Spawn crates and leave in broken state
This commit is contained in:
parent
386ab393c9
commit
f2241640ae
@ -0,0 +1,3 @@
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@ -172,4 +172,4 @@ Anim={
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@ -172,4 +172,4 @@ Anim={
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@ -172,4 +172,4 @@ Anim={
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@ -1,9 +1,11 @@
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@ -19,7 +19,7 @@ dock_filesystem_split=0
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@ -27,17 +27,17 @@ dock_5="Inspector,Node,History"
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open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
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@ -3,3 +3,6 @@ res://scenes/character.tscn
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res://scenes/bullet.tscn
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res://scenes/crate.tscn
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res://scripts/CharacterBody2D.gd
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res://scenes/platform.tscn
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res://scripts/gamecontroller.gd
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res://scripts/Trigger.gd
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@ -0,0 +1,5 @@
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[folding]
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@ -10,12 +10,12 @@ tile_snap_subdiv=4.0
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[recent_files]
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@ -32,6 +32,7 @@ TileMap:scale=true
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@ -6,8 +6,8 @@ state={
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@ -39,3 +39,17 @@ state={
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"update": 0,
|
||||
"values": [Vector2(0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3nvvt"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_spruu"),
|
||||
"move": SubResource("Animation_qecmg")
|
||||
}
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
script = ExtResource("1_77wyw")
|
||||
|
||||
@ -518,5 +556,16 @@ debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608)
|
||||
[node name="crate1" parent="crates" instance=ExtResource("5_u8rgi")]
|
||||
position = Vector2(114, 30)
|
||||
|
||||
[node name="Platform" parent="." instance=ExtResource("6_0ewk8")]
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Platform"]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_3nvvt")
|
||||
}
|
||||
autoplay = "move"
|
||||
|
||||
[node name="BoxTrap" type="Node2D" parent="."]
|
||||
position = Vector2(273, -87)
|
||||
|
||||
[connection signal="areatrigger" from="AreaTrigger" to="." method="_on_area_2d_areatrigger"]
|
||||
[connection signal="body_entered" from="AreaTrigger" to="AreaTrigger" method="_on_body_entered"]
|
||||
|
10
scenes/platform.tscn
Normal file
10
scenes/platform.tscn
Normal file
@ -0,0 +1,10 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://c5w3e6gjovcvk"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jbmil"]
|
||||
size = Vector2(188, 14)
|
||||
|
||||
[node name="AnimatableBody2D" type="AnimatableBody2D"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_jbmil")
|
||||
one_way_collision = true
|
@ -5,4 +5,5 @@ signal areatrigger(effect, Object)
|
||||
|
||||
func _on_body_entered(body):
|
||||
print("detected a body")
|
||||
if body.get_collider() != StaticBody2D:
|
||||
areatrigger.emit(effect, body)
|
||||
|
@ -1,5 +1,7 @@
|
||||
extends Node2D
|
||||
|
||||
var myBox = preload("res://scenes/crate.tscn")
|
||||
@onready var box_trap = $BoxTrap
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
@ -11,5 +13,11 @@ func _process(delta):
|
||||
pass
|
||||
|
||||
|
||||
func _on_area_2d_areatrigger(effect, Object):
|
||||
print("Game Controller sees the trigger")
|
||||
func _on_area_2d_areatrigger(effect, body):
|
||||
print("Game Controller sees the trigger " + effect)
|
||||
match effect:
|
||||
"alert":
|
||||
for n in 5:
|
||||
var box = myBox.instantiate()
|
||||
add_child(box)
|
||||
box.transform = box_trap.global_transform
|
||||
|
Loading…
Reference in New Issue
Block a user