2024-08-20 01:09:36 +00:00
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class_name Enemy extends Area2D
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2024-08-13 01:10:32 +00:00
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@onready var right_cast = $RightCast
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@onready var left_cast = $LeftCast
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@onready var right_floor_cast = $RightFloorCast
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@onready var left_floor_cast = $LeftFloorCast
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@onready var sprite = $AnimatedSprite2D
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2024-08-20 01:09:36 +00:00
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signal playerDamage
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2024-08-13 01:10:32 +00:00
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const speed = 60
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var direction = 1
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if right_cast.is_colliding():
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if not right_cast.get_collider().is_in_group("player"):
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direction = -1
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sprite.flip_h = true
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elif left_cast.is_colliding():
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if not left_cast.get_collider().is_in_group("player"):
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direction = 1
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sprite.flip_h = false
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if not right_floor_cast.is_colliding():
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direction = -1
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sprite.flip_h = true
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elif not left_floor_cast.is_colliding():
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direction = 1
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sprite.flip_h = false
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position.x += direction * speed * delta
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func _on_body_entered(body):
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if body.is_in_group("player"):
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2024-08-20 01:09:36 +00:00
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playerDamage.emit()
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