11 lines
288 B
GDScript
11 lines
288 B
GDScript
extends Area2D
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@export var effect = "alert"
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signal areatrigger(effect, Object)
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func _on_body_entered(body):
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print("detected a body")
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# Need to fix this part and see why it's not acknowledging the static body
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# if body.get_collider() != StaticBody2D:
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# areatrigger.emit(effect, body)
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