Initial set up for topdown game
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extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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uid://bpb21r1tnvt70
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extends CharacterBody2D
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@onready var animationPlayer = $AnimatedSprite2D
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const SPEED = 175
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func _process(_delta):
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velocity = Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown") * SPEED
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move_and_slide()
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if Input.is_action_pressed("moveUp"):
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animationPlayer.play("walk_up")
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elif Input.is_action_pressed("moveDown"):
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animationPlayer.play("walk_down")
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elif Input.is_action_pressed("moveLeft"):
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animationPlayer.play("walk_left")
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elif Input.is_action_pressed("moveRight"):
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animationPlayer.play("walk_right")
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else:
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animationPlayer.stop()
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uid://433o2c0j2ci7
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