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||||
frame_progress = 0.91331923
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 8)
|
||||
shape = SubResource("CapsuleShape2D_ykc1o")
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
zoom = Vector2(4, 4)
|
||||
@ -20,9 +20,6 @@ extends HBoxContainer
|
||||
#func _enter_tree() -> void:
|
||||
func _ready() -> void:
|
||||
title_label.text = variable_name.capitalize() + ": "
|
||||
add_child(title_label)
|
||||
add_child(value_label)
|
||||
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if not Engine.is_editor_hint():
|
||||
28
scripts/new_player.gd
Normal file
@ -0,0 +1,28 @@
|
||||
#@tool
|
||||
#@icon
|
||||
#class_name
|
||||
extends CharacterBody2D
|
||||
## Documentation comments
|
||||
|
||||
## Signals
|
||||
## Enums
|
||||
## Constants
|
||||
## @export variables
|
||||
@export var speed: int = 10
|
||||
## Regular variables
|
||||
var input_vector: Vector2
|
||||
## @onready variables
|
||||
|
||||
## Overridden built-in virtual methods
|
||||
#func _init() -> void:
|
||||
#func _enter_tree() -> void:
|
||||
#func _ready() -> void:
|
||||
#func _process(delta: float) -> void:
|
||||
func _physics_process(_delta: float) -> void:
|
||||
input_vector = Input.get_vector("left", "right", "up", "down")
|
||||
velocity = input_vector * speed
|
||||
move_and_slide()
|
||||
## Remaining virtual methods
|
||||
## Overridden custom methods
|
||||
## Remaining methods
|
||||
## Subclasses
|
||||
1
scripts/new_player.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://ddiwahqiekcqp
|
||||
@ -8,13 +8,15 @@ extends CharacterBody2D
|
||||
## Enums
|
||||
## Constants
|
||||
## @export variables
|
||||
@export var speed: int = 100
|
||||
@export var walking_speed: int = 100
|
||||
@export var running_speed: int = 150
|
||||
@export var turning_speed: float = 0.1
|
||||
## Regular variables
|
||||
var thrust: float = 0.0
|
||||
var rudder: float = 0.0
|
||||
var yaw
|
||||
var yaw: float = 0.0
|
||||
var heading: Vector2 = Vector2.UP
|
||||
var is_running: bool = false
|
||||
## @onready variables
|
||||
|
||||
## Overridden built-in virtual methods
|
||||
@ -31,7 +33,13 @@ func _physics_process(_delta: float) -> void:
|
||||
heading = heading.rotated(yaw)
|
||||
rotate(yaw)
|
||||
|
||||
velocity = thrust * heading * speed
|
||||
is_running = Input.is_action_pressed("run") and thrust > 0.0
|
||||
if is_running:
|
||||
velocity = thrust * heading * running_speed
|
||||
else:
|
||||
velocity = thrust * heading * walking_speed
|
||||
|
||||
|
||||
move_and_slide()
|
||||
## Remaining virtual methods
|
||||
## Overridden custom methods
|
||||
@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dyerg4wkjmayq"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cmggbqdffjgwf" path="res://player.gd" id="1_4flbx"]
|
||||
[ext_resource type="PackedScene" uid="uid://bsmtdok8be7d8" path="res://debug_label.tscn" id="3_i3pqv"]
|
||||
[ext_resource type="Script" uid="uid://cmggbqdffjgwf" path="res://spares/player.gd" id="1_4flbx"]
|
||||
[ext_resource type="PackedScene" uid="uid://bsmtdok8be7d8" path="res://scenes/debug_label.tscn" id="3_i3pqv"]
|
||||
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
motion_mode = 1
|
||||
@ -39,3 +39,13 @@ variable_name = "yaw"
|
||||
layout_mode = 2
|
||||
target = NodePath("../../..")
|
||||
variable_name = "heading"
|
||||
|
||||
[node name="IsRunningLabel" parent="PlayerDebug/VBoxContainer" node_paths=PackedStringArray("target") instance=ExtResource("3_i3pqv")]
|
||||
layout_mode = 2
|
||||
target = NodePath("../../..")
|
||||
variable_name = "is_running"
|
||||
|
||||
[node name="VelocityLabel" parent="PlayerDebug/VBoxContainer" node_paths=PackedStringArray("target") instance=ExtResource("3_i3pqv")]
|
||||
layout_mode = 2
|
||||
target = NodePath("../../..")
|
||||
variable_name = "velocity"
|
||||