48 lines
1.3 KiB
GDScript
48 lines
1.3 KiB
GDScript
extends Node
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var myBox = preload("res://scenes/crate.tscn")
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@onready var box_trap = $"../BoxTrap"
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@onready var timer = $Timer
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@onready var player = $"../CharacterBody2D"
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@onready var coins = $"../Coins"
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@onready var enemies = $"../Enemies"
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@onready var ui = $"../CanvasLayer/Control"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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GameManager.resetPlayer()
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for n in coins.get_children():
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if n is Coin:
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#wire up our listener
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n.coinCollected.connect(_on_area_2d_coin_collected)
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for n in enemies.get_children():
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if n is Enemy:
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n.playerDamage.connect(playerDamage)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if GameManager.player.currentHealth <= 0 and player.living:
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player.defeated()
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timer.start()
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func _on_area_2d_areatrigger(effect, body):
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print("Game Controller sees the trigger " + effect)
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match effect:
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"alert":
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for n in 5:
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var box = myBox.instantiate()
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owner.add_child(box)
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box.transform = box_trap.global_transform
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func resetWorld():
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get_tree().reload_current_scene()
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func _on_area_2d_coin_collected():
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GameManager.coinCollected()
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ui.coinsUpdate(GameManager.coinsCollectedTotal)
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func playerDamage():
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GameManager.playerDamage()
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ui.healthUpdate(GameManager.player.currentHealth)
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