GodotCourse/scripts/Trigger.gd

11 lines
288 B
GDScript

extends Area2D
@export var effect = "alert"
signal areatrigger(effect, Object)
func _on_body_entered(body):
print("detected a body")
# Need to fix this part and see why it's not acknowledging the static body
# if body.get_collider() != StaticBody2D:
# areatrigger.emit(effect, body)