Spawn crates and leave in broken state
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386ab393c9
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19 files changed
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@@ -5,4 +5,5 @@ signal areatrigger(effect, Object)
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func _on_body_entered(body):
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print("detected a body")
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areatrigger.emit(effect, body)
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if body.get_collider() != StaticBody2D:
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areatrigger.emit(effect, body)
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@@ -1,5 +1,7 @@
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extends Node2D
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var myBox = preload("res://scenes/crate.tscn")
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@onready var box_trap = $BoxTrap
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@@ -11,5 +13,11 @@ func _process(delta):
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pass
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func _on_area_2d_areatrigger(effect, Object):
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print("Game Controller sees the trigger")
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func _on_area_2d_areatrigger(effect, body):
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print("Game Controller sees the trigger " + effect)
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match effect:
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"alert":
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for n in 5:
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var box = myBox.instantiate()
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add_child(box)
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box.transform = box_trap.global_transform
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