GodotCourse/scripts/Trigger.gd

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GDScript3
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2024-07-29 22:14:19 +00:00
extends Area2D
@export var effect = "alert"
signal areatrigger(effect, Object)
func _on_body_entered(body):
print("detected a body")
2024-08-13 01:10:32 +00:00
# Need to fix this part and see why it's not acknowledging the static body
# if body.get_collider() != StaticBody2D:
# areatrigger.emit(effect, body)