extends Area2D
@onready var gameCtrl = %GameController

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass


func _on_body_entered(body):
	print("somebody hit a coin")
	if body.is_in_group("player"):
		gameCtrl.coinCollected()
		queue_free()
