[gd_resource type="MeshLibrary" load_steps=14 format=3 uid="uid://t45ph5cwvbr4"] [ext_resource type="Texture2D" uid="uid://oj44wj30tk0v" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Props_Dirt_11.png" id="1_ywgba"] [ext_resource type="Texture2D" uid="uid://dallhpwd4b7xq" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Grass_2_2.png" id="2_7x8un"] [ext_resource type="Shader" uid="uid://bus7pq4drisd1" path="res://test_shader.gdshader" id="3_7x8un"] [ext_resource type="Texture2D" uid="uid://dvyu8hutjntvk" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Grass_2_1.png" id="3_w73ao"] [ext_resource type="Texture2D" uid="uid://d4c35fmdiyv7m" path="res://assets/singles/terrains_and_fences/ME_Singles_Terrains_and_Fences_16x16_Grass_2_3.png" id="4_bng6h"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mt54i"] transparency = 1 shading_mode = 0 albedo_texture = ExtResource("1_ywgba") texture_filter = 0 [sub_resource type="QuadMesh" id="QuadMesh_le0cj"] material = SubResource("StandardMaterial3D_mt54i") [sub_resource type="ShaderMaterial" id="ShaderMaterial_ywgba"] render_priority = 0 shader = ExtResource("3_7x8un") shader_parameter/input_texture = ExtResource("2_7x8un") [sub_resource type="PlaneMesh" id="PlaneMesh_mt54i"] material = SubResource("ShaderMaterial_ywgba") size = Vector2(0.1, 0.1) orientation = 2 [sub_resource type="ShaderMaterial" id="ShaderMaterial_7x8un"] render_priority = 0 shader = ExtResource("3_7x8un") shader_parameter/input_texture = ExtResource("3_w73ao") [sub_resource type="PlaneMesh" id="PlaneMesh_le0cj"] material = SubResource("ShaderMaterial_7x8un") size = Vector2(0.1, 0.1) orientation = 2 [sub_resource type="ShaderMaterial" id="ShaderMaterial_w73ao"] render_priority = 0 shader = ExtResource("3_7x8un") shader_parameter/input_texture = ExtResource("4_bng6h") [sub_resource type="PlaneMesh" id="PlaneMesh_1gkdw"] material = SubResource("ShaderMaterial_w73ao") size = Vector2(0.1, 0.1) orientation = 2 [resource] item/0/name = "props_dirt_11" item/0/mesh = SubResource("QuadMesh_le0cj") item/0/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) item/0/mesh_cast_shadow = 1 item/0/shapes = [] item/0/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) item/0/navigation_layers = 1 item/1/name = "grass_2_2" item/1/mesh = SubResource("PlaneMesh_mt54i") item/1/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) item/1/mesh_cast_shadow = 1 item/1/shapes = [] item/1/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) item/1/navigation_layers = 1 item/2/name = "grass_2_1_left" item/2/mesh = SubResource("PlaneMesh_le0cj") item/2/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) item/2/mesh_cast_shadow = 1 item/2/shapes = [] item/2/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) item/2/navigation_layers = 1 item/3/name = "grass_2_3_right" item/3/mesh = SubResource("PlaneMesh_1gkdw") item/3/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) item/3/mesh_cast_shadow = 1 item/3/shapes = [] item/3/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) item/3/navigation_layers = 1