Updated game reset to happen after defeat anim
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@@ -28,7 +28,6 @@ var bullet = preload("res://scenes/bullet.tscn")
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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func defeated():
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print("character body player defeated")
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playPlayerAnimation("death")
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living = false
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@@ -45,3 +45,6 @@ func _on_area_2d_coin_collected():
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func playerDamage():
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GameManager.playerDamage()
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ui.healthUpdate(GameManager.player.currentHealth)
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func resetGame():
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timer.start()
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