GodotCourse/scripts/enemy.gd

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class_name Enemy extends Area2D
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@onready var right_cast = $RightCast
@onready var left_cast = $LeftCast
@onready var right_floor_cast = $RightFloorCast
@onready var left_floor_cast = $LeftFloorCast
@onready var sprite = $AnimatedSprite2D
signal playerDamage
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const speed = 60
var direction = 1
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if right_cast.is_colliding():
if not right_cast.get_collider().is_in_group("player"):
direction = -1
sprite.flip_h = true
elif left_cast.is_colliding():
if not left_cast.get_collider().is_in_group("player"):
direction = 1
sprite.flip_h = false
if not right_floor_cast.is_colliding():
direction = -1
sprite.flip_h = true
elif not left_floor_cast.is_colliding():
direction = 1
sprite.flip_h = false
position.x += direction * speed * delta
func _on_body_entered(body):
if body.is_in_group("player"):
playerDamage.emit()