GodotCourse/scripts/gameManager.gd

26 lines
563 B
GDScript

extends Node
var player: Resource
var coinsCollectedTotal: int = 0
# Called when the node enters the scene tree for the first time.
func _ready():
player = load("res://scripts/resources/playerStats.tres")
func coinCollected():
coinsCollectedTotal += 1
func resetCoinCollectedCount():
coinsCollectedTotal = 0
func playerDamage():
if player.currentHealth > 0:
player.currentHealth -= 20
func resetPlayer():
player.currentHealth = player.maxHealth
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass