := tileset.get_source(source_id) as TileSetAtlasSource + if !source: + continue + for t in source.get_tiles_count(): + var coord := source.get_tile_id(t) + var rect := source.get_tile_texture_region(coord, 0) + var target_rect := Rect2(offset + zoom_level * rect.position, zoom_level * rect.size) + if target_rect.has_point(position): + return target_rect + + offset.y += zoom_level * source.texture.get_height() + + return Rect2(-1,-1,0,0) + + +func tile_parts_from_rect(rect:Rect2) -> Array[Dictionary]: + if !tileset: + return [] + + var tiles:Array[Dictionary] = [] + + var offset := Vector2.ZERO + var alt_offset := Vector2.RIGHT * (zoom_level * tiles_size.x + ALTERNATE_TILE_MARGIN) + for s in tileset.get_source_count(): + var source_id := tileset.get_source_id(s) + if source_id in disabled_sources: + continue + var source := tileset.get_source(source_id) as TileSetAtlasSource + if !source: + continue + for t in source.get_tiles_count(): + var coord := source.get_tile_id(t) + var tile_rect := source.get_tile_texture_region(coord, 0) + var target_rect := Rect2(offset + zoom_level * tile_rect.position, zoom_level * tile_rect.size) + if target_rect.intersects(rect): + var result := { + valid = true, + source_id = source_id, + coord = coord, + alternate = 0, + data = source.get_tile_data(coord, 0) + } + var pos = target_rect.position + target_rect.size/2 + _build_tile_part_from_position(result, pos, target_rect) + tiles.push_back(result) + var alt_count := source.get_alternative_tiles_count(coord) + for a in alt_count: + var alt_id := 0 + if a == 0: + continue + + target_rect = Rect2(alt_offset + zoom_level * (a - 1) * tile_rect.size.x * Vector2.RIGHT, zoom_level * tile_rect.size) + alt_id = source.get_alternative_tile_id(coord, a) + if target_rect.intersects(rect): + var td := source.get_tile_data(coord, alt_id) + var result := { + valid = true, + source_id = source_id, + coord = coord, + alternate = alt_id, + data = td + } + var pos = target_rect.position + target_rect.size/2 + _build_tile_part_from_position(result, pos, target_rect) + tiles.push_back(result) + if alt_count > 1: + alt_offset.y += zoom_level * tile_rect.size.y + + offset.y += zoom_level * source.texture.get_height() + + return tiles + + +func _get_canvas_item(td: TileData) -> RID: + if !td.material: + return self.get_canvas_item() + if _canvas_item_map.has(td.material): + return _canvas_item_map[td.material] + + var rid = RenderingServer.canvas_item_create() + RenderingServer.canvas_item_set_material(rid, td.material.get_rid()) + RenderingServer.canvas_item_set_parent(rid, get_canvas_item()) + RenderingServer.canvas_item_set_draw_behind_parent(rid, true) + RenderingServer.canvas_item_set_default_texture_filter(rid, RenderingServer.CANVAS_ITEM_TEXTURE_FILTER_NEAREST) + _canvas_item_map[td.material] = rid + return rid + + +func _draw_tile_data(texture: Texture2D, rect: Rect2, src_rect: Rect2, td: TileData, draw_sides: bool = true) -> void: + var flipped_rect := rect + if td.flip_h: + flipped_rect.size.x = -rect.size.x + if td.flip_v: + flipped_rect.size.y = -rect.size.y + + RenderingServer.canvas_item_add_texture_rect_region( + _get_canvas_item(td), + flipped_rect, + texture.get_rid(), + src_rect, + td.modulate, + td.transpose + ) + + var type := BetterTerrain.get_tile_terrain_type(td) + if type == BetterTerrain.TileCategory.NON_TERRAIN: + draw_rect(rect, Color(0.1, 0.1, 0.1, 0.5), true) + return + + var terrain := BetterTerrain.get_terrain(tileset, type) + if !terrain.valid: + return + + var transform := Transform2D(0.0, rect.size, 0.0, rect.position) + var center_polygon = transform * BetterTerrain.data.peering_polygon(tileset, terrain.type, -1) + draw_colored_polygon(center_polygon, Color(terrain.color, 0.6)) + if terrain.type == BetterTerrain.TerrainType.DECORATION: + center_polygon.append(center_polygon[0]) + draw_polyline(center_polygon, Color.BLACK) + + if paint < BetterTerrain.TileCategory.EMPTY or paint >= BetterTerrain.terrain_count(tileset): + return + + if not draw_sides: + return + + var paint_terrain := BetterTerrain.get_terrain(tileset, paint) + for p in BetterTerrain.data.get_terrain_peering_cells(tileset, terrain.type): + if paint in BetterTerrain.tile_peering_types(td, p): + var side_polygon = transform * BetterTerrain.data.peering_polygon(tileset, terrain.type, p) + draw_colored_polygon(side_polygon, Color(paint_terrain.color, 0.6)) + if paint_terrain.type == BetterTerrain.TerrainType.DECORATION: + side_polygon.append(side_polygon[0]) + draw_polyline(side_polygon, Color.BLACK) + + +func _draw_tile_symmetry(texture: Texture2D, rect: Rect2, src_rect: Rect2, td: TileData, draw_icon: bool = true) -> void: + var flipped_rect := rect + if td.flip_h: + flipped_rect.size.x = -rect.size.x + if td.flip_v: + flipped_rect.size.y = -rect.size.y + + RenderingServer.canvas_item_add_texture_rect_region( + _get_canvas_item(td), + flipped_rect, + texture.get_rid(), + src_rect, + td.modulate, + td.transpose + ) + + if not draw_icon: + return + + var symmetry_type = BetterTerrain.get_tile_symmetry_type(td) + if symmetry_type == 0: + return + var symmetry_icon = paint_symmetry_icons[symmetry_type] + + RenderingServer.canvas_item_add_texture_rect_region( + _get_canvas_item(td), + rect, + symmetry_icon.get_rid(), + Rect2(Vector2.ZERO, symmetry_icon.get_size()), + Color(1,1,1,0.5) + ) + + +func _draw() -> void: + if !tileset: + return + + # Clear material-based render targets + RenderingServer.canvas_item_clear(_canvas_item_background) + for p in _canvas_item_map: + RenderingServer.canvas_item_clear(_canvas_item_map[p]) + + var offset := Vector2.ZERO + var alt_offset := Vector2.RIGHT * (zoom_level * tiles_size.x + ALTERNATE_TILE_MARGIN) + + RenderingServer.canvas_item_add_texture_rect( + _canvas_item_background, + Rect2(alt_offset, zoom_level * alternate_size), + checkerboard.get_rid(), + true + ) + + for s in tileset.get_source_count(): + var source_id := tileset.get_source_id(s) + if source_id in disabled_sources: + continue + var source := tileset.get_source(source_id) as TileSetAtlasSource + if !source or !source.texture: + continue + + RenderingServer.canvas_item_add_texture_rect( + _canvas_item_background, + Rect2(offset, zoom_level * source.texture.get_size()), + checkerboard.get_rid(), + true + ) + for t in source.get_tiles_count(): + var coord := source.get_tile_id(t) + var rect := source.get_tile_texture_region(coord, 0) + var alt_count := source.get_alternative_tiles_count(coord) + var target_rect : Rect2 + for a in alt_count: + var alt_id := 0 + if a == 0: + target_rect = Rect2(offset + zoom_level * rect.position, zoom_level * rect.size) + else: + target_rect = Rect2(alt_offset + zoom_level * (a - 1) * rect.size.x * Vector2.RIGHT, zoom_level * rect.size) + alt_id = source.get_alternative_tile_id(coord, a) + + var td := source.get_tile_data(coord, alt_id) + var drawing_current = BetterTerrain.get_tile_terrain_type(td) == paint + if paint_mode == PaintMode.PAINT_SYMMETRY: + _draw_tile_symmetry(source.texture, target_rect, rect, td, drawing_current) + else: + _draw_tile_data(source.texture, target_rect, rect, td) + + if drawing_current: + draw_rect(target_rect.grow(-1), Color(0,0,0, 0.75), false, 1) + draw_rect(target_rect, Color(1,1,1, 0.75), false, 1) + + if paint_mode == PaintMode.SELECT: + if selected_tile_states.any(func(v): + return v.part.data == td + ): + draw_rect(target_rect.grow(-1), Color.DEEP_SKY_BLUE, false, 2) + + if alt_count > 1: + alt_offset.y += zoom_level * rect.size.y + + # Blank out unused or uninteresting tiles + var size := source.get_atlas_grid_size() + for y in size.y: + for x in size.x: + var pos := Vector2i(x, y) + if !is_tile_in_source(source, pos): + var atlas_pos := source.margins + pos * (source.separation + source.texture_region_size) + draw_rect(Rect2(offset + zoom_level * atlas_pos, zoom_level * source.texture_region_size), Color(0.0, 0.0, 0.0, 0.8), true) + + offset.y += zoom_level * source.texture.get_height() + + # Blank out unused alternate tile sections + alt_offset = Vector2.RIGHT * (zoom_level * tiles_size.x + ALTERNATE_TILE_MARGIN) + for a in alternate_lookup: + if a[1] in disabled_sources: + continue + var source := tileset.get_source(a[1]) as TileSetAtlasSource + if source: + var count := source.get_alternative_tiles_count(a[2]) - 1 + var occupied_width = count * zoom_level * a[0].x + var area := Rect2( + alt_offset.x + occupied_width, + alt_offset.y, + zoom_level * alternate_size.x - occupied_width, + zoom_level * a[0].y + ) + draw_rect(area, Color(0.0, 0.0, 0.0, 0.8), true) + alt_offset.y += zoom_level * a[0].y + + if highlighted_tile_part.valid: + if paint_mode == PaintMode.PAINT_PEERING and highlighted_tile_part.has("polygon"): + var transform := Transform2D(0.0, highlighted_tile_part.rect.size - 2 * Vector2.ONE, 0.0, highlighted_tile_part.rect.position + Vector2.ONE) + draw_colored_polygon(transform * highlighted_tile_part.polygon, Color(Color.WHITE, 0.2)) + if paint_mode != PaintMode.NO_PAINT: + var inner_rect := Rect2(highlighted_tile_part.rect.position + Vector2.ONE, highlighted_tile_part.rect.size - 2 * Vector2.ONE) + draw_rect(inner_rect, Color.WHITE, false) + if paint_mode == PaintMode.PAINT_SYMMETRY: + if paint_symmetry > 0: + var symmetry_icon = paint_symmetry_icons[paint_symmetry] + draw_texture_rect(symmetry_icon, highlighted_tile_part.rect, false, Color(0.5,0.75,1,0.5)) + + if paint_mode == PaintMode.SELECT: + draw_rect(selection_rect, Color.WHITE, false) + + if paint_mode == PaintMode.PASTE: + if staged_paste_tile_states.size() > 0: + var base_rect = staged_paste_tile_states[0].base_rect + var paint_terrain := BetterTerrain.get_terrain(tileset, paint) + var paint_terrain_type = paint_terrain.type + if paint_terrain_type == BetterTerrain.TerrainType.CATEGORY: + paint_terrain_type = 0 + for state in staged_paste_tile_states: + var staged_rect:Rect2 = state.base_rect + staged_rect.position -= base_rect.position + base_rect.size / 2 + + staged_rect.position *= zoom_level + staged_rect.size *= zoom_level + + staged_rect.position += Vector2(current_position) + + var real_rect = tile_rect_from_position(staged_rect.get_center()) + if real_rect.position.x >= 0: + draw_rect(real_rect, Color(0,0,0, 0.3), true) + var transform := Transform2D(0.0, real_rect.size, 0.0, real_rect.position) + var tile_sides = BetterTerrain.data.get_terrain_peering_cells(tileset, paint_terrain_type) + for p in tile_sides: + if state.paint in BetterTerrain.tile_peering_types(state.part.data, p): + var side_polygon = BetterTerrain.data.peering_polygon(tileset, paint_terrain_type, p) + var color = Color(paint_terrain.color, 0.6) + draw_colored_polygon(transform * side_polygon, color) + + draw_rect(staged_rect, Color.DEEP_PINK, false) + + + +func delete_selection(): + undo_manager.create_action("Delete tile terrain peering types", UndoRedo.MERGE_DISABLE, tileset) + for t in selected_tile_states: + for side in range(16): + var old_peering = BetterTerrain.tile_peering_types(t.part.data, side) + if old_peering.has(paint): + undo_manager.add_do_method(BetterTerrain, &"remove_tile_peering_type", tileset, t.part.data, side, paint) + undo_manager.add_undo_method(BetterTerrain, &"add_tile_peering_type", tileset, t.part.data, side, paint) + + undo_manager.add_do_method(self, &"queue_redraw") + undo_manager.add_undo_method(self, &"queue_redraw") + undo_manager.commit_action() + + +func toggle_selection(): + undo_manager.create_action("Toggle tile terrain", UndoRedo.MERGE_DISABLE, tileset, true) + for t in selected_tile_states: + var type := BetterTerrain.get_tile_terrain_type(t.part.data) + var goal := paint if paint != type else BetterTerrain.TileCategory.NON_TERRAIN + + terrain_undo.add_do_method(undo_manager, BetterTerrain, &"set_tile_terrain_type", [tileset, t.part.data, goal]) + if goal == BetterTerrain.TileCategory.NON_TERRAIN: + terrain_undo.create_peering_restore_point_tile( + undo_manager, + tileset, + t.part.source_id, + t.part.coord, + t.part.alternate + ) + else: + undo_manager.add_undo_method(BetterTerrain, &"set_tile_terrain_type", tileset, t.part.data, type) + + terrain_undo.add_do_method(undo_manager, self, &"queue_redraw", []) + undo_manager.add_undo_method(self, &"queue_redraw") + undo_manager.commit_action() + terrain_undo.action_count += 1 + + +func copy_selection(): + copied_tile_states = selected_tile_states + + +func paste_selection(): + staged_paste_tile_states = copied_tile_states + selected_tile_states = [] + paint_mode = PaintMode.PASTE + paint_action = PaintAction.PASTE + paste_occurred.emit() + queue_redraw() + + +func set_disabled_sources(list): + disabled_sources = list + queue_redraw() + + +func emit_terrain_updated(index): + terrain_updated.emit(index) + + +func _gui_input(event) -> void: + if event is InputEventKey and event.is_pressed(): + if event.keycode == KEY_DELETE and not event.echo: + accept_event() + delete_selection() + if event.keycode == KEY_ENTER and not event.echo: + accept_event() + toggle_selection() + if event.keycode == KEY_ESCAPE and not event.echo: + accept_event() + if paint_action == PaintAction.PASTE: + staged_paste_tile_states = [] + paint_mode = PaintMode.SELECT + paint_action = PaintAction.NO_ACTION + selection_start = Vector2i(-1,-1) + if event.keycode == KEY_C and (event.ctrl_pressed or event.meta_pressed) and not event.echo: + accept_event() + copy_selection() + if event.keycode == KEY_X and (event.ctrl_pressed or event.meta_pressed) and not event.echo: + accept_event() + copy_selection() + delete_selection() + if event.keycode == KEY_V and (event.ctrl_pressed or event.meta_pressed) and not event.echo: + accept_event() + paste_selection() + if event is InputEventMouseButton: + if event.button_index == MOUSE_BUTTON_WHEEL_UP and (event.ctrl_pressed or event.meta_pressed): + accept_event() + change_zoom_level.emit(zoom_level * 1.1) + if event.button_index == MOUSE_BUTTON_WHEEL_DOWN and (event.ctrl_pressed or event.meta_pressed): + accept_event() + change_zoom_level.emit(zoom_level / 1.1) + + var released : bool = event is InputEventMouseButton and (not event.pressed and (event.button_index == MOUSE_BUTTON_LEFT or event.button_index == MOUSE_BUTTON_RIGHT)) + if released: + paint_action = PaintAction.NO_ACTION + + if event is InputEventMouseMotion: + prev_position = current_position + current_position = event.position + var tile := tile_part_from_position(event.position) + if tile.valid != highlighted_tile_part.valid or\ + (tile.valid and tile.data != highlighted_tile_part.data) or\ + (tile.valid and tile.get("peering") != highlighted_tile_part.get("peering")) or\ + event.button_mask & MOUSE_BUTTON_LEFT and paint_action == PaintAction.SELECT: + queue_redraw() + highlighted_tile_part = tile + + var clicked : bool = event is InputEventMouseButton and (event.pressed and (event.button_index == MOUSE_BUTTON_LEFT or event.button_index == MOUSE_BUTTON_RIGHT)) + if clicked: + initial_click = current_position + selection_start = Vector2i(-1,-1) + terrain_undo.action_index += 1 + terrain_undo.action_count = 0 + if released: + terrain_undo.finish_action() + selection_rect = Rect2i(0,0,0,0) + queue_redraw() + + if paint_action == PaintAction.PASTE: + if event is InputEventMouseMotion: + queue_redraw() + + if clicked: + if event.button_index == MOUSE_BUTTON_LEFT and staged_paste_tile_states.size() > 0: + undo_manager.create_action("Paste tile terrain peering types", UndoRedo.MERGE_DISABLE, tileset) + var base_rect = staged_paste_tile_states[0].base_rect + for p in staged_paste_tile_states: + var staged_rect:Rect2 = p.base_rect + staged_rect.position -= base_rect.position + base_rect.size / 2 + + staged_rect.position *= zoom_level + staged_rect.size *= zoom_level + + staged_rect.position += Vector2(current_position) + + var old_tile_part = tile_part_from_position(staged_rect.get_center()) + var new_tile_state = p + if (not old_tile_part.valid) or (not new_tile_state.part.valid): + continue + + for side in range(16): + var old_peering = BetterTerrain.tile_peering_types(old_tile_part.data, side) + var new_sides = new_tile_state.sides + if new_sides.has(side) and not old_peering.has(paint): + undo_manager.add_do_method(BetterTerrain, &"add_tile_peering_type", tileset, old_tile_part.data, side, paint) + undo_manager.add_undo_method(BetterTerrain, &"remove_tile_peering_type", tileset, old_tile_part.data, side, paint) + elif old_peering.has(paint) and not new_sides.has(side): + undo_manager.add_do_method(BetterTerrain, &"remove_tile_peering_type", tileset, old_tile_part.data, side, paint) + undo_manager.add_undo_method(BetterTerrain, &"add_tile_peering_type", tileset, old_tile_part.data, side, paint) + + var old_symmetry = BetterTerrain.get_tile_symmetry_type(old_tile_part.data) + var new_symmetry = new_tile_state.symmetry + if new_symmetry != old_symmetry: + undo_manager.add_do_method(BetterTerrain, &"set_tile_symmetry_type", tileset, old_tile_part.data, new_symmetry) + undo_manager.add_undo_method(BetterTerrain, &"set_tile_symmetry_type", tileset, old_tile_part.data, old_symmetry) + + undo_manager.add_do_method(self, &"queue_redraw") + undo_manager.add_undo_method(self, &"queue_redraw") + undo_manager.commit_action() + + staged_paste_tile_states = [] + paint_mode = PaintMode.SELECT + paint_action = PaintAction.SELECT + return + + if clicked and pick_icon_terrain >= 0: + highlighted_tile_part = tile_part_from_position(current_position) + if !highlighted_tile_part.valid: + return + + var t = BetterTerrain.get_terrain(tileset, paint) + var prev_icon = t.icon.duplicate() + var icon = { + source_id = highlighted_tile_part.source_id, + coord = highlighted_tile_part.coord + } + undo_manager.create_action("Edit terrain details", UndoRedo.MERGE_DISABLE, tileset) + undo_manager.add_do_method(BetterTerrain, &"set_terrain", tileset, paint, t.name, t.color, t.type, t.categories, icon) + undo_manager.add_do_method(self, &"emit_terrain_updated", paint) + undo_manager.add_undo_method(BetterTerrain, &"set_terrain", tileset, paint, t.name, t.color, t.type, t.categories, prev_icon) + undo_manager.add_undo_method(self, &"emit_terrain_updated", paint) + undo_manager.commit_action() + pick_icon_terrain = -1 + return + + if pick_icon_terrain_cancel: + pick_icon_terrain = -1 + pick_icon_terrain_cancel = false + + if paint != BetterTerrain.TileCategory.NON_TERRAIN and clicked: + paint_action = PaintAction.NO_ACTION + if highlighted_tile_part.valid: + match [paint_mode, event.button_index]: + [PaintMode.PAINT_TYPE, MOUSE_BUTTON_LEFT]: paint_action = PaintAction.DRAW_TYPE + [PaintMode.PAINT_TYPE, MOUSE_BUTTON_RIGHT]: paint_action = PaintAction.ERASE_TYPE + [PaintMode.PAINT_PEERING, MOUSE_BUTTON_LEFT]: paint_action = PaintAction.DRAW_PEERING + [PaintMode.PAINT_PEERING, MOUSE_BUTTON_RIGHT]: paint_action = PaintAction.ERASE_PEERING + [PaintMode.PAINT_SYMMETRY, MOUSE_BUTTON_LEFT]: paint_action = PaintAction.DRAW_SYMMETRY + [PaintMode.PAINT_SYMMETRY, MOUSE_BUTTON_RIGHT]: paint_action = PaintAction.ERASE_SYMMETRY + [PaintMode.SELECT, MOUSE_BUTTON_LEFT]: paint_action = PaintAction.SELECT + else: + match [paint_mode, event.button_index]: + [PaintMode.SELECT, MOUSE_BUTTON_LEFT]: paint_action = PaintAction.SELECT + + if (clicked or event is InputEventMouseMotion) and paint_action != PaintAction.NO_ACTION: + + if paint_action == PaintAction.SELECT: + if clicked: + selection_start = Vector2i(-1,-1) + queue_redraw() + if selection_start.x < 0: + selection_start = current_position + selection_end = current_position + + selection_rect = Rect2i(selection_start, selection_end - selection_start).abs() + var selected_tile_parts = tile_parts_from_rect(selection_rect) + selected_tile_states = [] + for t in selected_tile_parts: + var state := { + part = t, + base_rect = Rect2(t.rect.position / zoom_level, t.rect.size / zoom_level), + paint = paint, + sides = BetterTerrain.tile_peering_for_type(t.data, paint), + symmetry = BetterTerrain.get_tile_symmetry_type(t.data) + } + selected_tile_states.push_back(state) + else: + if !highlighted_tile_part.valid: + return + #slightly crude and non-optimal but way simpler than the "correct" solution + var current_position_vec2 = Vector2(current_position) + var prev_position_vec2 = Vector2(prev_position) + var mouse_dist = current_position_vec2.distance_to(prev_position_vec2) + var step_size = (tile_part_size.x * zoom_level) + var steps = ceil(mouse_dist / step_size) + 1 + for i in range(steps): + var t = float(i) / steps + var check_position = prev_position_vec2.lerp(current_position_vec2, t) + highlighted_tile_part = tile_part_from_position(check_position) + + if !highlighted_tile_part.valid: + continue + + if paint_action == PaintAction.DRAW_TYPE or paint_action == PaintAction.ERASE_TYPE: + var type := BetterTerrain.get_tile_terrain_type(highlighted_tile_part.data) + var goal := paint if paint_action == PaintAction.DRAW_TYPE else BetterTerrain.TileCategory.NON_TERRAIN + if type != goal: + undo_manager.create_action("Set tile terrain type " + str(terrain_undo.action_index), UndoRedo.MERGE_ALL, tileset, true) + terrain_undo.add_do_method(undo_manager, BetterTerrain, &"set_tile_terrain_type", [tileset, highlighted_tile_part.data, goal]) + terrain_undo.add_do_method(undo_manager, self, &"queue_redraw", []) + if goal == BetterTerrain.TileCategory.NON_TERRAIN: + terrain_undo.create_peering_restore_point_tile( + undo_manager, + tileset, + highlighted_tile_part.source_id, + highlighted_tile_part.coord, + highlighted_tile_part.alternate + ) + else: + undo_manager.add_undo_method(BetterTerrain, &"set_tile_terrain_type", tileset, highlighted_tile_part.data, type) + undo_manager.add_undo_method(self, &"queue_redraw") + undo_manager.commit_action() + terrain_undo.action_count += 1 + elif paint_action == PaintAction.DRAW_PEERING: + if highlighted_tile_part.has("peering"): + if !(paint in BetterTerrain.tile_peering_types(highlighted_tile_part.data, highlighted_tile_part.peering)): + undo_manager.create_action("Set tile terrain peering type " + str(terrain_undo.action_index), UndoRedo.MERGE_ALL, tileset, true) + terrain_undo.add_do_method(undo_manager, BetterTerrain, &"add_tile_peering_type", [tileset, highlighted_tile_part.data, highlighted_tile_part.peering, paint]) + terrain_undo.add_do_method(undo_manager, self, &"queue_redraw", []) + undo_manager.add_undo_method(BetterTerrain, &"remove_tile_peering_type", tileset, highlighted_tile_part.data, highlighted_tile_part.peering, paint) + undo_manager.add_undo_method(self, &"queue_redraw") + undo_manager.commit_action() + terrain_undo.action_count += 1 + elif paint_action == PaintAction.ERASE_PEERING: + if highlighted_tile_part.has("peering"): + if paint in BetterTerrain.tile_peering_types(highlighted_tile_part.data, highlighted_tile_part.peering): + undo_manager.create_action("Remove tile terrain peering type " + str(terrain_undo.action_index), UndoRedo.MERGE_ALL, tileset, true) + terrain_undo.add_do_method(undo_manager, BetterTerrain, &"remove_tile_peering_type", [tileset, highlighted_tile_part.data, highlighted_tile_part.peering, paint]) + terrain_undo.add_do_method(undo_manager, self, &"queue_redraw", []) + undo_manager.add_undo_method(BetterTerrain, &"add_tile_peering_type", tileset, highlighted_tile_part.data, highlighted_tile_part.peering, paint) + undo_manager.add_undo_method(self, &"queue_redraw") + undo_manager.commit_action() + terrain_undo.action_count += 1 + elif paint_action == PaintAction.DRAW_SYMMETRY: + if paint == BetterTerrain.get_tile_terrain_type(highlighted_tile_part.data): + undo_manager.create_action("Set tile symmetry type " + str(terrain_undo.action_index), UndoRedo.MERGE_ALL, tileset, true) + var old_symmetry = BetterTerrain.get_tile_symmetry_type(highlighted_tile_part.data) + terrain_undo.add_do_method(undo_manager, BetterTerrain, &"set_tile_symmetry_type", [tileset, highlighted_tile_part.data, paint_symmetry]) + terrain_undo.add_do_method(undo_manager, self, &"queue_redraw", []) + undo_manager.add_undo_method(BetterTerrain, &"set_tile_symmetry_type", tileset, highlighted_tile_part.data, old_symmetry) + undo_manager.add_undo_method(self, &"queue_redraw") + undo_manager.commit_action() + terrain_undo.action_count += 1 + elif paint_action == PaintAction.ERASE_SYMMETRY: + if paint == BetterTerrain.get_tile_terrain_type(highlighted_tile_part.data): + undo_manager.create_action("Remove tile symmetry type " + str(terrain_undo.action_index), UndoRedo.MERGE_ALL, tileset, true) + var old_symmetry = BetterTerrain.get_tile_symmetry_type(highlighted_tile_part.data) + terrain_undo.add_do_method(undo_manager, BetterTerrain, &"set_tile_symmetry_type", [tileset, highlighted_tile_part.data, BetterTerrain.SymmetryType.NONE]) + terrain_undo.add_do_method(undo_manager, self, &"queue_redraw", []) + undo_manager.add_undo_method(BetterTerrain, &"set_tile_symmetry_type", tileset, highlighted_tile_part.data, old_symmetry) + undo_manager.add_undo_method(self, &"queue_redraw") + undo_manager.commit_action() + terrain_undo.action_count += 1 + + +func _on_zoom_value_changed(value) -> void: + zoom_level = value + custom_minimum_size.x = zoom_level * tiles_size.x + if alternate_size.x > 0: + custom_minimum_size.x += ALTERNATE_TILE_MARGIN + zoom_level * alternate_size.x + custom_minimum_size.y = zoom_level * max(tiles_size.y, alternate_size.y) + queue_redraw() + + +func clear_highlighted_tile() -> void: + highlighted_tile_part = { valid = false } + queue_redraw() diff --git a/addons/better-terrain/editor/TileView.gd.uid b/addons/better-terrain/editor/TileView.gd.uid new file mode 100644 index 0000000..d71a71e --- /dev/null +++ b/addons/better-terrain/editor/TileView.gd.uid @@ -0,0 +1 @@ +uid://r58xup4r3f20 diff --git a/addons/better-terrain/icon.svg b/addons/better-terrain/icon.svg new file mode 100644 index 0000000..377fba9 --- /dev/null +++ b/addons/better-terrain/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/addons/better-terrain/icon.svg.import b/addons/better-terrain/icon.svg.import new file mode 100644 index 0000000..16696c1 --- /dev/null +++ b/addons/better-terrain/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c66nal373iwgd" +path="res://.godot/imported/icon.svg-7d4870855c0daec5051feb4adbea0091.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/better-terrain/icon.svg" +dest_files=["res://.godot/imported/icon.svg-7d4870855c0daec5051feb4adbea0091.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/addons/better-terrain/icons/Decoration.svg b/addons/better-terrain/icons/Decoration.svg new file mode 100644 index 0000000..8ec40b5 --- /dev/null +++ b/addons/better-terrain/icons/Decoration.svg @@ -0,0 +1,7 @@ + + + + + + + diff --git a/addons/better-terrain/icons/Decoration.svg.import b/addons/better-terrain/icons/Decoration.svg.import new file mode 100644 index 0000000..02587bb --- /dev/null +++ b/addons/better-terrain/icons/Decoration.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://kmypxsqhynyv" +path="res://.godot/imported/Decoration.svg-03773e83cc849c7744ecf3d36eee0072.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/better-terrain/icons/Decoration.svg" +dest_files=["res://.godot/imported/Decoration.svg-03773e83cc849c7744ecf3d36eee0072.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=true +editor/convert_colors_with_editor_theme=false diff --git a/addons/better-terrain/icons/EditSymmetry.svg b/addons/better-terrain/icons/EditSymmetry.svg new file mode 100644 index 0000000..3565800 --- /dev/null +++ b/addons/better-terrain/icons/EditSymmetry.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/addons/better-terrain/icons/EditSymmetry.svg.import b/addons/better-terrain/icons/EditSymmetry.svg.import new file mode 100644 index 0000000..47ffaf5 --- /dev/null +++ b/addons/better-terrain/icons/EditSymmetry.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://co6gwwmog0pjy" +path="res://.godot/imported/EditSymmetry.svg-794172208a8d86bb609531b82199f095.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/better-terrain/icons/EditSymmetry.svg" +dest_files=["res://.godot/imported/EditSymmetry.svg-794172208a8d86bb609531b82199f095.ctex"] + +[params] + +compress/mode=0 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a/addons/better-terrain/icons/EditTerrain.svg.import b/addons/better-terrain/icons/EditTerrain.svg.import new file mode 100644 index 0000000..948006f --- /dev/null +++ b/addons/better-terrain/icons/EditTerrain.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bo2cjv08jkvf8" +path="res://.godot/imported/EditTerrain.svg-f7ee950d68a391de33e4e8ddd76bf2ac.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/better-terrain/icons/EditTerrain.svg" +dest_files=["res://.godot/imported/EditTerrain.svg-f7ee950d68a391de33e4e8ddd76bf2ac.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 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a/addons/better-terrain/icons/MatchVertices.svg.import b/addons/better-terrain/icons/MatchVertices.svg.import new file mode 100644 index 0000000..c914385 --- /dev/null +++ b/addons/better-terrain/icons/MatchVertices.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dfemy1g6okwlv" +path="res://.godot/imported/MatchVertices.svg-288fe47ee1089920379407d6abf1a06c.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/better-terrain/icons/MatchVertices.svg" +dest_files=["res://.godot/imported/MatchVertices.svg-288fe47ee1089920379407d6abf1a06c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 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a/addons/better-terrain/icons/ShuffleRandom.svg.import b/addons/better-terrain/icons/ShuffleRandom.svg.import new file mode 100644 index 0000000..8aa5e36 --- /dev/null +++ b/addons/better-terrain/icons/ShuffleRandom.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cs4mdmluiydj6" +path="res://.godot/imported/ShuffleRandom.svg-15ee49f7a06c55a1e95e1ed056732dc5.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/better-terrain/icons/ShuffleRandom.svg" +dest_files=["res://.godot/imported/ShuffleRandom.svg-15ee49f7a06c55a1e95e1ed056732dc5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 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a/addons/better-terrain/icons/SymmetryMirror.svg.import b/addons/better-terrain/icons/SymmetryMirror.svg.import new file mode 100644 index 0000000..83348f9 --- /dev/null +++ b/addons/better-terrain/icons/SymmetryMirror.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://5hm3bfj3dvej" +path="res://.godot/imported/SymmetryMirror.svg-0bf9d259572cc33d41c783e35586310a.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/better-terrain/icons/SymmetryMirror.svg" +dest_files=["res://.godot/imported/SymmetryMirror.svg-0bf9d259572cc33d41c783e35586310a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 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+++ b/addons/better-terrain/icons/SymmetryRotateAll.svg @@ -0,0 +1,7 @@ + + + + + + + diff --git a/addons/better-terrain/icons/SymmetryRotateAll.svg.import b/addons/better-terrain/icons/SymmetryRotateAll.svg.import new file mode 100644 index 0000000..a244e9e --- /dev/null +++ b/addons/better-terrain/icons/SymmetryRotateAll.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b7fx4mk18lmls" +path="res://.godot/imported/SymmetryRotateAll.svg-959ef9f7a9c5b12d37b3a1c9ddcf2432.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/better-terrain/icons/SymmetryRotateAll.svg" +dest_files=["res://.godot/imported/SymmetryRotateAll.svg-959ef9f7a9c5b12d37b3a1c9ddcf2432.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 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+editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/addons/better-terrain/icons/paint-symmetry/SymmetryRotateCounterClockwise.svg b/addons/better-terrain/icons/paint-symmetry/SymmetryRotateCounterClockwise.svg new file mode 100644 index 0000000..39b5242 --- /dev/null +++ b/addons/better-terrain/icons/paint-symmetry/SymmetryRotateCounterClockwise.svg @@ -0,0 +1,3 @@ + + + diff --git a/addons/better-terrain/icons/paint-symmetry/SymmetryRotateCounterClockwise.svg.import b/addons/better-terrain/icons/paint-symmetry/SymmetryRotateCounterClockwise.svg.import new file mode 100644 index 0000000..1db7d1b --- /dev/null +++ b/addons/better-terrain/icons/paint-symmetry/SymmetryRotateCounterClockwise.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ngej4qhkypb2" +path="res://.godot/imported/SymmetryRotateCounterClockwise.svg-b603f534dc5383de58f7e26cdf86fe8b.ctex" +metadata={ +"vram_texture": false +} + 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b/addons/better-terrain/plugin.cfg new file mode 100644 index 0000000..1bfb36b --- /dev/null +++ b/addons/better-terrain/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="BetterTerrain" +description="This is a drop-in replacement for Godot 4's tilemap terrain system, offering more versatile and straightforward autotiling. It can be used with any existing TileMap or TileSet, either through the editor plugin, or directly via code." +author="Portponky" +version="" +script="TerrainPlugin.gd" diff --git a/assets/Godot_Autotiles_16x16.png.import b/assets/Godot_Autotiles_16x16.png.import index 7631697..c7e9243 100644 --- a/assets/Godot_Autotiles_16x16.png.import +++ b/assets/Godot_Autotiles_16x16.png.import @@ -3,19 +3,20 @@ importer="texture" type="CompressedTexture2D" uid="uid://bmlcepe42anbt" -path="res://.godot/imported/Godot_Autotiles_16x16.png-63967cefd6a17e72ca7027294e53e9cf.ctex" +path.s3tc="res://.godot/imported/Godot_Autotiles_16x16.png-63967cefd6a17e72ca7027294e53e9cf.s3tc.ctex" metadata={ -"vram_texture": false +"imported_formats": ["s3tc_bptc"], +"vram_texture": true } [deps] source_file="res://assets/Godot_Autotiles_16x16.png" -dest_files=["res://.godot/imported/Godot_Autotiles_16x16.png-63967cefd6a17e72ca7027294e53e9cf.ctex"] 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roughness/mode=0 roughness/src_normal="" @@ -37,4 +37,4 @@ process/normal_map_invert_y=false process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 -detect_3d/compress_to=1 +detect_3d/compress_to=0 diff --git a/project.godot b/project.godot index 1c08b07..d1d42b8 100644 --- a/project.godot +++ b/project.godot @@ -15,6 +15,10 @@ run/main_scene="uid://dkt8o6fkbh5u" config/features=PackedStringArray("4.5", "Forward Plus") config/icon="res://assets/icon.svg" +[autoload] + +BetterTerrain="*res://addons/better-terrain/BetterTerrain.gd" + [input] forward={ diff --git a/resources/mesh_library_exteriors.tres b/resources/mesh_library_exteriors.tres new file mode 100644 index 0000000..b8caccb --- /dev/null +++ b/resources/mesh_library_exteriors.tres @@ -0,0 +1,29 @@ +[gd_resource type="MeshLibrary" load_steps=5 format=3 uid="uid://lrqih4x4lu5e"] + +[ext_resource type="QuadMesh" uid="uid://c07onmcuj0iv4" path="res://resources/meshes/props_grass_7.tres" id="1_kyhbi"] 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0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_v3ltj"] +atlas = ExtResource("1_k88kc") +region = Rect2(144, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_44jvg"] +atlas = ExtResource("1_k88kc") +region = Rect2(160, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_r14ix"] +atlas = ExtResource("1_k88kc") +region = Rect2(176, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_wtinw"] +atlas = ExtResource("2_vari2") +region = Rect2(288, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_h8lvs"] +atlas = ExtResource("2_vari2") +region = Rect2(304, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_e64ve"] +atlas = ExtResource("2_vari2") +region = Rect2(320, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_n0gu0"] +atlas = ExtResource("2_vari2") +region = Rect2(336, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_8kb50"] +atlas = ExtResource("2_vari2") +region = Rect2(352, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_6q50s"] +atlas = ExtResource("2_vari2") +region = Rect2(368, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nc4xq"] +atlas = ExtResource("2_vari2") +region = Rect2(192, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_xo1yp"] +atlas = ExtResource("2_vari2") +region = Rect2(208, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ee46x"] +atlas = ExtResource("2_vari2") +region = Rect2(224, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_vnedn"] +atlas = ExtResource("2_vari2") +region = Rect2(240, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ejyhw"] +atlas = ExtResource("2_vari2") +region = Rect2(256, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_m1eql"] +atlas = ExtResource("2_vari2") +region = Rect2(272, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_00hqc"] +atlas = ExtResource("2_vari2") +region = Rect2(0, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jhyaw"] +atlas = ExtResource("2_vari2") +region = Rect2(16, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_tv3qk"] +atlas = ExtResource("2_vari2") +region = Rect2(32, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_81uvs"] +atlas = ExtResource("2_vari2") +region = Rect2(48, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_8q122"] +atlas = ExtResource("2_vari2") +region = Rect2(64, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_tqc8n"] +atlas = ExtResource("2_vari2") +region = Rect2(80, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_itr70"] +atlas = ExtResource("2_vari2") +region = Rect2(96, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jtg6r"] +atlas = ExtResource("2_vari2") +region = Rect2(112, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_0cauu"] +atlas = ExtResource("2_vari2") +region = Rect2(128, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fvj7k"] +atlas = ExtResource("2_vari2") +region = Rect2(144, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_6qh68"] +atlas = ExtResource("2_vari2") +region = Rect2(160, 0, 16, 32) + +[sub_resource type="AtlasTexture" id="AtlasTexture_h8qjx"] +atlas = ExtResource("2_vari2") +region = Rect2(176, 0, 16, 32) + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_j1k7i") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tidp7") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_eotbk") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_vdid1") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_40y4h") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_xoay6") +}], +"loop": true, +"name": &"idle_down", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_arqjq") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2dryk") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_t483v") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_pkuya") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_if3ei") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_v21ou") +}], +"loop": true, +"name": &"idle_left", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_2uj3n") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_bovn1") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_0qby2") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7rew6") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_jw7de") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_5s4g8") +}], +"loop": true, +"name": &"idle_right", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_o45cr") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4fr7e") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_b2f8q") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_v3ltj") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_44jvg") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_r14ix") +}], +"loop": true, +"name": &"idle_up", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_wtinw") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_h8lvs") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_e64ve") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_n0gu0") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_8kb50") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_6q50s") +}], +"loop": true, +"name": &"walk_down", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_nc4xq") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_xo1yp") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ee46x") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_vnedn") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ejyhw") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_m1eql") +}], +"loop": true, +"name": &"walk_left", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_00hqc") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_jhyaw") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tv3qk") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_81uvs") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_8q122") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tqc8n") +}], +"loop": true, +"name": &"walk_right", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_itr70") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_jtg6r") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_0cauu") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fvj7k") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_6qh68") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_h8qjx") +}], +"loop": true, +"name": &"walk_up", +"speed": 5.0 +}] diff --git a/scenes/main.tscn b/scenes/main.tscn index 4e2ed63..2b32bd1 100644 --- a/scenes/main.tscn +++ b/scenes/main.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=5 format=4 uid="uid://dkt8o6fkbh5u"] +[gd_scene load_steps=7 format=4 uid="uid://dkt8o6fkbh5u"] [ext_resource type="Texture2D" uid="uid://bmlcepe42anbt" path="res://assets/Godot_Autotiles_16x16.png" id="1_0wfyh"] [ext_resource type="PackedScene" uid="uid://pldxcq54fei5" path="res://scenes/player.tscn" id="3_h2yge"] @@ -6,992 +6,428 @@ [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_sugp2"] texture = ExtResource("1_0wfyh") 0:0/0 = 0 -0:0/0/terrain_set = 1 -0:0/0/terrain = 0 -0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 -1:0/0/terrain_set = 1 -1:0/0/terrain = 0 -1:0/0/terrains_peering_bit/right_side = 0 -1:0/0/terrains_peering_bit/bottom_side = 0 2:0/0 = 0 -2:0/0/terrain_set = 1 -2:0/0/terrain = 0 -2:0/0/terrains_peering_bit/right_side = 0 -2:0/0/terrains_peering_bit/bottom_side = 0 -2:0/0/terrains_peering_bit/left_side = 0 3:0/0 = 0 -3:0/0/terrain_set = 1 -3:0/0/terrain = 0 -3:0/0/terrains_peering_bit/bottom_side = 0 -3:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 -4:0/0/terrain_set = 1 -4:0/0/terrain = 0 -4:0/0/terrains_peering_bit/right_side = 0 -4:0/0/terrains_peering_bit/bottom_side = 0 -4:0/0/terrains_peering_bit/left_side = 0 -4:0/0/terrains_peering_bit/top_left_corner = 0 -4:0/0/terrains_peering_bit/top_side = 0 5:0/0 = 0 -5:0/0/terrain_set = 1 -5:0/0/terrain = 0 -5:0/0/terrains_peering_bit/right_side = 0 -5:0/0/terrains_peering_bit/bottom_right_corner = 0 -5:0/0/terrains_peering_bit/bottom_side = 0 -5:0/0/terrains_peering_bit/left_side = 0 6:0/0 = 0 -6:0/0/terrain_set = 1 -6:0/0/terrain = 0 -6:0/0/terrains_peering_bit/right_side = 0 -6:0/0/terrains_peering_bit/bottom_side = 0 -6:0/0/terrains_peering_bit/bottom_left_corner = 0 -6:0/0/terrains_peering_bit/left_side = 0 7:0/0 = 0 -7:0/0/terrain_set = 1 -7:0/0/terrain = 0 -7:0/0/terrains_peering_bit/right_side = 0 -7:0/0/terrains_peering_bit/bottom_side = 0 -7:0/0/terrains_peering_bit/left_side = 0 -7:0/0/terrains_peering_bit/top_side = 0 -7:0/0/terrains_peering_bit/top_right_corner = 0 8:0/0 = 0 -8:0/0/terrain_set = 1 -8:0/0/terrain = 0 -8:0/0/terrains_peering_bit/right_side = 0 -8:0/0/terrains_peering_bit/bottom_right_corner = 0 -8:0/0/terrains_peering_bit/bottom_side = 0 9:0/0 = 0 -9:0/0/terrain_set = 1 -9:0/0/terrain = 0 -9:0/0/terrains_peering_bit/right_side = 0 -9:0/0/terrains_peering_bit/bottom_right_corner = 0 -9:0/0/terrains_peering_bit/bottom_side = 0 -9:0/0/terrains_peering_bit/bottom_left_corner = 0 -9:0/0/terrains_peering_bit/left_side = 0 -9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 -10:0/0/terrain_set = 1 -10:0/0/terrain = 0 -10:0/0/terrains_peering_bit/right_side = 0 -10:0/0/terrains_peering_bit/bottom_right_corner = 0 -10:0/0/terrains_peering_bit/bottom_side = 0 -10:0/0/terrains_peering_bit/bottom_left_corner = 0 -10:0/0/terrains_peering_bit/left_side = 0 11:0/0 = 0 -11:0/0/terrain_set = 1 -11:0/0/terrain = 0 -11:0/0/terrains_peering_bit/bottom_side = 0 -11:0/0/terrains_peering_bit/bottom_left_corner = 0 -11:0/0/terrains_peering_bit/left_side = 0 0:1/0 = 0 -0:1/0/terrain_set = 1 -0:1/0/terrain = 0 -0:1/0/terrains_peering_bit/bottom_side = 0 -0:1/0/terrains_peering_bit/top_side = 0 1:1/0 = 0 -1:1/0/terrain_set = 1 -1:1/0/terrain = 0 -1:1/0/terrains_peering_bit/right_side = 0 -1:1/0/terrains_peering_bit/bottom_side = 0 -1:1/0/terrains_peering_bit/top_side = 0 2:1/0 = 0 -2:1/0/terrain_set = 1 -2:1/0/terrain = 0 -2:1/0/terrains_peering_bit/right_side = 0 -2:1/0/terrains_peering_bit/bottom_side = 0 -2:1/0/terrains_peering_bit/left_side = 0 -2:1/0/terrains_peering_bit/top_side = 0 3:1/0 = 0 -3:1/0/terrain_set = 1 -3:1/0/terrain = 0 -3:1/0/terrains_peering_bit/bottom_side = 0 -3:1/0/terrains_peering_bit/left_side = 0 -3:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 -4:1/0/terrain_set = 1 -4:1/0/terrain = 0 -4:1/0/terrains_peering_bit/right_side = 0 -4:1/0/terrains_peering_bit/bottom_right_corner = 0 -4:1/0/terrains_peering_bit/bottom_side = 0 -4:1/0/terrains_peering_bit/top_side = 0 5:1/0 = 0 -5:1/0/terrain_set = 1 -5:1/0/terrain = 0 -5:1/0/terrains_peering_bit/right_side = 0 -5:1/0/terrains_peering_bit/bottom_right_corner = 0 -5:1/0/terrains_peering_bit/bottom_side = 0 -5:1/0/terrains_peering_bit/bottom_left_corner = 0 -5:1/0/terrains_peering_bit/left_side = 0 -5:1/0/terrains_peering_bit/top_side = 0 -5:1/0/terrains_peering_bit/top_right_corner = 0 6:1/0 = 0 -6:1/0/terrain_set = 1 -6:1/0/terrain = 0 -6:1/0/terrains_peering_bit/right_side = 0 -6:1/0/terrains_peering_bit/bottom_right_corner = 0 -6:1/0/terrains_peering_bit/bottom_side = 0 -6:1/0/terrains_peering_bit/bottom_left_corner = 0 -6:1/0/terrains_peering_bit/left_side = 0 -6:1/0/terrains_peering_bit/top_left_corner = 0 -6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 -7:1/0/terrain_set = 1 -7:1/0/terrain = 0 -7:1/0/terrains_peering_bit/bottom_side = 0 -7:1/0/terrains_peering_bit/bottom_left_corner = 0 -7:1/0/terrains_peering_bit/left_side = 0 -7:1/0/terrains_peering_bit/top_side = 0 8:1/0 = 0 -8:1/0/terrain_set = 1 -8:1/0/terrain = 0 -8:1/0/terrains_peering_bit/right_side = 0 -8:1/0/terrains_peering_bit/bottom_right_corner = 0 -8:1/0/terrains_peering_bit/bottom_side = 0 -8:1/0/terrains_peering_bit/top_side = 0 -8:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 -9:1/0/terrain_set = 1 -9:1/0/terrain = 0 -9:1/0/terrains_peering_bit/right_side = 0 -9:1/0/terrains_peering_bit/bottom_side = 0 -9:1/0/terrains_peering_bit/bottom_left_corner = 0 -9:1/0/terrains_peering_bit/left_side = 0 -9:1/0/terrains_peering_bit/top_side = 0 -9:1/0/terrains_peering_bit/top_right_corner = 0 11:1/0 = 0 -11:1/0/terrain_set = 1 -11:1/0/terrain = 0 -11:1/0/terrains_peering_bit/right_side = 0 -11:1/0/terrains_peering_bit/bottom_side = 0 -11:1/0/terrains_peering_bit/bottom_left_corner = 0 -11:1/0/terrains_peering_bit/left_side = 0 -11:1/0/terrains_peering_bit/top_left_corner = 0 -11:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 -0:2/0/terrain_set = 1 -0:2/0/terrain = 0 -0:2/0/terrains_peering_bit/top_side = 0 1:2/0 = 0 -1:2/0/terrain_set = 1 -1:2/0/terrain = 0 -1:2/0/terrains_peering_bit/right_side = 0 -1:2/0/terrains_peering_bit/top_side = 0 2:2/0 = 0 -2:2/0/terrain_set = 1 -2:2/0/terrain = 0 -2:2/0/terrains_peering_bit/right_side = 0 -2:2/0/terrains_peering_bit/left_side = 0 -2:2/0/terrains_peering_bit/top_side = 0 3:2/0 = 0 -3:2/0/terrain_set = 1 -3:2/0/terrain = 0 -3:2/0/terrains_peering_bit/left_side = 0 -3:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 -4:2/0/terrain_set = 1 -4:2/0/terrain = 0 -4:2/0/terrains_peering_bit/right_side = 0 -4:2/0/terrains_peering_bit/bottom_side = 0 -4:2/0/terrains_peering_bit/top_side = 0 -4:2/0/terrains_peering_bit/top_right_corner = 0 5:2/0 = 0 -5:2/0/terrain_set = 1 -5:2/0/terrain = 0 -5:2/0/terrains_peering_bit/right_side = 0 -5:2/0/terrains_peering_bit/bottom_right_corner = 0 -5:2/0/terrains_peering_bit/bottom_side = 0 -5:2/0/terrains_peering_bit/left_side = 0 -5:2/0/terrains_peering_bit/top_left_corner = 0 -5:2/0/terrains_peering_bit/top_side = 0 -5:2/0/terrains_peering_bit/top_right_corner = 0 6:2/0 = 0 -6:2/0/terrain_set = 1 -6:2/0/terrain = 0 -6:2/0/terrains_peering_bit/right_side = 0 -6:2/0/terrains_peering_bit/bottom_side = 0 -6:2/0/terrains_peering_bit/bottom_left_corner = 0 -6:2/0/terrains_peering_bit/left_side = 0 -6:2/0/terrains_peering_bit/top_left_corner = 0 -6:2/0/terrains_peering_bit/top_side = 0 -6:2/0/terrains_peering_bit/top_right_corner = 0 7:2/0 = 0 -7:2/0/terrain_set = 1 -7:2/0/terrain = 0 -7:2/0/terrains_peering_bit/bottom_side = 0 -7:2/0/terrains_peering_bit/left_side = 0 -7:2/0/terrains_peering_bit/top_left_corner = 0 -7:2/0/terrains_peering_bit/top_side = 0 8:2/0 = 0 -8:2/0/terrain_set = 1 -8:2/0/terrain = 0 -8:2/0/terrains_peering_bit/right_side = 0 -8:2/0/terrains_peering_bit/bottom_right_corner = 0 -8:2/0/terrains_peering_bit/bottom_side = 0 -8:2/0/terrains_peering_bit/left_side = 0 -8:2/0/terrains_peering_bit/top_side = 0 -8:2/0/terrains_peering_bit/top_right_corner = 0 9:2/0 = 0 -9:2/0/terrain_set = 1 -9:2/0/terrain = 0 -9:2/0/terrains_peering_bit/right_side = 0 -9:2/0/terrains_peering_bit/bottom_right_corner = 0 -9:2/0/terrains_peering_bit/bottom_side = 0 -9:2/0/terrains_peering_bit/bottom_left_corner = 0 -9:2/0/terrains_peering_bit/left_side = 0 -9:2/0/terrains_peering_bit/top_left_corner = 0 -9:2/0/terrains_peering_bit/top_side = 0 -9:2/0/terrains_peering_bit/top_right_corner = 0 10:2/0 = 0 -10:2/0/terrain_set = 1 -10:2/0/terrain = 0 -10:2/0/terrains_peering_bit/right_side = 0 -10:2/0/terrains_peering_bit/bottom_right_corner = 0 -10:2/0/terrains_peering_bit/bottom_side = 0 -10:2/0/terrains_peering_bit/left_side = 0 -10:2/0/terrains_peering_bit/top_left_corner = 0 -10:2/0/terrains_peering_bit/top_side = 0 11:2/0 = 0 -11:2/0/terrain_set = 1 -11:2/0/terrain = 0 -11:2/0/terrains_peering_bit/bottom_side = 0 -11:2/0/terrains_peering_bit/bottom_left_corner = 0 -11:2/0/terrains_peering_bit/left_side = 0 -11:2/0/terrains_peering_bit/top_left_corner = 0 -11:2/0/terrains_peering_bit/top_side = 0 0:3/0 = 0 -0:3/0/terrain_set = 1 -0:3/0/terrain = 0 1:3/0 = 0 -1:3/0/terrain_set = 1 -1:3/0/terrain = 0 -1:3/0/terrains_peering_bit/right_side = 0 2:3/0 = 0 -2:3/0/terrain_set = 1 -2:3/0/terrain = 0 -2:3/0/terrains_peering_bit/right_side = 0 -2:3/0/terrains_peering_bit/left_side = 0 3:3/0 = 0 -3:3/0/terrain_set = 1 -3:3/0/terrain = 0 -3:3/0/terrains_peering_bit/left_side = 0 4:3/0 = 0 -4:3/0/terrain_set = 1 -4:3/0/terrain = 0 -4:3/0/terrains_peering_bit/right_side = 0 -4:3/0/terrains_peering_bit/bottom_side = 0 -4:3/0/terrains_peering_bit/bottom_left_corner = 0 -4:3/0/terrains_peering_bit/left_side = 0 -4:3/0/terrains_peering_bit/top_side = 0 5:3/0 = 0 -5:3/0/terrain_set = 1 -5:3/0/terrain = 0 -5:3/0/terrains_peering_bit/right_side = 0 -5:3/0/terrains_peering_bit/left_side = 0 -5:3/0/terrains_peering_bit/top_side = 0 -5:3/0/terrains_peering_bit/top_right_corner = 0 6:3/0 = 0 -6:3/0/terrain_set = 1 -6:3/0/terrain = 0 -6:3/0/terrains_peering_bit/right_side = 0 -6:3/0/terrains_peering_bit/left_side = 0 -6:3/0/terrains_peering_bit/top_left_corner = 0 -6:3/0/terrains_peering_bit/top_side = 0 7:3/0 = 0 -7:3/0/terrain_set = 1 -7:3/0/terrain = 0 -7:3/0/terrains_peering_bit/right_side = 0 -7:3/0/terrains_peering_bit/bottom_right_corner = 0 -7:3/0/terrains_peering_bit/bottom_side = 0 -7:3/0/terrains_peering_bit/left_side = 0 -7:3/0/terrains_peering_bit/top_side = 0 8:3/0 = 0 -8:3/0/terrain_set = 1 -8:3/0/terrain = 0 -8:3/0/terrains_peering_bit/right_side = 0 -8:3/0/terrains_peering_bit/top_side = 0 -8:3/0/terrains_peering_bit/top_right_corner = 0 9:3/0 = 0 -9:3/0/terrain_set = 1 -9:3/0/terrain = 0 -9:3/0/terrains_peering_bit/right_side = 0 -9:3/0/terrains_peering_bit/left_side = 0 -9:3/0/terrains_peering_bit/top_left_corner = 0 -9:3/0/terrains_peering_bit/top_side = 0 -9:3/0/terrains_peering_bit/top_right_corner = 0 10:3/0 = 0 -10:3/0/terrain_set = 1 -10:3/0/terrain = 0 -10:3/0/terrains_peering_bit/right_side = 0 -10:3/0/terrains_peering_bit/bottom_side = 0 -10:3/0/terrains_peering_bit/left_side = 0 -10:3/0/terrains_peering_bit/top_left_corner = 0 -10:3/0/terrains_peering_bit/top_side = 0 -10:3/0/terrains_peering_bit/top_right_corner = 0 11:3/0 = 0 -11:3/0/terrain_set = 1 -11:3/0/terrain = 0 -11:3/0/terrains_peering_bit/left_side = 0 -11:3/0/terrains_peering_bit/top_left_corner = 0 -11:3/0/terrains_peering_bit/top_side = 0 0:4/0 = 0 -0:4/0/terrain_set = 1 -0:4/0/terrain = 1 -0:4/0/terrains_peering_bit/bottom_side = 1 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/terrains_peering_bit/bottom_side = 0 1:4/0 = 0 -1:4/0/terrain_set = 1 -1:4/0/terrain = 1 -1:4/0/terrains_peering_bit/right_side = 1 -1:4/0/terrains_peering_bit/bottom_side = 1 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/bottom_side = 0 2:4/0 = 0 -2:4/0/terrain_set = 1 -2:4/0/terrain = 1 -2:4/0/terrains_peering_bit/right_side = 1 -2:4/0/terrains_peering_bit/bottom_side = 1 -2:4/0/terrains_peering_bit/left_side = 1 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/terrains_peering_bit/right_side = 0 +2:4/0/terrains_peering_bit/bottom_side = 0 +2:4/0/terrains_peering_bit/left_side = 0 3:4/0 = 0 -3:4/0/terrain_set = 1 -3:4/0/terrain = 1 -3:4/0/terrains_peering_bit/bottom_side = 1 -3:4/0/terrains_peering_bit/left_side = 1 +3:4/0/terrain_set = 0 +3:4/0/terrain = 0 +3:4/0/terrains_peering_bit/bottom_side = 0 +3:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 -4:4/0/terrain_set = 1 -4:4/0/terrain = 1 -4:4/0/terrains_peering_bit/right_side = 1 -4:4/0/terrains_peering_bit/bottom_side = 1 -4:4/0/terrains_peering_bit/left_side = 1 -4:4/0/terrains_peering_bit/top_left_corner = 1 -4:4/0/terrains_peering_bit/top_side = 1 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/terrains_peering_bit/right_side = 0 +4:4/0/terrains_peering_bit/bottom_side = 0 +4:4/0/terrains_peering_bit/left_side = 0 +4:4/0/terrains_peering_bit/top_left_corner = 0 +4:4/0/terrains_peering_bit/top_side = 0 5:4/0 = 0 -5:4/0/terrain_set = 1 -5:4/0/terrain = 1 -5:4/0/terrains_peering_bit/right_side = 1 -5:4/0/terrains_peering_bit/bottom_right_corner = 1 -5:4/0/terrains_peering_bit/bottom_side = 1 -5:4/0/terrains_peering_bit/left_side = 1 +5:4/0/terrain_set = 0 +5:4/0/terrain = 0 +5:4/0/terrains_peering_bit/right_side = 0 +5:4/0/terrains_peering_bit/bottom_right_corner = 0 +5:4/0/terrains_peering_bit/bottom_side = 0 +5:4/0/terrains_peering_bit/left_side = 0 6:4/0 = 0 -6:4/0/terrain_set = 1 -6:4/0/terrain = 1 -6:4/0/terrains_peering_bit/right_side = 1 -6:4/0/terrains_peering_bit/bottom_side = 1 -6:4/0/terrains_peering_bit/bottom_left_corner = 1 -6:4/0/terrains_peering_bit/left_side = 1 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/bottom_left_corner = 0 +6:4/0/terrains_peering_bit/left_side = 0 7:4/0 = 0 -7:4/0/terrain_set = 1 -7:4/0/terrain = 1 -7:4/0/terrains_peering_bit/right_side = 1 -7:4/0/terrains_peering_bit/bottom_side = 1 -7:4/0/terrains_peering_bit/left_side = 1 -7:4/0/terrains_peering_bit/top_side = 1 -7:4/0/terrains_peering_bit/top_right_corner = 1 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/terrains_peering_bit/right_side = 0 +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 +7:4/0/terrains_peering_bit/top_right_corner = 0 8:4/0 = 0 -8:4/0/terrain_set = 1 -8:4/0/terrain = 1 -8:4/0/terrains_peering_bit/right_side = 1 -8:4/0/terrains_peering_bit/bottom_right_corner = 1 -8:4/0/terrains_peering_bit/bottom_side = 1 +8:4/0/terrain_set = 0 +8:4/0/terrain = 0 +8:4/0/terrains_peering_bit/right_side = 0 +8:4/0/terrains_peering_bit/bottom_right_corner = 0 +8:4/0/terrains_peering_bit/bottom_side = 0 9:4/0 = 0 -9:4/0/terrain_set = 1 -9:4/0/terrain = 1 -9:4/0/terrains_peering_bit/right_side = 1 -9:4/0/terrains_peering_bit/bottom_right_corner = 1 -9:4/0/terrains_peering_bit/bottom_side = 1 -9:4/0/terrains_peering_bit/bottom_left_corner = 1 -9:4/0/terrains_peering_bit/left_side = 1 -9:4/0/terrains_peering_bit/top_side = 1 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/bottom_right_corner = 0 +9:4/0/terrains_peering_bit/bottom_side = 0 +9:4/0/terrains_peering_bit/bottom_left_corner = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 -10:4/0/terrain_set = 1 -10:4/0/terrain = 1 -10:4/0/terrains_peering_bit/right_side = 1 -10:4/0/terrains_peering_bit/bottom_right_corner = 1 -10:4/0/terrains_peering_bit/bottom_side = 1 -10:4/0/terrains_peering_bit/bottom_left_corner = 1 -10:4/0/terrains_peering_bit/left_side = 1 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/bottom_right_corner = 0 +10:4/0/terrains_peering_bit/bottom_side = 0 +10:4/0/terrains_peering_bit/bottom_left_corner = 0 +10:4/0/terrains_peering_bit/left_side = 0 11:4/0 = 0 -11:4/0/terrain_set = 1 -11:4/0/terrain = 1 -11:4/0/terrains_peering_bit/bottom_side = 1 -11:4/0/terrains_peering_bit/bottom_left_corner = 1 -11:4/0/terrains_peering_bit/left_side = 1 +11:4/0/terrain_set = 0 +11:4/0/terrain = 0 +11:4/0/terrains_peering_bit/bottom_side = 0 +11:4/0/terrains_peering_bit/bottom_left_corner = 0 +11:4/0/terrains_peering_bit/left_side = 0 0:5/0 = 0 -0:5/0/terrain_set = 1 -0:5/0/terrain = 1 -0:5/0/terrains_peering_bit/bottom_side = 1 -0:5/0/terrains_peering_bit/top_side = 1 +0:5/0/terrain_set = 0 +0:5/0/terrain = 0 +0:5/0/terrains_peering_bit/bottom_side = 0 +0:5/0/terrains_peering_bit/top_side = 0 1:5/0 = 0 -1:5/0/terrain_set = 1 -1:5/0/terrain = 1 -1:5/0/terrains_peering_bit/right_side = 1 -1:5/0/terrains_peering_bit/bottom_side = 1 -1:5/0/terrains_peering_bit/top_side = 1 +1:5/0/terrain_set = 0 +1:5/0/terrain = 0 +1:5/0/terrains_peering_bit/right_side = 0 +1:5/0/terrains_peering_bit/bottom_side = 0 +1:5/0/terrains_peering_bit/top_side = 0 2:5/0 = 0 -2:5/0/terrain_set = 1 -2:5/0/terrain = 1 -2:5/0/terrains_peering_bit/right_side = 1 -2:5/0/terrains_peering_bit/bottom_side = 1 -2:5/0/terrains_peering_bit/left_side = 1 -2:5/0/terrains_peering_bit/top_side = 1 +2:5/0/terrain_set = 0 +2:5/0/terrain = 0 +2:5/0/terrains_peering_bit/right_side = 0 +2:5/0/terrains_peering_bit/bottom_side = 0 +2:5/0/terrains_peering_bit/left_side = 0 +2:5/0/terrains_peering_bit/top_side = 0 3:5/0 = 0 -3:5/0/terrain_set = 1 -3:5/0/terrain = 1 -3:5/0/terrains_peering_bit/bottom_side = 1 -3:5/0/terrains_peering_bit/left_side = 1 -3:5/0/terrains_peering_bit/top_side = 1 +3:5/0/terrain_set = 0 +3:5/0/terrain = 0 +3:5/0/terrains_peering_bit/bottom_side = 0 +3:5/0/terrains_peering_bit/left_side = 0 +3:5/0/terrains_peering_bit/top_side = 0 4:5/0 = 0 -4:5/0/terrain_set = 1 -4:5/0/terrain = 1 -4:5/0/terrains_peering_bit/right_side = 1 -4:5/0/terrains_peering_bit/bottom_right_corner = 1 -4:5/0/terrains_peering_bit/bottom_side = 1 -4:5/0/terrains_peering_bit/top_side = 1 +4:5/0/terrain_set = 0 +4:5/0/terrain = 0 +4:5/0/terrains_peering_bit/right_side = 0 +4:5/0/terrains_peering_bit/bottom_right_corner = 0 +4:5/0/terrains_peering_bit/bottom_side = 0 +4:5/0/terrains_peering_bit/top_side = 0 5:5/0 = 0 -5:5/0/terrain_set = 1 -5:5/0/terrain = 1 -5:5/0/terrains_peering_bit/right_side = 1 -5:5/0/terrains_peering_bit/bottom_right_corner = 1 -5:5/0/terrains_peering_bit/bottom_side = 1 -5:5/0/terrains_peering_bit/bottom_left_corner = 1 -5:5/0/terrains_peering_bit/left_side = 1 -5:5/0/terrains_peering_bit/top_side = 1 -5:5/0/terrains_peering_bit/top_right_corner = 1 +5:5/0/terrain_set = 0 +5:5/0/terrain = 0 +5:5/0/terrains_peering_bit/right_side = 0 +5:5/0/terrains_peering_bit/bottom_right_corner = 0 +5:5/0/terrains_peering_bit/bottom_side = 0 +5:5/0/terrains_peering_bit/bottom_left_corner = 0 +5:5/0/terrains_peering_bit/left_side = 0 +5:5/0/terrains_peering_bit/top_side = 0 +5:5/0/terrains_peering_bit/top_right_corner = 0 6:5/0 = 0 -6:5/0/terrain_set = 1 -6:5/0/terrain = 1 -6:5/0/terrains_peering_bit/right_side = 1 -6:5/0/terrains_peering_bit/bottom_right_corner = 1 -6:5/0/terrains_peering_bit/bottom_side = 1 -6:5/0/terrains_peering_bit/bottom_left_corner = 1 -6:5/0/terrains_peering_bit/left_side = 1 -6:5/0/terrains_peering_bit/top_left_corner = 1 -6:5/0/terrains_peering_bit/top_side = 1 +6:5/0/terrain_set = 0 +6:5/0/terrain = 0 +6:5/0/terrains_peering_bit/right_side = 0 +6:5/0/terrains_peering_bit/bottom_right_corner = 0 +6:5/0/terrains_peering_bit/bottom_side = 0 +6:5/0/terrains_peering_bit/bottom_left_corner = 0 +6:5/0/terrains_peering_bit/left_side = 0 +6:5/0/terrains_peering_bit/top_left_corner = 0 +6:5/0/terrains_peering_bit/top_side = 0 7:5/0 = 0 -7:5/0/terrain_set = 1 -7:5/0/terrain = 1 -7:5/0/terrains_peering_bit/bottom_side = 1 -7:5/0/terrains_peering_bit/bottom_left_corner = 1 -7:5/0/terrains_peering_bit/left_side = 1 -7:5/0/terrains_peering_bit/top_side = 1 +7:5/0/terrain_set = 0 +7:5/0/terrain = 0 +7:5/0/terrains_peering_bit/bottom_side = 0 +7:5/0/terrains_peering_bit/bottom_left_corner = 0 +7:5/0/terrains_peering_bit/left_side = 0 +7:5/0/terrains_peering_bit/top_side = 0 8:5/0 = 0 -8:5/0/terrain_set = 1 -8:5/0/terrain = 1 -8:5/0/terrains_peering_bit/right_side = 1 -8:5/0/terrains_peering_bit/bottom_right_corner = 1 -8:5/0/terrains_peering_bit/bottom_side = 1 -8:5/0/terrains_peering_bit/top_side = 1 -8:5/0/terrains_peering_bit/top_right_corner = 1 +8:5/0/terrain_set = 0 +8:5/0/terrain = 0 +8:5/0/terrains_peering_bit/right_side = 0 +8:5/0/terrains_peering_bit/bottom_right_corner = 0 +8:5/0/terrains_peering_bit/bottom_side = 0 +8:5/0/terrains_peering_bit/top_side = 0 +8:5/0/terrains_peering_bit/top_right_corner = 0 9:5/0 = 0 -9:5/0/terrain_set = 1 -9:5/0/terrain = 1 -9:5/0/terrains_peering_bit/right_side = 1 -9:5/0/terrains_peering_bit/bottom_side = 1 -9:5/0/terrains_peering_bit/bottom_left_corner = 1 -9:5/0/terrains_peering_bit/left_side = 1 -9:5/0/terrains_peering_bit/top_side = 1 -9:5/0/terrains_peering_bit/top_right_corner = 1 +9:5/0/terrain_set = 0 +9:5/0/terrain = 0 +9:5/0/terrains_peering_bit/right_side = 0 +9:5/0/terrains_peering_bit/bottom_side = 0 +9:5/0/terrains_peering_bit/bottom_left_corner = 0 +9:5/0/terrains_peering_bit/left_side = 0 +9:5/0/terrains_peering_bit/top_side = 0 +9:5/0/terrains_peering_bit/top_right_corner = 0 11:5/0 = 0 -11:5/0/terrain_set = 1 -11:5/0/terrain = 1 -11:5/0/terrains_peering_bit/right_side = 1 -11:5/0/terrains_peering_bit/bottom_side = 1 -11:5/0/terrains_peering_bit/bottom_left_corner = 1 -11:5/0/terrains_peering_bit/left_side = 1 -11:5/0/terrains_peering_bit/top_left_corner = 1 -11:5/0/terrains_peering_bit/top_side = 1 +11:5/0/terrain_set = 0 +11:5/0/terrain = 0 +11:5/0/terrains_peering_bit/right_side = 0 +11:5/0/terrains_peering_bit/bottom_side = 0 +11:5/0/terrains_peering_bit/bottom_left_corner = 0 +11:5/0/terrains_peering_bit/left_side = 0 +11:5/0/terrains_peering_bit/top_left_corner = 0 +11:5/0/terrains_peering_bit/top_side = 0 0:6/0 = 0 -0:6/0/terrain_set = 1 -0:6/0/terrain = 1 -0:6/0/terrains_peering_bit/top_side = 1 +0:6/0/terrain_set = 0 +0:6/0/terrain = 0 +0:6/0/terrains_peering_bit/top_side = 0 1:6/0 = 0 -1:6/0/terrain_set = 1 -1:6/0/terrain = 1 -1:6/0/terrains_peering_bit/right_side = 1 -1:6/0/terrains_peering_bit/top_side = 1 +1:6/0/terrain_set = 0 +1:6/0/terrain = 0 +1:6/0/terrains_peering_bit/right_side = 0 +1:6/0/terrains_peering_bit/top_side = 0 2:6/0 = 0 -2:6/0/terrain_set = 1 -2:6/0/terrain = 1 -2:6/0/terrains_peering_bit/right_side = 1 -2:6/0/terrains_peering_bit/left_side = 1 -2:6/0/terrains_peering_bit/top_side = 1 +2:6/0/terrain_set = 0 +2:6/0/terrain = 0 +2:6/0/terrains_peering_bit/right_side = 0 +2:6/0/terrains_peering_bit/left_side = 0 +2:6/0/terrains_peering_bit/top_side = 0 3:6/0 = 0 -3:6/0/terrain_set = 1 -3:6/0/terrain = 1 -3:6/0/terrains_peering_bit/left_side = 1 -3:6/0/terrains_peering_bit/top_side = 1 +3:6/0/terrain_set = 0 +3:6/0/terrain = 0 +3:6/0/terrains_peering_bit/left_side = 0 +3:6/0/terrains_peering_bit/top_side = 0 4:6/0 = 0 -4:6/0/terrain_set = 1 -4:6/0/terrain = 1 -4:6/0/terrains_peering_bit/right_side = 1 -4:6/0/terrains_peering_bit/bottom_side = 1 -4:6/0/terrains_peering_bit/top_side = 1 -4:6/0/terrains_peering_bit/top_right_corner = 1 +4:6/0/terrain_set = 0 +4:6/0/terrain = 0 +4:6/0/terrains_peering_bit/right_side = 0 +4:6/0/terrains_peering_bit/bottom_side = 0 +4:6/0/terrains_peering_bit/top_side = 0 +4:6/0/terrains_peering_bit/top_right_corner = 0 5:6/0 = 0 -5:6/0/terrain_set = 1 -5:6/0/terrain = 1 -5:6/0/terrains_peering_bit/right_side = 1 -5:6/0/terrains_peering_bit/bottom_right_corner = 1 -5:6/0/terrains_peering_bit/bottom_side = 1 -5:6/0/terrains_peering_bit/left_side = 1 -5:6/0/terrains_peering_bit/top_left_corner = 1 -5:6/0/terrains_peering_bit/top_side = 1 -5:6/0/terrains_peering_bit/top_right_corner = 1 +5:6/0/terrain_set = 0 +5:6/0/terrain = 0 +5:6/0/terrains_peering_bit/right_side = 0 +5:6/0/terrains_peering_bit/bottom_right_corner = 0 +5:6/0/terrains_peering_bit/bottom_side = 0 +5:6/0/terrains_peering_bit/left_side = 0 +5:6/0/terrains_peering_bit/top_left_corner = 0 +5:6/0/terrains_peering_bit/top_side = 0 +5:6/0/terrains_peering_bit/top_right_corner = 0 6:6/0 = 0 -6:6/0/terrain_set = 1 -6:6/0/terrain = 1 -6:6/0/terrains_peering_bit/right_side = 1 -6:6/0/terrains_peering_bit/bottom_side = 1 -6:6/0/terrains_peering_bit/bottom_left_corner = 1 -6:6/0/terrains_peering_bit/left_side = 1 -6:6/0/terrains_peering_bit/top_left_corner = 1 -6:6/0/terrains_peering_bit/top_side = 1 -6:6/0/terrains_peering_bit/top_right_corner = 1 +6:6/0/terrain_set = 0 +6:6/0/terrain = 0 +6:6/0/terrains_peering_bit/right_side = 0 +6:6/0/terrains_peering_bit/bottom_side = 0 +6:6/0/terrains_peering_bit/bottom_left_corner = 0 +6:6/0/terrains_peering_bit/left_side = 0 +6:6/0/terrains_peering_bit/top_left_corner = 0 +6:6/0/terrains_peering_bit/top_side = 0 +6:6/0/terrains_peering_bit/top_right_corner = 0 7:6/0 = 0 -7:6/0/terrain_set = 1 -7:6/0/terrain = 1 -7:6/0/terrains_peering_bit/bottom_side = 1 -7:6/0/terrains_peering_bit/left_side = 1 -7:6/0/terrains_peering_bit/top_left_corner = 1 -7:6/0/terrains_peering_bit/top_side = 1 +7:6/0/terrain_set = 0 +7:6/0/terrain = 0 +7:6/0/terrains_peering_bit/bottom_side = 0 +7:6/0/terrains_peering_bit/left_side = 0 +7:6/0/terrains_peering_bit/top_left_corner = 0 +7:6/0/terrains_peering_bit/top_side = 0 8:6/0 = 0 -8:6/0/terrain_set = 1 -8:6/0/terrain = 1 -8:6/0/terrains_peering_bit/right_side = 1 -8:6/0/terrains_peering_bit/bottom_right_corner = 1 -8:6/0/terrains_peering_bit/bottom_side = 1 -8:6/0/terrains_peering_bit/left_side = 1 -8:6/0/terrains_peering_bit/top_side = 1 -8:6/0/terrains_peering_bit/top_right_corner = 1 +8:6/0/terrain_set = 0 +8:6/0/terrain = 0 +8:6/0/terrains_peering_bit/right_side = 0 +8:6/0/terrains_peering_bit/bottom_right_corner = 0 +8:6/0/terrains_peering_bit/bottom_side = 0 +8:6/0/terrains_peering_bit/left_side = 0 +8:6/0/terrains_peering_bit/top_side = 0 +8:6/0/terrains_peering_bit/top_right_corner = 0 9:6/0 = 0 -9:6/0/terrain_set = 1 -9:6/0/terrain = 1 -9:6/0/terrains_peering_bit/right_side = 1 -9:6/0/terrains_peering_bit/bottom_right_corner = 1 -9:6/0/terrains_peering_bit/bottom_side = 1 -9:6/0/terrains_peering_bit/bottom_left_corner = 1 -9:6/0/terrains_peering_bit/left_side = 1 -9:6/0/terrains_peering_bit/top_left_corner = 1 -9:6/0/terrains_peering_bit/top_side = 1 -9:6/0/terrains_peering_bit/top_right_corner = 1 +9:6/0/terrain_set = 0 +9:6/0/terrain = 0 +9:6/0/terrains_peering_bit/right_side = 0 +9:6/0/terrains_peering_bit/bottom_right_corner = 0 +9:6/0/terrains_peering_bit/bottom_side = 0 +9:6/0/terrains_peering_bit/bottom_left_corner = 0 +9:6/0/terrains_peering_bit/left_side = 0 +9:6/0/terrains_peering_bit/top_left_corner = 0 +9:6/0/terrains_peering_bit/top_side = 0 +9:6/0/terrains_peering_bit/top_right_corner = 0 10:6/0 = 0 -10:6/0/terrain_set = 1 -10:6/0/terrain = 1 -10:6/0/terrains_peering_bit/right_side = 1 -10:6/0/terrains_peering_bit/bottom_right_corner = 1 -10:6/0/terrains_peering_bit/bottom_side = 1 -10:6/0/terrains_peering_bit/left_side = 1 -10:6/0/terrains_peering_bit/top_left_corner = 1 -10:6/0/terrains_peering_bit/top_side = 1 +10:6/0/terrain_set = 0 +10:6/0/terrain = 0 +10:6/0/terrains_peering_bit/right_side = 0 +10:6/0/terrains_peering_bit/bottom_right_corner = 0 +10:6/0/terrains_peering_bit/bottom_side = 0 +10:6/0/terrains_peering_bit/left_side = 0 +10:6/0/terrains_peering_bit/top_left_corner = 0 +10:6/0/terrains_peering_bit/top_side = 0 11:6/0 = 0 -11:6/0/terrain_set = 1 -11:6/0/terrain = 1 -11:6/0/terrains_peering_bit/bottom_side = 1 -11:6/0/terrains_peering_bit/bottom_left_corner = 1 -11:6/0/terrains_peering_bit/left_side = 1 -11:6/0/terrains_peering_bit/top_left_corner = 1 -11:6/0/terrains_peering_bit/top_side = 1 +11:6/0/terrain_set = 0 +11:6/0/terrain = 0 +11:6/0/terrains_peering_bit/bottom_side = 0 +11:6/0/terrains_peering_bit/bottom_left_corner = 0 +11:6/0/terrains_peering_bit/left_side = 0 +11:6/0/terrains_peering_bit/top_left_corner = 0 +11:6/0/terrains_peering_bit/top_side = 0 0:7/0 = 0 -0:7/0/terrain_set = 1 -0:7/0/terrain = 1 +0:7/0/terrain_set = 0 +0:7/0/terrain = 0 1:7/0 = 0 -1:7/0/terrain_set = 1 -1:7/0/terrain = 1 -1:7/0/terrains_peering_bit/right_side = 1 +1:7/0/terrain_set = 0 +1:7/0/terrain = 0 +1:7/0/terrains_peering_bit/right_side = 0 2:7/0 = 0 -2:7/0/terrain_set = 1 -2:7/0/terrain = 1 -2:7/0/terrains_peering_bit/right_side = 1 -2:7/0/terrains_peering_bit/left_side = 1 +2:7/0/terrain_set = 0 +2:7/0/terrain = 0 +2:7/0/terrains_peering_bit/right_side = 0 +2:7/0/terrains_peering_bit/left_side = 0 3:7/0 = 0 -3:7/0/terrain_set = 1 -3:7/0/terrain = 1 -3:7/0/terrains_peering_bit/left_side = 1 +3:7/0/terrain_set = 0 +3:7/0/terrain = 0 +3:7/0/terrains_peering_bit/left_side = 0 4:7/0 = 0 -4:7/0/terrain_set = 1 -4:7/0/terrain = 1 -4:7/0/terrains_peering_bit/right_side = 1 -4:7/0/terrains_peering_bit/bottom_side = 1 -4:7/0/terrains_peering_bit/bottom_left_corner = 1 -4:7/0/terrains_peering_bit/left_side = 1 -4:7/0/terrains_peering_bit/top_side = 1 +4:7/0/terrain_set = 0 +4:7/0/terrain = 0 +4:7/0/terrains_peering_bit/right_side = 0 +4:7/0/terrains_peering_bit/bottom_side = 0 +4:7/0/terrains_peering_bit/bottom_left_corner = 0 +4:7/0/terrains_peering_bit/left_side = 0 +4:7/0/terrains_peering_bit/top_side = 0 5:7/0 = 0 -5:7/0/terrain_set = 1 -5:7/0/terrain = 1 -5:7/0/terrains_peering_bit/right_side = 1 -5:7/0/terrains_peering_bit/left_side = 1 -5:7/0/terrains_peering_bit/top_side = 1 -5:7/0/terrains_peering_bit/top_right_corner = 1 +5:7/0/terrain_set = 0 +5:7/0/terrain = 0 +5:7/0/terrains_peering_bit/right_side = 0 +5:7/0/terrains_peering_bit/left_side = 0 +5:7/0/terrains_peering_bit/top_side = 0 +5:7/0/terrains_peering_bit/top_right_corner = 0 6:7/0 = 0 -6:7/0/terrain_set = 1 -6:7/0/terrain = 1 -6:7/0/terrains_peering_bit/right_side = 1 -6:7/0/terrains_peering_bit/left_side = 1 -6:7/0/terrains_peering_bit/top_left_corner = 1 -6:7/0/terrains_peering_bit/top_side = 1 +6:7/0/terrain_set = 0 +6:7/0/terrain = 0 +6:7/0/terrains_peering_bit/right_side = 0 +6:7/0/terrains_peering_bit/left_side = 0 +6:7/0/terrains_peering_bit/top_left_corner = 0 +6:7/0/terrains_peering_bit/top_side = 0 7:7/0 = 0 -7:7/0/terrain_set = 1 -7:7/0/terrain = 1 -7:7/0/terrains_peering_bit/right_side = 1 -7:7/0/terrains_peering_bit/bottom_right_corner = 1 -7:7/0/terrains_peering_bit/bottom_side = 1 -7:7/0/terrains_peering_bit/left_side = 1 -7:7/0/terrains_peering_bit/top_side = 1 +7:7/0/terrain_set = 0 +7:7/0/terrain = 0 +7:7/0/terrains_peering_bit/right_side = 0 +7:7/0/terrains_peering_bit/bottom_right_corner = 0 +7:7/0/terrains_peering_bit/bottom_side = 0 +7:7/0/terrains_peering_bit/left_side = 0 +7:7/0/terrains_peering_bit/top_side = 0 8:7/0 = 0 -8:7/0/terrain_set = 1 -8:7/0/terrain = 1 -8:7/0/terrains_peering_bit/right_side = 1 -8:7/0/terrains_peering_bit/top_side = 1 -8:7/0/terrains_peering_bit/top_right_corner = 1 +8:7/0/terrain_set = 0 +8:7/0/terrain = 0 +8:7/0/terrains_peering_bit/right_side = 0 +8:7/0/terrains_peering_bit/top_side = 0 +8:7/0/terrains_peering_bit/top_right_corner = 0 9:7/0 = 0 -9:7/0/terrain_set = 1 -9:7/0/terrain = 1 -9:7/0/terrains_peering_bit/right_side = 1 -9:7/0/terrains_peering_bit/left_side = 1 -9:7/0/terrains_peering_bit/top_left_corner = 1 -9:7/0/terrains_peering_bit/top_side = 1 -9:7/0/terrains_peering_bit/top_right_corner = 1 +9:7/0/terrain_set = 0 +9:7/0/terrain = 0 +9:7/0/terrains_peering_bit/right_side = 0 +9:7/0/terrains_peering_bit/left_side = 0 +9:7/0/terrains_peering_bit/top_left_corner = 0 +9:7/0/terrains_peering_bit/top_side = 0 +9:7/0/terrains_peering_bit/top_right_corner = 0 10:7/0 = 0 -10:7/0/terrain_set = 1 -10:7/0/terrain = 1 -10:7/0/terrains_peering_bit/right_side = 1 -10:7/0/terrains_peering_bit/bottom_side = 1 -10:7/0/terrains_peering_bit/left_side = 1 -10:7/0/terrains_peering_bit/top_left_corner = 1 -10:7/0/terrains_peering_bit/top_side = 1 -10:7/0/terrains_peering_bit/top_right_corner = 1 +10:7/0/terrain_set = 0 +10:7/0/terrain = 0 +10:7/0/terrains_peering_bit/right_side = 0 +10:7/0/terrains_peering_bit/bottom_side = 0 +10:7/0/terrains_peering_bit/left_side = 0 +10:7/0/terrains_peering_bit/top_left_corner = 0 +10:7/0/terrains_peering_bit/top_side = 0 +10:7/0/terrains_peering_bit/top_right_corner = 0 11:7/0 = 0 -11:7/0/terrain_set = 1 -11:7/0/terrain = 1 -11:7/0/terrains_peering_bit/left_side = 1 -11:7/0/terrains_peering_bit/top_left_corner = 1 -11:7/0/terrains_peering_bit/top_side = 1 +11:7/0/terrain_set = 0 +11:7/0/terrain = 0 +11:7/0/terrains_peering_bit/left_side = 0 +11:7/0/terrains_peering_bit/top_left_corner = 0 +11:7/0/terrains_peering_bit/top_side = 0 0:8/0 = 0 -0:8/0/terrain_set = 1 -0:8/0/terrain = 2 -0:8/0/terrains_peering_bit/bottom_side = 2 1:8/0 = 0 -1:8/0/terrain_set = 1 -1:8/0/terrain = 2 -1:8/0/terrains_peering_bit/right_side = 2 -1:8/0/terrains_peering_bit/bottom_side = 2 2:8/0 = 0 -2:8/0/terrain_set = 1 -2:8/0/terrain = 2 -2:8/0/terrains_peering_bit/right_side = 2 -2:8/0/terrains_peering_bit/bottom_side = 2 -2:8/0/terrains_peering_bit/left_side = 2 3:8/0 = 0 -3:8/0/terrain_set = 1 -3:8/0/terrain = 2 -3:8/0/terrains_peering_bit/bottom_side = 2 -3:8/0/terrains_peering_bit/left_side = 2 4:8/0 = 0 -4:8/0/terrain_set = 1 -4:8/0/terrain = 2 -4:8/0/terrains_peering_bit/right_side = 2 -4:8/0/terrains_peering_bit/bottom_side = 2 -4:8/0/terrains_peering_bit/left_side = 2 -4:8/0/terrains_peering_bit/top_left_corner = 2 -4:8/0/terrains_peering_bit/top_side = 2 5:8/0 = 0 -5:8/0/terrain_set = 1 -5:8/0/terrain = 2 -5:8/0/terrains_peering_bit/right_side = 2 -5:8/0/terrains_peering_bit/bottom_right_corner = 2 -5:8/0/terrains_peering_bit/bottom_side = 2 -5:8/0/terrains_peering_bit/left_side = 2 6:8/0 = 0 -6:8/0/terrain_set = 1 -6:8/0/terrain = 2 -6:8/0/terrains_peering_bit/right_side = 2 -6:8/0/terrains_peering_bit/bottom_side = 2 -6:8/0/terrains_peering_bit/bottom_left_corner = 2 -6:8/0/terrains_peering_bit/left_side = 2 7:8/0 = 0 -7:8/0/terrain_set = 1 -7:8/0/terrain = 2 -7:8/0/terrains_peering_bit/right_side = 2 -7:8/0/terrains_peering_bit/bottom_side = 2 -7:8/0/terrains_peering_bit/left_side = 2 -7:8/0/terrains_peering_bit/top_side = 2 -7:8/0/terrains_peering_bit/top_right_corner = 2 8:8/0 = 0 -8:8/0/terrain_set = 1 -8:8/0/terrain = 2 -8:8/0/terrains_peering_bit/right_side = 2 -8:8/0/terrains_peering_bit/bottom_right_corner = 2 -8:8/0/terrains_peering_bit/bottom_side = 2 9:8/0 = 0 -9:8/0/terrain_set = 1 -9:8/0/terrain = 2 -9:8/0/terrains_peering_bit/right_side = 2 -9:8/0/terrains_peering_bit/bottom_right_corner = 2 -9:8/0/terrains_peering_bit/bottom_side = 2 -9:8/0/terrains_peering_bit/bottom_left_corner = 2 -9:8/0/terrains_peering_bit/left_side = 2 -9:8/0/terrains_peering_bit/top_side = 2 10:8/0 = 0 -10:8/0/terrain_set = 1 -10:8/0/terrain = 2 -10:8/0/terrains_peering_bit/right_side = 2 -10:8/0/terrains_peering_bit/bottom_right_corner = 2 -10:8/0/terrains_peering_bit/bottom_side = 2 -10:8/0/terrains_peering_bit/bottom_left_corner = 2 -10:8/0/terrains_peering_bit/left_side = 2 11:8/0 = 0 -11:8/0/terrain_set = 1 -11:8/0/terrain = 2 -11:8/0/terrains_peering_bit/bottom_side = 2 -11:8/0/terrains_peering_bit/bottom_left_corner = 2 -11:8/0/terrains_peering_bit/left_side = 2 0:9/0 = 0 -0:9/0/terrain_set = 1 -0:9/0/terrain = 2 -0:9/0/terrains_peering_bit/bottom_side = 2 -0:9/0/terrains_peering_bit/top_side = 2 1:9/0 = 0 -1:9/0/terrain_set = 1 -1:9/0/terrain = 2 -1:9/0/terrains_peering_bit/right_side = 2 -1:9/0/terrains_peering_bit/bottom_side = 2 -1:9/0/terrains_peering_bit/top_side = 2 2:9/0 = 0 -2:9/0/terrain_set = 1 -2:9/0/terrain = 2 -2:9/0/terrains_peering_bit/right_side = 2 -2:9/0/terrains_peering_bit/bottom_side = 2 -2:9/0/terrains_peering_bit/left_side = 2 -2:9/0/terrains_peering_bit/top_side = 2 3:9/0 = 0 -3:9/0/terrain_set = 1 -3:9/0/terrain = 2 -3:9/0/terrains_peering_bit/bottom_side = 2 -3:9/0/terrains_peering_bit/left_side = 2 -3:9/0/terrains_peering_bit/top_side = 2 4:9/0 = 0 -4:9/0/terrain_set = 1 -4:9/0/terrain = 2 -4:9/0/terrains_peering_bit/right_side = 2 -4:9/0/terrains_peering_bit/bottom_right_corner = 2 -4:9/0/terrains_peering_bit/bottom_side = 2 -4:9/0/terrains_peering_bit/top_side = 2 5:9/0 = 0 -5:9/0/terrain_set = 1 -5:9/0/terrain = 2 -5:9/0/terrains_peering_bit/right_side = 2 -5:9/0/terrains_peering_bit/bottom_right_corner = 2 -5:9/0/terrains_peering_bit/bottom_side = 2 -5:9/0/terrains_peering_bit/bottom_left_corner = 2 -5:9/0/terrains_peering_bit/left_side = 2 -5:9/0/terrains_peering_bit/top_side = 2 -5:9/0/terrains_peering_bit/top_right_corner = 2 6:9/0 = 0 -6:9/0/terrain_set = 1 -6:9/0/terrain = 2 -6:9/0/terrains_peering_bit/right_side = 2 -6:9/0/terrains_peering_bit/bottom_right_corner = 2 -6:9/0/terrains_peering_bit/bottom_side = 2 -6:9/0/terrains_peering_bit/bottom_left_corner = 2 -6:9/0/terrains_peering_bit/left_side = 2 -6:9/0/terrains_peering_bit/top_left_corner = 2 -6:9/0/terrains_peering_bit/top_side = 2 7:9/0 = 0 -7:9/0/terrain_set = 1 -7:9/0/terrain = 2 -7:9/0/terrains_peering_bit/bottom_side = 2 -7:9/0/terrains_peering_bit/bottom_left_corner = 2 -7:9/0/terrains_peering_bit/left_side = 2 -7:9/0/terrains_peering_bit/top_side = 2 8:9/0 = 0 -8:9/0/terrain_set = 1 -8:9/0/terrain = 2 -8:9/0/terrains_peering_bit/right_side = 2 -8:9/0/terrains_peering_bit/bottom_right_corner = 2 -8:9/0/terrains_peering_bit/bottom_side = 2 -8:9/0/terrains_peering_bit/top_side = 2 -8:9/0/terrains_peering_bit/top_right_corner = 2 9:9/0 = 0 -9:9/0/terrain_set = 1 -9:9/0/terrain = 2 -9:9/0/terrains_peering_bit/right_side = 2 -9:9/0/terrains_peering_bit/bottom_side = 2 -9:9/0/terrains_peering_bit/bottom_left_corner = 2 -9:9/0/terrains_peering_bit/left_side = 2 -9:9/0/terrains_peering_bit/top_side = 2 -9:9/0/terrains_peering_bit/top_right_corner = 2 11:9/0 = 0 -11:9/0/terrain_set = 1 -11:9/0/terrain = 2 -11:9/0/terrains_peering_bit/right_side = 2 -11:9/0/terrains_peering_bit/bottom_side = 2 -11:9/0/terrains_peering_bit/bottom_left_corner = 2 -11:9/0/terrains_peering_bit/left_side = 2 -11:9/0/terrains_peering_bit/top_left_corner = 2 -11:9/0/terrains_peering_bit/top_side = 2 0:10/0 = 0 -0:10/0/terrain_set = 1 -0:10/0/terrain = 2 -0:10/0/terrains_peering_bit/top_side = 2 1:10/0 = 0 -1:10/0/terrain_set = 1 -1:10/0/terrain = 2 -1:10/0/terrains_peering_bit/right_side = 2 -1:10/0/terrains_peering_bit/top_side = 2 2:10/0 = 0 -2:10/0/terrain_set = 1 -2:10/0/terrain = 2 -2:10/0/terrains_peering_bit/right_side = 2 -2:10/0/terrains_peering_bit/left_side = 2 -2:10/0/terrains_peering_bit/top_side = 2 3:10/0 = 0 -3:10/0/terrain_set = 1 -3:10/0/terrain = 2 -3:10/0/terrains_peering_bit/left_side = 2 -3:10/0/terrains_peering_bit/top_side = 2 4:10/0 = 0 -4:10/0/terrain_set = 1 -4:10/0/terrain = 2 -4:10/0/terrains_peering_bit/right_side = 2 -4:10/0/terrains_peering_bit/bottom_side = 2 -4:10/0/terrains_peering_bit/top_side = 2 -4:10/0/terrains_peering_bit/top_right_corner = 2 5:10/0 = 0 -5:10/0/terrain_set = 1 -5:10/0/terrain = 2 -5:10/0/terrains_peering_bit/right_side = 2 -5:10/0/terrains_peering_bit/bottom_right_corner = 2 -5:10/0/terrains_peering_bit/bottom_side = 2 -5:10/0/terrains_peering_bit/left_side = 2 -5:10/0/terrains_peering_bit/top_left_corner = 2 -5:10/0/terrains_peering_bit/top_side = 2 -5:10/0/terrains_peering_bit/top_right_corner = 2 6:10/0 = 0 -6:10/0/terrain_set = 1 -6:10/0/terrain = 2 -6:10/0/terrains_peering_bit/right_side = 2 -6:10/0/terrains_peering_bit/bottom_side = 2 -6:10/0/terrains_peering_bit/bottom_left_corner = 2 -6:10/0/terrains_peering_bit/left_side = 2 -6:10/0/terrains_peering_bit/top_left_corner = 2 -6:10/0/terrains_peering_bit/top_side = 2 -6:10/0/terrains_peering_bit/top_right_corner = 2 7:10/0 = 0 -7:10/0/terrain_set = 1 -7:10/0/terrain = 2 -7:10/0/terrains_peering_bit/bottom_side = 2 -7:10/0/terrains_peering_bit/left_side = 2 -7:10/0/terrains_peering_bit/top_left_corner = 2 -7:10/0/terrains_peering_bit/top_side = 2 8:10/0 = 0 -8:10/0/terrain_set = 1 -8:10/0/terrain = 2 -8:10/0/terrains_peering_bit/right_side = 2 -8:10/0/terrains_peering_bit/bottom_right_corner = 2 -8:10/0/terrains_peering_bit/bottom_side = 2 -8:10/0/terrains_peering_bit/left_side = 2 -8:10/0/terrains_peering_bit/top_side = 2 -8:10/0/terrains_peering_bit/top_right_corner = 2 9:10/0 = 0 -9:10/0/terrain_set = 1 -9:10/0/terrain = 2 -9:10/0/terrains_peering_bit/right_side = 2 -9:10/0/terrains_peering_bit/bottom_right_corner = 2 -9:10/0/terrains_peering_bit/bottom_side = 2 -9:10/0/terrains_peering_bit/bottom_left_corner = 2 -9:10/0/terrains_peering_bit/left_side = 2 -9:10/0/terrains_peering_bit/top_left_corner = 2 -9:10/0/terrains_peering_bit/top_side = 2 -9:10/0/terrains_peering_bit/top_right_corner = 2 10:10/0 = 0 -10:10/0/terrain_set = 1 -10:10/0/terrain = 2 -10:10/0/terrains_peering_bit/right_side = 2 -10:10/0/terrains_peering_bit/bottom_right_corner = 2 -10:10/0/terrains_peering_bit/bottom_side = 2 -10:10/0/terrains_peering_bit/left_side = 2 -10:10/0/terrains_peering_bit/top_left_corner = 2 -10:10/0/terrains_peering_bit/top_side = 2 11:10/0 = 0 -11:10/0/terrain_set = 1 -11:10/0/terrain = 2 -11:10/0/terrains_peering_bit/bottom_side = 2 -11:10/0/terrains_peering_bit/bottom_left_corner = 2 -11:10/0/terrains_peering_bit/left_side = 2 -11:10/0/terrains_peering_bit/top_left_corner = 2 -11:10/0/terrains_peering_bit/top_side = 2 0:11/0 = 0 -0:11/0/terrain_set = 1 -0:11/0/terrain = 2 1:11/0 = 0 -1:11/0/terrain_set = 1 -1:11/0/terrain = 2 -1:11/0/terrains_peering_bit/right_side = 2 2:11/0 = 0 -2:11/0/terrain_set = 1 -2:11/0/terrain = 2 -2:11/0/terrains_peering_bit/right_side = 2 -2:11/0/terrains_peering_bit/left_side = 2 3:11/0 = 0 -3:11/0/terrain_set = 1 -3:11/0/terrain = 2 -3:11/0/terrains_peering_bit/left_side = 2 4:11/0 = 0 -4:11/0/terrain_set = 1 -4:11/0/terrain = 2 -4:11/0/terrains_peering_bit/right_side = 2 -4:11/0/terrains_peering_bit/bottom_side = 2 -4:11/0/terrains_peering_bit/bottom_left_corner = 2 -4:11/0/terrains_peering_bit/left_side = 2 -4:11/0/terrains_peering_bit/top_side = 2 5:11/0 = 0 -5:11/0/terrain_set = 1 -5:11/0/terrain = 2 -5:11/0/terrains_peering_bit/right_side = 2 -5:11/0/terrains_peering_bit/left_side = 2 -5:11/0/terrains_peering_bit/top_side = 2 -5:11/0/terrains_peering_bit/top_right_corner = 2 6:11/0 = 0 -6:11/0/terrain_set = 1 -6:11/0/terrain = 2 -6:11/0/terrains_peering_bit/right_side = 2 -6:11/0/terrains_peering_bit/left_side = 2 -6:11/0/terrains_peering_bit/top_left_corner = 2 -6:11/0/terrains_peering_bit/top_side = 2 7:11/0 = 0 -7:11/0/terrain_set = 1 -7:11/0/terrain = 2 -7:11/0/terrains_peering_bit/right_side = 2 -7:11/0/terrains_peering_bit/bottom_right_corner = 2 -7:11/0/terrains_peering_bit/bottom_side = 2 -7:11/0/terrains_peering_bit/left_side = 2 -7:11/0/terrains_peering_bit/top_side = 2 8:11/0 = 0 -8:11/0/terrain_set = 1 -8:11/0/terrain = 2 -8:11/0/terrains_peering_bit/right_side = 2 -8:11/0/terrains_peering_bit/top_side = 2 -8:11/0/terrains_peering_bit/top_right_corner = 2 9:11/0 = 0 -9:11/0/terrain_set = 1 -9:11/0/terrain = 2 -9:11/0/terrains_peering_bit/right_side = 2 -9:11/0/terrains_peering_bit/left_side = 2 -9:11/0/terrains_peering_bit/top_left_corner = 2 -9:11/0/terrains_peering_bit/top_side = 2 -9:11/0/terrains_peering_bit/top_right_corner = 2 10:11/0 = 0 -10:11/0/terrain_set = 1 -10:11/0/terrain = 2 -10:11/0/terrains_peering_bit/right_side = 2 -10:11/0/terrains_peering_bit/bottom_side = 2 -10:11/0/terrains_peering_bit/left_side = 2 -10:11/0/terrains_peering_bit/top_left_corner = 2 -10:11/0/terrains_peering_bit/top_side = 2 -10:11/0/terrains_peering_bit/top_right_corner = 2 11:11/0 = 0 -11:11/0/terrain_set = 1 -11:11/0/terrain = 2 -11:11/0/terrains_peering_bit/left_side = 2 -11:11/0/terrains_peering_bit/top_left_corner = 2 -11:11/0/terrains_peering_bit/top_side = 2 0:12/0 = 0 1:12/0 = 0 2:12/0 = 0 @@ -1367,334 +803,52 @@ texture = ExtResource("1_0wfyh") 10:43/0 = 0 11:43/0 = 0 0:44/0 = 0 -0:44/0/terrain_set = 1 -0:44/0/terrain = 3 -0:44/0/terrains_peering_bit/bottom_side = 3 1:44/0 = 0 -1:44/0/terrain_set = 1 -1:44/0/terrain = 3 -1:44/0/terrains_peering_bit/right_side = 3 -1:44/0/terrains_peering_bit/bottom_side = 3 2:44/0 = 0 -2:44/0/terrain_set = 1 -2:44/0/terrain = 3 -2:44/0/terrains_peering_bit/right_side = 3 -2:44/0/terrains_peering_bit/bottom_side = 3 -2:44/0/terrains_peering_bit/left_side = 3 3:44/0 = 0 -3:44/0/terrain_set = 1 -3:44/0/terrain = 3 -3:44/0/terrains_peering_bit/bottom_side = 3 -3:44/0/terrains_peering_bit/left_side = 3 4:44/0 = 0 -4:44/0/terrain_set = 1 -4:44/0/terrain = 3 -4:44/0/terrains_peering_bit/right_side = 3 -4:44/0/terrains_peering_bit/bottom_side = 3 -4:44/0/terrains_peering_bit/left_side = 3 -4:44/0/terrains_peering_bit/top_left_corner = 3 -4:44/0/terrains_peering_bit/top_side = 3 5:44/0 = 0 -5:44/0/terrain_set = 1 -5:44/0/terrain = 3 -5:44/0/terrains_peering_bit/right_side = 3 -5:44/0/terrains_peering_bit/bottom_right_corner = 3 -5:44/0/terrains_peering_bit/bottom_side = 3 -5:44/0/terrains_peering_bit/left_side = 3 6:44/0 = 0 -6:44/0/terrain_set = 1 -6:44/0/terrain = 3 -6:44/0/terrains_peering_bit/right_side = 3 -6:44/0/terrains_peering_bit/bottom_side = 3 -6:44/0/terrains_peering_bit/bottom_left_corner = 3 -6:44/0/terrains_peering_bit/left_side = 3 7:44/0 = 0 -7:44/0/terrain_set = 1 -7:44/0/terrain = 3 -7:44/0/terrains_peering_bit/right_side = 3 -7:44/0/terrains_peering_bit/bottom_side = 3 -7:44/0/terrains_peering_bit/left_side = 3 -7:44/0/terrains_peering_bit/top_side = 3 -7:44/0/terrains_peering_bit/top_right_corner = 3 8:44/0 = 0 -8:44/0/terrain_set = 1 -8:44/0/terrain = 3 -8:44/0/terrains_peering_bit/right_side = 3 -8:44/0/terrains_peering_bit/bottom_right_corner = 3 -8:44/0/terrains_peering_bit/bottom_side = 3 9:44/0 = 0 -9:44/0/terrain_set = 1 -9:44/0/terrain = 3 -9:44/0/terrains_peering_bit/right_side = 3 -9:44/0/terrains_peering_bit/bottom_right_corner = 3 -9:44/0/terrains_peering_bit/bottom_side = 3 -9:44/0/terrains_peering_bit/bottom_left_corner = 3 -9:44/0/terrains_peering_bit/left_side = 3 -9:44/0/terrains_peering_bit/top_side = 3 10:44/0 = 0 -10:44/0/terrain_set = 1 -10:44/0/terrain = 3 -10:44/0/terrains_peering_bit/right_side = 3 -10:44/0/terrains_peering_bit/bottom_right_corner = 3 -10:44/0/terrains_peering_bit/bottom_side = 3 -10:44/0/terrains_peering_bit/bottom_left_corner = 3 -10:44/0/terrains_peering_bit/left_side = 3 11:44/0 = 0 -11:44/0/terrain_set = 1 -11:44/0/terrain = 3 -11:44/0/terrains_peering_bit/bottom_side = 3 -11:44/0/terrains_peering_bit/bottom_left_corner = 3 -11:44/0/terrains_peering_bit/left_side = 3 0:45/0 = 0 -0:45/0/terrain_set = 1 -0:45/0/terrain = 3 -0:45/0/terrains_peering_bit/bottom_side = 3 -0:45/0/terrains_peering_bit/top_side = 3 1:45/0 = 0 -1:45/0/terrain_set = 1 -1:45/0/terrain = 3 -1:45/0/terrains_peering_bit/right_side = 3 -1:45/0/terrains_peering_bit/bottom_side = 3 -1:45/0/terrains_peering_bit/top_side = 3 2:45/0 = 0 -2:45/0/terrain_set = 1 -2:45/0/terrain = 3 -2:45/0/terrains_peering_bit/right_side = 3 -2:45/0/terrains_peering_bit/bottom_side = 3 -2:45/0/terrains_peering_bit/left_side = 3 -2:45/0/terrains_peering_bit/top_side = 3 3:45/0 = 0 -3:45/0/terrain_set = 1 -3:45/0/terrain = 3 -3:45/0/terrains_peering_bit/bottom_side = 3 -3:45/0/terrains_peering_bit/left_side = 3 -3:45/0/terrains_peering_bit/top_side = 3 4:45/0 = 0 -4:45/0/terrain_set = 1 -4:45/0/terrain = 3 -4:45/0/terrains_peering_bit/right_side = 3 -4:45/0/terrains_peering_bit/bottom_right_corner = 3 -4:45/0/terrains_peering_bit/bottom_side = 3 -4:45/0/terrains_peering_bit/top_side = 3 5:45/0 = 0 -5:45/0/terrain_set = 1 -5:45/0/terrain = 3 -5:45/0/terrains_peering_bit/right_side = 3 -5:45/0/terrains_peering_bit/bottom_right_corner = 3 -5:45/0/terrains_peering_bit/bottom_side = 3 -5:45/0/terrains_peering_bit/bottom_left_corner = 3 -5:45/0/terrains_peering_bit/left_side = 3 -5:45/0/terrains_peering_bit/top_side = 3 -5:45/0/terrains_peering_bit/top_right_corner = 3 6:45/0 = 0 -6:45/0/terrain_set = 1 -6:45/0/terrain = 3 -6:45/0/terrains_peering_bit/right_side = 3 -6:45/0/terrains_peering_bit/bottom_right_corner = 3 -6:45/0/terrains_peering_bit/bottom_side = 3 -6:45/0/terrains_peering_bit/bottom_left_corner = 3 -6:45/0/terrains_peering_bit/left_side = 3 -6:45/0/terrains_peering_bit/top_left_corner = 3 -6:45/0/terrains_peering_bit/top_side = 3 7:45/0 = 0 -7:45/0/terrain_set = 1 -7:45/0/terrain = 3 -7:45/0/terrains_peering_bit/bottom_side = 3 -7:45/0/terrains_peering_bit/bottom_left_corner = 3 -7:45/0/terrains_peering_bit/left_side = 3 -7:45/0/terrains_peering_bit/top_side = 3 8:45/0 = 0 -8:45/0/terrain_set = 1 -8:45/0/terrain = 3 -8:45/0/terrains_peering_bit/right_side = 3 -8:45/0/terrains_peering_bit/bottom_right_corner = 3 -8:45/0/terrains_peering_bit/bottom_side = 3 -8:45/0/terrains_peering_bit/top_side = 3 -8:45/0/terrains_peering_bit/top_right_corner = 3 9:45/0 = 0 -9:45/0/terrain_set = 1 -9:45/0/terrain = 3 -9:45/0/terrains_peering_bit/right_side = 3 -9:45/0/terrains_peering_bit/bottom_side = 3 -9:45/0/terrains_peering_bit/bottom_left_corner = 3 -9:45/0/terrains_peering_bit/left_side = 3 -9:45/0/terrains_peering_bit/top_side = 3 -9:45/0/terrains_peering_bit/top_right_corner = 3 11:45/0 = 0 -11:45/0/terrain_set = 1 -11:45/0/terrain = 3 -11:45/0/terrains_peering_bit/right_side = 3 -11:45/0/terrains_peering_bit/bottom_side = 3 -11:45/0/terrains_peering_bit/bottom_left_corner = 3 -11:45/0/terrains_peering_bit/left_side = 3 -11:45/0/terrains_peering_bit/top_left_corner = 3 -11:45/0/terrains_peering_bit/top_side = 3 0:46/0 = 0 -0:46/0/terrain_set = 1 -0:46/0/terrain = 3 -0:46/0/terrains_peering_bit/top_side = 3 1:46/0 = 0 -1:46/0/terrain_set = 1 -1:46/0/terrain = 3 -1:46/0/terrains_peering_bit/right_side = 3 -1:46/0/terrains_peering_bit/top_side = 3 2:46/0 = 0 -2:46/0/terrain_set = 1 -2:46/0/terrain = 3 -2:46/0/terrains_peering_bit/right_side = 3 -2:46/0/terrains_peering_bit/left_side = 3 -2:46/0/terrains_peering_bit/top_side = 3 3:46/0 = 0 -3:46/0/terrain_set = 1 -3:46/0/terrain = 3 -3:46/0/terrains_peering_bit/left_side = 3 -3:46/0/terrains_peering_bit/top_side = 3 4:46/0 = 0 -4:46/0/terrain_set = 1 -4:46/0/terrain = 3 -4:46/0/terrains_peering_bit/right_side = 3 -4:46/0/terrains_peering_bit/bottom_side = 3 -4:46/0/terrains_peering_bit/top_side = 3 -4:46/0/terrains_peering_bit/top_right_corner = 3 5:46/0 = 0 -5:46/0/terrain_set = 1 -5:46/0/terrain = 3 -5:46/0/terrains_peering_bit/right_side = 3 -5:46/0/terrains_peering_bit/bottom_right_corner = 3 -5:46/0/terrains_peering_bit/bottom_side = 3 -5:46/0/terrains_peering_bit/left_side = 3 -5:46/0/terrains_peering_bit/top_left_corner = 3 -5:46/0/terrains_peering_bit/top_side = 3 -5:46/0/terrains_peering_bit/top_right_corner = 3 6:46/0 = 0 -6:46/0/terrain_set = 1 -6:46/0/terrain = 3 -6:46/0/terrains_peering_bit/right_side = 3 -6:46/0/terrains_peering_bit/bottom_side = 3 -6:46/0/terrains_peering_bit/bottom_left_corner = 3 -6:46/0/terrains_peering_bit/left_side = 3 -6:46/0/terrains_peering_bit/top_left_corner = 3 -6:46/0/terrains_peering_bit/top_side = 3 -6:46/0/terrains_peering_bit/top_right_corner = 3 7:46/0 = 0 -7:46/0/terrain_set = 1 -7:46/0/terrain = 3 -7:46/0/terrains_peering_bit/bottom_side = 3 -7:46/0/terrains_peering_bit/left_side = 3 -7:46/0/terrains_peering_bit/top_left_corner = 3 -7:46/0/terrains_peering_bit/top_side = 3 8:46/0 = 0 -8:46/0/terrain_set = 1 -8:46/0/terrain = 3 -8:46/0/terrains_peering_bit/right_side = 3 -8:46/0/terrains_peering_bit/bottom_right_corner = 3 -8:46/0/terrains_peering_bit/bottom_side = 3 -8:46/0/terrains_peering_bit/left_side = 3 -8:46/0/terrains_peering_bit/top_side = 3 -8:46/0/terrains_peering_bit/top_right_corner = 3 9:46/0 = 0 -9:46/0/terrain_set = 1 -9:46/0/terrain = 3 -9:46/0/terrains_peering_bit/right_side = 3 -9:46/0/terrains_peering_bit/bottom_right_corner = 3 -9:46/0/terrains_peering_bit/bottom_side = 3 -9:46/0/terrains_peering_bit/bottom_left_corner = 3 -9:46/0/terrains_peering_bit/left_side = 3 -9:46/0/terrains_peering_bit/top_left_corner = 3 -9:46/0/terrains_peering_bit/top_side = 3 -9:46/0/terrains_peering_bit/top_right_corner = 3 10:46/0 = 0 -10:46/0/terrain_set = 1 -10:46/0/terrain = 3 -10:46/0/terrains_peering_bit/right_side = 3 -10:46/0/terrains_peering_bit/bottom_right_corner = 3 -10:46/0/terrains_peering_bit/bottom_side = 3 -10:46/0/terrains_peering_bit/left_side = 3 -10:46/0/terrains_peering_bit/top_left_corner = 3 -10:46/0/terrains_peering_bit/top_side = 3 11:46/0 = 0 -11:46/0/terrain_set = 1 -11:46/0/terrain = 3 -11:46/0/terrains_peering_bit/bottom_side = 3 -11:46/0/terrains_peering_bit/bottom_left_corner = 3 -11:46/0/terrains_peering_bit/left_side = 3 -11:46/0/terrains_peering_bit/top_left_corner = 3 -11:46/0/terrains_peering_bit/top_side = 3 0:47/0 = 0 -0:47/0/terrain_set = 1 -0:47/0/terrain = 3 1:47/0 = 0 -1:47/0/terrain_set = 1 -1:47/0/terrain = 3 -1:47/0/terrains_peering_bit/right_side = 3 2:47/0 = 0 -2:47/0/terrain_set = 1 -2:47/0/terrain = 3 -2:47/0/terrains_peering_bit/right_side = 3 -2:47/0/terrains_peering_bit/left_side = 3 3:47/0 = 0 -3:47/0/terrain_set = 1 -3:47/0/terrain = 3 -3:47/0/terrains_peering_bit/left_side = 3 4:47/0 = 0 -4:47/0/terrain_set = 1 -4:47/0/terrain = 3 -4:47/0/terrains_peering_bit/right_side = 3 -4:47/0/terrains_peering_bit/bottom_side = 3 -4:47/0/terrains_peering_bit/bottom_left_corner = 3 -4:47/0/terrains_peering_bit/left_side = 3 -4:47/0/terrains_peering_bit/top_side = 3 5:47/0 = 0 -5:47/0/terrain_set = 1 -5:47/0/terrain = 3 -5:47/0/terrains_peering_bit/right_side = 3 -5:47/0/terrains_peering_bit/left_side = 3 -5:47/0/terrains_peering_bit/top_side = 3 -5:47/0/terrains_peering_bit/top_right_corner = 3 6:47/0 = 0 -6:47/0/terrain_set = 1 -6:47/0/terrain = 3 -6:47/0/terrains_peering_bit/right_side = 3 -6:47/0/terrains_peering_bit/left_side = 3 -6:47/0/terrains_peering_bit/top_left_corner = 3 -6:47/0/terrains_peering_bit/top_side = 3 7:47/0 = 0 -7:47/0/terrain_set = 1 -7:47/0/terrain = 3 -7:47/0/terrains_peering_bit/right_side = 3 -7:47/0/terrains_peering_bit/bottom_right_corner = 3 -7:47/0/terrains_peering_bit/bottom_side = 3 -7:47/0/terrains_peering_bit/left_side = 3 -7:47/0/terrains_peering_bit/top_side = 3 8:47/0 = 0 -8:47/0/terrain_set = 1 -8:47/0/terrain = 3 -8:47/0/terrains_peering_bit/right_side = 3 -8:47/0/terrains_peering_bit/top_side = 3 -8:47/0/terrains_peering_bit/top_right_corner = 3 9:47/0 = 0 -9:47/0/terrain_set = 1 -9:47/0/terrain = 3 -9:47/0/terrains_peering_bit/right_side = 3 -9:47/0/terrains_peering_bit/left_side = 3 -9:47/0/terrains_peering_bit/top_left_corner = 3 -9:47/0/terrains_peering_bit/top_side = 3 -9:47/0/terrains_peering_bit/top_right_corner = 3 10:47/0 = 0 -10:47/0/terrain_set = 1 -10:47/0/terrain = 3 -10:47/0/terrains_peering_bit/right_side = 3 -10:47/0/terrains_peering_bit/bottom_side = 3 -10:47/0/terrains_peering_bit/left_side = 3 -10:47/0/terrains_peering_bit/top_left_corner = 3 -10:47/0/terrains_peering_bit/top_side = 3 -10:47/0/terrains_peering_bit/top_right_corner = 3 11:47/0 = 0 -11:47/0/terrain_set = 1 -11:47/0/terrain = 3 -11:47/0/terrains_peering_bit/left_side = 3 -11:47/0/terrains_peering_bit/top_left_corner = 3 -11:47/0/terrains_peering_bit/top_side = 3 0:48/0 = 0 1:48/0 = 0 2:48/0 = 0 @@ -1837,333 +991,52 @@ texture = ExtResource("1_0wfyh") 10:59/0 = 0 11:59/0 = 0 0:60/0 = 0 -0:60/0/terrain_set = 1 -0:60/0/terrain = 4 -0:60/0/terrains_peering_bit/bottom_side = 4 1:60/0 = 0 -1:60/0/terrain_set = 1 -1:60/0/terrain = 4 -1:60/0/terrains_peering_bit/right_side = 4 -1:60/0/terrains_peering_bit/bottom_side = 4 2:60/0 = 0 -2:60/0/terrain_set = 1 -2:60/0/terrain = 4 -2:60/0/terrains_peering_bit/right_side = 4 -2:60/0/terrains_peering_bit/bottom_side = 4 -2:60/0/terrains_peering_bit/left_side = 4 3:60/0 = 0 -3:60/0/terrain_set = 1 -3:60/0/terrain = 4 -3:60/0/terrains_peering_bit/bottom_side = 4 -3:60/0/terrains_peering_bit/left_side = 4 4:60/0 = 0 -4:60/0/terrain_set = 1 -4:60/0/terrain = 4 -4:60/0/terrains_peering_bit/right_side = 4 -4:60/0/terrains_peering_bit/bottom_side = 4 -4:60/0/terrains_peering_bit/left_side = 4 -4:60/0/terrains_peering_bit/top_left_corner = 4 -4:60/0/terrains_peering_bit/top_side = 4 5:60/0 = 0 -5:60/0/terrain_set = 1 -5:60/0/terrain = 4 -5:60/0/terrains_peering_bit/right_side = 4 -5:60/0/terrains_peering_bit/bottom_right_corner = 4 -5:60/0/terrains_peering_bit/bottom_side = 4 -5:60/0/terrains_peering_bit/left_side = 4 6:60/0 = 0 -6:60/0/terrain_set = 1 -6:60/0/terrain = 4 -6:60/0/terrains_peering_bit/right_side = 4 -6:60/0/terrains_peering_bit/bottom_side = 4 -6:60/0/terrains_peering_bit/bottom_left_corner = 4 -6:60/0/terrains_peering_bit/left_side = 4 7:60/0 = 0 -7:60/0/terrain_set = 1 -7:60/0/terrain = 4 -7:60/0/terrains_peering_bit/right_side = 4 -7:60/0/terrains_peering_bit/bottom_side = 4 -7:60/0/terrains_peering_bit/left_side = 4 -7:60/0/terrains_peering_bit/top_side = 4 -7:60/0/terrains_peering_bit/top_right_corner = 4 8:60/0 = 0 -8:60/0/terrain_set = 1 -8:60/0/terrain = 4 -8:60/0/terrains_peering_bit/right_side = 4 -8:60/0/terrains_peering_bit/bottom_right_corner = 4 -8:60/0/terrains_peering_bit/bottom_side = 4 9:60/0 = 0 -9:60/0/terrain_set = 1 -9:60/0/terrain = 4 -9:60/0/terrains_peering_bit/right_side = 4 -9:60/0/terrains_peering_bit/bottom_right_corner = 4 -9:60/0/terrains_peering_bit/bottom_side = 4 -9:60/0/terrains_peering_bit/bottom_left_corner = 4 -9:60/0/terrains_peering_bit/left_side = 4 -9:60/0/terrains_peering_bit/top_side = 4 10:60/0 = 0 -10:60/0/terrain_set = 1 -10:60/0/terrain = 4 -10:60/0/terrains_peering_bit/right_side = 4 -10:60/0/terrains_peering_bit/bottom_right_corner = 4 -10:60/0/terrains_peering_bit/bottom_side = 4 -10:60/0/terrains_peering_bit/bottom_left_corner = 4 -10:60/0/terrains_peering_bit/left_side = 4 11:60/0 = 0 -11:60/0/terrain_set = 1 -11:60/0/terrain = 4 -11:60/0/terrains_peering_bit/bottom_side = 4 -11:60/0/terrains_peering_bit/bottom_left_corner = 4 -11:60/0/terrains_peering_bit/left_side = 4 0:61/0 = 0 -0:61/0/terrain_set = 1 -0:61/0/terrain = 4 -0:61/0/terrains_peering_bit/bottom_side = 4 -0:61/0/terrains_peering_bit/top_side = 4 1:61/0 = 0 -1:61/0/terrain_set = 1 -1:61/0/terrain = 4 -1:61/0/terrains_peering_bit/right_side = 4 -1:61/0/terrains_peering_bit/bottom_side = 4 -1:61/0/terrains_peering_bit/top_side = 4 2:61/0 = 0 -2:61/0/terrain_set = 1 -2:61/0/terrain = 4 -2:61/0/terrains_peering_bit/right_side = 4 -2:61/0/terrains_peering_bit/bottom_side = 4 -2:61/0/terrains_peering_bit/left_side = 4 -2:61/0/terrains_peering_bit/top_side = 4 3:61/0 = 0 -3:61/0/terrain_set = 1 -3:61/0/terrain = 4 -3:61/0/terrains_peering_bit/bottom_side = 4 -3:61/0/terrains_peering_bit/left_side = 4 -3:61/0/terrains_peering_bit/top_side = 4 4:61/0 = 0 -4:61/0/terrain_set = 1 -4:61/0/terrain = 4 -4:61/0/terrains_peering_bit/right_side = 4 -4:61/0/terrains_peering_bit/bottom_right_corner = 4 -4:61/0/terrains_peering_bit/bottom_side = 4 -4:61/0/terrains_peering_bit/top_side = 4 5:61/0 = 0 -5:61/0/terrain_set = 1 -5:61/0/terrain = 4 -5:61/0/terrains_peering_bit/right_side = 4 -5:61/0/terrains_peering_bit/bottom_right_corner = 4 -5:61/0/terrains_peering_bit/bottom_side = 4 -5:61/0/terrains_peering_bit/bottom_left_corner = 4 -5:61/0/terrains_peering_bit/left_side = 4 -5:61/0/terrains_peering_bit/top_side = 4 -5:61/0/terrains_peering_bit/top_right_corner = 4 6:61/0 = 0 -6:61/0/terrain_set = 1 -6:61/0/terrain = 4 -6:61/0/terrains_peering_bit/right_side = 4 -6:61/0/terrains_peering_bit/bottom_right_corner = 4 -6:61/0/terrains_peering_bit/bottom_side = 4 -6:61/0/terrains_peering_bit/bottom_left_corner = 4 -6:61/0/terrains_peering_bit/left_side = 4 -6:61/0/terrains_peering_bit/top_left_corner = 4 -6:61/0/terrains_peering_bit/top_side = 4 7:61/0 = 0 -7:61/0/terrain_set = 1 -7:61/0/terrain = 4 -7:61/0/terrains_peering_bit/bottom_side = 4 -7:61/0/terrains_peering_bit/bottom_left_corner = 4 -7:61/0/terrains_peering_bit/left_side = 4 -7:61/0/terrains_peering_bit/top_side = 4 8:61/0 = 0 -8:61/0/terrain_set = 1 -8:61/0/terrain = 4 -8:61/0/terrains_peering_bit/right_side = 4 -8:61/0/terrains_peering_bit/bottom_right_corner = 4 -8:61/0/terrains_peering_bit/bottom_side = 4 -8:61/0/terrains_peering_bit/top_side = 4 -8:61/0/terrains_peering_bit/top_right_corner = 4 9:61/0 = 0 -9:61/0/terrain_set = 1 -9:61/0/terrain = 4 -9:61/0/terrains_peering_bit/right_side = 4 -9:61/0/terrains_peering_bit/bottom_side = 4 -9:61/0/terrains_peering_bit/bottom_left_corner = 4 -9:61/0/terrains_peering_bit/top_side = 4 -9:61/0/terrains_peering_bit/top_right_corner = 4 11:61/0 = 0 -11:61/0/terrain_set = 1 -11:61/0/terrain = 4 -11:61/0/terrains_peering_bit/right_side = 4 -11:61/0/terrains_peering_bit/bottom_side = 4 -11:61/0/terrains_peering_bit/bottom_left_corner = 4 -11:61/0/terrains_peering_bit/left_side = 4 -11:61/0/terrains_peering_bit/top_left_corner = 4 -11:61/0/terrains_peering_bit/top_side = 4 0:62/0 = 0 -0:62/0/terrain_set = 1 -0:62/0/terrain = 4 -0:62/0/terrains_peering_bit/top_side = 4 1:62/0 = 0 -1:62/0/terrain_set = 1 -1:62/0/terrain = 4 -1:62/0/terrains_peering_bit/right_side = 4 -1:62/0/terrains_peering_bit/top_side = 4 2:62/0 = 0 -2:62/0/terrain_set = 1 -2:62/0/terrain = 4 -2:62/0/terrains_peering_bit/right_side = 4 -2:62/0/terrains_peering_bit/left_side = 4 -2:62/0/terrains_peering_bit/top_side = 4 3:62/0 = 0 -3:62/0/terrain_set = 1 -3:62/0/terrain = 4 -3:62/0/terrains_peering_bit/left_side = 4 -3:62/0/terrains_peering_bit/top_side = 4 4:62/0 = 0 -4:62/0/terrain_set = 1 -4:62/0/terrain = 4 -4:62/0/terrains_peering_bit/right_side = 4 -4:62/0/terrains_peering_bit/bottom_side = 4 -4:62/0/terrains_peering_bit/top_side = 4 -4:62/0/terrains_peering_bit/top_right_corner = 4 5:62/0 = 0 -5:62/0/terrain_set = 1 -5:62/0/terrain = 4 -5:62/0/terrains_peering_bit/right_side = 4 -5:62/0/terrains_peering_bit/bottom_right_corner = 4 -5:62/0/terrains_peering_bit/bottom_side = 4 -5:62/0/terrains_peering_bit/left_side = 4 -5:62/0/terrains_peering_bit/top_left_corner = 4 -5:62/0/terrains_peering_bit/top_side = 4 -5:62/0/terrains_peering_bit/top_right_corner = 4 6:62/0 = 0 -6:62/0/terrain_set = 1 -6:62/0/terrain = 4 -6:62/0/terrains_peering_bit/right_side = 4 -6:62/0/terrains_peering_bit/bottom_side = 4 -6:62/0/terrains_peering_bit/bottom_left_corner = 4 -6:62/0/terrains_peering_bit/left_side = 4 -6:62/0/terrains_peering_bit/top_left_corner = 4 -6:62/0/terrains_peering_bit/top_side = 4 -6:62/0/terrains_peering_bit/top_right_corner = 4 7:62/0 = 0 -7:62/0/terrain_set = 1 -7:62/0/terrain = 4 -7:62/0/terrains_peering_bit/bottom_side = 4 -7:62/0/terrains_peering_bit/left_side = 4 -7:62/0/terrains_peering_bit/top_left_corner = 4 -7:62/0/terrains_peering_bit/top_side = 4 8:62/0 = 0 -8:62/0/terrain_set = 1 -8:62/0/terrain = 4 -8:62/0/terrains_peering_bit/right_side = 4 -8:62/0/terrains_peering_bit/bottom_right_corner = 4 -8:62/0/terrains_peering_bit/bottom_side = 4 -8:62/0/terrains_peering_bit/left_side = 4 -8:62/0/terrains_peering_bit/top_side = 4 -8:62/0/terrains_peering_bit/top_right_corner = 4 9:62/0 = 0 -9:62/0/terrain_set = 1 -9:62/0/terrain = 4 -9:62/0/terrains_peering_bit/right_side = 4 -9:62/0/terrains_peering_bit/bottom_right_corner = 4 -9:62/0/terrains_peering_bit/bottom_side = 4 -9:62/0/terrains_peering_bit/bottom_left_corner = 4 -9:62/0/terrains_peering_bit/left_side = 4 -9:62/0/terrains_peering_bit/top_left_corner = 4 -9:62/0/terrains_peering_bit/top_side = 4 -9:62/0/terrains_peering_bit/top_right_corner = 4 10:62/0 = 0 -10:62/0/terrain_set = 1 -10:62/0/terrain = 4 -10:62/0/terrains_peering_bit/right_side = 4 -10:62/0/terrains_peering_bit/bottom_right_corner = 4 -10:62/0/terrains_peering_bit/bottom_side = 4 -10:62/0/terrains_peering_bit/left_side = 4 -10:62/0/terrains_peering_bit/top_left_corner = 4 -10:62/0/terrains_peering_bit/top_side = 4 11:62/0 = 0 -11:62/0/terrain_set = 1 -11:62/0/terrain = 4 -11:62/0/terrains_peering_bit/bottom_side = 4 -11:62/0/terrains_peering_bit/bottom_left_corner = 4 -11:62/0/terrains_peering_bit/left_side = 4 -11:62/0/terrains_peering_bit/top_left_corner = 4 -11:62/0/terrains_peering_bit/top_side = 4 0:63/0 = 0 -0:63/0/terrain_set = 1 -0:63/0/terrain = 4 1:63/0 = 0 -1:63/0/terrain_set = 1 -1:63/0/terrain = 4 -1:63/0/terrains_peering_bit/right_side = 4 2:63/0 = 0 -2:63/0/terrain_set = 1 -2:63/0/terrain = 4 -2:63/0/terrains_peering_bit/right_side = 4 -2:63/0/terrains_peering_bit/left_side = 4 3:63/0 = 0 -3:63/0/terrain_set = 1 -3:63/0/terrain = 4 -3:63/0/terrains_peering_bit/left_side = 4 4:63/0 = 0 -4:63/0/terrain_set = 1 -4:63/0/terrain = 4 -4:63/0/terrains_peering_bit/right_side = 4 -4:63/0/terrains_peering_bit/bottom_side = 4 -4:63/0/terrains_peering_bit/bottom_left_corner = 4 -4:63/0/terrains_peering_bit/left_side = 4 -4:63/0/terrains_peering_bit/top_side = 4 5:63/0 = 0 -5:63/0/terrain_set = 1 -5:63/0/terrain = 4 -5:63/0/terrains_peering_bit/right_side = 4 -5:63/0/terrains_peering_bit/left_side = 4 -5:63/0/terrains_peering_bit/top_side = 4 -5:63/0/terrains_peering_bit/top_right_corner = 4 6:63/0 = 0 -6:63/0/terrain_set = 1 -6:63/0/terrain = 4 -6:63/0/terrains_peering_bit/right_side = 4 -6:63/0/terrains_peering_bit/left_side = 4 -6:63/0/terrains_peering_bit/top_left_corner = 4 -6:63/0/terrains_peering_bit/top_side = 4 7:63/0 = 0 -7:63/0/terrain_set = 1 -7:63/0/terrain = 4 -7:63/0/terrains_peering_bit/right_side = 4 -7:63/0/terrains_peering_bit/bottom_right_corner = 4 -7:63/0/terrains_peering_bit/bottom_side = 4 -7:63/0/terrains_peering_bit/left_side = 4 -7:63/0/terrains_peering_bit/top_side = 4 8:63/0 = 0 -8:63/0/terrain_set = 1 -8:63/0/terrain = 4 -8:63/0/terrains_peering_bit/right_side = 4 -8:63/0/terrains_peering_bit/top_side = 4 -8:63/0/terrains_peering_bit/top_right_corner = 4 9:63/0 = 0 -9:63/0/terrain_set = 1 -9:63/0/terrain = 4 -9:63/0/terrains_peering_bit/right_side = 4 -9:63/0/terrains_peering_bit/left_side = 4 -9:63/0/terrains_peering_bit/top_left_corner = 4 -9:63/0/terrains_peering_bit/top_side = 4 -9:63/0/terrains_peering_bit/top_right_corner = 4 10:63/0 = 0 -10:63/0/terrain_set = 1 -10:63/0/terrain = 4 -10:63/0/terrains_peering_bit/right_side = 4 -10:63/0/terrains_peering_bit/bottom_side = 4 -10:63/0/terrains_peering_bit/left_side = 4 -10:63/0/terrains_peering_bit/top_left_corner = 4 -10:63/0/terrains_peering_bit/top_side = 4 -10:63/0/terrains_peering_bit/top_right_corner = 4 11:63/0 = 0 -11:63/0/terrain_set = 1 -11:63/0/terrain = 4 -11:63/0/terrains_peering_bit/left_side = 4 -11:63/0/terrains_peering_bit/top_left_corner = 4 -11:63/0/terrains_peering_bit/top_side = 4 0:64/0 = 0 1:64/0 = 0 2:64/0 = 0 @@ -2258,334 +1131,52 @@ texture = ExtResource("1_0wfyh") 10:71/0 = 0 11:71/0 = 0 0:72/0 = 0 -0:72/0/terrain_set = 0 -0:72/0/terrain = 0 -0:72/0/terrains_peering_bit/bottom_side = 0 1:72/0 = 0 -1:72/0/terrain_set = 0 -1:72/0/terrain = 0 -1:72/0/terrains_peering_bit/right_side = 0 -1:72/0/terrains_peering_bit/bottom_side = 0 2:72/0 = 0 -2:72/0/terrain_set = 0 -2:72/0/terrain = 0 -2:72/0/terrains_peering_bit/right_side = 0 -2:72/0/terrains_peering_bit/bottom_side = 0 -2:72/0/terrains_peering_bit/left_side = 0 3:72/0 = 0 -3:72/0/terrain_set = 0 -3:72/0/terrain = 0 -3:72/0/terrains_peering_bit/bottom_side = 0 -3:72/0/terrains_peering_bit/left_side = 0 4:72/0 = 0 -4:72/0/terrain_set = 0 -4:72/0/terrain = 0 -4:72/0/terrains_peering_bit/right_side = 0 -4:72/0/terrains_peering_bit/bottom_side = 0 -4:72/0/terrains_peering_bit/left_side = 0 -4:72/0/terrains_peering_bit/top_left_corner = 0 -4:72/0/terrains_peering_bit/top_side = 0 5:72/0 = 0 -5:72/0/terrain_set = 0 -5:72/0/terrain = 0 -5:72/0/terrains_peering_bit/right_side = 0 -5:72/0/terrains_peering_bit/bottom_right_corner = 0 -5:72/0/terrains_peering_bit/bottom_side = 0 -5:72/0/terrains_peering_bit/left_side = 0 6:72/0 = 0 -6:72/0/terrain_set = 0 -6:72/0/terrain = 0 -6:72/0/terrains_peering_bit/right_side = 0 -6:72/0/terrains_peering_bit/bottom_side = 0 -6:72/0/terrains_peering_bit/bottom_left_corner = 0 -6:72/0/terrains_peering_bit/left_side = 0 7:72/0 = 0 -7:72/0/terrain_set = 0 -7:72/0/terrain = 0 -7:72/0/terrains_peering_bit/right_side = 0 -7:72/0/terrains_peering_bit/bottom_side = 0 -7:72/0/terrains_peering_bit/left_side = 0 -7:72/0/terrains_peering_bit/top_side = 0 -7:72/0/terrains_peering_bit/top_right_corner = 0 8:72/0 = 0 -8:72/0/terrain_set = 0 -8:72/0/terrain = 0 -8:72/0/terrains_peering_bit/right_side = 0 -8:72/0/terrains_peering_bit/bottom_right_corner = 0 -8:72/0/terrains_peering_bit/bottom_side = 0 9:72/0 = 0 -9:72/0/terrain_set = 0 -9:72/0/terrain = 0 -9:72/0/terrains_peering_bit/right_side = 0 -9:72/0/terrains_peering_bit/bottom_right_corner = 0 -9:72/0/terrains_peering_bit/bottom_side = 0 -9:72/0/terrains_peering_bit/bottom_left_corner = 0 -9:72/0/terrains_peering_bit/left_side = 0 -9:72/0/terrains_peering_bit/top_side = 0 10:72/0 = 0 -10:72/0/terrain_set = 0 -10:72/0/terrain = 0 -10:72/0/terrains_peering_bit/right_side = 0 -10:72/0/terrains_peering_bit/bottom_right_corner = 0 -10:72/0/terrains_peering_bit/bottom_side = 0 -10:72/0/terrains_peering_bit/bottom_left_corner = 0 -10:72/0/terrains_peering_bit/left_side = 0 11:72/0 = 0 -11:72/0/terrain_set = 0 -11:72/0/terrain = 0 -11:72/0/terrains_peering_bit/bottom_side = 0 -11:72/0/terrains_peering_bit/bottom_left_corner = 0 -11:72/0/terrains_peering_bit/left_side = 0 0:73/0 = 0 -0:73/0/terrain_set = 0 -0:73/0/terrain = 0 -0:73/0/terrains_peering_bit/bottom_side = 0 -0:73/0/terrains_peering_bit/top_side = 0 1:73/0 = 0 -1:73/0/terrain_set = 0 -1:73/0/terrain = 0 -1:73/0/terrains_peering_bit/right_side = 0 -1:73/0/terrains_peering_bit/bottom_side = 0 -1:73/0/terrains_peering_bit/top_side = 0 2:73/0 = 0 -2:73/0/terrain_set = 0 -2:73/0/terrain = 0 -2:73/0/terrains_peering_bit/right_side = 0 -2:73/0/terrains_peering_bit/bottom_side = 0 -2:73/0/terrains_peering_bit/left_side = 0 -2:73/0/terrains_peering_bit/top_side = 0 3:73/0 = 0 -3:73/0/terrain_set = 0 -3:73/0/terrain = 0 -3:73/0/terrains_peering_bit/bottom_side = 0 -3:73/0/terrains_peering_bit/left_side = 0 -3:73/0/terrains_peering_bit/top_side = 0 4:73/0 = 0 -4:73/0/terrain_set = 0 -4:73/0/terrain = 0 -4:73/0/terrains_peering_bit/right_side = 0 -4:73/0/terrains_peering_bit/bottom_right_corner = 0 -4:73/0/terrains_peering_bit/bottom_side = 0 -4:73/0/terrains_peering_bit/top_side = 0 5:73/0 = 0 -5:73/0/terrain_set = 0 -5:73/0/terrain = 0 -5:73/0/terrains_peering_bit/right_side = 0 -5:73/0/terrains_peering_bit/bottom_right_corner = 0 -5:73/0/terrains_peering_bit/bottom_side = 0 -5:73/0/terrains_peering_bit/bottom_left_corner = 0 -5:73/0/terrains_peering_bit/left_side = 0 -5:73/0/terrains_peering_bit/top_side = 0 -5:73/0/terrains_peering_bit/top_right_corner = 0 6:73/0 = 0 -6:73/0/terrain_set = 0 -6:73/0/terrain = 0 -6:73/0/terrains_peering_bit/right_side = 0 -6:73/0/terrains_peering_bit/bottom_right_corner = 0 -6:73/0/terrains_peering_bit/bottom_side = 0 -6:73/0/terrains_peering_bit/bottom_left_corner = 0 -6:73/0/terrains_peering_bit/left_side = 0 -6:73/0/terrains_peering_bit/top_left_corner = 0 -6:73/0/terrains_peering_bit/top_side = 0 7:73/0 = 0 -7:73/0/terrain_set = 0 -7:73/0/terrain = 0 -7:73/0/terrains_peering_bit/bottom_side = 0 -7:73/0/terrains_peering_bit/bottom_left_corner = 0 -7:73/0/terrains_peering_bit/left_side = 0 -7:73/0/terrains_peering_bit/top_side = 0 8:73/0 = 0 -8:73/0/terrain_set = 0 -8:73/0/terrain = 0 -8:73/0/terrains_peering_bit/right_side = 0 -8:73/0/terrains_peering_bit/bottom_right_corner = 0 -8:73/0/terrains_peering_bit/bottom_side = 0 -8:73/0/terrains_peering_bit/top_side = 0 -8:73/0/terrains_peering_bit/top_right_corner = 0 9:73/0 = 0 -9:73/0/terrain_set = 0 -9:73/0/terrain = 0 -9:73/0/terrains_peering_bit/right_side = 0 -9:73/0/terrains_peering_bit/bottom_side = 0 -9:73/0/terrains_peering_bit/bottom_left_corner = 0 -9:73/0/terrains_peering_bit/left_side = 0 -9:73/0/terrains_peering_bit/top_side = 0 -9:73/0/terrains_peering_bit/top_right_corner = 0 11:73/0 = 0 -11:73/0/terrain_set = 0 -11:73/0/terrain = 0 -11:73/0/terrains_peering_bit/right_side = 0 -11:73/0/terrains_peering_bit/bottom_side = 0 -11:73/0/terrains_peering_bit/bottom_left_corner = 0 -11:73/0/terrains_peering_bit/left_side = 0 -11:73/0/terrains_peering_bit/top_left_corner = 0 -11:73/0/terrains_peering_bit/top_side = 0 0:74/0 = 0 -0:74/0/terrain_set = 0 -0:74/0/terrain = 0 -0:74/0/terrains_peering_bit/top_side = 0 1:74/0 = 0 -1:74/0/terrain_set = 0 -1:74/0/terrain = 0 -1:74/0/terrains_peering_bit/right_side = 0 -1:74/0/terrains_peering_bit/top_side = 0 2:74/0 = 0 -2:74/0/terrain_set = 0 -2:74/0/terrain = 0 -2:74/0/terrains_peering_bit/right_side = 0 -2:74/0/terrains_peering_bit/left_side = 0 -2:74/0/terrains_peering_bit/top_side = 0 3:74/0 = 0 -3:74/0/terrain_set = 0 -3:74/0/terrain = 0 -3:74/0/terrains_peering_bit/left_side = 0 -3:74/0/terrains_peering_bit/top_side = 0 4:74/0 = 0 -4:74/0/terrain_set = 0 -4:74/0/terrain = 0 -4:74/0/terrains_peering_bit/right_side = 0 -4:74/0/terrains_peering_bit/bottom_side = 0 -4:74/0/terrains_peering_bit/top_side = 0 -4:74/0/terrains_peering_bit/top_right_corner = 0 5:74/0 = 0 -5:74/0/terrain_set = 0 -5:74/0/terrain = 0 -5:74/0/terrains_peering_bit/right_side = 0 -5:74/0/terrains_peering_bit/bottom_right_corner = 0 -5:74/0/terrains_peering_bit/bottom_side = 0 -5:74/0/terrains_peering_bit/left_side = 0 -5:74/0/terrains_peering_bit/top_left_corner = 0 -5:74/0/terrains_peering_bit/top_side = 0 -5:74/0/terrains_peering_bit/top_right_corner = 0 6:74/0 = 0 -6:74/0/terrain_set = 0 -6:74/0/terrain = 0 -6:74/0/terrains_peering_bit/right_side = 0 -6:74/0/terrains_peering_bit/bottom_side = 0 -6:74/0/terrains_peering_bit/bottom_left_corner = 0 -6:74/0/terrains_peering_bit/left_side = 0 -6:74/0/terrains_peering_bit/top_left_corner = 0 -6:74/0/terrains_peering_bit/top_side = 0 -6:74/0/terrains_peering_bit/top_right_corner = 0 7:74/0 = 0 -7:74/0/terrain_set = 0 -7:74/0/terrain = 0 -7:74/0/terrains_peering_bit/bottom_side = 0 -7:74/0/terrains_peering_bit/left_side = 0 -7:74/0/terrains_peering_bit/top_left_corner = 0 -7:74/0/terrains_peering_bit/top_side = 0 8:74/0 = 0 -8:74/0/terrain_set = 0 -8:74/0/terrain = 0 -8:74/0/terrains_peering_bit/right_side = 0 -8:74/0/terrains_peering_bit/bottom_right_corner = 0 -8:74/0/terrains_peering_bit/bottom_side = 0 -8:74/0/terrains_peering_bit/left_side = 0 -8:74/0/terrains_peering_bit/top_side = 0 -8:74/0/terrains_peering_bit/top_right_corner = 0 9:74/0 = 0 -9:74/0/terrain_set = 0 -9:74/0/terrain = 0 -9:74/0/terrains_peering_bit/right_side = 0 -9:74/0/terrains_peering_bit/bottom_right_corner = 0 -9:74/0/terrains_peering_bit/bottom_side = 0 -9:74/0/terrains_peering_bit/bottom_left_corner = 0 -9:74/0/terrains_peering_bit/left_side = 0 -9:74/0/terrains_peering_bit/top_left_corner = 0 -9:74/0/terrains_peering_bit/top_side = 0 -9:74/0/terrains_peering_bit/top_right_corner = 0 10:74/0 = 0 -10:74/0/terrain_set = 0 -10:74/0/terrain = 0 -10:74/0/terrains_peering_bit/right_side = 0 -10:74/0/terrains_peering_bit/bottom_right_corner = 0 -10:74/0/terrains_peering_bit/bottom_side = 0 -10:74/0/terrains_peering_bit/left_side = 0 -10:74/0/terrains_peering_bit/top_left_corner = 0 -10:74/0/terrains_peering_bit/top_side = 0 11:74/0 = 0 -11:74/0/terrain_set = 0 -11:74/0/terrain = 0 -11:74/0/terrains_peering_bit/bottom_side = 0 -11:74/0/terrains_peering_bit/bottom_left_corner = 0 -11:74/0/terrains_peering_bit/left_side = 0 -11:74/0/terrains_peering_bit/top_left_corner = 0 -11:74/0/terrains_peering_bit/top_side = 0 0:75/0 = 0 -0:75/0/terrain_set = 0 -0:75/0/terrain = 0 1:75/0 = 0 -1:75/0/terrain_set = 0 -1:75/0/terrain = 0 -1:75/0/terrains_peering_bit/right_side = 0 2:75/0 = 0 -2:75/0/terrain_set = 0 -2:75/0/terrain = 0 -2:75/0/terrains_peering_bit/right_side = 0 -2:75/0/terrains_peering_bit/left_side = 0 3:75/0 = 0 -3:75/0/terrain_set = 0 -3:75/0/terrain = 0 -3:75/0/terrains_peering_bit/left_side = 0 4:75/0 = 0 -4:75/0/terrain_set = 0 -4:75/0/terrain = 0 -4:75/0/terrains_peering_bit/right_side = 0 -4:75/0/terrains_peering_bit/bottom_side = 0 -4:75/0/terrains_peering_bit/bottom_left_corner = 0 -4:75/0/terrains_peering_bit/left_side = 0 -4:75/0/terrains_peering_bit/top_side = 0 5:75/0 = 0 -5:75/0/terrain_set = 0 -5:75/0/terrain = 0 -5:75/0/terrains_peering_bit/right_side = 0 -5:75/0/terrains_peering_bit/left_side = 0 -5:75/0/terrains_peering_bit/top_side = 0 -5:75/0/terrains_peering_bit/top_right_corner = 0 6:75/0 = 0 -6:75/0/terrain_set = 0 -6:75/0/terrain = 0 -6:75/0/terrains_peering_bit/right_side = 0 -6:75/0/terrains_peering_bit/left_side = 0 -6:75/0/terrains_peering_bit/top_left_corner = 0 -6:75/0/terrains_peering_bit/top_side = 0 7:75/0 = 0 -7:75/0/terrain_set = 0 -7:75/0/terrain = 0 -7:75/0/terrains_peering_bit/right_side = 0 -7:75/0/terrains_peering_bit/bottom_right_corner = 0 -7:75/0/terrains_peering_bit/bottom_side = 0 -7:75/0/terrains_peering_bit/left_side = 0 -7:75/0/terrains_peering_bit/top_side = 0 8:75/0 = 0 -8:75/0/terrain_set = 0 -8:75/0/terrain = 0 -8:75/0/terrains_peering_bit/right_side = 0 -8:75/0/terrains_peering_bit/top_side = 0 -8:75/0/terrains_peering_bit/top_right_corner = 0 9:75/0 = 0 -9:75/0/terrain_set = 0 -9:75/0/terrain = 0 -9:75/0/terrains_peering_bit/right_side = 0 -9:75/0/terrains_peering_bit/left_side = 0 -9:75/0/terrains_peering_bit/top_left_corner = 0 -9:75/0/terrains_peering_bit/top_side = 0 -9:75/0/terrains_peering_bit/top_right_corner = 0 10:75/0 = 0 -10:75/0/terrain_set = 0 -10:75/0/terrain = 0 -10:75/0/terrains_peering_bit/right_side = 0 -10:75/0/terrains_peering_bit/bottom_side = 0 -10:75/0/terrains_peering_bit/left_side = 0 -10:75/0/terrains_peering_bit/top_left_corner = 0 -10:75/0/terrains_peering_bit/top_side = 0 -10:75/0/terrains_peering_bit/top_right_corner = 0 11:75/0 = 0 -11:75/0/terrain_set = 0 -11:75/0/terrain = 0 -11:75/0/terrains_peering_bit/left_side = 0 -11:75/0/terrains_peering_bit/top_left_corner = 0 -11:75/0/terrains_peering_bit/top_side = 0 0:76/0 = 0 1:76/0 = 0 2:76/0 = 0 @@ -2822,334 +1413,52 @@ texture = ExtResource("1_0wfyh") 10:95/0 = 0 11:95/0 = 0 0:96/0 = 0 -0:96/0/terrain_set = 0 -0:96/0/terrain = 1 -0:96/0/terrains_peering_bit/bottom_side = 1 1:96/0 = 0 -1:96/0/terrain_set = 0 -1:96/0/terrain = 1 -1:96/0/terrains_peering_bit/right_side = 1 -1:96/0/terrains_peering_bit/bottom_side = 1 2:96/0 = 0 -2:96/0/terrain_set = 0 -2:96/0/terrain = 1 -2:96/0/terrains_peering_bit/right_side = 1 -2:96/0/terrains_peering_bit/bottom_side = 1 -2:96/0/terrains_peering_bit/left_side = 1 3:96/0 = 0 -3:96/0/terrain_set = 0 -3:96/0/terrain = 1 -3:96/0/terrains_peering_bit/bottom_side = 1 -3:96/0/terrains_peering_bit/left_side = 1 4:96/0 = 0 -4:96/0/terrain_set = 0 -4:96/0/terrain = 1 -4:96/0/terrains_peering_bit/right_side = 1 -4:96/0/terrains_peering_bit/bottom_side = 1 -4:96/0/terrains_peering_bit/left_side = 1 -4:96/0/terrains_peering_bit/top_left_corner = 1 -4:96/0/terrains_peering_bit/top_side = 1 5:96/0 = 0 -5:96/0/terrain_set = 0 -5:96/0/terrain = 1 -5:96/0/terrains_peering_bit/right_side = 1 -5:96/0/terrains_peering_bit/bottom_right_corner = 1 -5:96/0/terrains_peering_bit/bottom_side = 1 -5:96/0/terrains_peering_bit/left_side = 1 6:96/0 = 0 -6:96/0/terrain_set = 0 -6:96/0/terrain = 1 -6:96/0/terrains_peering_bit/right_side = 1 -6:96/0/terrains_peering_bit/bottom_side = 1 -6:96/0/terrains_peering_bit/bottom_left_corner = 1 -6:96/0/terrains_peering_bit/left_side = 1 7:96/0 = 0 -7:96/0/terrain_set = 0 -7:96/0/terrain = 1 -7:96/0/terrains_peering_bit/right_side = 1 -7:96/0/terrains_peering_bit/bottom_side = 1 -7:96/0/terrains_peering_bit/left_side = 1 -7:96/0/terrains_peering_bit/top_side = 1 -7:96/0/terrains_peering_bit/top_right_corner = 1 8:96/0 = 0 -8:96/0/terrain_set = 0 -8:96/0/terrain = 1 -8:96/0/terrains_peering_bit/right_side = 1 -8:96/0/terrains_peering_bit/bottom_right_corner = 1 -8:96/0/terrains_peering_bit/bottom_side = 1 9:96/0 = 0 -9:96/0/terrain_set = 0 -9:96/0/terrain = 1 -9:96/0/terrains_peering_bit/right_side = 1 -9:96/0/terrains_peering_bit/bottom_right_corner = 1 -9:96/0/terrains_peering_bit/bottom_side = 1 -9:96/0/terrains_peering_bit/bottom_left_corner = 1 -9:96/0/terrains_peering_bit/left_side = 1 -9:96/0/terrains_peering_bit/top_side = 1 10:96/0 = 0 -10:96/0/terrain_set = 0 -10:96/0/terrain = 1 -10:96/0/terrains_peering_bit/right_side = 1 -10:96/0/terrains_peering_bit/bottom_right_corner = 1 -10:96/0/terrains_peering_bit/bottom_side = 1 -10:96/0/terrains_peering_bit/bottom_left_corner = 1 -10:96/0/terrains_peering_bit/left_side = 1 11:96/0 = 0 -11:96/0/terrain_set = 0 -11:96/0/terrain = 1 -11:96/0/terrains_peering_bit/bottom_side = 1 -11:96/0/terrains_peering_bit/bottom_left_corner = 1 -11:96/0/terrains_peering_bit/left_side = 1 0:97/0 = 0 -0:97/0/terrain_set = 0 -0:97/0/terrain = 1 -0:97/0/terrains_peering_bit/bottom_side = 1 -0:97/0/terrains_peering_bit/top_side = 1 1:97/0 = 0 -1:97/0/terrain_set = 0 -1:97/0/terrain = 1 -1:97/0/terrains_peering_bit/right_side = 1 -1:97/0/terrains_peering_bit/bottom_side = 1 -1:97/0/terrains_peering_bit/top_side = 1 2:97/0 = 0 -2:97/0/terrain_set = 0 -2:97/0/terrain = 1 -2:97/0/terrains_peering_bit/right_side = 1 -2:97/0/terrains_peering_bit/bottom_side = 1 -2:97/0/terrains_peering_bit/left_side = 1 -2:97/0/terrains_peering_bit/top_side = 1 3:97/0 = 0 -3:97/0/terrain_set = 0 -3:97/0/terrain = 1 -3:97/0/terrains_peering_bit/bottom_side = 1 -3:97/0/terrains_peering_bit/left_side = 1 -3:97/0/terrains_peering_bit/top_side = 1 4:97/0 = 0 -4:97/0/terrain_set = 0 -4:97/0/terrain = 1 -4:97/0/terrains_peering_bit/right_side = 1 -4:97/0/terrains_peering_bit/bottom_right_corner = 1 -4:97/0/terrains_peering_bit/bottom_side = 1 -4:97/0/terrains_peering_bit/top_side = 1 5:97/0 = 0 -5:97/0/terrain_set = 0 -5:97/0/terrain = 1 -5:97/0/terrains_peering_bit/right_side = 1 -5:97/0/terrains_peering_bit/bottom_right_corner = 1 -5:97/0/terrains_peering_bit/bottom_side = 1 -5:97/0/terrains_peering_bit/bottom_left_corner = 1 -5:97/0/terrains_peering_bit/left_side = 1 -5:97/0/terrains_peering_bit/top_side = 1 -5:97/0/terrains_peering_bit/top_right_corner = 1 6:97/0 = 0 -6:97/0/terrain_set = 0 -6:97/0/terrain = 1 -6:97/0/terrains_peering_bit/right_side = 1 -6:97/0/terrains_peering_bit/bottom_right_corner = 1 -6:97/0/terrains_peering_bit/bottom_side = 1 -6:97/0/terrains_peering_bit/bottom_left_corner = 1 -6:97/0/terrains_peering_bit/left_side = 1 -6:97/0/terrains_peering_bit/top_left_corner = 1 -6:97/0/terrains_peering_bit/top_side = 1 7:97/0 = 0 -7:97/0/terrain_set = 0 -7:97/0/terrain = 1 -7:97/0/terrains_peering_bit/bottom_side = 1 -7:97/0/terrains_peering_bit/bottom_left_corner = 1 -7:97/0/terrains_peering_bit/left_side = 1 -7:97/0/terrains_peering_bit/top_side = 1 8:97/0 = 0 -8:97/0/terrain_set = 0 -8:97/0/terrain = 1 -8:97/0/terrains_peering_bit/right_side = 1 -8:97/0/terrains_peering_bit/bottom_right_corner = 1 -8:97/0/terrains_peering_bit/bottom_side = 1 -8:97/0/terrains_peering_bit/top_side = 1 -8:97/0/terrains_peering_bit/top_right_corner = 1 9:97/0 = 0 -9:97/0/terrain_set = 0 -9:97/0/terrain = 1 -9:97/0/terrains_peering_bit/right_side = 1 -9:97/0/terrains_peering_bit/bottom_side = 1 -9:97/0/terrains_peering_bit/bottom_left_corner = 1 -9:97/0/terrains_peering_bit/left_side = 1 -9:97/0/terrains_peering_bit/top_side = 1 -9:97/0/terrains_peering_bit/top_right_corner = 1 11:97/0 = 0 -11:97/0/terrain_set = 0 -11:97/0/terrain = 1 -11:97/0/terrains_peering_bit/right_side = 1 -11:97/0/terrains_peering_bit/bottom_side = 1 -11:97/0/terrains_peering_bit/bottom_left_corner = 1 -11:97/0/terrains_peering_bit/left_side = 1 -11:97/0/terrains_peering_bit/top_left_corner = 1 -11:97/0/terrains_peering_bit/top_side = 1 0:98/0 = 0 -0:98/0/terrain_set = 0 -0:98/0/terrain = 1 -0:98/0/terrains_peering_bit/top_side = 1 1:98/0 = 0 -1:98/0/terrain_set = 0 -1:98/0/terrain = 1 -1:98/0/terrains_peering_bit/right_side = 1 -1:98/0/terrains_peering_bit/top_side = 1 2:98/0 = 0 -2:98/0/terrain_set = 0 -2:98/0/terrain = 1 -2:98/0/terrains_peering_bit/right_side = 1 -2:98/0/terrains_peering_bit/left_side = 1 -2:98/0/terrains_peering_bit/top_side = 1 3:98/0 = 0 -3:98/0/terrain_set = 0 -3:98/0/terrain = 1 -3:98/0/terrains_peering_bit/left_side = 1 -3:98/0/terrains_peering_bit/top_side = 1 4:98/0 = 0 -4:98/0/terrain_set = 0 -4:98/0/terrain = 1 -4:98/0/terrains_peering_bit/right_side = 1 -4:98/0/terrains_peering_bit/bottom_side = 1 -4:98/0/terrains_peering_bit/top_side = 1 -4:98/0/terrains_peering_bit/top_right_corner = 1 5:98/0 = 0 -5:98/0/terrain_set = 0 -5:98/0/terrain = 1 -5:98/0/terrains_peering_bit/right_side = 1 -5:98/0/terrains_peering_bit/bottom_right_corner = 1 -5:98/0/terrains_peering_bit/bottom_side = 1 -5:98/0/terrains_peering_bit/left_side = 1 -5:98/0/terrains_peering_bit/top_left_corner = 1 -5:98/0/terrains_peering_bit/top_side = 1 -5:98/0/terrains_peering_bit/top_right_corner = 1 6:98/0 = 0 -6:98/0/terrain_set = 0 -6:98/0/terrain = 1 -6:98/0/terrains_peering_bit/right_side = 1 -6:98/0/terrains_peering_bit/bottom_side = 1 -6:98/0/terrains_peering_bit/bottom_left_corner = 1 -6:98/0/terrains_peering_bit/left_side = 1 -6:98/0/terrains_peering_bit/top_left_corner = 1 -6:98/0/terrains_peering_bit/top_side = 1 -6:98/0/terrains_peering_bit/top_right_corner = 1 7:98/0 = 0 -7:98/0/terrain_set = 0 -7:98/0/terrain = 1 -7:98/0/terrains_peering_bit/bottom_side = 1 -7:98/0/terrains_peering_bit/left_side = 1 -7:98/0/terrains_peering_bit/top_left_corner = 1 -7:98/0/terrains_peering_bit/top_side = 1 8:98/0 = 0 -8:98/0/terrain_set = 0 -8:98/0/terrain = 1 -8:98/0/terrains_peering_bit/right_side = 1 -8:98/0/terrains_peering_bit/bottom_right_corner = 1 -8:98/0/terrains_peering_bit/bottom_side = 1 -8:98/0/terrains_peering_bit/left_side = 1 -8:98/0/terrains_peering_bit/top_side = 1 -8:98/0/terrains_peering_bit/top_right_corner = 1 9:98/0 = 0 -9:98/0/terrain_set = 0 -9:98/0/terrain = 1 -9:98/0/terrains_peering_bit/right_side = 1 -9:98/0/terrains_peering_bit/bottom_right_corner = 1 -9:98/0/terrains_peering_bit/bottom_side = 1 -9:98/0/terrains_peering_bit/bottom_left_corner = 1 -9:98/0/terrains_peering_bit/left_side = 1 -9:98/0/terrains_peering_bit/top_left_corner = 1 -9:98/0/terrains_peering_bit/top_side = 1 -9:98/0/terrains_peering_bit/top_right_corner = 1 10:98/0 = 0 -10:98/0/terrain_set = 0 -10:98/0/terrain = 1 -10:98/0/terrains_peering_bit/right_side = 1 -10:98/0/terrains_peering_bit/bottom_right_corner = 1 -10:98/0/terrains_peering_bit/bottom_side = 1 -10:98/0/terrains_peering_bit/left_side = 1 -10:98/0/terrains_peering_bit/top_left_corner = 1 -10:98/0/terrains_peering_bit/top_side = 1 11:98/0 = 0 -11:98/0/terrain_set = 0 -11:98/0/terrain = 1 -11:98/0/terrains_peering_bit/bottom_side = 1 -11:98/0/terrains_peering_bit/bottom_left_corner = 1 -11:98/0/terrains_peering_bit/left_side = 1 -11:98/0/terrains_peering_bit/top_left_corner = 1 -11:98/0/terrains_peering_bit/top_side = 1 0:99/0 = 0 -0:99/0/terrain_set = 0 -0:99/0/terrain = 1 1:99/0 = 0 -1:99/0/terrain_set = 0 -1:99/0/terrain = 1 -1:99/0/terrains_peering_bit/right_side = 1 2:99/0 = 0 -2:99/0/terrain_set = 0 -2:99/0/terrain = 1 -2:99/0/terrains_peering_bit/right_side = 1 -2:99/0/terrains_peering_bit/left_side = 1 3:99/0 = 0 -3:99/0/terrain_set = 0 -3:99/0/terrain = 1 -3:99/0/terrains_peering_bit/left_side = 1 4:99/0 = 0 -4:99/0/terrain_set = 0 -4:99/0/terrain = 1 -4:99/0/terrains_peering_bit/right_side = 1 -4:99/0/terrains_peering_bit/bottom_side = 1 -4:99/0/terrains_peering_bit/bottom_left_corner = 1 -4:99/0/terrains_peering_bit/left_side = 1 -4:99/0/terrains_peering_bit/top_side = 1 5:99/0 = 0 -5:99/0/terrain_set = 0 -5:99/0/terrain = 1 -5:99/0/terrains_peering_bit/right_side = 1 -5:99/0/terrains_peering_bit/left_side = 1 -5:99/0/terrains_peering_bit/top_side = 1 -5:99/0/terrains_peering_bit/top_right_corner = 1 6:99/0 = 0 -6:99/0/terrain_set = 0 -6:99/0/terrain = 1 -6:99/0/terrains_peering_bit/right_side = 1 -6:99/0/terrains_peering_bit/left_side = 1 -6:99/0/terrains_peering_bit/top_left_corner = 1 -6:99/0/terrains_peering_bit/top_side = 1 7:99/0 = 0 -7:99/0/terrain_set = 0 -7:99/0/terrain = 1 -7:99/0/terrains_peering_bit/right_side = 1 -7:99/0/terrains_peering_bit/bottom_right_corner = 1 -7:99/0/terrains_peering_bit/bottom_side = 1 -7:99/0/terrains_peering_bit/left_side = 1 -7:99/0/terrains_peering_bit/top_side = 1 8:99/0 = 0 -8:99/0/terrain_set = 0 -8:99/0/terrain = 1 -8:99/0/terrains_peering_bit/right_side = 1 -8:99/0/terrains_peering_bit/top_side = 1 -8:99/0/terrains_peering_bit/top_right_corner = 1 9:99/0 = 0 -9:99/0/terrain_set = 0 -9:99/0/terrain = 1 -9:99/0/terrains_peering_bit/right_side = 1 -9:99/0/terrains_peering_bit/left_side = 1 -9:99/0/terrains_peering_bit/top_left_corner = 1 -9:99/0/terrains_peering_bit/top_side = 1 -9:99/0/terrains_peering_bit/top_right_corner = 1 10:99/0 = 0 -10:99/0/terrain_set = 0 -10:99/0/terrain = 1 -10:99/0/terrains_peering_bit/right_side = 1 -10:99/0/terrains_peering_bit/bottom_side = 1 -10:99/0/terrains_peering_bit/left_side = 1 -10:99/0/terrains_peering_bit/top_left_corner = 1 -10:99/0/terrains_peering_bit/top_side = 1 -10:99/0/terrains_peering_bit/top_right_corner = 1 11:99/0 = 0 -11:99/0/terrain_set = 0 -11:99/0/terrain = 1 -11:99/0/terrains_peering_bit/left_side = 1 -11:99/0/terrains_peering_bit/top_left_corner = 1 -11:99/0/terrains_peering_bit/top_side = 1 0:100/0 = 0 1:100/0 = 0 2:100/0 = 0 @@ -3201,30 +1510,1581 @@ texture = ExtResource("1_0wfyh") [sub_resource type="TileSet" id="TileSet_7mycd"] physics_layer_0/collision_layer = 2 terrain_set_0/mode = 0 -terrain_set_0/terrain_0/name = "GreySidewalk" -terrain_set_0/terrain_0/color = Color(0.5019608, 1, 0.2509804, 1) -terrain_set_0/terrain_1/name = "WhiteLines" -terrain_set_0/terrain_1/color = Color(0.5019608, 1, 1, 1) -terrain_set_1/mode = 0 -terrain_set_1/terrain_0/name = "DirtBush1" -terrain_set_1/terrain_0/color = Color(0.5019608, 0.34509805, 1, 1) -terrain_set_1/terrain_1/name = "DirtBush2" -terrain_set_1/terrain_1/color = Color(1, 0.4392157, 1, 1) -terrain_set_1/terrain_2/name = "ShoreBush" -terrain_set_1/terrain_2/color = Color(0.47058824, 0, 0, 1) -terrain_set_1/terrain_3/name = "BushDirt" -terrain_set_1/terrain_3/color = Color(0.3764706, 1, 1, 1) -terrain_set_1/terrain_4/name = "WaterShore" -terrain_set_1/terrain_4/color = Color(0.28125, 0.5, 0.25, 1) +terrain_set_0/terrain_0/name = "Ground1" +terrain_set_0/terrain_0/color = Color(1, 0.34509805, 1, 1) sources/2 = SubResource("TileSetAtlasSource_sugp2") -[node name="Main" type="Node2D"] +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0wfyh"] +texture = ExtResource("1_0wfyh") +0:0/0 = 0 +1:0/0 = 0 +2:0/0 = 0 +3:0/0 = 0 +4:0/0 = 0 +5:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +8:0/0 = 0 +9:0/0 = 0 +10:0/0 = 0 +11:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +3:1/0 = 0 +4:1/0 = 0 +5:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +8:1/0 = 0 +9:1/0 = 0 +11:1/0 = 0 +0:2/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +3:2/0 = 0 +4:2/0 = 0 +5:2/0 = 0 +6:2/0 = 0 +7:2/0 = 0 +8:2/0 = 0 +9:2/0 = 0 +10:2/0 = 0 +11:2/0 = 0 +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +8:3/0 = 0 +9:3/0 = 0 +10:3/0 = 0 +11:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +8:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +11:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +6:5/0 = 0 +7:5/0 = 0 +8:5/0 = 0 +9:5/0 = 0 +11:5/0 = 0 +0:6/0 = 0 +1:6/0 = 0 +2:6/0 = 0 +3:6/0 = 0 +4:6/0 = 0 +5:6/0 = 0 +6:6/0 = 0 +7:6/0 = 0 +8:6/0 = 0 +9:6/0 = 0 +10:6/0 = 0 +11:6/0 = 0 +0:7/0 = 0 +1:7/0 = 0 +2:7/0 = 0 +3:7/0 = 0 +4:7/0 = 0 +5:7/0 = 0 +6:7/0 = 0 +7:7/0 = 0 +8:7/0 = 0 +9:7/0 = 0 +10:7/0 = 0 +11:7/0 = 0 +0:8/0 = 0 +1:8/0 = 0 +2:8/0 = 0 +3:8/0 = 0 +4:8/0 = 0 +5:8/0 = 0 +6:8/0 = 0 +7:8/0 = 0 +8:8/0 = 0 +9:8/0 = 0 +10:8/0 = 0 +11:8/0 = 0 +0:9/0 = 0 +1:9/0 = 0 +2:9/0 = 0 +3:9/0 = 0 +4:9/0 = 0 +5:9/0 = 0 +6:9/0 = 0 +7:9/0 = 0 +8:9/0 = 0 +9:9/0 = 0 +11:9/0 = 0 +0:10/0 = 0 +1:10/0 = 0 +2:10/0 = 0 +3:10/0 = 0 +4:10/0 = 0 +5:10/0 = 0 +6:10/0 = 0 +7:10/0 = 0 +8:10/0 = 0 +9:10/0 = 0 +10:10/0 = 0 +11:10/0 = 0 +0:11/0 = 0 +1:11/0 = 0 +2:11/0 = 0 +3:11/0 = 0 +4:11/0 = 0 +5:11/0 = 0 +6:11/0 = 0 +7:11/0 = 0 +8:11/0 = 0 +9:11/0 = 0 +10:11/0 = 0 +11:11/0 = 0 +0:12/0 = 0 +1:12/0 = 0 +2:12/0 = 0 +3:12/0 = 0 +4:12/0 = 0 +5:12/0 = 0 +6:12/0 = 0 +7:12/0 = 0 +8:12/0 = 0 +9:12/0 = 0 +10:12/0 = 0 +11:12/0 = 0 +0:13/0 = 0 +1:13/0 = 0 +2:13/0 = 0 +3:13/0 = 0 +4:13/0 = 0 +5:13/0 = 0 +6:13/0 = 0 +7:13/0 = 0 +8:13/0 = 0 +9:13/0 = 0 +11:13/0 = 0 +0:14/0 = 0 +1:14/0 = 0 +2:14/0 = 0 +3:14/0 = 0 +4:14/0 = 0 +5:14/0 = 0 +6:14/0 = 0 +7:14/0 = 0 +8:14/0 = 0 +9:14/0 = 0 +10:14/0 = 0 +11:14/0 = 0 +0:15/0 = 0 +1:15/0 = 0 +2:15/0 = 0 +3:15/0 = 0 +4:15/0 = 0 +5:15/0 = 0 +6:15/0 = 0 +7:15/0 = 0 +8:15/0 = 0 +9:15/0 = 0 +10:15/0 = 0 +11:15/0 = 0 +0:16/0 = 0 +1:16/0 = 0 +2:16/0 = 0 +3:16/0 = 0 +4:16/0 = 0 +5:16/0 = 0 +6:16/0 = 0 +7:16/0 = 0 +8:16/0 = 0 +9:16/0 = 0 +10:16/0 = 0 +11:16/0 = 0 +0:17/0 = 0 +1:17/0 = 0 +2:17/0 = 0 +3:17/0 = 0 +4:17/0 = 0 +5:17/0 = 0 +6:17/0 = 0 +7:17/0 = 0 +8:17/0 = 0 +9:17/0 = 0 +11:17/0 = 0 +0:18/0 = 0 +1:18/0 = 0 +2:18/0 = 0 +3:18/0 = 0 +4:18/0 = 0 +5:18/0 = 0 +6:18/0 = 0 +7:18/0 = 0 +8:18/0 = 0 +10:18/0 = 0 +11:18/0 = 0 +0:19/0 = 0 +1:19/0 = 0 +2:19/0 = 0 +3:19/0 = 0 +4:19/0 = 0 +5:19/0 = 0 +6:19/0 = 0 +7:19/0 = 0 +8:19/0 = 0 +9:19/0 = 0 +10:19/0 = 0 +11:19/0 = 0 +0:20/0 = 0 +0:20/0/terrain_set = 0 +1:20/0 = 0 +1:20/0/terrain_set = 0 +2:20/0 = 0 +2:20/0/terrain_set = 0 +3:20/0 = 0 +3:20/0/terrain_set = 0 +4:20/0 = 0 +4:20/0/terrain_set = 0 +5:20/0 = 0 +5:20/0/terrain_set = 0 +6:20/0 = 0 +6:20/0/terrain_set = 0 +7:20/0 = 0 +7:20/0/terrain_set = 0 +8:20/0 = 0 +8:20/0/terrain_set = 0 +9:20/0 = 0 +9:20/0/terrain_set = 0 +10:20/0 = 0 +10:20/0/terrain_set = 0 +11:20/0 = 0 +11:20/0/terrain_set = 0 +0:21/0 = 0 +0:21/0/terrain_set = 0 +1:21/0 = 0 +1:21/0/terrain_set = 0 +2:21/0 = 0 +2:21/0/terrain_set = 0 +3:21/0 = 0 +3:21/0/terrain_set = 0 +4:21/0 = 0 +4:21/0/terrain_set = 0 +5:21/0 = 0 +5:21/0/terrain_set = 0 +6:21/0 = 0 +6:21/0/terrain_set = 0 +7:21/0 = 0 +7:21/0/terrain_set = 0 +8:21/0 = 0 +8:21/0/terrain_set = 0 +9:21/0 = 0 +9:21/0/terrain_set = 0 +11:21/0 = 0 +11:21/0/terrain_set = 0 +0:22/0 = 0 +0:22/0/terrain_set = 0 +1:22/0 = 0 +1:22/0/terrain_set = 0 +2:22/0 = 0 +2:22/0/terrain_set = 0 +3:22/0 = 0 +3:22/0/terrain_set = 0 +4:22/0 = 0 +4:22/0/terrain_set = 0 +5:22/0 = 0 +5:22/0/terrain_set = 0 +6:22/0 = 0 +6:22/0/terrain_set = 0 +7:22/0 = 0 +7:22/0/terrain_set = 0 +8:22/0 = 0 +8:22/0/terrain_set = 0 +10:22/0 = 0 +10:22/0/terrain_set = 0 +11:22/0 = 0 +11:22/0/terrain_set = 0 +0:23/0 = 0 +0:23/0/terrain_set = 0 +1:23/0 = 0 +1:23/0/terrain_set = 0 +2:23/0 = 0 +2:23/0/terrain_set = 0 +3:23/0 = 0 +3:23/0/terrain_set = 0 +4:23/0 = 0 +4:23/0/terrain_set = 0 +5:23/0 = 0 +5:23/0/terrain_set = 0 +6:23/0 = 0 +6:23/0/terrain_set = 0 +7:23/0 = 0 +7:23/0/terrain_set = 0 +8:23/0 = 0 +8:23/0/terrain_set = 0 +9:23/0 = 0 +9:23/0/terrain_set = 0 +10:23/0 = 0 +10:23/0/terrain_set = 0 +11:23/0 = 0 +11:23/0/terrain_set = 0 +0:24/0 = 0 +1:24/0 = 0 +2:24/0 = 0 +3:24/0 = 0 +4:24/0 = 0 +5:24/0 = 0 +6:24/0 = 0 +7:24/0 = 0 +8:24/0 = 0 +9:24/0 = 0 +10:24/0 = 0 +11:24/0 = 0 +0:25/0 = 0 +1:25/0 = 0 +2:25/0 = 0 +3:25/0 = 0 +4:25/0 = 0 +5:25/0 = 0 +6:25/0 = 0 +7:25/0 = 0 +8:25/0 = 0 +9:25/0 = 0 +11:25/0 = 0 +0:26/0 = 0 +1:26/0 = 0 +2:26/0 = 0 +3:26/0 = 0 +4:26/0 = 0 +5:26/0 = 0 +6:26/0 = 0 +7:26/0 = 0 +8:26/0 = 0 +9:26/0 = 0 +10:26/0 = 0 +11:26/0 = 0 +0:27/0 = 0 +1:27/0 = 0 +2:27/0 = 0 +3:27/0 = 0 +4:27/0 = 0 +5:27/0 = 0 +6:27/0 = 0 +7:27/0 = 0 +8:27/0 = 0 +9:27/0 = 0 +10:27/0 = 0 +11:27/0 = 0 +0:28/0 = 0 +1:28/0 = 0 +2:28/0 = 0 +3:28/0 = 0 +4:28/0 = 0 +5:28/0 = 0 +6:28/0 = 0 +7:28/0 = 0 +8:28/0 = 0 +9:28/0 = 0 +10:28/0 = 0 +11:28/0 = 0 +0:29/0 = 0 +1:29/0 = 0 +2:29/0 = 0 +3:29/0 = 0 +4:29/0 = 0 +5:29/0 = 0 +6:29/0 = 0 +7:29/0 = 0 +8:29/0 = 0 +9:29/0 = 0 +11:29/0 = 0 +0:30/0 = 0 +1:30/0 = 0 +2:30/0 = 0 +3:30/0 = 0 +4:30/0 = 0 +5:30/0 = 0 +6:30/0 = 0 +7:30/0 = 0 +8:30/0 = 0 +9:30/0 = 0 +10:30/0 = 0 +11:30/0 = 0 +0:31/0 = 0 +1:31/0 = 0 +2:31/0 = 0 +3:31/0 = 0 +4:31/0 = 0 +5:31/0 = 0 +6:31/0 = 0 +7:31/0 = 0 +8:31/0 = 0 +9:31/0 = 0 +10:31/0 = 0 +11:31/0 = 0 +0:32/0 = 0 +1:32/0 = 0 +2:32/0 = 0 +3:32/0 = 0 +4:32/0 = 0 +5:32/0 = 0 +6:32/0 = 0 +7:32/0 = 0 +8:32/0 = 0 +9:32/0 = 0 +10:32/0 = 0 +11:32/0 = 0 +0:33/0 = 0 +1:33/0 = 0 +2:33/0 = 0 +3:33/0 = 0 +4:33/0 = 0 +5:33/0 = 0 +6:33/0 = 0 +7:33/0 = 0 +8:33/0 = 0 +9:33/0 = 0 +11:33/0 = 0 +0:34/0 = 0 +1:34/0 = 0 +2:34/0 = 0 +3:34/0 = 0 +4:34/0 = 0 +5:34/0 = 0 +6:34/0 = 0 +7:34/0 = 0 +8:34/0 = 0 +9:34/0 = 0 +10:34/0 = 0 +11:34/0 = 0 +0:35/0 = 0 +1:35/0 = 0 +2:35/0 = 0 +3:35/0 = 0 +4:35/0 = 0 +5:35/0 = 0 +6:35/0 = 0 +7:35/0 = 0 +8:35/0 = 0 +9:35/0 = 0 +10:35/0 = 0 +11:35/0 = 0 +0:36/0 = 0 +1:36/0 = 0 +2:36/0 = 0 +3:36/0 = 0 +4:36/0 = 0 +5:36/0 = 0 +6:36/0 = 0 +7:36/0 = 0 +8:36/0 = 0 +9:36/0 = 0 +10:36/0 = 0 +11:36/0 = 0 +0:37/0 = 0 +1:37/0 = 0 +2:37/0 = 0 +3:37/0 = 0 +4:37/0 = 0 +5:37/0 = 0 +6:37/0 = 0 +7:37/0 = 0 +8:37/0 = 0 +9:37/0 = 0 +11:37/0 = 0 +0:38/0 = 0 +1:38/0 = 0 +2:38/0 = 0 +3:38/0 = 0 +4:38/0 = 0 +5:38/0 = 0 +6:38/0 = 0 +7:38/0 = 0 +8:38/0 = 0 +9:38/0 = 0 +10:38/0 = 0 +11:38/0 = 0 +0:39/0 = 0 +1:39/0 = 0 +2:39/0 = 0 +3:39/0 = 0 +4:39/0 = 0 +5:39/0 = 0 +6:39/0 = 0 +7:39/0 = 0 +8:39/0 = 0 +9:39/0 = 0 +10:39/0 = 0 +11:39/0 = 0 +0:40/0 = 0 +1:40/0 = 0 +2:40/0 = 0 +3:40/0 = 0 +4:40/0 = 0 +5:40/0 = 0 +6:40/0 = 0 +7:40/0 = 0 +8:40/0 = 0 +9:40/0 = 0 +10:40/0 = 0 +11:40/0 = 0 +0:41/0 = 0 +1:41/0 = 0 +2:41/0 = 0 +3:41/0 = 0 +4:41/0 = 0 +5:41/0 = 0 +6:41/0 = 0 +7:41/0 = 0 +8:41/0 = 0 +9:41/0 = 0 +11:41/0 = 0 +0:42/0 = 0 +1:42/0 = 0 +2:42/0 = 0 +3:42/0 = 0 +4:42/0 = 0 +5:42/0 = 0 +6:42/0 = 0 +7:42/0 = 0 +8:42/0 = 0 +9:42/0 = 0 +10:42/0 = 0 +11:42/0 = 0 +0:43/0 = 0 +1:43/0 = 0 +2:43/0 = 0 +3:43/0 = 0 +4:43/0 = 0 +5:43/0 = 0 +6:43/0 = 0 +7:43/0 = 0 +8:43/0 = 0 +9:43/0 = 0 +10:43/0 = 0 +11:43/0 = 0 +0:44/0 = 0 +1:44/0 = 0 +2:44/0 = 0 +3:44/0 = 0 +4:44/0 = 0 +5:44/0 = 0 +6:44/0 = 0 +7:44/0 = 0 +8:44/0 = 0 +9:44/0 = 0 +10:44/0 = 0 +11:44/0 = 0 +0:45/0 = 0 +1:45/0 = 0 +2:45/0 = 0 +3:45/0 = 0 +4:45/0 = 0 +5:45/0 = 0 +6:45/0 = 0 +7:45/0 = 0 +8:45/0 = 0 +9:45/0 = 0 +11:45/0 = 0 +0:46/0 = 0 +1:46/0 = 0 +2:46/0 = 0 +3:46/0 = 0 +4:46/0 = 0 +5:46/0 = 0 +6:46/0 = 0 +7:46/0 = 0 +8:46/0 = 0 +9:46/0 = 0 +10:46/0 = 0 +11:46/0 = 0 +0:47/0 = 0 +1:47/0 = 0 +2:47/0 = 0 +3:47/0 = 0 +4:47/0 = 0 +5:47/0 = 0 +6:47/0 = 0 +7:47/0 = 0 +8:47/0 = 0 +9:47/0 = 0 +10:47/0 = 0 +11:47/0 = 0 +0:48/0 = 0 +0:48/0/terrain_set = 0 +0:48/0/terrain = 0 +0:48/0/terrains_peering_bit/bottom_side = 0 +1:48/0 = 0 +1:48/0/terrain_set = 0 +1:48/0/terrain = 0 +1:48/0/terrains_peering_bit/right_side = 0 +1:48/0/terrains_peering_bit/bottom_side = 0 +2:48/0 = 0 +2:48/0/terrain_set = 0 +2:48/0/terrain = 0 +2:48/0/terrains_peering_bit/right_side = 0 +2:48/0/terrains_peering_bit/bottom_side = 0 +2:48/0/terrains_peering_bit/left_side = 0 +3:48/0 = 0 +3:48/0/terrain_set = 0 +3:48/0/terrain = 0 +3:48/0/terrains_peering_bit/bottom_side = 0 +3:48/0/terrains_peering_bit/left_side = 0 +4:48/0 = 0 +4:48/0/terrain_set = 0 +4:48/0/terrain = 0 +4:48/0/terrains_peering_bit/right_side = 0 +4:48/0/terrains_peering_bit/bottom_side = 0 +4:48/0/terrains_peering_bit/left_side = 0 +4:48/0/terrains_peering_bit/top_left_corner = 0 +4:48/0/terrains_peering_bit/top_side = 0 +5:48/0 = 0 +5:48/0/terrain_set = 0 +5:48/0/terrain = 0 +5:48/0/terrains_peering_bit/right_side = 0 +5:48/0/terrains_peering_bit/bottom_right_corner = 0 +5:48/0/terrains_peering_bit/bottom_side = 0 +5:48/0/terrains_peering_bit/left_side = 0 +6:48/0 = 0 +6:48/0/terrain_set = 0 +6:48/0/terrain = 0 +6:48/0/terrains_peering_bit/right_side = 0 +6:48/0/terrains_peering_bit/bottom_side = 0 +6:48/0/terrains_peering_bit/bottom_left_corner = 0 +6:48/0/terrains_peering_bit/left_side = 0 +7:48/0 = 0 +7:48/0/terrain_set = 0 +7:48/0/terrain = 0 +7:48/0/terrains_peering_bit/right_side = 0 +7:48/0/terrains_peering_bit/bottom_side = 0 +7:48/0/terrains_peering_bit/left_side = 0 +7:48/0/terrains_peering_bit/top_side = 0 +7:48/0/terrains_peering_bit/top_right_corner = 0 +8:48/0 = 0 +8:48/0/terrain_set = 0 +8:48/0/terrain = 0 +8:48/0/terrains_peering_bit/right_side = 0 +8:48/0/terrains_peering_bit/bottom_right_corner = 0 +8:48/0/terrains_peering_bit/bottom_side = 0 +9:48/0 = 0 +9:48/0/terrain_set = 0 +9:48/0/terrain = 0 +9:48/0/terrains_peering_bit/right_side = 0 +9:48/0/terrains_peering_bit/bottom_right_corner = 0 +9:48/0/terrains_peering_bit/bottom_side = 0 +9:48/0/terrains_peering_bit/bottom_left_corner = 0 +9:48/0/terrains_peering_bit/left_side = 0 +9:48/0/terrains_peering_bit/top_side = 0 +10:48/0 = 0 +10:48/0/terrain_set = 0 +10:48/0/terrain = 0 +10:48/0/terrains_peering_bit/right_side = 0 +10:48/0/terrains_peering_bit/bottom_right_corner = 0 +10:48/0/terrains_peering_bit/bottom_side = 0 +10:48/0/terrains_peering_bit/bottom_left_corner = 0 +10:48/0/terrains_peering_bit/left_side = 0 +11:48/0 = 0 +11:48/0/terrain_set = 0 +11:48/0/terrain = 0 +11:48/0/terrains_peering_bit/bottom_side = 0 +11:48/0/terrains_peering_bit/bottom_left_corner = 0 +11:48/0/terrains_peering_bit/left_side = 0 +0:49/0 = 0 +0:49/0/terrain_set = 0 +0:49/0/terrain = 0 +0:49/0/terrains_peering_bit/bottom_side = 0 +0:49/0/terrains_peering_bit/top_side = 0 +1:49/0 = 0 +1:49/0/terrain_set = 0 +1:49/0/terrain = 0 +1:49/0/terrains_peering_bit/right_side = 0 +1:49/0/terrains_peering_bit/bottom_side = 0 +1:49/0/terrains_peering_bit/top_side = 0 +2:49/0 = 0 +2:49/0/terrain_set = 0 +2:49/0/terrain = 0 +2:49/0/terrains_peering_bit/right_side = 0 +2:49/0/terrains_peering_bit/bottom_side = 0 +2:49/0/terrains_peering_bit/left_side = 0 +2:49/0/terrains_peering_bit/top_side = 0 +3:49/0 = 0 +3:49/0/terrain_set = 0 +3:49/0/terrain = 0 +3:49/0/terrains_peering_bit/bottom_side = 0 +3:49/0/terrains_peering_bit/left_side = 0 +3:49/0/terrains_peering_bit/top_side = 0 +4:49/0 = 0 +4:49/0/terrain_set = 0 +4:49/0/terrain = 0 +4:49/0/terrains_peering_bit/right_side = 0 +4:49/0/terrains_peering_bit/bottom_right_corner = 0 +4:49/0/terrains_peering_bit/bottom_side = 0 +4:49/0/terrains_peering_bit/top_side = 0 +5:49/0 = 0 +5:49/0/terrain_set = 0 +5:49/0/terrain = 0 +5:49/0/terrains_peering_bit/right_side = 0 +5:49/0/terrains_peering_bit/bottom_right_corner = 0 +5:49/0/terrains_peering_bit/bottom_side = 0 +5:49/0/terrains_peering_bit/bottom_left_corner = 0 +5:49/0/terrains_peering_bit/left_side = 0 +5:49/0/terrains_peering_bit/top_side = 0 +5:49/0/terrains_peering_bit/top_right_corner = 0 +6:49/0 = 0 +6:49/0/terrain_set = 0 +6:49/0/terrain = 0 +6:49/0/terrains_peering_bit/right_side = 0 +6:49/0/terrains_peering_bit/bottom_right_corner = 0 +6:49/0/terrains_peering_bit/bottom_side = 0 +6:49/0/terrains_peering_bit/bottom_left_corner = 0 +6:49/0/terrains_peering_bit/left_side = 0 +6:49/0/terrains_peering_bit/top_left_corner = 0 +6:49/0/terrains_peering_bit/top_side = 0 +7:49/0 = 0 +7:49/0/terrain_set = 0 +7:49/0/terrain = 0 +7:49/0/terrains_peering_bit/bottom_side = 0 +7:49/0/terrains_peering_bit/bottom_left_corner = 0 +7:49/0/terrains_peering_bit/left_side = 0 +7:49/0/terrains_peering_bit/top_side = 0 +8:49/0 = 0 +8:49/0/terrain_set = 0 +8:49/0/terrain = 0 +8:49/0/terrains_peering_bit/right_side = 0 +8:49/0/terrains_peering_bit/bottom_right_corner = 0 +8:49/0/terrains_peering_bit/bottom_side = 0 +8:49/0/terrains_peering_bit/top_side = 0 +8:49/0/terrains_peering_bit/top_right_corner = 0 +9:49/0 = 0 +9:49/0/terrain_set = 0 +9:49/0/terrain = 0 +9:49/0/terrains_peering_bit/right_side = 0 +9:49/0/terrains_peering_bit/bottom_side = 0 +9:49/0/terrains_peering_bit/bottom_left_corner = 0 +9:49/0/terrains_peering_bit/left_side = 0 +9:49/0/terrains_peering_bit/top_side = 0 +9:49/0/terrains_peering_bit/top_right_corner = 0 +11:49/0 = 0 +11:49/0/terrain_set = 0 +11:49/0/terrain = 0 +11:49/0/terrains_peering_bit/right_side = 0 +11:49/0/terrains_peering_bit/bottom_side = 0 +11:49/0/terrains_peering_bit/bottom_left_corner = 0 +11:49/0/terrains_peering_bit/left_side = 0 +11:49/0/terrains_peering_bit/top_left_corner = 0 +11:49/0/terrains_peering_bit/top_side = 0 +0:50/0 = 0 +0:50/0/terrain_set = 0 +0:50/0/terrain = 0 +0:50/0/terrains_peering_bit/top_side = 0 +1:50/0 = 0 +1:50/0/terrain_set = 0 +1:50/0/terrain = 0 +1:50/0/terrains_peering_bit/right_side = 0 +1:50/0/terrains_peering_bit/top_side = 0 +2:50/0 = 0 +2:50/0/terrain_set = 0 +2:50/0/terrain = 0 +2:50/0/terrains_peering_bit/right_side = 0 +2:50/0/terrains_peering_bit/left_side = 0 +2:50/0/terrains_peering_bit/top_side = 0 +3:50/0 = 0 +3:50/0/terrain_set = 0 +3:50/0/terrain = 0 +3:50/0/terrains_peering_bit/left_side = 0 +3:50/0/terrains_peering_bit/top_side = 0 +4:50/0 = 0 +4:50/0/terrain_set = 0 +4:50/0/terrain = 0 +4:50/0/terrains_peering_bit/right_side = 0 +4:50/0/terrains_peering_bit/bottom_side = 0 +4:50/0/terrains_peering_bit/top_side = 0 +4:50/0/terrains_peering_bit/top_right_corner = 0 +5:50/0 = 0 +5:50/0/terrain_set = 0 +5:50/0/terrain = 0 +5:50/0/terrains_peering_bit/right_side = 0 +5:50/0/terrains_peering_bit/bottom_right_corner = 0 +5:50/0/terrains_peering_bit/bottom_side = 0 +5:50/0/terrains_peering_bit/left_side = 0 +5:50/0/terrains_peering_bit/top_left_corner = 0 +5:50/0/terrains_peering_bit/top_side = 0 +5:50/0/terrains_peering_bit/top_right_corner = 0 +6:50/0 = 0 +6:50/0/terrain_set = 0 +6:50/0/terrain = 0 +6:50/0/terrains_peering_bit/right_side = 0 +6:50/0/terrains_peering_bit/bottom_side = 0 +6:50/0/terrains_peering_bit/bottom_left_corner = 0 +6:50/0/terrains_peering_bit/left_side = 0 +6:50/0/terrains_peering_bit/top_left_corner = 0 +6:50/0/terrains_peering_bit/top_side = 0 +6:50/0/terrains_peering_bit/top_right_corner = 0 +7:50/0 = 0 +7:50/0/terrain_set = 0 +7:50/0/terrain = 0 +7:50/0/terrains_peering_bit/bottom_side = 0 +7:50/0/terrains_peering_bit/left_side = 0 +7:50/0/terrains_peering_bit/top_left_corner = 0 +7:50/0/terrains_peering_bit/top_side = 0 +8:50/0 = 0 +8:50/0/terrain_set = 0 +8:50/0/terrain = 0 +8:50/0/terrains_peering_bit/right_side = 0 +8:50/0/terrains_peering_bit/bottom_right_corner = 0 +8:50/0/terrains_peering_bit/bottom_side = 0 +8:50/0/terrains_peering_bit/left_side = 0 +8:50/0/terrains_peering_bit/top_side = 0 +8:50/0/terrains_peering_bit/top_right_corner = 0 +9:50/0 = 0 +9:50/0/terrain_set = 0 +9:50/0/terrain = 0 +9:50/0/terrains_peering_bit/right_side = 0 +9:50/0/terrains_peering_bit/bottom_right_corner = 0 +9:50/0/terrains_peering_bit/bottom_side = 0 +9:50/0/terrains_peering_bit/bottom_left_corner = 0 +9:50/0/terrains_peering_bit/left_side = 0 +9:50/0/terrains_peering_bit/top_left_corner = 0 +9:50/0/terrains_peering_bit/top_side = 0 +9:50/0/terrains_peering_bit/top_right_corner = 0 +10:50/0 = 0 +10:50/0/terrain_set = 0 +10:50/0/terrain = 0 +10:50/0/terrains_peering_bit/right_side = 0 +10:50/0/terrains_peering_bit/bottom_right_corner = 0 +10:50/0/terrains_peering_bit/bottom_side = 0 +10:50/0/terrains_peering_bit/left_side = 0 +10:50/0/terrains_peering_bit/top_left_corner = 0 +10:50/0/terrains_peering_bit/top_side = 0 +11:50/0 = 0 +11:50/0/terrain_set = 0 +11:50/0/terrain = 0 +11:50/0/terrains_peering_bit/bottom_side = 0 +11:50/0/terrains_peering_bit/bottom_left_corner = 0 +11:50/0/terrains_peering_bit/left_side = 0 +11:50/0/terrains_peering_bit/top_left_corner = 0 +11:50/0/terrains_peering_bit/top_side = 0 +0:51/0 = 0 +0:51/0/terrain_set = 0 +0:51/0/terrain = 0 +1:51/0 = 0 +1:51/0/terrain_set = 0 +1:51/0/terrain = 0 +1:51/0/terrains_peering_bit/right_side = 0 +2:51/0 = 0 +2:51/0/terrain_set = 0 +2:51/0/terrain = 0 +2:51/0/terrains_peering_bit/right_side = 0 +2:51/0/terrains_peering_bit/left_side = 0 +3:51/0 = 0 +3:51/0/terrain_set = 0 +3:51/0/terrain = 0 +3:51/0/terrains_peering_bit/left_side = 0 +4:51/0 = 0 +4:51/0/terrain_set = 0 +4:51/0/terrain = 0 +4:51/0/terrains_peering_bit/right_side = 0 +4:51/0/terrains_peering_bit/bottom_side = 0 +4:51/0/terrains_peering_bit/bottom_left_corner = 0 +4:51/0/terrains_peering_bit/left_side = 0 +4:51/0/terrains_peering_bit/top_side = 0 +5:51/0 = 0 +5:51/0/terrain_set = 0 +5:51/0/terrain = 0 +5:51/0/terrains_peering_bit/right_side = 0 +5:51/0/terrains_peering_bit/left_side = 0 +5:51/0/terrains_peering_bit/top_side = 0 +5:51/0/terrains_peering_bit/top_right_corner = 0 +6:51/0 = 0 +6:51/0/terrain_set = 0 +6:51/0/terrain = 0 +6:51/0/terrains_peering_bit/right_side = 0 +6:51/0/terrains_peering_bit/left_side = 0 +6:51/0/terrains_peering_bit/top_left_corner = 0 +6:51/0/terrains_peering_bit/top_side = 0 +7:51/0 = 0 +7:51/0/terrain_set = 0 +7:51/0/terrain = 0 +7:51/0/terrains_peering_bit/right_side = 0 +7:51/0/terrains_peering_bit/bottom_right_corner = 0 +7:51/0/terrains_peering_bit/bottom_side = 0 +7:51/0/terrains_peering_bit/left_side = 0 +7:51/0/terrains_peering_bit/top_side = 0 +8:51/0 = 0 +8:51/0/terrain_set = 0 +8:51/0/terrain = 0 +8:51/0/terrains_peering_bit/right_side = 0 +8:51/0/terrains_peering_bit/top_side = 0 +8:51/0/terrains_peering_bit/top_right_corner = 0 +9:51/0 = 0 +9:51/0/terrain_set = 0 +9:51/0/terrain = 0 +9:51/0/terrains_peering_bit/right_side = 0 +9:51/0/terrains_peering_bit/left_side = 0 +9:51/0/terrains_peering_bit/top_left_corner = 0 +9:51/0/terrains_peering_bit/top_side = 0 +9:51/0/terrains_peering_bit/top_right_corner = 0 +10:51/0 = 0 +10:51/0/terrain_set = 0 +10:51/0/terrain = 0 +10:51/0/terrains_peering_bit/right_side = 0 +10:51/0/terrains_peering_bit/bottom_side = 0 +10:51/0/terrains_peering_bit/left_side = 0 +10:51/0/terrains_peering_bit/top_left_corner = 0 +10:51/0/terrains_peering_bit/top_side = 0 +10:51/0/terrains_peering_bit/top_right_corner = 0 +11:51/0 = 0 +11:51/0/terrain_set = 0 +11:51/0/terrain = 0 +11:51/0/terrains_peering_bit/left_side = 0 +11:51/0/terrains_peering_bit/top_left_corner = 0 +11:51/0/terrains_peering_bit/top_side = 0 +0:52/0 = 0 +1:52/0 = 0 +2:52/0 = 0 +3:52/0 = 0 +4:52/0 = 0 +5:52/0 = 0 +6:52/0 = 0 +7:52/0 = 0 +8:52/0 = 0 +9:52/0 = 0 +10:52/0 = 0 +11:52/0 = 0 +0:53/0 = 0 +1:53/0 = 0 +2:53/0 = 0 +3:53/0 = 0 +4:53/0 = 0 +5:53/0 = 0 +6:53/0 = 0 +7:53/0 = 0 +8:53/0 = 0 +9:53/0 = 0 +11:53/0 = 0 +0:54/0 = 0 +1:54/0 = 0 +2:54/0 = 0 +3:54/0 = 0 +4:54/0 = 0 +5:54/0 = 0 +6:54/0 = 0 +7:54/0 = 0 +8:54/0 = 0 +9:54/0 = 0 +10:54/0 = 0 +11:54/0 = 0 +0:55/0 = 0 +1:55/0 = 0 +2:55/0 = 0 +3:55/0 = 0 +4:55/0 = 0 +5:55/0 = 0 +6:55/0 = 0 +7:55/0 = 0 +8:55/0 = 0 +9:55/0 = 0 +10:55/0 = 0 +11:55/0 = 0 +0:56/0 = 0 +1:56/0 = 0 +2:56/0 = 0 +3:56/0 = 0 +4:56/0 = 0 +5:56/0 = 0 +6:56/0 = 0 +7:56/0 = 0 +8:56/0 = 0 +9:56/0 = 0 +10:56/0 = 0 +11:56/0 = 0 +0:57/0 = 0 +1:57/0 = 0 +2:57/0 = 0 +3:57/0 = 0 +4:57/0 = 0 +5:57/0 = 0 +6:57/0 = 0 +7:57/0 = 0 +8:57/0 = 0 +9:57/0 = 0 +11:57/0 = 0 +0:58/0 = 0 +1:58/0 = 0 +2:58/0 = 0 +3:58/0 = 0 +4:58/0 = 0 +5:58/0 = 0 +6:58/0 = 0 +7:58/0 = 0 +8:58/0 = 0 +9:58/0 = 0 +10:58/0 = 0 +11:58/0 = 0 +0:59/0 = 0 +1:59/0 = 0 +2:59/0 = 0 +3:59/0 = 0 +4:59/0 = 0 +5:59/0 = 0 +6:59/0 = 0 +7:59/0 = 0 +8:59/0 = 0 +9:59/0 = 0 +10:59/0 = 0 +11:59/0 = 0 +0:60/0 = 0 +1:60/0 = 0 +2:60/0 = 0 +3:60/0 = 0 +4:60/0 = 0 +5:60/0 = 0 +6:60/0 = 0 +7:60/0 = 0 +8:60/0 = 0 +9:60/0 = 0 +10:60/0 = 0 +11:60/0 = 0 +0:61/0 = 0 +1:61/0 = 0 +2:61/0 = 0 +3:61/0 = 0 +4:61/0 = 0 +5:61/0 = 0 +6:61/0 = 0 +7:61/0 = 0 +8:61/0 = 0 +9:61/0 = 0 +11:61/0 = 0 +0:62/0 = 0 +1:62/0 = 0 +2:62/0 = 0 +3:62/0 = 0 +4:62/0 = 0 +5:62/0 = 0 +6:62/0 = 0 +7:62/0 = 0 +8:62/0 = 0 +9:62/0 = 0 +10:62/0 = 0 +11:62/0 = 0 +0:63/0 = 0 +1:63/0 = 0 +2:63/0 = 0 +3:63/0 = 0 +4:63/0 = 0 +5:63/0 = 0 +6:63/0 = 0 +7:63/0 = 0 +8:63/0 = 0 +9:63/0 = 0 +10:63/0 = 0 +11:63/0 = 0 +0:64/0 = 0 +1:64/0 = 0 +2:64/0 = 0 +3:64/0 = 0 +4:64/0 = 0 +5:64/0 = 0 +6:64/0 = 0 +7:64/0 = 0 +8:64/0 = 0 +9:64/0 = 0 +10:64/0 = 0 +11:64/0 = 0 +0:65/0 = 0 +1:65/0 = 0 +2:65/0 = 0 +3:65/0 = 0 +4:65/0 = 0 +5:65/0 = 0 +6:65/0 = 0 +7:65/0 = 0 +8:65/0 = 0 +9:65/0 = 0 +11:65/0 = 0 +0:66/0 = 0 +1:66/0 = 0 +2:66/0 = 0 +3:66/0 = 0 +4:66/0 = 0 +5:66/0 = 0 +6:66/0 = 0 +7:66/0 = 0 +8:66/0 = 0 +10:66/0 = 0 +11:66/0 = 0 +0:67/0 = 0 +1:67/0 = 0 +2:67/0 = 0 +3:67/0 = 0 +4:67/0 = 0 +5:67/0 = 0 +6:67/0 = 0 +7:67/0 = 0 +8:67/0 = 0 +9:67/0 = 0 +10:67/0 = 0 +11:67/0 = 0 +0:68/0 = 0 +1:68/0 = 0 +2:68/0 = 0 +3:68/0 = 0 +4:68/0 = 0 +5:68/0 = 0 +6:68/0 = 0 +7:68/0 = 0 +8:68/0 = 0 +9:68/0 = 0 +10:68/0 = 0 +11:68/0 = 0 +0:69/0 = 0 +1:69/0 = 0 +2:69/0 = 0 +3:69/0 = 0 +4:69/0 = 0 +5:69/0 = 0 +6:69/0 = 0 +7:69/0 = 0 +8:69/0 = 0 +9:69/0 = 0 +11:69/0 = 0 +0:70/0 = 0 +1:70/0 = 0 +2:70/0 = 0 +3:70/0 = 0 +4:70/0 = 0 +5:70/0 = 0 +6:70/0 = 0 +7:70/0 = 0 +8:70/0 = 0 +9:70/0 = 0 +10:70/0 = 0 +11:70/0 = 0 +0:71/0 = 0 +1:71/0 = 0 +2:71/0 = 0 +3:71/0 = 0 +4:71/0 = 0 +5:71/0 = 0 +6:71/0 = 0 +7:71/0 = 0 +8:71/0 = 0 +9:71/0 = 0 +10:71/0 = 0 +11:71/0 = 0 +0:72/0 = 0 +1:72/0 = 0 +2:72/0 = 0 +3:72/0 = 0 +4:72/0 = 0 +5:72/0 = 0 +6:72/0 = 0 +7:72/0 = 0 +8:72/0 = 0 +9:72/0 = 0 +10:72/0 = 0 +11:72/0 = 0 +0:73/0 = 0 +1:73/0 = 0 +2:73/0 = 0 +3:73/0 = 0 +4:73/0 = 0 +5:73/0 = 0 +6:73/0 = 0 +7:73/0 = 0 +8:73/0 = 0 +9:73/0 = 0 +11:73/0 = 0 +0:74/0 = 0 +1:74/0 = 0 +2:74/0 = 0 +3:74/0 = 0 +4:74/0 = 0 +5:74/0 = 0 +6:74/0 = 0 +7:74/0 = 0 +8:74/0 = 0 +9:74/0 = 0 +10:74/0 = 0 +11:74/0 = 0 +0:75/0 = 0 +1:75/0 = 0 +2:75/0 = 0 +3:75/0 = 0 +4:75/0 = 0 +5:75/0 = 0 +6:75/0 = 0 +7:75/0 = 0 +8:75/0 = 0 +9:75/0 = 0 +10:75/0 = 0 +11:75/0 = 0 +0:76/0 = 0 +1:76/0 = 0 +2:76/0 = 0 +3:76/0 = 0 +4:76/0 = 0 +5:76/0 = 0 +6:76/0 = 0 +7:76/0 = 0 +8:76/0 = 0 +9:76/0 = 0 +10:76/0 = 0 +11:76/0 = 0 +0:77/0 = 0 +1:77/0 = 0 +2:77/0 = 0 +3:77/0 = 0 +4:77/0 = 0 +5:77/0 = 0 +6:77/0 = 0 +7:77/0 = 0 +8:77/0 = 0 +9:77/0 = 0 +11:77/0 = 0 +0:78/0 = 0 +1:78/0 = 0 +2:78/0 = 0 +3:78/0 = 0 +4:78/0 = 0 +5:78/0 = 0 +6:78/0 = 0 +7:78/0 = 0 +8:78/0 = 0 +9:78/0 = 0 +10:78/0 = 0 +11:78/0 = 0 +0:79/0 = 0 +1:79/0 = 0 +2:79/0 = 0 +3:79/0 = 0 +4:79/0 = 0 +5:79/0 = 0 +6:79/0 = 0 +7:79/0 = 0 +8:79/0 = 0 +9:79/0 = 0 +10:79/0 = 0 +11:79/0 = 0 +0:80/0 = 0 +1:80/0 = 0 +2:80/0 = 0 +3:80/0 = 0 +4:80/0 = 0 +5:80/0 = 0 +6:80/0 = 0 +7:80/0 = 0 +8:80/0 = 0 +9:80/0 = 0 +10:80/0 = 0 +11:80/0 = 0 +0:81/0 = 0 +1:81/0 = 0 +2:81/0 = 0 +3:81/0 = 0 +4:81/0 = 0 +5:81/0 = 0 +6:81/0 = 0 +7:81/0 = 0 +8:81/0 = 0 +9:81/0 = 0 +11:81/0 = 0 +0:82/0 = 0 +1:82/0 = 0 +2:82/0 = 0 +3:82/0 = 0 +4:82/0 = 0 +5:82/0 = 0 +6:82/0 = 0 +7:82/0 = 0 +8:82/0 = 0 +9:82/0 = 0 +10:82/0 = 0 +11:82/0 = 0 +0:83/0 = 0 +1:83/0 = 0 +2:83/0 = 0 +3:83/0 = 0 +4:83/0 = 0 +5:83/0 = 0 +6:83/0 = 0 +7:83/0 = 0 +8:83/0 = 0 +9:83/0 = 0 +10:83/0 = 0 +11:83/0 = 0 +0:84/0 = 0 +1:84/0 = 0 +2:84/0 = 0 +3:84/0 = 0 +4:84/0 = 0 +5:84/0 = 0 +6:84/0 = 0 +7:84/0 = 0 +8:84/0 = 0 +9:84/0 = 0 +10:84/0 = 0 +11:84/0 = 0 +0:85/0 = 0 +1:85/0 = 0 +2:85/0 = 0 +3:85/0 = 0 +4:85/0 = 0 +5:85/0 = 0 +6:85/0 = 0 +7:85/0 = 0 +8:85/0 = 0 +9:85/0 = 0 +11:85/0 = 0 +0:86/0 = 0 +1:86/0 = 0 +2:86/0 = 0 +3:86/0 = 0 +4:86/0 = 0 +5:86/0 = 0 +6:86/0 = 0 +7:86/0 = 0 +8:86/0 = 0 +9:86/0 = 0 +10:86/0 = 0 +11:86/0 = 0 +0:87/0 = 0 +1:87/0 = 0 +2:87/0 = 0 +3:87/0 = 0 +4:87/0 = 0 +5:87/0 = 0 +6:87/0 = 0 +7:87/0 = 0 +8:87/0 = 0 +9:87/0 = 0 +10:87/0 = 0 +11:87/0 = 0 +0:88/0 = 0 +1:88/0 = 0 +2:88/0 = 0 +3:88/0 = 0 +4:88/0 = 0 +5:88/0 = 0 +6:88/0 = 0 +7:88/0 = 0 +8:88/0 = 0 +9:88/0 = 0 +10:88/0 = 0 +11:88/0 = 0 +0:89/0 = 0 +1:89/0 = 0 +2:89/0 = 0 +3:89/0 = 0 +4:89/0 = 0 +5:89/0 = 0 +6:89/0 = 0 +7:89/0 = 0 +8:89/0 = 0 +9:89/0 = 0 +11:89/0 = 0 +0:90/0 = 0 +1:90/0 = 0 +2:90/0 = 0 +3:90/0 = 0 +4:90/0 = 0 +5:90/0 = 0 +6:90/0 = 0 +7:90/0 = 0 +8:90/0 = 0 +9:90/0 = 0 +10:90/0 = 0 +11:90/0 = 0 +0:91/0 = 0 +1:91/0 = 0 +2:91/0 = 0 +3:91/0 = 0 +4:91/0 = 0 +5:91/0 = 0 +6:91/0 = 0 +7:91/0 = 0 +8:91/0 = 0 +9:91/0 = 0 +10:91/0 = 0 +11:91/0 = 0 +0:92/0 = 0 +1:92/0 = 0 +2:92/0 = 0 +3:92/0 = 0 +4:92/0 = 0 +5:92/0 = 0 +6:92/0 = 0 +7:92/0 = 0 +8:92/0 = 0 +9:92/0 = 0 +10:92/0 = 0 +11:92/0 = 0 +0:93/0 = 0 +1:93/0 = 0 +2:93/0 = 0 +3:93/0 = 0 +4:93/0 = 0 +5:93/0 = 0 +6:93/0 = 0 +7:93/0 = 0 +8:93/0 = 0 +9:93/0 = 0 +11:93/0 = 0 +0:94/0 = 0 +1:94/0 = 0 +2:94/0 = 0 +3:94/0 = 0 +4:94/0 = 0 +5:94/0 = 0 +6:94/0 = 0 +7:94/0 = 0 +8:94/0 = 0 +9:94/0 = 0 +10:94/0 = 0 +11:94/0 = 0 +0:95/0 = 0 +1:95/0 = 0 +2:95/0 = 0 +3:95/0 = 0 +4:95/0 = 0 +5:95/0 = 0 +6:95/0 = 0 +7:95/0 = 0 +8:95/0 = 0 +9:95/0 = 0 +10:95/0 = 0 +11:95/0 = 0 +0:96/0 = 0 +1:96/0 = 0 +2:96/0 = 0 +3:96/0 = 0 +4:96/0 = 0 +5:96/0 = 0 +6:96/0 = 0 +7:96/0 = 0 +8:96/0 = 0 +9:96/0 = 0 +10:96/0 = 0 +11:96/0 = 0 +0:97/0 = 0 +1:97/0 = 0 +2:97/0 = 0 +3:97/0 = 0 +4:97/0 = 0 +5:97/0 = 0 +6:97/0 = 0 +7:97/0 = 0 +8:97/0 = 0 +9:97/0 = 0 +11:97/0 = 0 +0:98/0 = 0 +1:98/0 = 0 +2:98/0 = 0 +3:98/0 = 0 +4:98/0 = 0 +5:98/0 = 0 +6:98/0 = 0 +7:98/0 = 0 +8:98/0 = 0 +9:98/0 = 0 +10:98/0 = 0 +11:98/0 = 0 +0:99/0 = 0 +1:99/0 = 0 +2:99/0 = 0 +3:99/0 = 0 +4:99/0 = 0 +5:99/0 = 0 +6:99/0 = 0 +7:99/0 = 0 +8:99/0 = 0 +9:99/0 = 0 +10:99/0 = 0 +11:99/0 = 0 +0:100/0 = 0 +1:100/0 = 0 +2:100/0 = 0 +3:100/0 = 0 +4:100/0 = 0 +5:100/0 = 0 +6:100/0 = 0 +7:100/0 = 0 +8:100/0 = 0 +9:100/0 = 0 +10:100/0 = 0 +11:100/0 = 0 +0:101/0 = 0 +1:101/0 = 0 +2:101/0 = 0 +3:101/0 = 0 +4:101/0 = 0 +5:101/0 = 0 +6:101/0 = 0 +7:101/0 = 0 +8:101/0 = 0 +9:101/0 = 0 +11:101/0 = 0 +0:102/0 = 0 +1:102/0 = 0 +2:102/0 = 0 +3:102/0 = 0 +4:102/0 = 0 +5:102/0 = 0 +6:102/0 = 0 +7:102/0 = 0 +8:102/0 = 0 +9:102/0 = 0 +10:102/0 = 0 +11:102/0 = 0 +0:103/0 = 0 +1:103/0 = 0 +2:103/0 = 0 +3:103/0 = 0 +4:103/0 = 0 +5:103/0 = 0 +6:103/0 = 0 +7:103/0 = 0 +8:103/0 = 0 +9:103/0 = 0 +10:103/0 = 0 +11:103/0 = 0 -[node name="GroundMap" type="TileMapLayer" parent="."] -position = Vector2(1, 0) -tile_map_data = 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+[sub_resource type="TileSet" id="TileSet_sugp2"] +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "Bush" +terrain_set_0/terrain_0/color = Color(1, 1, 0.2509804, 1) +sources/0 = SubResource("TileSetAtlasSource_0wfyh") + +[node name="Main" type="Node2D"] +y_sort_enabled = true + +[node name="GroundLayer" type="TileMapLayer" parent="."] +z_index = -10 +y_sort_enabled = true +tile_map_data = 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tile_set = SubResource("TileSet_7mycd") +[node name="BushLayer" type="TileMapLayer" parent="."] +y_sort_enabled = true +tile_map_data = PackedByteArray("AAAFAAMAAAALADMAAAAEAAMAAAAJADMAAAADAAMAAAAJADMAAAACAAMAAAAJADMAAAABAAMAAAAIADMAAAABAAIAAAAIADAAAAACAAIAAAAKADAAAAADAAIAAAAKADAAAAAEAAIAAAAKADAAAAAFAAIAAAALADAAAAA=") +tile_set = SubResource("TileSet_sugp2") + [node name="Player" parent="." instance=ExtResource("3_h2yge")] +y_sort_enabled = true collision_mask = 2 motion_mode = 1 diff --git a/scenes/main_3d.tscn b/scenes/main_3d.tscn new file mode 100644 index 0000000..f36e8bc --- /dev/null +++ b/scenes/main_3d.tscn @@ -0,0 +1,124 @@ +[gd_scene load_steps=19 format=3 uid="uid://3uc588mdcp6p"] + +[ext_resource type="PackedScene" uid="uid://dcspnwq0858er" path="res://scenes/player_3d.tscn" id="1_m7dbh"] +[ext_resource type="Texture2D" uid="uid://oj44wj30tk0v" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Props_Dirt_11.png" id="3_kefov"] +[ext_resource type="Texture2D" uid="uid://dallhpwd4b7xq" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Grass_2_2.png" id="4_le0cj"] +[ext_resource type="MeshLibrary" uid="uid://lrqih4x4lu5e" path="res://resources/mesh_library_exteriors.tres" id="4_mt54i"] +[ext_resource type="Texture2D" uid="uid://dvyu8hutjntvk" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Grass_2_1.png" id="5_le0cj"] +[ext_resource type="Texture2D" uid="uid://d4c35fmdiyv7m" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Grass_2_3.png" id="6_78blk"] + +[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_le0cj"] +sky_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1) +ground_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1) + +[sub_resource type="Sky" id="Sky_78blk"] +sky_material = SubResource("ProceduralSkyMaterial_le0cj") + +[sub_resource type="Environment" id="Environment_a6i3j"] +background_mode = 2 +sky = SubResource("Sky_78blk") +tonemap_mode = 2 +glow_enabled = true + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mt54i"] +transparency = 1 +shading_mode = 0 +albedo_texture = ExtResource("3_kefov") +texture_filter = 0 + +[sub_resource type="QuadMesh" id="QuadMesh_le0cj"] +material = SubResource("StandardMaterial3D_mt54i") + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kefov"] +transparency = 1 +depth_draw_mode = 1 +shading_mode = 0 +albedo_texture = ExtResource("4_le0cj") +texture_filter = 0 + +[sub_resource type="PlaneMesh" id="PlaneMesh_mt54i"] +material = SubResource("StandardMaterial3D_kefov") +size = Vector2(0.1, 0.1) +orientation = 2 + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_le0cj"] +transparency = 1 +depth_draw_mode = 1 +shading_mode = 0 +albedo_texture = ExtResource("5_le0cj") +texture_filter = 0 + +[sub_resource type="PlaneMesh" id="PlaneMesh_le0cj"] +material = SubResource("StandardMaterial3D_le0cj") +size = Vector2(0.1, 0.1) +orientation = 2 + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a6i3j"] +transparency = 1 +depth_draw_mode = 1 +shading_mode = 0 +albedo_texture = ExtResource("6_78blk") +texture_filter = 0 + +[sub_resource type="PlaneMesh" id="PlaneMesh_1gkdw"] +material = SubResource("StandardMaterial3D_a6i3j") +size = Vector2(0.1, 0.1) +orientation = 2 + +[sub_resource type="MeshLibrary" id="MeshLibrary_78blk"] +item/0/name = "props_dirt_11" +item/0/mesh = SubResource("QuadMesh_le0cj") +item/0/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +item/0/mesh_cast_shadow = 1 +item/0/shapes = [] +item/0/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +item/0/navigation_layers = 1 +item/1/name = "grass_2_2" +item/1/mesh = SubResource("PlaneMesh_mt54i") +item/1/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +item/1/mesh_cast_shadow = 1 +item/1/shapes = [] +item/1/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +item/1/navigation_layers = 1 +item/2/name = "grass_2_1_left" +item/2/mesh = SubResource("PlaneMesh_le0cj") +item/2/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +item/2/mesh_cast_shadow = 1 +item/2/shapes = [] +item/2/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +item/2/navigation_layers = 1 +item/3/name = "grass_2_3_right" +item/3/mesh = SubResource("PlaneMesh_1gkdw") +item/3/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +item/3/mesh_cast_shadow = 1 +item/3/shapes = [] +item/3/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +item/3/navigation_layers = 1 + +[node name="Main3D" type="Node3D"] + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_a6i3j") + +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] +transform = Transform3D(0.7071067, 0.6123725, -0.35355344, 2.7805946e-08, 0.49999994, 0.86602545, 0.7071069, -0.6123724, 0.35355327, 0, 0, 0) +shadow_enabled = true + +[node name="Player3D" parent="." instance=ExtResource("1_m7dbh")] + +[node name="GroundMap" type="GridMap" parent="."] +mesh_library = ExtResource("4_mt54i") +cell_size = Vector3(0.1, 0.1, 0.1) +cell_center_y = false +data = { +"cells": PackedInt32Array(65535, 0, 1, 0, 0, 1, 0, 65535, 0, 65535, 65535, 1, 65534, 65535, 1, 65534, 0, 1, 1, 0, 1, 1, 65535, 1, 65535, 1, 1, 65534, 1, 1, 0, 1, 1, 1, 1, 1, 1, 65534, 1, 0, 65534, 1, 65535, 65534, 1, 65534, 65534, 1, 65533, 65534, 0, 65533, 65535, 1, 65533, 0, 1, 65533, 1, 0, 65534, 2, 1, 65535, 2, 1, 0, 2, 1, 1, 2, 0, 2, 2, 0, 2, 1, 0, 2, 0, 1, 3, 0, 0, 3, 65535, 1, 3, 65534, 1, 3, 65533, 1, 2, 65533, 1, 2, 65534, 1, 2, 65535, 1, 1, 65533, 1, 0, 65533, 1, 65535, 65533, 1, 65534, 65533, 1, 65533, 65533, 0, 65532, 65534, 0, 65532, 65535, 1, 65532, 0, 1, 65533, 2, 1, 65532, 2, 1, 65532, 1, 0, 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+[ext_resource type="SpriteFrames" uid="uid://b7cjgh268bie5" path="res://resources/sprite_frames_player.tres" id="2_qhqgy"] [ext_resource type="PackedScene" uid="uid://dgotxye77b7mr" path="res://scenes/debug_layer.tscn" id="3_niqac"] -[sub_resource type="AtlasTexture" id="AtlasTexture_j1k7i"] -atlas = ExtResource("1_ykc1o") -region = Rect2(288, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_tidp7"] -atlas = ExtResource("1_ykc1o") -region = Rect2(304, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_eotbk"] -atlas = ExtResource("1_ykc1o") -region = Rect2(320, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_vdid1"] -atlas = ExtResource("1_ykc1o") -region = Rect2(336, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_40y4h"] -atlas = ExtResource("1_ykc1o") -region = Rect2(352, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_xoay6"] -atlas = ExtResource("1_ykc1o") -region = Rect2(368, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_arqjq"] -atlas = ExtResource("1_ykc1o") -region = Rect2(192, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_2dryk"] -atlas = ExtResource("1_ykc1o") -region = Rect2(208, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_t483v"] -atlas = ExtResource("1_ykc1o") -region = Rect2(224, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_pkuya"] -atlas = ExtResource("1_ykc1o") -region = Rect2(240, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_if3ei"] -atlas = ExtResource("1_ykc1o") -region = Rect2(256, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_v21ou"] -atlas = ExtResource("1_ykc1o") -region = Rect2(272, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_2uj3n"] -atlas = ExtResource("1_ykc1o") -region = Rect2(0, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_bovn1"] -atlas = ExtResource("1_ykc1o") -region = Rect2(16, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_0qby2"] -atlas = ExtResource("1_ykc1o") -region = Rect2(32, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_7rew6"] -atlas = ExtResource("1_ykc1o") -region = Rect2(48, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_jw7de"] -atlas = ExtResource("1_ykc1o") -region = Rect2(64, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_5s4g8"] -atlas = ExtResource("1_ykc1o") -region = Rect2(80, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_o45cr"] -atlas = ExtResource("1_ykc1o") -region = Rect2(96, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_4fr7e"] -atlas = ExtResource("1_ykc1o") -region = Rect2(112, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_b2f8q"] -atlas = ExtResource("1_ykc1o") -region = Rect2(128, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_v3ltj"] -atlas = ExtResource("1_ykc1o") -region = Rect2(144, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_44jvg"] -atlas = ExtResource("1_ykc1o") -region = Rect2(160, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_r14ix"] -atlas = ExtResource("1_ykc1o") -region = Rect2(176, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_wtinw"] -atlas = ExtResource("3_ayngq") -region = Rect2(288, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_h8lvs"] -atlas = ExtResource("3_ayngq") -region = Rect2(304, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_e64ve"] -atlas = ExtResource("3_ayngq") -region = Rect2(320, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_n0gu0"] -atlas = ExtResource("3_ayngq") -region = Rect2(336, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_8kb50"] -atlas = ExtResource("3_ayngq") -region = Rect2(352, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_6q50s"] -atlas = ExtResource("3_ayngq") -region = Rect2(368, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_nc4xq"] -atlas = ExtResource("3_ayngq") -region = Rect2(192, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_xo1yp"] -atlas = ExtResource("3_ayngq") -region = Rect2(208, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_ee46x"] -atlas = ExtResource("3_ayngq") -region = Rect2(224, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_vnedn"] -atlas = ExtResource("3_ayngq") -region = Rect2(240, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_ejyhw"] -atlas = ExtResource("3_ayngq") -region = Rect2(256, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_m1eql"] -atlas = ExtResource("3_ayngq") -region = Rect2(272, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_00hqc"] -atlas = ExtResource("3_ayngq") -region = Rect2(0, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_jhyaw"] -atlas = ExtResource("3_ayngq") -region = Rect2(16, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_tv3qk"] -atlas = ExtResource("3_ayngq") -region = Rect2(32, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_81uvs"] -atlas = ExtResource("3_ayngq") -region = Rect2(48, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_8q122"] -atlas = ExtResource("3_ayngq") -region = Rect2(64, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_tqc8n"] -atlas = ExtResource("3_ayngq") -region = Rect2(80, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_itr70"] -atlas = ExtResource("3_ayngq") -region = Rect2(96, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_jtg6r"] -atlas = ExtResource("3_ayngq") -region = Rect2(112, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_0cauu"] -atlas = ExtResource("3_ayngq") -region = Rect2(128, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_fvj7k"] -atlas = ExtResource("3_ayngq") -region = Rect2(144, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_6qh68"] -atlas = ExtResource("3_ayngq") -region = Rect2(160, 0, 16, 32) - -[sub_resource type="AtlasTexture" id="AtlasTexture_h8qjx"] -atlas = ExtResource("3_ayngq") -region = Rect2(176, 0, 16, 32) - -[sub_resource type="SpriteFrames" id="SpriteFrames_11i01"] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_j1k7i") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_tidp7") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_eotbk") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_vdid1") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_40y4h") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_xoay6") -}], -"loop": true, -"name": &"idle_down", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_arqjq") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_2dryk") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_t483v") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_pkuya") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_if3ei") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_v21ou") -}], -"loop": true, -"name": &"idle_left", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_2uj3n") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_bovn1") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_0qby2") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_7rew6") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_jw7de") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_5s4g8") -}], -"loop": true, -"name": &"idle_right", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_o45cr") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_4fr7e") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_b2f8q") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_v3ltj") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_44jvg") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_r14ix") -}], -"loop": true, -"name": &"idle_up", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_wtinw") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_h8lvs") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_e64ve") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_n0gu0") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_8kb50") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_6q50s") -}], -"loop": true, -"name": &"walk_down", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_nc4xq") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_xo1yp") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_ee46x") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_vnedn") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_ejyhw") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_m1eql") -}], -"loop": true, -"name": &"walk_left", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_00hqc") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_jhyaw") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_tv3qk") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_81uvs") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_8q122") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_tqc8n") -}], -"loop": true, -"name": &"walk_right", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_itr70") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_jtg6r") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_0cauu") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_fvj7k") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_6qh68") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_h8qjx") -}], -"loop": true, -"name": &"walk_up", -"speed": 5.0 -}] - [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ykc1o"] radius = 7.0 height = 16.0 @@ -392,12 +12,12 @@ height = 16.0 script = ExtResource("1_j1k7i") [node name="PlayerSprite" type="AnimatedSprite2D" parent="."] -sprite_frames = SubResource("SpriteFrames_11i01") +sprite_frames = ExtResource("2_qhqgy") animation = &"walk_up" autoplay = "idle_down" +offset = Vector2(0, -8) [node name="PlayerCollider" type="CollisionShape2D" parent="."] -position = Vector2(0, 8) shape = SubResource("CapsuleShape2D_ykc1o") [node name="PlayerCamera" type="Camera2D" parent="."] diff --git a/scenes/player_3d.gd b/scenes/player_3d.gd new file mode 100644 index 0000000..adeb782 --- /dev/null +++ b/scenes/player_3d.gd @@ -0,0 +1,65 @@ +#@tool +#@icon +#class_name +extends CharacterBody3D +## Documentation comments + +enum FaceDirection {LEFT = 0, RIGHT = 1, UP = 2, DOWN = 3} +enum State {IDLE, WALK} + +const SPEED: int = 1 +## @export variables + +## Regular variables +var current_direction: FaceDirection = FaceDirection.DOWN: + set = set_direction +var current_direction_string: String = "down" + +var current_state: State = State.IDLE: + set = set_state +var current_state_string: String = "idle" + +var input_vector: Vector2 + +## @onready variables +@onready var player_sprite: AnimatedSprite3D = $PlayerSprite3D + +## Overridden built-in virtual methods +#func _init() -> void: +#func _enter_tree() -> void: +#func _ready() -> void: +#func _process(delta: float) -> void: +func _physics_process(_delta: float) -> void: + input_vector = Vector2.ZERO + if Input.is_action_pressed("left"): + input_vector = Vector2.LEFT + current_direction = FaceDirection.LEFT + current_state = State.WALK + elif Input.is_action_pressed("right"): + input_vector = Vector2.RIGHT + current_direction = FaceDirection.RIGHT + current_state = State.WALK + elif Input.is_action_pressed("up"): + input_vector = Vector2.UP + current_direction = FaceDirection.UP + current_state = State.WALK + elif Input.is_action_pressed("down"): + input_vector = Vector2.DOWN + current_direction = FaceDirection.DOWN + current_state = State.WALK + else: current_state = State.IDLE + velocity = Vector3(input_vector.x, 0, input_vector.y) * SPEED + move_and_slide() +## Remaining virtual methods +## Overridden custom methods +## Remaining methods +func set_direction(new_direction: FaceDirection) -> void: + current_direction = new_direction + current_direction_string = str(FaceDirection.keys()[new_direction]).to_lower() + +func set_state(new_state: State) -> void: + current_state = new_state + current_state_string = str(State.keys()[new_state]).to_lower() + var animation_string = current_state_string + "_" + current_direction_string + player_sprite.play(animation_string) +## Subclasses diff --git a/scenes/player_3d.gd.uid b/scenes/player_3d.gd.uid new file mode 100644 index 0000000..671c643 --- /dev/null +++ b/scenes/player_3d.gd.uid @@ -0,0 +1 @@ +uid://c3mev0b5x3sl4 diff --git a/scenes/player_3d.tscn b/scenes/player_3d.tscn new file mode 100644 index 0000000..0e020c9 --- /dev/null +++ b/scenes/player_3d.tscn @@ -0,0 +1,35 @@ +[gd_scene load_steps=5 format=3 uid="uid://dcspnwq0858er"] + +[ext_resource type="SpriteFrames" uid="uid://b7cjgh268bie5" path="res://resources/sprite_frames_player.tres" id="1_52vux"] +[ext_resource type="Script" uid="uid://c3mev0b5x3sl4" path="res://scenes/player_3d.gd" id="1_reoop"] + +[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_reoop"] +dof_blur_far_enabled = true +dof_blur_far_distance = 2.6 +dof_blur_far_transition = 1.0 +dof_blur_near_enabled = true +dof_blur_near_distance = 2.5 + +[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_52vux"] +radius = 0.48486328 +height = 1.5662842 + +[node name="Player3D" type="CharacterBody3D"] +script = ExtResource("1_reoop") + +[node name="PlayerSprite3D" type="AnimatedSprite3D" parent="."] +offset = Vector2(0, 16) +alpha_cut = 1 +texture_filter = 0 +sprite_frames = ExtResource("1_52vux") +animation = &"idle_down" +autoplay = "idle_down" + +[node name="Camera3D" type="Camera3D" parent="."] +transform = Transform3D(0.9848077, -0.044943456, 0.16773126, 0, 0.9659258, 0.25881904, -0.17364818, -0.25488698, 0.9512512, 0.4, 1, 2.5) +attributes = SubResource("CameraAttributesPractical_reoop") +projection = 1 + +[node name="CollisionShape3D" type="CollisionShape3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.78478503, 0) +shape = SubResource("CapsuleShape3D_52vux") diff --git a/scripts/player.gd b/scripts/player.gd index 0c13b1f..60a7595 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -56,7 +56,6 @@ func _physics_process(_delta: float) -> void: func set_direction(new_direction: FaceDirection) -> void: current_direction = new_direction current_direction_string = str(FaceDirection.keys()[new_direction]).to_lower() - print_debug("New direction is %s" % current_direction_string) func set_state(new_state: State) -> void: current_state = new_state diff --git a/spares/better_terrain.tscn b/spares/better_terrain.tscn new file mode 100644 index 0000000..5b7fd0e --- /dev/null +++ b/spares/better_terrain.tscn @@ -0,0 +1,1906 @@ +[gd_scene load_steps=4 format=3 uid="uid://dswfft6jt8o"] + +[ext_resource type="Texture2D" uid="uid://bmlcepe42anbt" path="res://assets/Godot_Autotiles_16x16.png" id="1_nlvpw"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tm1r8"] +texture = ExtResource("1_nlvpw") +0:0/0 = 0 +0:0/0/metadata/_better_terrain = { +4: [0], +&"type": 0 +} +1:0/0 = 0 +1:0/0/metadata/_better_terrain = { +0: [0], +4: [0], +&"type": 0 +} +2:0/0 = 0 +2:0/0/metadata/_better_terrain = { +0: [0], +4: [0], +8: [0], +&"type": 0 +} +3:0/0 = 0 +3:0/0/metadata/_better_terrain = { +4: [0], +8: [0], +&"type": 0 +} +4:0/0 = 0 +4:0/0/metadata/_better_terrain = { +0: [0], +4: [0], +8: [0], +11: [0], +12: [0], +&"type": 0 +} +5:0/0 = 0 +5:0/0/metadata/_better_terrain = { +0: [0], +3: [0], +4: [0], +8: [0], +&"type": 0 +} +6:0/0 = 0 +6:0/0/metadata/_better_terrain = { +0: [0], +4: [0], +7: [0], +8: [0], +&"type": 0 +} +7:0/0 = 0 +7:0/0/metadata/_better_terrain = { +0: [0], +4: [0], +8: [0], +12: [0], +15: [0], +&"type": 0 +} +8:0/0 = 0 +8:0/0/metadata/_better_terrain = { +0: [0], +3: [0], +4: [0], +&"type": 0 +} +9:0/0 = 0 +9:0/0/metadata/_better_terrain = { +0: [0], +3: [0], +4: [0], +7: [0], +8: [0], +12: [0], +&"type": 0 +} +10:0/0 = 0 +10:0/0/metadata/_better_terrain = { +0: [0], +3: [0], +4: [0], +7: [0], +8: [0], +&"type": 0 +} +11:0/0 = 0 +11:0/0/metadata/_better_terrain = { +4: [0], +7: [0], +8: [0], +&"type": 0 +} +0:1/0 = 0 +0:1/0/metadata/_better_terrain = { +4: [0], +12: [0], +&"type": 0 +} +1:1/0 = 0 +1:1/0/metadata/_better_terrain = { +0: [0], +4: [0], +12: [0], +&"type": 0 +} +2:1/0 = 0 +2:1/0/metadata/_better_terrain = { +0: [0], +4: [0], +8: [0], +12: [0], +&"type": 0 +} +3:1/0 = 0 +3:1/0/metadata/_better_terrain = { +4: [0], +8: [0], +12: [0], +&"type": 0 +} +4:1/0 = 0 +4:1/0/metadata/_better_terrain = { +0: [0], +3: [0], +4: [0], +12: [0], +&"type": 0 +} +5:1/0 = 0 +5:1/0/metadata/_better_terrain = { +0: [0], +3: [0], +4: [0], +7: [0], +8: [0], +12: [0], +15: [0], +&"type": 0 +} +6:1/0 = 0 +6:1/0/metadata/_better_terrain = { +0: [0], +3: [0], +4: [0], +7: [0], +8: [0], +11: [0], +12: [0], +&"type": 0 +} +7:1/0 = 0 +7:1/0/metadata/_better_terrain = { +4: [0], +7: [0], +8: [0], +12: [0], +&"type": 0 +} +8:1/0 = 0 +8:1/0/metadata/_better_terrain = { +0: [0], +3: [0], +4: [0], +12: [0], +15: [0], +&"type": 0 +} +9:1/0 = 0 +9:1/0/metadata/_better_terrain = { +0: [0], +4: [0], +7: [0], +8: [0], +12: [0], +15: [0], +&"type": 0 +} +11:1/0 = 0 +11:1/0/metadata/_better_terrain = { +0: [0], +4: [0], +7: [0], +8: [0], +11: [0], +12: [0], +&"type": 0 +} +0:2/0 = 0 +0:2/0/metadata/_better_terrain = { +12: [0], +&"type": 0 +} +1:2/0 = 0 +1:2/0/metadata/_better_terrain = { +0: [0], +12: [0], +&"type": 0 +} +2:2/0 = 0 +2:2/0/metadata/_better_terrain = { +0: [0], +8: [0], +12: [0], +&"type": 0 +} +3:2/0 = 0 +3:2/0/metadata/_better_terrain = { +8: [0], +12: [0], +&"type": 0 +} +4:2/0 = 0 +4:2/0/metadata/_better_terrain = { +0: [0], +4: [0], +12: [0], +15: [0], +&"type": 0 +} +5:2/0 = 0 +5:2/0/metadata/_better_terrain = { +0: [0], +3: [0], +4: [0], +8: [0], +11: [0], +12: [0], +15: [0], +&"type": 0 +} +6:2/0 = 0 +6:2/0/metadata/_better_terrain = { +0: [0], +4: [0], +7: [0], +8: [0], +11: [0], +12: [0], +15: [0], +&"type": 0 +} +7:2/0 = 0 +7:2/0/metadata/_better_terrain = { +4: [0], +8: [0], +11: [0], +12: [0], +&"type": 0 +} +8:2/0 = 0 +8:2/0/metadata/_better_terrain = { +0: [0], +3: [0], +4: [0], +8: [0], +12: [0], +15: [0], +&"type": 0 +} +9:2/0 = 0 +9:2/0/metadata/_better_terrain = { +0: [0], +3: [0], +4: [0], +7: [0], +8: [0], +11: [0], +12: [0], +15: [0], +&"type": 0 +} +10:2/0 = 0 +10:2/0/metadata/_better_terrain = { +0: [0], +3: [0], +4: [0], +8: [0], +11: [0], +12: [0], +&"type": 0 +} +11:2/0 = 0 +11:2/0/metadata/_better_terrain = { +4: [0], +7: [0], +8: [0], +11: [0], +12: [0], +&"type": 0 +} +0:3/0 = 0 +0:3/0/metadata/_better_terrain = { +&"type": 0 +} +1:3/0 = 0 +1:3/0/metadata/_better_terrain = { +0: [0], +&"type": 0 +} +2:3/0 = 0 +2:3/0/metadata/_better_terrain = { +0: [0], +8: [0], +&"type": 0 +} +3:3/0 = 0 +3:3/0/metadata/_better_terrain = { +8: [0], +&"type": 0 +} +4:3/0 = 0 +4:3/0/metadata/_better_terrain = { +0: [0], +4: [0], +7: [0], +8: [0], +12: [0], +&"type": 0 +} +5:3/0 = 0 +5:3/0/metadata/_better_terrain = { +0: [0], +8: [0], +12: [0], +15: [0], +&"type": 0 +} +6:3/0 = 0 +6:3/0/metadata/_better_terrain = { +0: [0], +8: [0], +11: [0], +12: [0], +&"type": 0 +} +7:3/0 = 0 +7:3/0/metadata/_better_terrain = { +0: [0], +3: [0], +4: [0], +8: [0], +12: [0], +&"type": 0 +} +8:3/0 = 0 +8:3/0/metadata/_better_terrain = { +0: [0], +12: [0], +15: [0], +&"type": 0 +} +9:3/0 = 0 +9:3/0/metadata/_better_terrain = { +0: [0], +8: [0], +11: [0], +12: [0], +15: [0], +&"type": 0 +} +10:3/0 = 0 +10:3/0/metadata/_better_terrain = { +0: [0], +4: [0], +8: [0], +11: [0], +12: [0], +15: [0], +&"type": 0 +} +11:3/0 = 0 +11:3/0/metadata/_better_terrain = { +8: [0], +11: [0], +12: [0], +&"type": 0 +} +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +8:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +11:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +6:5/0 = 0 +7:5/0 = 0 +8:5/0 = 0 +9:5/0 = 0 +11:5/0 = 0 +0:6/0 = 0 +1:6/0 = 0 +2:6/0 = 0 +3:6/0 = 0 +4:6/0 = 0 +5:6/0 = 0 +6:6/0 = 0 +7:6/0 = 0 +8:6/0 = 0 +9:6/0 = 0 +10:6/0 = 0 +11:6/0 = 0 +0:7/0 = 0 +1:7/0 = 0 +2:7/0 = 0 +3:7/0 = 0 +4:7/0 = 0 +5:7/0 = 0 +6:7/0 = 0 +7:7/0 = 0 +8:7/0 = 0 +9:7/0 = 0 +10:7/0 = 0 +11:7/0 = 0 +0:8/0 = 0 +1:8/0 = 0 +2:8/0 = 0 +3:8/0 = 0 +4:8/0 = 0 +5:8/0 = 0 +6:8/0 = 0 +7:8/0 = 0 +8:8/0 = 0 +9:8/0 = 0 +10:8/0 = 0 +11:8/0 = 0 +0:9/0 = 0 +1:9/0 = 0 +2:9/0 = 0 +3:9/0 = 0 +4:9/0 = 0 +5:9/0 = 0 +6:9/0 = 0 +7:9/0 = 0 +8:9/0 = 0 +9:9/0 = 0 +11:9/0 = 0 +0:10/0 = 0 +1:10/0 = 0 +2:10/0 = 0 +3:10/0 = 0 +4:10/0 = 0 +5:10/0 = 0 +6:10/0 = 0 +7:10/0 = 0 +8:10/0 = 0 +9:10/0 = 0 +10:10/0 = 0 +11:10/0 = 0 +0:11/0 = 0 +1:11/0 = 0 +2:11/0 = 0 +3:11/0 = 0 +4:11/0 = 0 +5:11/0 = 0 +6:11/0 = 0 +7:11/0 = 0 +8:11/0 = 0 +9:11/0 = 0 +10:11/0 = 0 +11:11/0 = 0 +0:12/0 = 0 +1:12/0 = 0 +2:12/0 = 0 +3:12/0 = 0 +4:12/0 = 0 +5:12/0 = 0 +6:12/0 = 0 +7:12/0 = 0 +8:12/0 = 0 +9:12/0 = 0 +10:12/0 = 0 +11:12/0 = 0 +0:13/0 = 0 +1:13/0 = 0 +2:13/0 = 0 +3:13/0 = 0 +4:13/0 = 0 +5:13/0 = 0 +6:13/0 = 0 +7:13/0 = 0 +8:13/0 = 0 +9:13/0 = 0 +11:13/0 = 0 +0:14/0 = 0 +1:14/0 = 0 +2:14/0 = 0 +3:14/0 = 0 +4:14/0 = 0 +5:14/0 = 0 +6:14/0 = 0 +7:14/0 = 0 +8:14/0 = 0 +9:14/0 = 0 +10:14/0 = 0 +11:14/0 = 0 +0:15/0 = 0 +1:15/0 = 0 +2:15/0 = 0 +3:15/0 = 0 +4:15/0 = 0 +5:15/0 = 0 +6:15/0 = 0 +7:15/0 = 0 +8:15/0 = 0 +9:15/0 = 0 +10:15/0 = 0 +11:15/0 = 0 +0:16/0 = 0 +1:16/0 = 0 +2:16/0 = 0 +3:16/0 = 0 +4:16/0 = 0 +5:16/0 = 0 +6:16/0 = 0 +7:16/0 = 0 +8:16/0 = 0 +9:16/0 = 0 +10:16/0 = 0 +11:16/0 = 0 +0:17/0 = 0 +1:17/0 = 0 +2:17/0 = 0 +3:17/0 = 0 +4:17/0 = 0 +5:17/0 = 0 +6:17/0 = 0 +7:17/0 = 0 +8:17/0 = 0 +9:17/0 = 0 +11:17/0 = 0 +0:18/0 = 0 +1:18/0 = 0 +2:18/0 = 0 +3:18/0 = 0 +4:18/0 = 0 +5:18/0 = 0 +6:18/0 = 0 +7:18/0 = 0 +8:18/0 = 0 +10:18/0 = 0 +11:18/0 = 0 +0:19/0 = 0 +1:19/0 = 0 +2:19/0 = 0 +3:19/0 = 0 +4:19/0 = 0 +5:19/0 = 0 +6:19/0 = 0 +7:19/0 = 0 +8:19/0 = 0 +9:19/0 = 0 +10:19/0 = 0 +11:19/0 = 0 +0:20/0 = 0 +1:20/0 = 0 +2:20/0 = 0 +3:20/0 = 0 +4:20/0 = 0 +5:20/0 = 0 +6:20/0 = 0 +7:20/0 = 0 +8:20/0 = 0 +9:20/0 = 0 +10:20/0 = 0 +11:20/0 = 0 +0:21/0 = 0 +1:21/0 = 0 +2:21/0 = 0 +3:21/0 = 0 +4:21/0 = 0 +5:21/0 = 0 +6:21/0 = 0 +7:21/0 = 0 +8:21/0 = 0 +9:21/0 = 0 +11:21/0 = 0 +0:22/0 = 0 +1:22/0 = 0 +2:22/0 = 0 +3:22/0 = 0 +4:22/0 = 0 +5:22/0 = 0 +6:22/0 = 0 +7:22/0 = 0 +8:22/0 = 0 +10:22/0 = 0 +11:22/0 = 0 +0:23/0 = 0 +1:23/0 = 0 +2:23/0 = 0 +3:23/0 = 0 +4:23/0 = 0 +5:23/0 = 0 +6:23/0 = 0 +7:23/0 = 0 +8:23/0 = 0 +9:23/0 = 0 +10:23/0 = 0 +11:23/0 = 0 +0:24/0 = 0 +1:24/0 = 0 +2:24/0 = 0 +3:24/0 = 0 +4:24/0 = 0 +5:24/0 = 0 +6:24/0 = 0 +7:24/0 = 0 +8:24/0 = 0 +9:24/0 = 0 +10:24/0 = 0 +11:24/0 = 0 +0:25/0 = 0 +1:25/0 = 0 +2:25/0 = 0 +3:25/0 = 0 +4:25/0 = 0 +5:25/0 = 0 +6:25/0 = 0 +7:25/0 = 0 +8:25/0 = 0 +9:25/0 = 0 +11:25/0 = 0 +0:26/0 = 0 +1:26/0 = 0 +2:26/0 = 0 +3:26/0 = 0 +4:26/0 = 0 +5:26/0 = 0 +6:26/0 = 0 +7:26/0 = 0 +8:26/0 = 0 +9:26/0 = 0 +10:26/0 = 0 +11:26/0 = 0 +0:27/0 = 0 +1:27/0 = 0 +2:27/0 = 0 +3:27/0 = 0 +4:27/0 = 0 +5:27/0 = 0 +6:27/0 = 0 +7:27/0 = 0 +8:27/0 = 0 +9:27/0 = 0 +10:27/0 = 0 +11:27/0 = 0 +0:28/0 = 0 +1:28/0 = 0 +2:28/0 = 0 +3:28/0 = 0 +4:28/0 = 0 +5:28/0 = 0 +6:28/0 = 0 +7:28/0 = 0 +8:28/0 = 0 +9:28/0 = 0 +10:28/0 = 0 +11:28/0 = 0 +0:29/0 = 0 +1:29/0 = 0 +2:29/0 = 0 +3:29/0 = 0 +4:29/0 = 0 +5:29/0 = 0 +6:29/0 = 0 +7:29/0 = 0 +8:29/0 = 0 +9:29/0 = 0 +11:29/0 = 0 +0:30/0 = 0 +1:30/0 = 0 +2:30/0 = 0 +3:30/0 = 0 +4:30/0 = 0 +5:30/0 = 0 +6:30/0 = 0 +7:30/0 = 0 +8:30/0 = 0 +9:30/0 = 0 +10:30/0 = 0 +11:30/0 = 0 +0:31/0 = 0 +1:31/0 = 0 +2:31/0 = 0 +3:31/0 = 0 +4:31/0 = 0 +5:31/0 = 0 +6:31/0 = 0 +7:31/0 = 0 +8:31/0 = 0 +9:31/0 = 0 +10:31/0 = 0 +11:31/0 = 0 +0:32/0 = 0 +1:32/0 = 0 +2:32/0 = 0 +3:32/0 = 0 +4:32/0 = 0 +5:32/0 = 0 +6:32/0 = 0 +7:32/0 = 0 +8:32/0 = 0 +9:32/0 = 0 +10:32/0 = 0 +11:32/0 = 0 +0:33/0 = 0 +1:33/0 = 0 +2:33/0 = 0 +3:33/0 = 0 +4:33/0 = 0 +5:33/0 = 0 +6:33/0 = 0 +7:33/0 = 0 +8:33/0 = 0 +9:33/0 = 0 +11:33/0 = 0 +0:34/0 = 0 +1:34/0 = 0 +2:34/0 = 0 +3:34/0 = 0 +4:34/0 = 0 +5:34/0 = 0 +6:34/0 = 0 +7:34/0 = 0 +8:34/0 = 0 +9:34/0 = 0 +10:34/0 = 0 +11:34/0 = 0 +0:35/0 = 0 +1:35/0 = 0 +2:35/0 = 0 +3:35/0 = 0 +4:35/0 = 0 +5:35/0 = 0 +6:35/0 = 0 +7:35/0 = 0 +8:35/0 = 0 +9:35/0 = 0 +10:35/0 = 0 +11:35/0 = 0 +0:36/0 = 0 +1:36/0 = 0 +2:36/0 = 0 +3:36/0 = 0 +4:36/0 = 0 +5:36/0 = 0 +6:36/0 = 0 +7:36/0 = 0 +8:36/0 = 0 +9:36/0 = 0 +10:36/0 = 0 +11:36/0 = 0 +0:37/0 = 0 +1:37/0 = 0 +2:37/0 = 0 +3:37/0 = 0 +4:37/0 = 0 +5:37/0 = 0 +6:37/0 = 0 +7:37/0 = 0 +8:37/0 = 0 +9:37/0 = 0 +11:37/0 = 0 +0:38/0 = 0 +1:38/0 = 0 +2:38/0 = 0 +3:38/0 = 0 +4:38/0 = 0 +5:38/0 = 0 +6:38/0 = 0 +7:38/0 = 0 +8:38/0 = 0 +9:38/0 = 0 +10:38/0 = 0 +11:38/0 = 0 +0:39/0 = 0 +1:39/0 = 0 +2:39/0 = 0 +3:39/0 = 0 +4:39/0 = 0 +5:39/0 = 0 +6:39/0 = 0 +7:39/0 = 0 +8:39/0 = 0 +9:39/0 = 0 +10:39/0 = 0 +11:39/0 = 0 +0:40/0 = 0 +1:40/0 = 0 +2:40/0 = 0 +3:40/0 = 0 +4:40/0 = 0 +5:40/0 = 0 +6:40/0 = 0 +7:40/0 = 0 +8:40/0 = 0 +9:40/0 = 0 +10:40/0 = 0 +11:40/0 = 0 +0:41/0 = 0 +1:41/0 = 0 +2:41/0 = 0 +3:41/0 = 0 +4:41/0 = 0 +5:41/0 = 0 +6:41/0 = 0 +7:41/0 = 0 +8:41/0 = 0 +9:41/0 = 0 +11:41/0 = 0 +0:42/0 = 0 +1:42/0 = 0 +2:42/0 = 0 +3:42/0 = 0 +4:42/0 = 0 +5:42/0 = 0 +6:42/0 = 0 +7:42/0 = 0 +8:42/0 = 0 +9:42/0 = 0 +10:42/0 = 0 +11:42/0 = 0 +0:43/0 = 0 +1:43/0 = 0 +2:43/0 = 0 +3:43/0 = 0 +4:43/0 = 0 +5:43/0 = 0 +6:43/0 = 0 +7:43/0 = 0 +8:43/0 = 0 +9:43/0 = 0 +10:43/0 = 0 +11:43/0 = 0 +0:44/0 = 0 +1:44/0 = 0 +2:44/0 = 0 +3:44/0 = 0 +4:44/0 = 0 +5:44/0 = 0 +6:44/0 = 0 +7:44/0 = 0 +8:44/0 = 0 +9:44/0 = 0 +10:44/0 = 0 +11:44/0 = 0 +0:45/0 = 0 +1:45/0 = 0 +2:45/0 = 0 +3:45/0 = 0 +4:45/0 = 0 +5:45/0 = 0 +6:45/0 = 0 +7:45/0 = 0 +8:45/0 = 0 +9:45/0 = 0 +11:45/0 = 0 +0:46/0 = 0 +1:46/0 = 0 +2:46/0 = 0 +3:46/0 = 0 +4:46/0 = 0 +5:46/0 = 0 +6:46/0 = 0 +7:46/0 = 0 +8:46/0 = 0 +9:46/0 = 0 +10:46/0 = 0 +11:46/0 = 0 +0:47/0 = 0 +1:47/0 = 0 +2:47/0 = 0 +3:47/0 = 0 +4:47/0 = 0 +5:47/0 = 0 +6:47/0 = 0 +7:47/0 = 0 +8:47/0 = 0 +9:47/0 = 0 +10:47/0 = 0 +11:47/0 = 0 +0:48/0 = 0 +0:48/0/metadata/_better_terrain = { +4: [3], +&"type": 3 +} +1:48/0 = 0 +1:48/0/metadata/_better_terrain = { +0: [3], +4: [3], +&"type": 3 +} +2:48/0 = 0 +2:48/0/metadata/_better_terrain = { +0: [3], +4: [3], +8: [3], +&"type": 3 +} +3:48/0 = 0 +3:48/0/metadata/_better_terrain = { +4: [3], +8: [3], +&"type": 3 +} +4:48/0 = 0 +4:48/0/metadata/_better_terrain = { +0: [3], +4: [3], +8: [3], +11: [3], +12: [3], +&"type": 3 +} +5:48/0 = 0 +5:48/0/metadata/_better_terrain = { +0: [3], +3: [3], +4: [3], +8: [3], +&"type": 3 +} +6:48/0 = 0 +6:48/0/metadata/_better_terrain = { +0: [3], +4: [3], +7: [3], +8: [3], +&"type": 3 +} +7:48/0 = 0 +7:48/0/metadata/_better_terrain = { +0: [3], +4: [3], +8: [3], +12: [3], +15: [3], +&"type": 3 +} +8:48/0 = 0 +8:48/0/metadata/_better_terrain = { +0: [3], +3: [3], +4: [3], +&"type": 3 +} +9:48/0 = 0 +9:48/0/metadata/_better_terrain = { +0: [3], +3: [3], +4: [3], +7: [3], +8: [3], +12: [3], +&"type": 3 +} +10:48/0 = 0 +10:48/0/metadata/_better_terrain = { +0: [3], +3: [3], +4: [3], +7: [3], +8: [3], +&"type": 3 +} +11:48/0 = 0 +11:48/0/metadata/_better_terrain = { +4: [3], +7: [3], +8: [3], +&"type": 3 +} +0:49/0 = 0 +0:49/0/metadata/_better_terrain = { +4: [3], +12: [3], +&"type": 3 +} +1:49/0 = 0 +1:49/0/metadata/_better_terrain = { +0: [3], +4: [3], +12: [3], +&"type": 3 +} +2:49/0 = 0 +2:49/0/metadata/_better_terrain = { +0: [3], +4: [3], +8: [3], +12: [3], +&"type": 3 +} +3:49/0 = 0 +3:49/0/metadata/_better_terrain = { +4: [3], +8: [3], +12: [3], +&"type": 3 +} +4:49/0 = 0 +4:49/0/metadata/_better_terrain = { +0: [3], +3: [3], +4: [3], +12: [3], +&"type": 3 +} +5:49/0 = 0 +5:49/0/metadata/_better_terrain = { +0: [3], +3: [3], +4: [3], +7: [3], +8: [3], +12: [3], +15: [3], +&"type": 3 +} +6:49/0 = 0 +6:49/0/metadata/_better_terrain = { +0: [3], +3: [3], +4: [3], +7: [3], +8: [3], +11: [3], +12: [3], +&"type": 3 +} +7:49/0 = 0 +7:49/0/metadata/_better_terrain = { +4: [3], +7: [3], +8: [3], +12: [3], +&"type": 3 +} +8:49/0 = 0 +8:49/0/metadata/_better_terrain = { +0: [3], +3: [3], +4: [3], +12: [3], +15: [3], +&"type": 3 +} +9:49/0 = 0 +9:49/0/metadata/_better_terrain = { +0: [3], +4: [3], +7: [3], +8: [3], +12: [3], +15: [3], +&"type": 3 +} +11:49/0 = 0 +11:49/0/metadata/_better_terrain = { +0: [3], +4: [3], +7: [3], +8: [3], +11: [3], +12: [3], +&"type": 3 +} +0:50/0 = 0 +0:50/0/metadata/_better_terrain = { +12: [3], +&"type": 3 +} +1:50/0 = 0 +1:50/0/metadata/_better_terrain = { +0: [3], +12: [3], +&"type": 3 +} +2:50/0 = 0 +2:50/0/metadata/_better_terrain = { +0: [3], +8: [3], +12: [3], +&"type": 3 +} +3:50/0 = 0 +3:50/0/metadata/_better_terrain = { +8: [3], +12: [3], +&"type": 3 +} +4:50/0 = 0 +4:50/0/metadata/_better_terrain = { +0: [3], +4: [3], +12: [3], +15: [3], +&"type": 3 +} +5:50/0 = 0 +5:50/0/metadata/_better_terrain = { +0: [3], +3: [3], +4: [3], +8: [3], +11: [3], +12: [3], +15: [3], +&"type": 3 +} +6:50/0 = 0 +6:50/0/metadata/_better_terrain = { +0: [3], +4: [3], +7: [3], +8: [3], +11: [3], +12: [3], +15: [3], +&"type": 3 +} +7:50/0 = 0 +7:50/0/metadata/_better_terrain = { +4: [3], +8: [3], +11: [3], +12: [3], +&"type": 3 +} +8:50/0 = 0 +8:50/0/metadata/_better_terrain = { +0: [3], +3: [3], +4: [3], +8: [3], +12: [3], +15: [3], +&"type": 3 +} +9:50/0 = 0 +9:50/0/metadata/_better_terrain = { +0: [3], +3: [3], +4: [3], +7: [3], +8: [3], +11: [3], +12: [3], +15: [3], +&"type": 3 +} +10:50/0 = 0 +10:50/0/metadata/_better_terrain = { +0: [3], +3: [3], +4: [3], +8: [3], +11: [3], +12: [3], +&"type": 3 +} +11:50/0 = 0 +11:50/0/metadata/_better_terrain = { +4: [3], +7: [3], +8: [3], +11: [3], +12: [3], +&"type": 3 +} +0:51/0 = 0 +0:51/0/metadata/_better_terrain = { +&"type": 3 +} +1:51/0 = 0 +1:51/0/metadata/_better_terrain = { +0: [3], +&"type": 3 +} +2:51/0 = 0 +2:51/0/metadata/_better_terrain = { +0: [3], +8: [3], +&"type": 3 +} +3:51/0 = 0 +3:51/0/metadata/_better_terrain = { +8: [3], +&"type": 3 +} +4:51/0 = 0 +4:51/0/metadata/_better_terrain = { +0: [3], +4: [3], +7: [3], +8: [3], +12: [3], +&"type": 3 +} +5:51/0 = 0 +5:51/0/metadata/_better_terrain = { +0: [3], +8: [3], +12: [3], +15: [3], +&"type": 3 +} +6:51/0 = 0 +6:51/0/metadata/_better_terrain = { +0: [3], +8: [3], +11: [3], +12: [3], +&"type": 3 +} +7:51/0 = 0 +7:51/0/metadata/_better_terrain = { +0: [3], +3: [3], +4: [3], +8: [3], +12: [3], +&"type": 3 +} +8:51/0 = 0 +8:51/0/metadata/_better_terrain = { +0: [3], +12: [3], +15: [3], +&"type": 3 +} +9:51/0 = 0 +9:51/0/metadata/_better_terrain = { +0: [3], +8: [3], +11: [3], +12: [3], +15: [3], +&"type": 3 +} +10:51/0 = 0 +10:51/0/metadata/_better_terrain = { +0: [3], +4: [3], +8: [3], +11: [3], +12: [3], +15: [3], +&"type": 3 +} +11:51/0 = 0 +11:51/0/metadata/_better_terrain = { +8: [3], +11: [3], +12: [3], +&"type": 3 +} +0:52/0 = 0 +1:52/0 = 0 +2:52/0 = 0 +3:52/0 = 0 +4:52/0 = 0 +5:52/0 = 0 +6:52/0 = 0 +7:52/0 = 0 +8:52/0 = 0 +9:52/0 = 0 +10:52/0 = 0 +11:52/0 = 0 +0:53/0 = 0 +1:53/0 = 0 +2:53/0 = 0 +3:53/0 = 0 +4:53/0 = 0 +5:53/0 = 0 +6:53/0 = 0 +7:53/0 = 0 +8:53/0 = 0 +9:53/0 = 0 +11:53/0 = 0 +0:54/0 = 0 +1:54/0 = 0 +2:54/0 = 0 +3:54/0 = 0 +4:54/0 = 0 +5:54/0 = 0 +6:54/0 = 0 +7:54/0 = 0 +8:54/0 = 0 +9:54/0 = 0 +10:54/0 = 0 +11:54/0 = 0 +0:55/0 = 0 +1:55/0 = 0 +2:55/0 = 0 +3:55/0 = 0 +4:55/0 = 0 +5:55/0 = 0 +6:55/0 = 0 +7:55/0 = 0 +8:55/0 = 0 +9:55/0 = 0 +10:55/0 = 0 +11:55/0 = 0 +0:56/0 = 0 +1:56/0 = 0 +2:56/0 = 0 +3:56/0 = 0 +4:56/0 = 0 +5:56/0 = 0 +6:56/0 = 0 +7:56/0 = 0 +8:56/0 = 0 +9:56/0 = 0 +10:56/0 = 0 +11:56/0 = 0 +0:57/0 = 0 +1:57/0 = 0 +2:57/0 = 0 +3:57/0 = 0 +4:57/0 = 0 +5:57/0 = 0 +6:57/0 = 0 +7:57/0 = 0 +8:57/0 = 0 +9:57/0 = 0 +11:57/0 = 0 +0:58/0 = 0 +1:58/0 = 0 +2:58/0 = 0 +3:58/0 = 0 +4:58/0 = 0 +5:58/0 = 0 +6:58/0 = 0 +7:58/0 = 0 +8:58/0 = 0 +9:58/0 = 0 +10:58/0 = 0 +11:58/0 = 0 +0:59/0 = 0 +1:59/0 = 0 +2:59/0 = 0 +3:59/0 = 0 +4:59/0 = 0 +5:59/0 = 0 +6:59/0 = 0 +7:59/0 = 0 +8:59/0 = 0 +9:59/0 = 0 +10:59/0 = 0 +11:59/0 = 0 +0:60/0 = 0 +1:60/0 = 0 +2:60/0 = 0 +3:60/0 = 0 +4:60/0 = 0 +5:60/0 = 0 +6:60/0 = 0 +7:60/0 = 0 +8:60/0 = 0 +9:60/0 = 0 +10:60/0 = 0 +11:60/0 = 0 +0:61/0 = 0 +1:61/0 = 0 +2:61/0 = 0 +3:61/0 = 0 +4:61/0 = 0 +5:61/0 = 0 +6:61/0 = 0 +7:61/0 = 0 +8:61/0 = 0 +9:61/0 = 0 +11:61/0 = 0 +0:62/0 = 0 +1:62/0 = 0 +2:62/0 = 0 +3:62/0 = 0 +4:62/0 = 0 +5:62/0 = 0 +6:62/0 = 0 +7:62/0 = 0 +8:62/0 = 0 +9:62/0 = 0 +10:62/0 = 0 +11:62/0 = 0 +0:63/0 = 0 +1:63/0 = 0 +2:63/0 = 0 +3:63/0 = 0 +4:63/0 = 0 +5:63/0 = 0 +6:63/0 = 0 +7:63/0 = 0 +8:63/0 = 0 +9:63/0 = 0 +10:63/0 = 0 +11:63/0 = 0 +0:64/0 = 0 +1:64/0 = 0 +2:64/0 = 0 +3:64/0 = 0 +4:64/0 = 0 +5:64/0 = 0 +6:64/0 = 0 +7:64/0 = 0 +8:64/0 = 0 +9:64/0 = 0 +10:64/0 = 0 +11:64/0 = 0 +0:65/0 = 0 +1:65/0 = 0 +2:65/0 = 0 +3:65/0 = 0 +4:65/0 = 0 +5:65/0 = 0 +6:65/0 = 0 +7:65/0 = 0 +8:65/0 = 0 +9:65/0 = 0 +11:65/0 = 0 +0:66/0 = 0 +1:66/0 = 0 +2:66/0 = 0 +3:66/0 = 0 +4:66/0 = 0 +5:66/0 = 0 +6:66/0 = 0 +7:66/0 = 0 +8:66/0 = 0 +10:66/0 = 0 +11:66/0 = 0 +0:67/0 = 0 +1:67/0 = 0 +2:67/0 = 0 +3:67/0 = 0 +4:67/0 = 0 +5:67/0 = 0 +6:67/0 = 0 +7:67/0 = 0 +8:67/0 = 0 +9:67/0 = 0 +10:67/0 = 0 +11:67/0 = 0 +0:68/0 = 0 +1:68/0 = 0 +2:68/0 = 0 +3:68/0 = 0 +4:68/0 = 0 +5:68/0 = 0 +6:68/0 = 0 +7:68/0 = 0 +8:68/0 = 0 +9:68/0 = 0 +10:68/0 = 0 +11:68/0 = 0 +0:69/0 = 0 +1:69/0 = 0 +2:69/0 = 0 +3:69/0 = 0 +4:69/0 = 0 +5:69/0 = 0 +6:69/0 = 0 +7:69/0 = 0 +8:69/0 = 0 +9:69/0 = 0 +11:69/0 = 0 +0:70/0 = 0 +1:70/0 = 0 +2:70/0 = 0 +3:70/0 = 0 +4:70/0 = 0 +5:70/0 = 0 +6:70/0 = 0 +7:70/0 = 0 +8:70/0 = 0 +9:70/0 = 0 +10:70/0 = 0 +11:70/0 = 0 +0:71/0 = 0 +1:71/0 = 0 +2:71/0 = 0 +3:71/0 = 0 +4:71/0 = 0 +5:71/0 = 0 +6:71/0 = 0 +7:71/0 = 0 +8:71/0 = 0 +9:71/0 = 0 +10:71/0 = 0 +11:71/0 = 0 +0:72/0 = 0 +1:72/0 = 0 +2:72/0 = 0 +3:72/0 = 0 +4:72/0 = 0 +5:72/0 = 0 +6:72/0 = 0 +7:72/0 = 0 +8:72/0 = 0 +9:72/0 = 0 +10:72/0 = 0 +11:72/0 = 0 +0:73/0 = 0 +1:73/0 = 0 +2:73/0 = 0 +3:73/0 = 0 +4:73/0 = 0 +5:73/0 = 0 +6:73/0 = 0 +7:73/0 = 0 +8:73/0 = 0 +9:73/0 = 0 +11:73/0 = 0 +0:74/0 = 0 +1:74/0 = 0 +2:74/0 = 0 +3:74/0 = 0 +4:74/0 = 0 +5:74/0 = 0 +6:74/0 = 0 +7:74/0 = 0 +8:74/0 = 0 +9:74/0 = 0 +10:74/0 = 0 +11:74/0 = 0 +0:75/0 = 0 +1:75/0 = 0 +2:75/0 = 0 +3:75/0 = 0 +4:75/0 = 0 +5:75/0 = 0 +6:75/0 = 0 +7:75/0 = 0 +8:75/0 = 0 +9:75/0 = 0 +10:75/0 = 0 +11:75/0 = 0 +0:76/0 = 0 +1:76/0 = 0 +2:76/0 = 0 +3:76/0 = 0 +4:76/0 = 0 +5:76/0 = 0 +6:76/0 = 0 +7:76/0 = 0 +8:76/0 = 0 +9:76/0 = 0 +10:76/0 = 0 +11:76/0 = 0 +0:77/0 = 0 +1:77/0 = 0 +2:77/0 = 0 +3:77/0 = 0 +4:77/0 = 0 +5:77/0 = 0 +6:77/0 = 0 +7:77/0 = 0 +8:77/0 = 0 +9:77/0 = 0 +11:77/0 = 0 +0:78/0 = 0 +1:78/0 = 0 +2:78/0 = 0 +3:78/0 = 0 +4:78/0 = 0 +5:78/0 = 0 +6:78/0 = 0 +7:78/0 = 0 +8:78/0 = 0 +9:78/0 = 0 +10:78/0 = 0 +11:78/0 = 0 +0:79/0 = 0 +1:79/0 = 0 +2:79/0 = 0 +3:79/0 = 0 +4:79/0 = 0 +5:79/0 = 0 +6:79/0 = 0 +7:79/0 = 0 +8:79/0 = 0 +9:79/0 = 0 +10:79/0 = 0 +11:79/0 = 0 +0:80/0 = 0 +1:80/0 = 0 +2:80/0 = 0 +3:80/0 = 0 +4:80/0 = 0 +5:80/0 = 0 +6:80/0 = 0 +7:80/0 = 0 +8:80/0 = 0 +9:80/0 = 0 +10:80/0 = 0 +11:80/0 = 0 +0:81/0 = 0 +1:81/0 = 0 +2:81/0 = 0 +3:81/0 = 0 +4:81/0 = 0 +5:81/0 = 0 +6:81/0 = 0 +7:81/0 = 0 +8:81/0 = 0 +9:81/0 = 0 +11:81/0 = 0 +0:82/0 = 0 +1:82/0 = 0 +2:82/0 = 0 +3:82/0 = 0 +4:82/0 = 0 +5:82/0 = 0 +6:82/0 = 0 +7:82/0 = 0 +8:82/0 = 0 +9:82/0 = 0 +10:82/0 = 0 +11:82/0 = 0 +0:83/0 = 0 +1:83/0 = 0 +2:83/0 = 0 +3:83/0 = 0 +4:83/0 = 0 +5:83/0 = 0 +6:83/0 = 0 +7:83/0 = 0 +8:83/0 = 0 +9:83/0 = 0 +10:83/0 = 0 +11:83/0 = 0 +0:84/0 = 0 +1:84/0 = 0 +2:84/0 = 0 +3:84/0 = 0 +4:84/0 = 0 +5:84/0 = 0 +6:84/0 = 0 +7:84/0 = 0 +8:84/0 = 0 +9:84/0 = 0 +10:84/0 = 0 +11:84/0 = 0 +0:85/0 = 0 +1:85/0 = 0 +2:85/0 = 0 +3:85/0 = 0 +4:85/0 = 0 +5:85/0 = 0 +6:85/0 = 0 +7:85/0 = 0 +8:85/0 = 0 +9:85/0 = 0 +11:85/0 = 0 +0:86/0 = 0 +1:86/0 = 0 +2:86/0 = 0 +3:86/0 = 0 +4:86/0 = 0 +5:86/0 = 0 +6:86/0 = 0 +7:86/0 = 0 +8:86/0 = 0 +9:86/0 = 0 +10:86/0 = 0 +11:86/0 = 0 +0:87/0 = 0 +1:87/0 = 0 +2:87/0 = 0 +3:87/0 = 0 +4:87/0 = 0 +5:87/0 = 0 +6:87/0 = 0 +7:87/0 = 0 +8:87/0 = 0 +9:87/0 = 0 +10:87/0 = 0 +11:87/0 = 0 +0:88/0 = 0 +1:88/0 = 0 +2:88/0 = 0 +3:88/0 = 0 +4:88/0 = 0 +5:88/0 = 0 +6:88/0 = 0 +7:88/0 = 0 +8:88/0 = 0 +9:88/0 = 0 +10:88/0 = 0 +11:88/0 = 0 +0:89/0 = 0 +1:89/0 = 0 +2:89/0 = 0 +3:89/0 = 0 +4:89/0 = 0 +5:89/0 = 0 +6:89/0 = 0 +7:89/0 = 0 +8:89/0 = 0 +9:89/0 = 0 +11:89/0 = 0 +0:90/0 = 0 +1:90/0 = 0 +2:90/0 = 0 +3:90/0 = 0 +4:90/0 = 0 +5:90/0 = 0 +6:90/0 = 0 +7:90/0 = 0 +8:90/0 = 0 +9:90/0 = 0 +10:90/0 = 0 +11:90/0 = 0 +0:91/0 = 0 +1:91/0 = 0 +2:91/0 = 0 +3:91/0 = 0 +4:91/0 = 0 +5:91/0 = 0 +6:91/0 = 0 +7:91/0 = 0 +8:91/0 = 0 +9:91/0 = 0 +10:91/0 = 0 +11:91/0 = 0 +0:92/0 = 0 +1:92/0 = 0 +2:92/0 = 0 +3:92/0 = 0 +4:92/0 = 0 +5:92/0 = 0 +6:92/0 = 0 +7:92/0 = 0 +8:92/0 = 0 +9:92/0 = 0 +10:92/0 = 0 +11:92/0 = 0 +0:93/0 = 0 +1:93/0 = 0 +2:93/0 = 0 +3:93/0 = 0 +4:93/0 = 0 +5:93/0 = 0 +6:93/0 = 0 +7:93/0 = 0 +8:93/0 = 0 +9:93/0 = 0 +11:93/0 = 0 +0:94/0 = 0 +1:94/0 = 0 +2:94/0 = 0 +3:94/0 = 0 +4:94/0 = 0 +5:94/0 = 0 +6:94/0 = 0 +7:94/0 = 0 +8:94/0 = 0 +9:94/0 = 0 +10:94/0 = 0 +11:94/0 = 0 +0:95/0 = 0 +1:95/0 = 0 +2:95/0 = 0 +3:95/0 = 0 +4:95/0 = 0 +5:95/0 = 0 +6:95/0 = 0 +7:95/0 = 0 +8:95/0 = 0 +9:95/0 = 0 +10:95/0 = 0 +11:95/0 = 0 +0:96/0 = 0 +1:96/0 = 0 +2:96/0 = 0 +3:96/0 = 0 +4:96/0 = 0 +5:96/0 = 0 +6:96/0 = 0 +7:96/0 = 0 +8:96/0 = 0 +9:96/0 = 0 +10:96/0 = 0 +11:96/0 = 0 +0:97/0 = 0 +1:97/0 = 0 +2:97/0 = 0 +3:97/0 = 0 +4:97/0 = 0 +5:97/0 = 0 +6:97/0 = 0 +7:97/0 = 0 +8:97/0 = 0 +9:97/0 = 0 +11:97/0 = 0 +0:98/0 = 0 +1:98/0 = 0 +2:98/0 = 0 +3:98/0 = 0 +4:98/0 = 0 +5:98/0 = 0 +6:98/0 = 0 +7:98/0 = 0 +8:98/0 = 0 +9:98/0 = 0 +10:98/0 = 0 +11:98/0 = 0 +0:99/0 = 0 +1:99/0 = 0 +2:99/0 = 0 +3:99/0 = 0 +4:99/0 = 0 +5:99/0 = 0 +6:99/0 = 0 +7:99/0 = 0 +8:99/0 = 0 +9:99/0 = 0 +10:99/0 = 0 +11:99/0 = 0 +0:100/0 = 0 +1:100/0 = 0 +2:100/0 = 0 +3:100/0 = 0 +4:100/0 = 0 +5:100/0 = 0 +6:100/0 = 0 +7:100/0 = 0 +8:100/0 = 0 +9:100/0 = 0 +10:100/0 = 0 +11:100/0 = 0 +0:101/0 = 0 +1:101/0 = 0 +2:101/0 = 0 +3:101/0 = 0 +4:101/0 = 0 +5:101/0 = 0 +6:101/0 = 0 +7:101/0 = 0 +8:101/0 = 0 +9:101/0 = 0 +11:101/0 = 0 +0:102/0 = 0 +1:102/0 = 0 +2:102/0 = 0 +3:102/0 = 0 +4:102/0 = 0 +5:102/0 = 0 +6:102/0 = 0 +7:102/0 = 0 +8:102/0 = 0 +9:102/0 = 0 +10:102/0 = 0 +11:102/0 = 0 +0:103/0 = 0 +1:103/0 = 0 +2:103/0 = 0 +3:103/0 = 0 +4:103/0 = 0 +5:103/0 = 0 +6:103/0 = 0 +7:103/0 = 0 +8:103/0 = 0 +9:103/0 = 0 +10:103/0 = 0 +11:103/0 = 0 + +[sub_resource type="TileSet" id="TileSet_53pbo"] +sources/0 = SubResource("TileSetAtlasSource_tm1r8") +metadata/_better_terrain = { +&"decoration": ["Decoration", Color(0.4117647, 0.4117647, 0.4117647, 1), 3, [], { +&"path": "res://addons/better-terrain/icons/Decoration.svg" +}], +&"terrains": [["DirtBush1", Color(0.96875, 1, 0, 1), 0, [], { +&"path": "" +}], ["DirtBush2", Color(1, 0, 0.9375, 1), 0, [], { +&"path": "" +}], ["WaterBush", Color(0.94509804, 0.11372548, 0.11372548, 1), 0, [], { +&"path": "" +}], ["BushClear", Color(0.8156863, 0.4257353, 0.14117648, 1), 0, [], { +&"path": "" +}]], +&"version": "0.2" +} + +[node name="BetterTerrain" type="Node2D"] + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +tile_set = SubResource("TileSet_53pbo")