extends Area2D @onready var gameCtrl = %GameController # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_body_entered(body): print("somebody hit a coin") if body.is_in_group("player"): gameCtrl.coinCollected() queue_free()