[docks] dock_1_selected_tab_idx=0 dock_2_selected_tab_idx=0 dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=1 dock_6_selected_tab_idx=0 dock_7_selected_tab_idx=0 dock_8_selected_tab_idx=0 dock_floating={} dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=321 dock_hsplit_3=-270 dock_hsplit_4=0 dock_filesystem_split=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://scripts/characterBody.gd") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/") dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn", "res://scenes/platform.tscn", "res://scenes/coin.tscn", "res://scenes/hud.tscn", "res://scenes/ui.tscn", "res://scenes/game.tscn") current_scene="res://scenes/crate.tscn" center_split_offset=-272 selected_default_debugger_tab_idx=0 selected_main_editor_idx=2 selected_bottom_panel_item=0 [ScriptEditor] open_scripts=["res://scripts/bullet.gd", "res://scripts/characterBody.gd", "res://scripts/resources/characterStats.gd", "res://scripts/coin.gd", "res://scripts/enemy.gd", "res://scripts/gamecontroller.gd", "res://scripts/gameManager.gd", "res://todo.txt", "res://scripts/trigger.gd", "res://scripts/ui.gd"] selected_script="res://scripts/gamecontroller.gd" open_help=[] script_split_offset=162 list_split_offset=0 [ShaderEditor] open_shaders=[] split_offset=0 selected_shader=""