[gd_scene load_steps=5 format=3 uid="uid://dcspnwq0858er"] [ext_resource type="SpriteFrames" uid="uid://b7cjgh268bie5" path="res://resources/sprite_frames_player.tres" id="1_52vux"] [ext_resource type="Script" uid="uid://c3mev0b5x3sl4" path="res://scenes/player_3d.gd" id="1_reoop"] [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_reoop"] dof_blur_far_enabled = true dof_blur_far_distance = 2.6 dof_blur_far_transition = 1.0 dof_blur_near_enabled = true dof_blur_near_distance = 2.8 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_52vux"] radius = 0.48486328 height = 1.5662842 [node name="Player3D" type="CharacterBody3D"] script = ExtResource("1_reoop") [node name="PlayerSprite3D" type="AnimatedSprite3D" parent="."] offset = Vector2(0, 16) alpha_cut = 1 texture_filter = 0 sprite_frames = ExtResource("1_52vux") animation = &"idle_down" autoplay = "idle_down" [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(0.9848077, -0.044943456, 0.16773126, 0, 0.9659258, 0.25881904, -0.17364818, -0.25488698, 0.9512512, 0.4, 0.8, 2.5) attributes = SubResource("CameraAttributesPractical_reoop") projection = 1 near = 2.0 far = 4.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.78478503, 0) shape = SubResource("CapsuleShape3D_52vux")