; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="GodotGame101" run/main_scene="res://scenes/game.tscn" config/features=PackedStringArray("4.2", "Forward Plus") config/icon="res://icon.svg" [autoload] GameManager="*res://scripts/gameManager.gd" [display] window/size/viewport_width=320 window/size/viewport_height=180 window/size/window_width_override=960 window/size/window_height_override=540 window/stretch/mode="viewport" [file_customization] folder_colors={ "res://assets/": "green", "res://scenes/": "yellow", "res://scripts/": "red" } [input] push={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"echo":false,"script":null) ] } shoot={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) ] }