[gd_scene load_steps=5 format=3 uid="uid://pldxcq54fei5"] [ext_resource type="Script" uid="uid://ddiwahqiekcqp" path="res://scripts/player.gd" id="1_j1k7i"] [ext_resource type="SpriteFrames" uid="uid://b7cjgh268bie5" path="res://resources/sprite_frames_player.tres" id="2_qhqgy"] [ext_resource type="PackedScene" uid="uid://dgotxye77b7mr" path="res://scenes/debug_layer.tscn" id="3_niqac"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ykc1o"] radius = 7.0 height = 16.0 [node name="Player" type="CharacterBody2D"] script = ExtResource("1_j1k7i") [node name="PlayerSprite" type="AnimatedSprite2D" parent="."] sprite_frames = ExtResource("2_qhqgy") animation = &"walk_up" autoplay = "idle_down" offset = Vector2(0, -8) [node name="PlayerCollider" type="CollisionShape2D" parent="."] shape = SubResource("CapsuleShape2D_ykc1o") [node name="PlayerCamera" type="Camera2D" parent="."] zoom = Vector2(4, 4) [node name="PlayerDebug" parent="." instance=ExtResource("3_niqac")] visible = false variables_to_track = Array[String](["current_direction", "current_direction_string", "velocity", "input_vector"])