GodotCourse/.godot/editor/game.tscn-folding-c2a7af834e91ff64325daddf58e45dc0.cfg

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2024-07-29 22:14:19 +00:00
[folding]
2024-08-13 01:10:32 +00:00
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set", "Transform"), NodePath("ParallaxBackground/ParallaxLayer"), PackedStringArray("Motion"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D"), PackedStringArray("Transform"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D2"), PackedStringArray("Transform"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D3"), PackedStringArray("Transform"), NodePath("level"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("AreaTrigger"), PackedStringArray("Transform"), NodePath("Platform"), PackedStringArray("Transform"), NodePath("Coins/Area2D"), PackedStringArray("Transform"), NodePath("SlimeEnemy"), PackedStringArray("Transform")]
2024-07-30 01:07:47 +00:00
resource_unfolds=["res://scenes/game.tscn::TileSet_47g5u", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array", "custom_data_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
2024-08-15 00:51:57 +00:00
nodes_folded=[NodePath("GameController"), NodePath("ParallaxBackground"), NodePath("level"), NodePath("CharacterBody2D"), NodePath("AreaTrigger"), NodePath("crates"), NodePath("Platform"), NodePath("Coins")]