GodotCourse/scripts/gameManager.gd

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652 B
GDScript3
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extends Node
var player: Resource
var coinsCollectedTotal: int = 0
# Called when the node enters the scene tree for the first time.
func _ready():
print("GameManager is loaded")
player = load("res://scripts/resources/playerStats.tres")
func coinCollected():
coinsCollectedTotal += 1
print("coins collected " + str(coinsCollectedTotal))
func playerDamage():
if player.currentHealth > 0:
player.currentHealth -= 20
print("player health is now " + str(player.currentHealth))
func resetPlayer():
player.currentHealth = player.maxHealth
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass