42 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
extends Area2D
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@onready var gameCtrl = %GameController
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@onready var right_cast = $RightCast
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@onready var left_cast = $LeftCast
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@onready var right_floor_cast = $RightFloorCast
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@onready var left_floor_cast = $LeftFloorCast
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@onready var sprite = $AnimatedSprite2D
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const speed = 60
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var direction = 1
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# Called when the node enters the scene tree for the first time.
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func _ready():
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	pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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	if right_cast.is_colliding():
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		if not right_cast.get_collider().is_in_group("player"):
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			direction = -1
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			sprite.flip_h = true
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	elif left_cast.is_colliding():
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		if not left_cast.get_collider().is_in_group("player"):
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			direction = 1
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			sprite.flip_h = false
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	if not right_floor_cast.is_colliding():
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		direction = -1
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		sprite.flip_h = true
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	elif not left_floor_cast.is_colliding():
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		direction = 1
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		sprite.flip_h = false
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	position.x += direction * speed * delta
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func _on_body_entered(body):
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	if body.is_in_group("player"):
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		gameCtrl.playerDefeated()
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