Spawn crates and leave in broken state
This commit is contained in:
parent
386ab393c9
commit
f2241640ae
@ -0,0 +1,3 @@
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@ -172,4 +172,4 @@ Anim={
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@ -172,4 +172,4 @@ Anim={
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@ -1,9 +1,11 @@
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@ -19,7 +19,7 @@ dock_filesystem_split=0
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@ -27,17 +27,17 @@ dock_5="Inspector,Node,History"
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[ScriptEditor]
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[ScriptEditor]
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open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
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@ -3,3 +3,6 @@ res://scenes/character.tscn
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res://scenes/bullet.tscn
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res://scenes/bullet.tscn
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@ -172,4 +172,4 @@ Anim={
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@ -1,5 +1,5 @@
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@ -0,0 +1,3 @@
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@ -0,0 +1,175 @@
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"gizmos": true,
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@ -0,0 +1,5 @@
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[folding]
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node_unfolds=[]
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@ -10,12 +10,12 @@ tile_snap_subdiv=4.0
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run_live_debug=true
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run_live_debug=true
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run_reload_scripts=true
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run_reload_scripts=true
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run_debug_collisions=false
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run_debug_collisions=true
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[recent_files]
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[recent_files]
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scenes=["res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
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scenes=["res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
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scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
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scripts=["res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
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[linked_properties]
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[linked_properties]
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@ -32,6 +32,7 @@ TileMap:scale=true
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Camera2D:zoom=true
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Camera2D:zoom=true
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Camera2D:scale=true
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Sprite2D:scale=true
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@ -6,8 +6,8 @@ state={
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@ -17,11 +17,11 @@ state={
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||||||
"breakpoints": PackedInt32Array(),
|
"breakpoints": PackedInt32Array(),
|
||||||
"column": 27,
|
"column": 29,
|
||||||
"folded_lines": Array[int]([]),
|
"folded_lines": Array[int]([]),
|
||||||
"h_scroll_position": 0,
|
"h_scroll_position": 0,
|
||||||
"row": 47,
|
"row": 100,
|
||||||
"scroll_position": 36.0,
|
"scroll_position": 86.0,
|
||||||
"selection": false,
|
"selection": false,
|
||||||
"syntax_highlighter": "GDScript"
|
"syntax_highlighter": "GDScript"
|
||||||
}
|
}
|
||||||
@ -39,3 +39,17 @@ state={
|
|||||||
"selection": false,
|
"selection": false,
|
||||||
"syntax_highlighter": "GDScript"
|
"syntax_highlighter": "GDScript"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[res://scripts/Trigger.gd]
|
||||||
|
|
||||||
|
state={
|
||||||
|
"bookmarks": PackedInt32Array(),
|
||||||
|
"breakpoints": PackedInt32Array(),
|
||||||
|
"column": 28,
|
||||||
|
"folded_lines": Array[int]([]),
|
||||||
|
"h_scroll_position": 0,
|
||||||
|
"row": 2,
|
||||||
|
"scroll_position": 0.0,
|
||||||
|
"selection": false,
|
||||||
|
"syntax_highlighter": "GDScript"
|
||||||
|
}
|
||||||
|
Binary file not shown.
@ -1,10 +1,11 @@
|
|||||||
[gd_scene load_steps=10 format=3 uid="uid://y083suj12rld"]
|
[gd_scene load_steps=14 format=3 uid="uid://y083suj12rld"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
|
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
|
||||||
[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
|
[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dwb83f7uoweuy" path="res://graphics/Terrain (32x32).png" id="2_l22q1"]
|
[ext_resource type="Texture2D" uid="uid://dwb83f7uoweuy" path="res://graphics/Terrain (32x32).png" id="2_l22q1"]
|
||||||
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
|
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
|
||||||
[ext_resource type="PackedScene" uid="uid://ukuu7p7vhlq" path="res://scenes/crate.tscn" id="5_u8rgi"]
|
[ext_resource type="PackedScene" uid="uid://ukuu7p7vhlq" path="res://scenes/crate.tscn" id="5_u8rgi"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://c5w3e6gjovcvk" path="res://scenes/platform.tscn" id="6_0ewk8"]
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xg6qs"]
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xg6qs"]
|
||||||
texture = ExtResource("2_l22q1")
|
texture = ExtResource("2_l22q1")
|
||||||
@ -481,6 +482,43 @@ sources/0 = SubResource("TileSetAtlasSource_xg6qs")
|
|||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
|
||||||
radius = 60.2993
|
radius = 60.2993
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_qecmg"]
|
||||||
|
resource_name = "move"
|
||||||
|
loop_mode = 2
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(0, 0), Vector2(100, 0)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_spruu"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(0, 0)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3nvvt"]
|
||||||
|
_data = {
|
||||||
|
"RESET": SubResource("Animation_spruu"),
|
||||||
|
"move": SubResource("Animation_qecmg")
|
||||||
|
}
|
||||||
|
|
||||||
[node name="Game" type="Node2D"]
|
[node name="Game" type="Node2D"]
|
||||||
script = ExtResource("1_77wyw")
|
script = ExtResource("1_77wyw")
|
||||||
|
|
||||||
@ -518,5 +556,16 @@ debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608)
|
|||||||
[node name="crate1" parent="crates" instance=ExtResource("5_u8rgi")]
|
[node name="crate1" parent="crates" instance=ExtResource("5_u8rgi")]
|
||||||
position = Vector2(114, 30)
|
position = Vector2(114, 30)
|
||||||
|
|
||||||
|
[node name="Platform" parent="." instance=ExtResource("6_0ewk8")]
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="Platform"]
|
||||||
|
libraries = {
|
||||||
|
"": SubResource("AnimationLibrary_3nvvt")
|
||||||
|
}
|
||||||
|
autoplay = "move"
|
||||||
|
|
||||||
|
[node name="BoxTrap" type="Node2D" parent="."]
|
||||||
|
position = Vector2(273, -87)
|
||||||
|
|
||||||
[connection signal="areatrigger" from="AreaTrigger" to="." method="_on_area_2d_areatrigger"]
|
[connection signal="areatrigger" from="AreaTrigger" to="." method="_on_area_2d_areatrigger"]
|
||||||
[connection signal="body_entered" from="AreaTrigger" to="AreaTrigger" method="_on_body_entered"]
|
[connection signal="body_entered" from="AreaTrigger" to="AreaTrigger" method="_on_body_entered"]
|
||||||
|
10
scenes/platform.tscn
Normal file
10
scenes/platform.tscn
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://c5w3e6gjovcvk"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jbmil"]
|
||||||
|
size = Vector2(188, 14)
|
||||||
|
|
||||||
|
[node name="AnimatableBody2D" type="AnimatableBody2D"]
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("RectangleShape2D_jbmil")
|
||||||
|
one_way_collision = true
|
@ -5,4 +5,5 @@ signal areatrigger(effect, Object)
|
|||||||
|
|
||||||
func _on_body_entered(body):
|
func _on_body_entered(body):
|
||||||
print("detected a body")
|
print("detected a body")
|
||||||
areatrigger.emit(effect, body)
|
if body.get_collider() != StaticBody2D:
|
||||||
|
areatrigger.emit(effect, body)
|
||||||
|
@ -1,5 +1,7 @@
|
|||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
|
var myBox = preload("res://scenes/crate.tscn")
|
||||||
|
@onready var box_trap = $BoxTrap
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
@ -11,5 +13,11 @@ func _process(delta):
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
func _on_area_2d_areatrigger(effect, Object):
|
func _on_area_2d_areatrigger(effect, body):
|
||||||
print("Game Controller sees the trigger")
|
print("Game Controller sees the trigger " + effect)
|
||||||
|
match effect:
|
||||||
|
"alert":
|
||||||
|
for n in 5:
|
||||||
|
var box = myBox.instantiate()
|
||||||
|
add_child(box)
|
||||||
|
box.transform = box_trap.global_transform
|
||||||
|
Loading…
Reference in New Issue
Block a user