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@ -12,12 +12,18 @@ texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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@ -26,16 +32,24 @@ texture_region_size = Vector2i(32, 32)
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2:0/0 = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0 = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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@ -46,6 +60,8 @@ texture_region_size = Vector2i(32, 32)
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7:0/0 = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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@ -56,6 +72,8 @@ texture_region_size = Vector2i(32, 32)
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9:0/0 = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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@ -65,6 +83,8 @@ texture_region_size = Vector2i(32, 32)
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10:0/0 = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_left_corner = 0
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10:0/0/terrains_peering_bit/bottom_left_corner = 0
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10:0/0/terrains_peering_bit/left_side = 0
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10:0/0/terrains_peering_bit/left_side = 0
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@ -73,6 +93,8 @@ texture_region_size = Vector2i(32, 32)
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12:0/0 = 0
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12:0/0 = 0
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12:0/0/terrain_set = 0
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12:0/0/terrain_set = 0
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12:0/0/terrain = 0
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12:0/0/terrain = 0
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0/terrains_peering_bit/right_side = 0
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12:0/0/terrains_peering_bit/right_side = 0
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12:0/0/terrains_peering_bit/bottom_right_corner = 0
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12:0/0/terrains_peering_bit/bottom_right_corner = 0
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12:0/0/terrains_peering_bit/bottom_side = 0
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12:0/0/terrains_peering_bit/bottom_side = 0
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@ -80,6 +102,8 @@ texture_region_size = Vector2i(32, 32)
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13:0/0 = 0
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13:0/0 = 0
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13:0/0/terrain_set = 0
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13:0/0/terrain_set = 0
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13:0/0/terrain = 0
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13:0/0/terrain = 0
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0/terrains_peering_bit/right_side = 0
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13:0/0/terrains_peering_bit/right_side = 0
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13:0/0/terrains_peering_bit/bottom_side = 0
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13:0/0/terrains_peering_bit/bottom_side = 0
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13:0/0/terrains_peering_bit/bottom_left_corner = 0
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13:0/0/terrains_peering_bit/bottom_left_corner = 0
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@ -88,6 +112,8 @@ texture_region_size = Vector2i(32, 32)
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15:0/0 = 0
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15:0/0 = 0
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15:0/0/terrain_set = 0
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15:0/0/terrain_set = 0
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15:0/0/terrain = 0
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15:0/0/terrain = 0
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0/terrains_peering_bit/right_side = 0
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15:0/0/terrains_peering_bit/right_side = 0
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15:0/0/terrains_peering_bit/bottom_side = 0
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15:0/0/terrains_peering_bit/bottom_side = 0
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15:0/0/terrains_peering_bit/left_side = 0
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15:0/0/terrains_peering_bit/left_side = 0
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@ -95,6 +121,9 @@ texture_region_size = Vector2i(32, 32)
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0:1/0 = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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@ -103,6 +132,8 @@ texture_region_size = Vector2i(32, 32)
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1:1/0 = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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@ -114,6 +145,9 @@ texture_region_size = Vector2i(32, 32)
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2:1/0 = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/left_side = 0
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@ -122,11 +156,16 @@ texture_region_size = Vector2i(32, 32)
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4:1/0 = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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6:1/0 = 0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/terrain = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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@ -137,6 +176,8 @@ texture_region_size = Vector2i(32, 32)
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7:1/0 = 0
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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7:1/0/terrain = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0/terrains_peering_bit/right_side = 0
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7:1/0/terrains_peering_bit/right_side = 0
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7:1/0/terrains_peering_bit/bottom_right_corner = 0
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7:1/0/terrains_peering_bit/bottom_right_corner = 0
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7:1/0/terrains_peering_bit/bottom_side = 0
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|
|
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -147,6 +188,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
9:1/0 = 0
|
|
|
|
9:1/0 = 0
|
|
|
|
9:1/0/terrain_set = 0
|
|
|
|
9:1/0/terrain_set = 0
|
|
|
|
9:1/0/terrain = 0
|
|
|
|
9:1/0/terrain = 0
|
|
|
|
|
|
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
9:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -155,6 +198,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
10:1/0 = 0
|
|
|
|
10:1/0 = 0
|
|
|
|
10:1/0/terrain_set = 0
|
|
|
|
10:1/0/terrain_set = 0
|
|
|
|
10:1/0/terrain = 0
|
|
|
|
10:1/0/terrain = 0
|
|
|
|
|
|
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
10:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
10:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
10:1/0/terrains_peering_bit/left_side = 0
|
|
|
|
10:1/0/terrains_peering_bit/left_side = 0
|
|
|
@ -164,6 +209,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
12:1/0 = 0
|
|
|
|
12:1/0 = 0
|
|
|
|
12:1/0/terrain_set = 0
|
|
|
|
12:1/0/terrain_set = 0
|
|
|
|
12:1/0/terrain = 0
|
|
|
|
12:1/0/terrain = 0
|
|
|
|
|
|
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
12:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
12:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
12:1/0/terrains_peering_bit/top_side = 0
|
|
|
|
12:1/0/terrains_peering_bit/top_side = 0
|
|
|
@ -171,6 +218,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
13:1/0 = 0
|
|
|
|
13:1/0 = 0
|
|
|
|
13:1/0/terrain_set = 0
|
|
|
|
13:1/0/terrain_set = 0
|
|
|
|
13:1/0/terrain = 0
|
|
|
|
13:1/0/terrain = 0
|
|
|
|
|
|
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
13:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
13:1/0/terrains_peering_bit/left_side = 0
|
|
|
|
13:1/0/terrains_peering_bit/left_side = 0
|
|
|
@ -179,6 +228,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
15:1/0 = 0
|
|
|
|
15:1/0 = 0
|
|
|
|
15:1/0/terrain_set = 0
|
|
|
|
15:1/0/terrain_set = 0
|
|
|
|
15:1/0/terrain = 0
|
|
|
|
15:1/0/terrain = 0
|
|
|
|
|
|
|
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
15:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
@ -188,6 +239,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
16:1/0 = 0
|
|
|
|
16:1/0 = 0
|
|
|
|
16:1/0/terrain_set = 0
|
|
|
|
16:1/0/terrain_set = 0
|
|
|
|
16:1/0/terrain = 0
|
|
|
|
16:1/0/terrain = 0
|
|
|
|
|
|
|
|
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
16:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
16:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -197,12 +250,18 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
0:2/0 = 0
|
|
|
|
0:2/0 = 0
|
|
|
|
0:2/0/terrain_set = 0
|
|
|
|
0:2/0/terrain_set = 0
|
|
|
|
0:2/0/terrain = 0
|
|
|
|
0:2/0/terrain = 0
|
|
|
|
|
|
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
0:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
0:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
0:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
0:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
|
|
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
|
|
|
1:2/0 = 0
|
|
|
|
1:2/0 = 0
|
|
|
|
1:2/0/terrain_set = 0
|
|
|
|
1:2/0/terrain_set = 0
|
|
|
|
1:2/0/terrain = 0
|
|
|
|
1:2/0/terrain = 0
|
|
|
|
|
|
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
1:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
1:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
1:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
1:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
|
|
@ -211,16 +270,25 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
2:2/0 = 0
|
|
|
|
2:2/0 = 0
|
|
|
|
2:2/0/terrain_set = 0
|
|
|
|
2:2/0/terrain_set = 0
|
|
|
|
2:2/0/terrain = 0
|
|
|
|
2:2/0/terrain = 0
|
|
|
|
|
|
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
2:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
2:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
2:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
2:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
4:2/0 = 0
|
|
|
|
4:2/0 = 0
|
|
|
|
4:2/0/terrain_set = 0
|
|
|
|
4:2/0/terrain_set = 0
|
|
|
|
4:2/0/terrain = 0
|
|
|
|
4:2/0/terrain = 0
|
|
|
|
|
|
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
4:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
4:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
6:3/0 = 0
|
|
|
|
6:3/0 = 0
|
|
|
|
6:3/0/terrain_set = 0
|
|
|
|
6:3/0/terrain_set = 0
|
|
|
|
6:3/0/terrain = 0
|
|
|
|
6:3/0/terrain = 0
|
|
|
|
|
|
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
6:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
6:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
6:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
6:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -229,6 +297,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
7:3/0 = 0
|
|
|
|
7:3/0 = 0
|
|
|
|
7:3/0/terrain_set = 0
|
|
|
|
7:3/0/terrain_set = 0
|
|
|
|
7:3/0/terrain = 0
|
|
|
|
7:3/0/terrain = 0
|
|
|
|
|
|
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
7:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
7:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
7:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
7:3/0/terrains_peering_bit/left_side = 0
|
|
|
@ -237,6 +308,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
9:3/0 = 0
|
|
|
|
9:3/0 = 0
|
|
|
|
9:3/0/terrain_set = 0
|
|
|
|
9:3/0/terrain_set = 0
|
|
|
|
9:3/0/terrain = 0
|
|
|
|
9:3/0/terrain = 0
|
|
|
|
|
|
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
9:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
9:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
9:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
9:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -245,6 +319,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
10:3/0 = 0
|
|
|
|
10:3/0 = 0
|
|
|
|
10:3/0/terrain_set = 0
|
|
|
|
10:3/0/terrain_set = 0
|
|
|
|
10:3/0/terrain = 0
|
|
|
|
10:3/0/terrain = 0
|
|
|
|
|
|
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
10:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
10:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -253,44 +330,71 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
12:3/0 = 0
|
|
|
|
12:3/0 = 0
|
|
|
|
12:3/0/terrain_set = 0
|
|
|
|
12:3/0/terrain_set = 0
|
|
|
|
12:3/0/terrain = 0
|
|
|
|
12:3/0/terrain = 0
|
|
|
|
|
|
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
12:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
12:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
12:3/0/terrains_peering_bit/top_side = 0
|
|
|
|
12:3/0/terrains_peering_bit/top_side = 0
|
|
|
|
13:3/0 = 0
|
|
|
|
13:3/0 = 0
|
|
|
|
13:3/0/terrain_set = 0
|
|
|
|
13:3/0/terrain_set = 0
|
|
|
|
13:3/0/terrain = 0
|
|
|
|
13:3/0/terrain = 0
|
|
|
|
|
|
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
13:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
13:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
13:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
13:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
15:3/0 = 0
|
|
|
|
15:3/0 = 0
|
|
|
|
15:3/0/terrain_set = 0
|
|
|
|
15:3/0/terrain_set = 0
|
|
|
|
15:3/0/terrain = 0
|
|
|
|
15:3/0/terrain = 0
|
|
|
|
|
|
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
15:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
15:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
16:3/0 = 0
|
|
|
|
16:3/0 = 0
|
|
|
|
16:3/0/terrain_set = 0
|
|
|
|
16:3/0/terrain_set = 0
|
|
|
|
16:3/0/terrain = 0
|
|
|
|
16:3/0/terrain = 0
|
|
|
|
|
|
|
|
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
16:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
16:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
16:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
0:4/0 = 0
|
|
|
|
0:4/0 = 0
|
|
|
|
0:4/0/terrain_set = 0
|
|
|
|
0:4/0/terrain_set = 0
|
|
|
|
0:4/0/terrain = 0
|
|
|
|
0:4/0/terrain = 0
|
|
|
|
|
|
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
0:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
0:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
1:4/0 = 0
|
|
|
|
1:4/0 = 0
|
|
|
|
1:4/0/terrain_set = 0
|
|
|
|
1:4/0/terrain_set = 0
|
|
|
|
1:4/0/terrain = 0
|
|
|
|
1:4/0/terrain = 0
|
|
|
|
|
|
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
1:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
1:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
1:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
1:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
2:4/0 = 0
|
|
|
|
2:4/0 = 0
|
|
|
|
2:4/0/terrain_set = 0
|
|
|
|
2:4/0/terrain_set = 0
|
|
|
|
2:4/0/terrain = 0
|
|
|
|
2:4/0/terrain = 0
|
|
|
|
|
|
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
2:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
2:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
4:4/0 = 0
|
|
|
|
4:4/0 = 0
|
|
|
|
4:4/0/terrain_set = 0
|
|
|
|
4:4/0/terrain_set = 0
|
|
|
|
4:4/0/terrain = 0
|
|
|
|
4:4/0/terrain = 0
|
|
|
|
|
|
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
6:4/0 = 0
|
|
|
|
6:4/0 = 0
|
|
|
|
6:4/0/terrain_set = 0
|
|
|
|
6:4/0/terrain_set = 0
|
|
|
|
6:4/0/terrain = 0
|
|
|
|
6:4/0/terrain = 0
|
|
|
|
|
|
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
6:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
6:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -299,6 +403,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
7:4/0 = 0
|
|
|
|
7:4/0 = 0
|
|
|
|
7:4/0/terrain_set = 0
|
|
|
|
7:4/0/terrain_set = 0
|
|
|
|
7:4/0/terrain = 0
|
|
|
|
7:4/0/terrain = 0
|
|
|
|
|
|
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
7:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
7:4/0/terrains_peering_bit/left_side = 0
|
|
|
@ -307,6 +414,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
9:4/0 = 0
|
|
|
|
9:4/0 = 0
|
|
|
|
9:4/0/terrain_set = 0
|
|
|
|
9:4/0/terrain_set = 0
|
|
|
|
9:4/0/terrain = 0
|
|
|
|
9:4/0/terrain = 0
|
|
|
|
|
|
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
9:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
9:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
9:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
9:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
|
|
@ -315,6 +425,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
10:4/0 = 0
|
|
|
|
10:4/0 = 0
|
|
|
|
10:4/0/terrain_set = 0
|
|
|
|
10:4/0/terrain_set = 0
|
|
|
|
10:4/0/terrain = 0
|
|
|
|
10:4/0/terrain = 0
|
|
|
|
|
|
|
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
10:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
10:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
10:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
10:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
10:4/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
10:4/0/terrains_peering_bit/top_left_corner = 0
|
|
|
@ -323,28 +436,41 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
12:4/0 = 0
|
|
|
|
12:4/0 = 0
|
|
|
|
12:4/0/terrain_set = 0
|
|
|
|
12:4/0/terrain_set = 0
|
|
|
|
12:4/0/terrain = 0
|
|
|
|
12:4/0/terrain = 0
|
|
|
|
|
|
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
12:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
12:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
12:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
12:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
12:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
12:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
13:4/0 = 0
|
|
|
|
13:4/0 = 0
|
|
|
|
13:4/0/terrain_set = 0
|
|
|
|
13:4/0/terrain_set = 0
|
|
|
|
13:4/0/terrain = 0
|
|
|
|
13:4/0/terrain = 0
|
|
|
|
|
|
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
13:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
13:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
13:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
13:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
15:4/0 = 0
|
|
|
|
15:4/0 = 0
|
|
|
|
15:4/0/terrain_set = 0
|
|
|
|
15:4/0/terrain_set = 0
|
|
|
|
15:4/0/terrain = 0
|
|
|
|
15:4/0/terrain = 0
|
|
|
|
|
|
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
15:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
15:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
15:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
15:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
16:4/0 = 0
|
|
|
|
16:4/0 = 0
|
|
|
|
16:4/0/terrain_set = 0
|
|
|
|
16:4/0/terrain_set = 0
|
|
|
|
16:4/0/terrain = 0
|
|
|
|
16:4/0/terrain = 0
|
|
|
|
|
|
|
|
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
16:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
16:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
16:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
16:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
16:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="TileSet" id="TileSet_47g5u"]
|
|
|
|
[sub_resource type="TileSet" id="TileSet_47g5u"]
|
|
|
|
tile_size = Vector2i(32, 32)
|
|
|
|
tile_size = Vector2i(32, 32)
|
|
|
|
|
|
|
|
physics_layer_0/collision_layer = 1
|
|
|
|
terrain_set_0/mode = 0
|
|
|
|
terrain_set_0/mode = 0
|
|
|
|
terrain_set_0/terrain_0/name = "ground"
|
|
|
|
terrain_set_0/terrain_0/name = "ground"
|
|
|
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
|
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
|
|